World 2-Castle (New Super Mario Bros. Wii): Difference between revisions

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(Could someone please help me find the correlation to Super Mario Bros.?)
(Super Mario Bros. also has puzzle castles, like World 4-4. However, several castles use this puzzle feature, so there isn't really a need to reference a particular one.)
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|after=[[World 3-1 (New Super Mario Bros. Wii)|>>]]
|after=[[World 3-1 (New Super Mario Bros. Wii)|>>]]
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'''{{world|2|castle}}''' is the castle and last level of [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''[[New Super Mario Bros. Wii]]''. The boss battle in this level is against [[Roy Koopa]]. This level is, in part, based off of [[World 3-4 (Super Mario Bros.: The Lost Levels)|World 3-4]] in ''[[Super Mario Bros.: The Lost Levels]]''.
'''{{world|2|castle}}''' is the castle and last level of [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''[[New Super Mario Bros. Wii]]''. The boss battle in this level is against [[Roy Koopa]].


==Layout==
==Layout==
This is an autoscrolling castle level filled with lava pits, and three-way corridors, of which only one is the correct path, much like in ''[[Super Mario Bros.]]'' and ''Super Mario Bros.: The Lost Levels''. If the correct corridor is chosen, a chime indicating so will sound; if it is incorrect, an error sound is heard. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. [[Lava Bubble]]s are also common in this castle. If Mario and the gang stay too long near a wall, the autoscrolling level will squish them, causing them to lose a life.
This is an autoscrolling castle level filled with lava pits, and three-way corridors, of which only one is the correct path, much like in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]''. If the correct corridor is chosen, a chime indicating so will sound; if it is incorrect, an error sound is heard. In order to complete that area quickly, the player needs to take the upper route, the lower route, and the center route in that exact order. [[Lava Bubble]]s are also common in this castle. If Mario and the gang stay too long near a wall, the autoscrolling level will squish them, causing them to lose a life.


Roy Koopa is fought here for the second time. He attacks by popping out of pipes that [[Kamek]] produces with his magic before the start of the battle. When Roy jumps out of a pipe, he will cause a tremor upon landing, which will temporarily stun any players on the ground. Mario also needs to avoid getting squished by Roy Koopa. Roy is defeated after getting hit three times. Upon his defeat, the player(s) will get the key to unlock World 3.
Roy Koopa is fought here for the second time. He attacks by popping out of pipes that [[Kamek]] produces with his magic before the start of the battle. When Roy jumps out of a pipe, he will cause a tremor upon landing, which will temporarily stun any players on the ground. Mario also needs to avoid getting squished by Roy Koopa. Roy is defeated after getting hit three times. Upon his defeat, the player(s) will get the key to unlock World 3.