Rocket Blast: Difference between revisions

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'''Rocket Blast''' is the second available [[Bros. Attack]] [[Mario]] can use in ''[[Mario & Luigi: Paper Jam]]''. Mario obtains this Bros. Attack after catching [[Nabbit]] in [[Doop Doop Dunes]] the second time. It costs 5 [[Bros. Point|BP]].
'''Rocket Blast''' is the second available [[Bros. Attack]] [[Mario]] can use in ''[[Mario & Luigi: Paper Jam]]''. Mario obtains this Bros. Attack after catching [[Nabbit]] in [[Doop Doop Dunes]] the second time. It costs 5 [[Bros. Point|BP]].


Immediately after initiating this attack with {{button|3ds|A}}, Mario will pull out a rocket, he and Luigi will jump on it and it will set off. One of the Bros. will then fall on the selected enemy. The player must press the appropriate button depending on which brother lands first. The second brother will land soon after, with the player pressing either {{button|3ds|B}} or {{button|3ds|A}}, depending on the brother as well. That second brother will be carrying the rocket and after the landing, it will be damaged and set off again. At this point, the player must use the {{button|3ds|stick}} to control the rocket and the hit the enemy again. The rocket will explode upon impact and deals Area of Effect damage to enemies.
Immediately after initiating this attack with {{button|3ds|A}}, Mario will pull out a rocket, he and Luigi will jump on it and it will set off. One of the Bros. will then fall on the selected enemy. The player must press the appropriate button depending on which brother lands first. The second brother will land soon after, with the player pressing either {{button|3ds|B}} or {{button|3ds|A}}, depending on the brother as well. That second brother will be carrying the rocket and after the landing, it will be damaged and set off again. At this point, the player must use the {{button|3ds|stick}} to control the rocket and the hit the enemy again. The rocket will explode upon impact and deals Area of Effect and fire damage to enemies.


Timing the first two hits correctly will yield "OK!" and "Good!", when the rocket hits on the floor and not close enough to the target it will yield "Great!", and if it hits directly on the enemy or close enough it will yield "Excellent!".
Timing the first two hits correctly will yield "OK!" and "Good!", when the rocket cannot hit all the enemies it will yield "Great!", and if it hits all of the enemies it will yield "Excellent!".
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