Brinstar: Difference between revisions

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(Brinstar is "the jungle area of Zebes" and is "a maze of heavy foliage." Just, you know, ALIEN foliage.)
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[[File:SSB4 - Brinstar Melee.jpg|thumb|left|Brinstar as it appears in ''Super Smash Bros. for Nintendo 3DS'']]
[[File:SSB4 - Brinstar Melee.jpg|thumb|left|Brinstar as it appears in ''Super Smash Bros. for Nintendo 3DS'']]
[[File:Brinstar SSBU.jpg|thumb|Brinstar as it appears in ''Super Smash Bros. Ultimate'']]
[[File:Brinstar SSBU.jpg|thumb|Brinstar as it appears in ''Super Smash Bros. Ultimate'']]
'''Brinstar''' is one of the main areas on [[Planet Zebes]] in the [[metroidwiki:Metroid (series)|''Metroid'' series]], of which [[Samus Aran]] is the main character. It appears as a stage in ''[[Super Smash Bros. Melee]]'', where it is depicted as a collection of platforms in an enormous acid-filled tunnel. A Chozo Statue rises to life occasionally in Brinstar. A related level is [[Brinstar Depths]]. The stage reappears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'' as a past stage; in all four of its appearances, the stage is available by default.
'''Brinstar''' is a large underground jungle area on [[Planet Zebes]] in the [[metroidwiki:Metroid (series)|''Metroid'' series]], of which [[Samus Aran]] is the main character. It appears as a stage in ''[[Super Smash Bros. Melee]]'', where it is depicted as a collection of platforms in an enormous acid-filled tunnel. A Chozo Statue rises to life occasionally in Brinstar. A related level is [[Brinstar Depths]]. The stage reappears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'' as a past stage; in all four of its appearances, the stage is available by default.


The stage's primary gimmick is the acid, which occasionally rises up and burns any players who do not get to higher ground, with the top platform being the only one that never sinks. The acid can sometimes save the player if he or she falls, because it sends them flying straight back onto the field; however, sometimes it is so low that a player will still fall to his defeat. Also, underneath the two side platforms is a bit of sticky substance. If it is hit enough, it snaps, causing the platform to tilt, making it dangerous to walk on. Another example of this is the "bacteria" in the middle of the stage. This needs consecutive attacks and, when broken, splits the whole stage in two, making a dangerous gap for players to fall in.  
The stage's primary gimmick is the acid, which occasionally rises up and burns any players who do not get to higher ground, with the top platform being the only one that never sinks. The acid can sometimes save the player if he or she falls, because it sends them flying straight back onto the field; however, sometimes it is so low that a player will still fall to his defeat. Also, underneath the two side platforms is a bit of sticky substance. If it is hit enough, it snaps, causing the platform to tilt, making it dangerous to walk on. Another example of this is the "bacteria" in the middle of the stage. This needs consecutive attacks and, when broken, splits the whole stage in two, making a dangerous gap for players to fall in.  
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{{SSBU}}
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[[Category:Forests and Jungles]]
[[Category:Metroid Series]]
[[Category:Metroid Series]]
[[Category:Super Smash Bros. Brawl Stages]]
[[Category:Super Smash Bros. Brawl Stages]]