Sammer Guy: Difference between revisions

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(→‎Types of Sammer Guys: Fixing grammar)
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! Type !! Image !! Description
! Type !! Image !! Description
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| Green || [[File:SPM Sammer Guy 002.png|100px]] || The normal Sammer Guys. They never jump. They attack by running and swinging their weapon.
| Green || [[File:SPM Sammer Guy 002.png|100px]] || The normal Sammer Guys. They attack by running and swinging their weapon and never jump.
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|Blue || [[File:SPM Sammer Guy 003.png|100px]] || They often jump.
|Blue || [[File:SPM Sammer Guy 003.png|100px]] || Blue Sammer Guys jump often.
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|Red || [[File:SPM Sammer Guy 013.png|100px]] || They shoot shockwaves from their weapon. They jump farther into the game.
|Red || [[File:SPM Sammer Guy 013.png|100px]] || Red Sammer Guys shoot shockwaves from their weapon. Later ones can jump.
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|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || They shoot energy balls from their mace. They also jump.
|Red-Blue || [[File:SPM Sammer Guy 030.png|100px]] || Red-helmeted Sammer Guys with blue bodies and heads shoot energy balls from their mace. They also jump.
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|Big || [[File:SPM Sammer Guy 010.png|100px]] || They are large. They wield a club. They jump and roll. The knight variant has a spike.
|Big || [[File:SPM Sammer Guy 010.png|100px]] || Big Sammer Guys wield a club and can jump and roll. The knight variant has a spike.
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|Small || [[File:SPM Sammer Guy 018.png|100px]] || They are tiny and very fast. They can be any color. They jump very far.
|Small || [[File:SPM Sammer Guy 018.png|100px]] || Small Sammer Guys are very fast and jump far. They appear in any color.
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|Knight || [[File:SPM Sammer Guy 025.png|100px]] || Only two are encountered. They both shoot beams and jump. The first one has a spike and second can flip and extend its sword.
|Knight || [[File:SPM Sammer Guy 025.png|100px]] || Only two knight Sammer Guys are encountered. They both shoot beams and jump. The first one has a spike and second can flip and extend its sword.
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|Neon || [[File:SPM Sammer Guy 044.png|100px]] || They [[Flip]] into 3-D. They can extend their sword across the stage. The mace variant shoots beams.
|Neon || [[File:SPM Sammer Guy 044.png|100px]] || Neon Sammer Guys can [[flip]] into 3-D and extend their sword across the stage. The mace variant shoots beams.
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|Spike || [[File:SPM Sammer Guy 005.png|100px]] || They are intermixed with other types. The Sammer Guys with spikes are immune to jump attacks.
|Spike || [[File:SPM Sammer Guy 005.png|100px]] || Spiked Sammer Guys are intermixed with other types. They are immune to jump attacks.
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|Mace || [[File:SPM Sammer Guy 007.png|100px]] || They are intermixed with other types. The Sammer Guys with maces generally have higher attack power.
|Mace || [[File:SPM Sammer Guy 007.png|100px]] || Sammer Guys with maces are intermixed with other types. They generally have higher attack power.
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|End Boss || [[File:SPM Sammer Guy 100.png|100px]] || The 100th Sammer Guy. It has much higher stats than other Sammer Guys. large. It has a spiked head and club. It rolls. It also [[Fire Breath|Breathes fire]].
|End Boss || [[File:SPM Sammer Guy 100.png|100px]] || A large Sammer Guy and the 100th Sammer Guy overall. It has much higher stats than other Sammer Guys. It has a spiked head and club and can also [[Fire Breath|breathe fire]].
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