Super Mario 3D Land: Difference between revisions

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{{distinguish|Super Mario Land}}
{{distinguish|Super Mario Land}}
{{infobox
{{infobox
|image=[[File:SM3DL UScover.png|250px]]<br>'''North American box art'''
|image=[[File:SM3DL UScover.png|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref>
'''North American box art'''
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
[[1-UP Studio|Brownie Brown]]''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Retail'''<br>{{released|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop'''<br>{{released|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''Nintendo Selects'''<br>{{released|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}}
|released='''Retail'''
{{released|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|ROC|July 13, 2017 (for Japan model)http://www.nintendo.tw/3ds_j/index.htm}}'''Nintendo eShop'''
{{released|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''Nintendo Selects'''
{{released|Europe|October 13, 2017|USA|February 5, 2018(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.|Australia|May 11, 2018[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.}}
|genre=Platformer, Action-adventure  
|genre=Platformer, Action-adventure  
|modes=Single-player
|modes=Single-player
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Outside [[Princess Peach's Castle]] stands the [[Tail Tree]], a Tanooki-tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background.
Outside [[Princess Peach's Castle]] stands the [[Tail Tree]], a Tanooki-tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background.


Later on, when Mario and three Toads (Red, Yellow and Blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach captive with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess.{{footnote|main|&#91;video 2&#93;}} Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.
Later on, when Mario and three Toads (Red, Yellow, and Blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach captive with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess.{{footnote|main|[video 2]}} Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.


Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle.
Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle.
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==Gameplay==
==Gameplay==
[[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]]
[[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]]
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. When Mario loses a life, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Game-play also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. Levels rather have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. When Mario loses a life, the "Too Bad" banner from every 3D ''Mario'' platformer since ''[[Super Mario Sunshine]]'' appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the "Time's Up" banner appears at the top of the screen. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to go underground). The graphics of the game greatly resemble those of the ''Super Mario Galaxy'' games, while the levels show visual similarities to the ''New Super Mario Bros.'' titles. Game-play also takes cues from ''Super Mario Sunshine'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.


Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous ''Super Mario'' games; he cannot jump as high or as far as in past games, nor can he [[Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in Tanooki form, unlike in ''Super Mario Bros. 3''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Somersault|Sideways Somersault, and Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.
Due to the merging of the 2D and 3D play styles, Mario's moveset is slightly more limited than in previous ''Super Mario'' games; he cannot jump as high or as far as in past games, nor can he [[Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in Tanooki form, unlike in ''Super Mario Bros. 3''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power-ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Somersault|Sideways Somersault, and Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.


[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Mario'' games would be easier with stereoscopic 3D.<ref>[http://ds.ign.com/articles/115/1153006p1.html GDC: Super Mario 3DS Revealed]</ref> Thus, blocks are more prevalent in this game, unlike past 3D games, where blocks were few and far between. Three [[Star Medal]]s (which have a similar design to the [[Comet Medal]]s from ''Super Mario Galaxy 2'') are found in each level, and collecting all three is part of the level's challenge, like the [[Star Coin]]s in the ''New Super Mario Bros.'' games. [[+ Clock]]s can be picked up to give the player additional time to complete the level, a mechanic only seen previously in ''Super Mario Galaxy 2''{{'}}s Speedy Comet missions. Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''[[Super Mario Bros. 3]]''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[Item Storage]] from ''[[New Super Mario Bros.]]'' also appears in this game.
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Mario'' games would be easier with stereoscopic 3D.[http://ds.ign.com/articles/115/1153006p1.html GDC: Super Mario 3DS Revealed] Thus, blocks are more prevalent in this game, unlike past 3D games, where blocks were few and far between. Three [[Star Medal]]s (which have a similar design to the [[Comet Medal]]s from ''Super Mario Galaxy 2'') are found in each level, and collecting all three is part of the level's challenge, like the [[Star Coin]]s in the ''New Super Mario Bros.'' games. [[+ Clock]]s can be picked up to give the player additional time to complete the level, a mechanic only seen previously in ''Super Mario Galaxy 2''{{'}}s Speedy Comet missions. Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''[[Super Mario Bros. 3]]''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[Item Storage]] from ''[[New Super Mario Bros.]]'' also appears in this game.


As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''New Super Mario Bros. Wii'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous ''Mario'' games, the lives counter in ''Super Mario 3D Land'' extends beyond 100 and goes up to 1,110 lives. This life counter is also included in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''.
As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''New Super Mario Bros. Wii'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous ''Mario'' games, the lives counter in ''Super Mario 3D Land'' extends beyond 100 and goes up to 1,110 lives. This life counter is also included in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''.


The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, where upon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes, and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.


By clearing Special 1-Castle, Luigi is unlocked as a playable character, and can be swapped in or out by pressing the "M"/"L" button in the bottom corner of the touch screen on the world map. As in ''[[Super Mario Bros.: The Lost Levels]]'', Luigi jumps higher than Mario, but has lower traction.
By clearing Special 1-Castle, Luigi is unlocked as a playable character, and can be swapped in or out by pressing the "M"/"L" button in the bottom corner of the touch screen on the world map. As in ''[[Super Mario Bros.: The Lost Levels]]'', Luigi jumps higher than Mario, but has lower traction.
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==Transformations==
==Transformations==
[[File:Power-Up Chart SM3DL.png|thumb|center|500px|A power-up chart.]]
[[File:Power-Up Chart SM3DL.png|thumb|center|500px|A power-up chart.]]
<center>
 
{|class="wikitable" style="margin-bottom:6px; text-align:center;" width=30%
{|class="wikitable" style="margin-bottom:6px; text-align:center;" width=30%
!style="background-color: #ddd;" colspan=5|Transformations
!style="background-color: #ddd;" colspan=5|Transformations
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|[[File:Statueleaf.png|x70px|center]]
|[[File:Statueleaf.png|x70px|center]]
|}
|}
</center>
 
{{br}}
{{br}}


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==Development==
==Development==
[[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]</ref>]]
[[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]]]
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'' at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the [[wikipedia:Game Developers Conference|Game Developers Conference]], under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and its [[Super Mario Galaxy 2|sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary] It was known by its tentative title, ''Super Mario'' at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Mario'' games were in the works for the 3DS.[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - Super Mario 3DS games on the way in 2D and 3D, says Shigeru Miyamoto] Four screenshots were available on March 2, 2011, and the game was officially announced during the [[wikipedia:Game Developers Conference|Game Developers Conference]], under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and its [[Super Mario Galaxy 2|sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets] Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.[http://andriasang.com/comyxv/]


In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 Super Mario 3DS Combines Galaxy and Mario 64, Will be at E3]</ref>
In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 Super Mario 3DS Combines Galaxy and Mario 64, Will be at E3]


[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]]
[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]]
The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the ''Super Mario Galaxy'' titles, and an airship level ending in a fight with Bowser's henchman, [[Boom Boom]]. In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves.
The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the ''Super Mario Galaxy'' titles, and an airship level ending in a fight with Bowser's henchman, [[Boom Boom]]. In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves.


The main ambition of the design team was to "reset" the conventions of 3D ''Mario'' games, which were mostly designed for home consoles.<ref name="Iwata Asks">''[http://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/1 Iwata Asks: Super Mario 3D Land]'' (accessed April 02 2012)</ref> One of the ways of doing that was to create short, pick-up and play levels more suitable to a handheld, as opposed to the ''[[Super Mario Galaxy]]'' series, and more specifically ''[[Super Mario Galaxy 2]]'', which director [[Koichi Hayashida]] described as a "[[wikipedia: Manchu Han Imperial Feast|Manchu Han Imperial Feast]]."<ref name="Iwata Asks"></ref> Additionally, according to Mario creator Shigeru Miyamoto, the term ''Land'' was used in the title to pay homage to past ''Mario'' titles, like ''[[Super Mario Land]]'' and its 2D art style.<ref>http://www.youtube.com/watch?v=yJHeRRp_R_Y</ref>
The main ambition of the design team was to "reset" the conventions of 3D ''Mario'' games, which were mostly designed for home consoles.''[http://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/1 Iwata Asks: Super Mario 3D Land]'' (accessed April 02 2012) One of the ways of doing that was to create short, pick-up and play levels more suitable to a handheld, as opposed to the ''[[Super Mario Galaxy]]'' series, and more specifically ''[[Super Mario Galaxy 2]]'', which director [[Koichi Hayashida]] described as a "[[wikipedia: Manchu Han Imperial Feast|Manchu Han Imperial Feast]]." Additionally, according to Mario creator Shigeru Miyamoto, the term ''Land'' was used in the title to pay homage to past ''Mario'' titles, like ''[[Super Mario Land]]'' and its 2D art style.http://www.youtube.com/watch?v=yJHeRRp_R_Y


The developers also wanted the game to serve as a jumping point for players that liked 2D ''Mario'' but did not want to play the 3D installments.<ref name="Iwata Asks"></ref> One of the solutions was to eschew the exploration-based level design of the traditional 3D ''Mario''s so that the players would not get "lost", and return the focus on reaching the end of linear levels. The levels were carefully designed to lead the player toward the end goal.<ref name="Iwata Asks"></ref> However, the developers included [[Star Medal]]s hidden throughout the levels to cater to the 3D Mario players and thus bridge the two game design sensibilities.<ref name="Iwata Asks"></ref>
The developers also wanted the game to serve as a jumping point for players that liked 2D ''Mario'' but did not want to play the 3D installments. One of the solutions was to eschew the exploration-based level design of the traditional 3D ''Mario''s so that the players would not get "lost", and return the focus on reaching the end of linear levels. The levels were carefully designed to lead the player toward the end goal. However, the developers included [[Star Medal]]s hidden throughout the levels to cater to the 3D Mario players and thus bridge the two-game design sensibilities.


The development was heavily affected by the {{wp|2011 Tōhoku earthquake and tsunami}}.<ref name="Wired"></ref> Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the {{wp|Fukushima Daiichi nuclear disaster|damaged Fukushima nuclear plant}} caused several developers to lock themselves in their homes. These events made [[Nintendo]] unsure of whether development could continue in Tokyo.<ref name="Wired"></ref> Tired of not doing anything, Hayashida risked sharing his personal contact information with other members. This led to a web forum being set up so that work could be continued while the Tokyo office was closed.<ref name="Wired"></ref>
The development was heavily affected by the {{wp|2011 Tōhoku earthquake and tsunami}}. Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the {{wp|Fukushima Daiichi nuclear disaster|damaged Fukushima nuclear plant}} caused several developers to lock themselves in their homes. These events made [[Nintendo]] unsure of whether the development could continue in Tokyo. Tired of not doing anything, Hayashida risked sharing his personal contact information with other members. This led to a web forum being set up so that work could be continued while the Tokyo office was closed.


The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of ''Super Mario 3D Land'' being outsourced to other Nintendo-affiliated developers such as [[1-Up Studio|Brownie Brown]],<ref name="Wired"></ref> something that did not typically happen with ''Mario'' games at the time.
The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of ''Super Mario 3D Land'' being outsourced to other Nintendo-affiliated developers such as [[1-Up Studio|Brownie Brown]], something that did not typically happen with ''Mario'' games at the time.


==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description==
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==Promotion==
==Promotion==
On November 12, 2011, to celebrate the launch of ''Super Mario 3D Land'' in North America, Nintendo set up an event in Times Square's Military Island in which attendees would be able to play in a real life mock-up of the game environment, as well as a chance to play the game a day before the official release. In addition, many attendees were also given free Tanooki ears and tails, as well as free slices of mushroom pizza from a "Mushroom Kingdom" pizza truck to the first 1,000 attendees who tweeted the "#SuperMario3D" hashtag and an exclusive early sale of the game at the Times Square Toys "R" Us.<ref>[http://www.nintendo.com/whatsnew/detail/w7y-i4o79ufjvkz3tzrblbhn4n7x4arj]</ref>
On November 12, 2011, to celebrate the launch of ''Super Mario 3D Land'' in North America, Nintendo set up an event in Times Square's Military Island in which attendees would be able to play in a real-life mock-up of the game environment, as well as a chance to play the game a day before the official release. In addition, many attendees were also given free Tanooki ears and tails, as well as free slices of mushroom pizza from a "Mushroom Kingdom" pizza truck to the first 1,000 attendees who tweeted the "#SuperMario3D" hashtag and an exclusive early sale of the game at the Times Square Toys "R" Us.[http://www.nintendo.com/whatsnew/detail/w7y-i4o79ufjvkz3tzrblbhn4n7x4arj]


==Reception==
==Reception==
''Super Mario 3D Land'' received critical acclaim. IGN rated this game a 9.5/10<ref>http://ds.ign.com/articles/121/1211974p1.html</ref>, GameXplain reviewed the game a 4/5 stars. Euro Gamer 9/10<ref>http://www.eurogamer.net/articles/2011-11-10-super-mario-3d-land-review</ref>, Joystiq 4.5/5<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref>, GamePro 5/5<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>, GameInformer 9.5/10<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref>, N-Zone 90/100, Famitsu 38/40<ref>http://gonintendo.com/?mode=viewstory&id=164781</ref>, and Edge with 8/10<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref>. As of December 10, 2011, gamerankings has an average score of 90.02% out of 46 scores<ref>http://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html</ref> and metacritic with an average score of 90% out of 71 reviews, 70 were positive, 1 was mixed<ref>http://www.metacritic.com/game/3ds/super-mario-3d-land</ref>. As of March 31, 2014, ''Super Mario 3D Land'' is the 4th best selling game for the [[Nintendo 3DS]], having sold about 9.27 million units so far and is causing a great boost in 3DS sales.<ref>http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054</ref> It is also the fastest-selling portable ''Mario'' game ever.
''Super Mario 3D Land'' received critical acclaim. IGN rated this game a 9.5/10http://ds.ign.com/articles/121/1211974p1.html, GameXplain reviewed the game 4/5 stars. Euro Gamer 9/10http://www.eurogamer.net/articles/2011-11-10-super-mario-3d-land-review, Joystiq 4.5/5http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/, GamePro 5/5http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/, GameInformer 9.5/10http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx, N-Zone 90/100, Famitsu 38/40http://gonintendo.com/?mode=viewstory&id=164781, and Edge with 8/10http://n4g.com/news/884809/edge-super-mario-3d-land-review. As of December 10, 2011, GameRankings has an average score of 90.02% out of 46 scoreshttp://www.gamerankings.com/3ds/620831-super-mario-3d-land/index.html and Metacritic with an average score of 90% out of 71 reviews, 70 were positive, 1 was mixedhttp://www.metacritic.com/game/3ds/super-mario-3d-land. As of March 31, 2014, ''Super Mario 3D Land'' is the 4th best selling game for the [[Nintendo 3DS]], having sold about 9.27 million units so far and is causing a great boost in 3DS sales.http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054 It is also the fastest-selling portable ''Mario'' game ever.


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}


<gallery>
 
Tanooki Mario Goomba SM3DL.png|Tanooki Mario hitting a [[Goomba]]
Tanooki Mario Goomba SM3DL.png|Tanooki Mario hitting a [[Goomba]]
SM3DL-Mario Backwards Somersault Artwork.png|Mario performing a [[Somersault|side somersault]]
SM3DL-Mario Backwards Somersault Artwork.png|Mario performing a [[Somersault|side somersault]]
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Para Biddybud artwork Super Mario 3D Land.png|[[Para-Biddybud]]s
Para Biddybud artwork Super Mario 3D Land.png|[[Para-Biddybud]]s
Draglet Artwork - Super Mario 3D Land.png|[[Draglet]]
Draglet Artwork - Super Mario 3D Land.png|[[Draglet]]
</gallery>
 


==Pre-release and unused content==
==Pre-release and unused content==
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While the Super Leaf and P-Wing returned, and Hammer Mario returned in the form of Boomerang Mario, director Yoshiaki Koizumi stated that more classical suits and powers were to return, but none appear in the final product. The Goomba's Shoe was once confirmed but was later rejected.
While the Super Leaf and P-Wing returned, and Hammer Mario returned in the form of Boomerang Mario, director Yoshiaki Koizumi stated that more classical suits and powers were to return, but none appear in the final product. The Goomba's Shoe was once confirmed but was later rejected.


A grassy spacious area and a level with many Donut Lifts, platforms and arrow blocks were shown, along with a array of rotating platforms which would go on to be World 4-3. Though while said to be cut from the final product, these areas might have evolved into World 2-1 and World 8-1 in the final product. The screenshots of these areas show that they use a camera angle not used in the final game, implying that the game would have had more dynamic camera angles.
A grassy spacious area and a level with many Donut Lifts, platforms and arrow blocks were shown, along with an array of rotating platforms which would go on to be World 4-3. Though while said to be cut from the final product, these areas might have evolved into World 2-1 and World 8-1 in the final product. The screenshots of these areas show that they use a camera angle not used in the final game, implying that the game would have had more dynamic camera angles.


==Glitches==
==Glitches==
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===World 1 Bowser Softlock===
===World 1 Bowser Softlock===
During the boss fight with the Fake Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Fake Bowser jumps to the left. If done correctly, the bridge will collapse with the Fake Bowser off-screen, and the game will never end the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
During the boss fight with the Fake Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Fake Bowser jumps to the left. If done correctly, the bridge will collapse with the Fake Bowser off-screen, and the game will never end the cutscene. The player, however, can still exit the level.http://www.youtube.com/watch?v=e-eIBZ19JMc


===Camera Clip===
===Camera Clip===
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*''[[Super Mario 64]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
*''[[Super Mario 64]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip-like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some flowers and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] also returns.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some flowers and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] also returns.
*''Flipnote Studio'': The background music from Special 8's map is based on the ''Mario's Drawing Song''.
*''Flipnote Studio'': The background music from Special 8's map is based on the ''Mario's Drawing Song''.
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*''[[Super Smash Bros. for Nintendo 3DS]]'': A [[3D Land|stage]] is based on ''Super Mario 3D Land'' as a whole.
*''[[Super Smash Bros. for Nintendo 3DS]]'': A [[3D Land|stage]] is based on ''Super Mario 3D Land'' as a whole.
*''[[Captain Toad: Treasure Tracker]]'': The beach theme of this game was reused, for the level [[Briny Bowl Swimming Hole]].
*''[[Captain Toad: Treasure Tracker]]'': The beach theme of this game was reused, for the level [[Briny Bowl Swimming Hole]].
*''[[Mario Party: Star Rush]]'': ''Super Mario 3D Land''{{'}}s main theme appears as one of the songs in the Rhythm Recital mode for this game.<ref>NintenDaan. September 22, 2016. [https://www.youtube.com/watch?v=1AuYrvr6KmA <nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 1]. ''YouTube''. Retrieved September 24, 2016.</ref>
*''[[Mario Party: Star Rush]]'': ''Super Mario 3D Land''{{'}}s main theme appears as one of the songs in the Rhythm Recital mode for this game.NintenDaan. September 22, 2016. [https://www.youtube.com/watch?v=1AuYrvr6KmA [Mario Party: Star Rush] Rhythm Recital Gameplay 1]. ''YouTube''. Retrieved September 24, 2016.
*''[[Super Mario Odyssey]]'': Statue Mario's redesign from ''Super Mario 3D Land'' appears when Mario [[capture]]s a [[Jizo]]. The Tail Tree appears in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. Stingbies gain [[Urban Stingby|an urban counterpart]] in this game, and Coin Coffers return. The [[Lost Kingdom]]'s [[regional coin]]s borrow from the redesign of the Super Leaf in ''Super Mario 3D Land''. The invincibility theme, used when any Mario [[amiibo]] is tapped, is taken from ''Super Mario 3D Land''.
*''[[Super Mario Odyssey]]'': Statue Mario's redesign from ''Super Mario 3D Land'' appears when Mario [[capture]]s a [[Jizo]]. The Tail Tree appears in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. Stingbies gain [[Urban Stingby|an urban counterpart]] in this game, and Coin Coffers return. The [[Lost Kingdom]]'s [[regional coin]]s borrow from the redesign of the Super Leaf in ''Super Mario 3D Land''. The invincibility theme, used when any Mario [[amiibo]] is tapped, is taken from ''Super Mario 3D Land''.


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|name2=SM3DL Trailer2
|name2=SM3DL Trailer2
|pipe2=''Super Mario 3D Land''
|pipe2=''Super Mario 3D Land''
|description2=The game's second trailer as seen at Nintendo 3DS Conference 2011.{{footnote|note|&#91;video 1&#93;}}
|description2=The game's second trailer as seen at Nintendo 3DS Conference 2011.{{footnote|note|[video 1]}}
|length2=1:06
|length2=1:06


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|KorR=Syupeo Mario 3D Raendeu
|KorR=Syupeo Mario 3D Raendeu
|KorM=Super Mario 3D Land
|KorM=Super Mario 3D Land
|Chi=超級瑪利歐 3D樂園 (Traditional)<br/>超级马力欧 3D乐园 (Simplified)
|Chi=超級瑪利歐 3D樂園 (Traditional)
超级马力欧 3D乐园 (Simplified)
|ChiR=Chāojí Mǎlìōu 3D Lèyuán
|ChiR=Chāojí Mǎlìōu 3D Lèyuán
|ChiM=Super Mario 3D Wonderland
|ChiM=Super Mario 3D Wonderland
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[[File:SM3DL-MysteryBox.jpg|thumb|Outside of Exclusive Mystery Box.]]
[[File:SM3DL-MysteryBox.jpg|thumb|Outside of Exclusive Mystery Box.]]
[[File:Golden Mystery Box.png|thumb|Inside of Exclusive Mystery Box.]]
[[File:Golden Mystery Box.png|thumb|Inside of Exclusive Mystery Box.]]
*''Super Mario 3D Land'' is the first installment in the ''Mario'' series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - SUPER MARIO 3D LAND e Mario Kart 7 chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official Super Mario 3D Land Website]</ref>
*''Super Mario 3D Land'' is the first installment in the ''Mario'' series overall (excluding crossover installments) to be officially localized to Dutch, Portuguese, and Russian. [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug][http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - SUPER MARIO 3D LAND e Mario Kart 7 chegam à Nintendo 3DS em português!] [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official Super Mario 3D Land Website]
**''[[Mario & Sonic at the Olympic Winter Games]]'' is actually the first game with Mario officially localized to Dutch. However, it is a crossover game and it is localised and published by [[Sega]]. Nintendo also stated on its official news update: "''SUPER MARIO 3D LAND™'' and ''[[Mario Kart 7]]'' include for the first time (in the ''Mario'' series) fully Dutch screen texts."<ref name="NintendoNL"></ref>
**''[[Mario & Sonic at the Olympic Winter Games]]'' is actually the first game with Mario officially localized to Dutch. However, it is a crossover game and it is localized and published by [[Sega]]. Nintendo also stated on its official news update: "''SUPER MARIO 3D LAND™'' and ''[[Mario Kart 7]]'' include for the first time (in the ''Mario'' series) fully Dutch screen texts."
*From 22 November to 24 December 2013, North American 3DS users that went to a Nintendo Zone could receive an Exclusive Mystery Box from Mr. Hayashida, the producer of ''Super Mario 3D Land''.
*From 22 November to 24 December 2013, North American 3DS users that went to a Nintendo Zone could receive an Exclusive Mystery Box from Mr. Hayashida, the producer of ''Super Mario 3D Land''.
*Because ''Super Mario 3D Land'' was developed and released before the Nintendo 2DS was produced, the game does not recognize when it is running on a 2DS system and still displays the 3D icons that indicate the available 3D viewing modes at the beginning of every level. This does not affect the actual gameplay; attempting to switch the 3D viewing mode has no effect and the game is still fully playable on the 2DS.
*Because ''Super Mario 3D Land'' was developed and released before the Nintendo 2DS was produced, the game does not recognize when it is running on a 2DS system and still displays the 3D icons that indicate the available 3D viewing modes at the beginning of every level. This does not affect the actual gameplay; attempting to switch the 3D viewing mode has no effect and the game is still fully playable on the 2DS.
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==References==
==References==
<references/>
 


{{SM3DL}}
{{SM3DL}}