Super Mario Kart: Difference between revisions

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*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[WarioWare Gold]]'': This game contains [[Super Mario Kart (microgame)|a microgame]] that is based off of ''Super Mario Kart'', which involves Mario staying on Rainbow Road while avoiding items that are on the track.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Super Mario Maker 2]]'': One of the sound effects replaces the level music with the Mario Circuit theme.
*''[[Mario Kart Tour]]'': Mario Circuit 1, Donut Plains 1, Ghost Valley 1, Mario Circuit 2, Choco Island 2, Mario Circuit 3, Vanilla Lake 1, and Rainbow Road appear as returning courses. Some artwork from this game, such as the one of Yoshi spinning out below, are reused as badges in this game.
*''[[Mario Kart Tour]]'': Mario Circuit 1, Donut Plains 1, Ghost Valley 1, Mario Circuit 2, Choco Island 2, Mario Circuit 3, Vanilla Lake 1, and Rainbow Road appear as returning courses. Some artwork from ''Super Mario Kart'', such as the one of Yoshi spinning out, are reused as badges in this game.


==Gallery==
==Gallery==
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*Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers but can only be heard when used by the player.
*Yoshi, Bowser, and Donkey Kong Jr. are the only drivers in this game to have their own taunts when surpassing other racers regardless if they are being used by the player or CPU. The others do not have their own taunts and instead the standard beep is heard when surpassing other racers but can only be heard when used by the player.
*This is the only game where the Mushroom Cup has two Mario Circuit courses. They both share the same background and theme.
*This is the only game where the Mushroom Cup has two Mario Circuit courses. They both share the same background and theme.
*The Bowser's Castle course theme is the only course theme out of this game's eight that hasn't had any of its tracks reappear after ''Mario Kart Super Circuit'' yet.
*The number of coins found on each course varies from one course to another. However, when all tracks in the game were remade in ''Mario Kart: Super Circuit'', the number and placements of coins were altered so that every track would have exactly 50 coins for each.
*The number of coins found on each course varies from one course to another. However, when all tracks in the game were remade in ''Mario Kart: Super Circuit'', the number and placements of coins were altered so that every track would have exactly 50 coins for each.
*In all versions of ''Super Mario Kart'' except the Japanese version, if the player enters the cheat code L, R, L, R, L, L, R, R, A on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a "[[Boo]]" sound is heard instead.<ref>[https://tcrf.net/Super_Mario_Kart ''Super Mario Kart'']. ''The Cutting Room Floor''. Retrieved September 16, 2019.</ref>
*In all versions of ''Super Mario Kart'' except the Japanese version, if the player enters the cheat code L, R, L, R, L, L, R, R, A on the cup selection menu in Time Trial, the Special Cup is unlocked. In the Japanese version, a "[[Boo]]" sound is heard instead.<ref>[https://tcrf.net/Super_Mario_Kart ''Super Mario Kart'']. ''The Cutting Room Floor''. Retrieved September 16, 2019.</ref>