VS. Wrecking Crew: Difference between revisions

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Unlike ''Wrecking Crew'', the screen does not scroll vertically, and the gameplay takes place on a single wraparound screen split into five floors. Besides this and Luigi acting as Foreman Spike in all levels, the single player is mostly the same.
Unlike ''Wrecking Crew'', the screen does not scroll vertically, and the gameplay takes place on a single wraparound screen split into five floors. Besides this and Luigi acting as Foreman Spike in all levels, the single player is mostly the same.


However, the game was designed specifically for the VS. DualSystem, and thus featured mechanics that were only possible with multiple screens. On each screen, each player will see the enemies that can harm them in the foreground, while the ones dangerous to their opponent are blue silhouettes. If an enemy walks into a door (which are opened the same as the NES version, by swinging at them with their [[hammer]]s), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponent's side, while simultaneously competing for score by demolishing as much of the building as possible before the time runs out. If both players are at the same wall piece, whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is. In addition they will have to dodge [[Fireball (obstacle)|Fireballs]] that spawn from the edge of their platform.
However, the game was designed specifically for the VS. DualSystem, and thus featured mechanics that were only possible with multiple screens. On each screen, each player will see the enemies that can harm them in the foreground, while the ones dangerous to their opponent are blue silhouettes. If an enemy walks into a door (which are opened the same as the NES version, by swinging at them with their [[hammer]]s), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponent's side, while simultaneously competing for score by demolishing as much of the building as possible before the time runs out. If both players are at the same wall piece, whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is. In addition, they will have to dodge [[Fireball (obstacle)|Fireballs]] that spawn from the edge of their platform.


While a lot of this is possible in single player, Luigi is much less aggressive than an actual second player would most likely be and thus a lot of what can happen in multiplayer may not happen in single player.
While a lot of this is possible in single player, Luigi is much less aggressive than an actual second player would most likely be and thus a lot of what can happen in multiplayer may not happen in single player.
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*[[Gotchawrench]] - a dinosaur wrench that chases Mario around the stage. Red ones move slowly while the faster purple ones make their first appearance in Phase 3.
*[[Gotchawrench]] - a dinosaur wrench that chases Mario around the stage. Red ones move slowly while the faster purple ones make their first appearance in Phase 3.
*Unnamed hatchet enemies that behave identically to the red Gotchawrenches which they replace starting in Phase 11.
*Unnamed hatchet enemies that behave identically to the red Gotchawrenches which they replace starting in Phase 11.
*[[Fireball (Mario Bros.)|Fireball]] - Spend too long in a particular area and a fireball will appear.
*[[Fireball (obstacle)|Fireball]] - Spend too long in a particular area and a fireball will appear.
*[[Luigi]] - In one player mode, the CPU-controlled Luigi will constantly try to stop Mario from completing his job by hitting him off the beams.
*[[Luigi]] - In one player mode, the CPU-controlled Luigi will constantly try to stop Mario from completing his job by hitting him off the beams.