List of Paper Mario: The Thousand-Year Door glitches: Difference between revisions

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(add the glitch mentioned on talk page by Planet.Xiv)
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==={{conjecturaltext|Flying [[Koops]]}}===
==={{conjecturaltext|Flying [[Koops]]}}===
When in chapter 3, at the hallway Mario should kick Koops and keep him at either end of the hallway. Mario should then walk to the opposite side of where Koops is, let go of X, and Koops can, for a split second, be seen flying down through the floor and out the bottom of the screen.
When in chapter 3, at the hallway Mario should kick Koops and keep him at either end of the hallway. Mario should then walk to the opposite side of where Koops is, let go of X, and Koops can, for a split second, be seen flying down through the floor and out the bottom of the screen.
==={{conjecturaltext|Koops splash on dry land}}===
[[File:PMTTYD_Koops_splash_(Dolphin).gif|thumb|300px|right|The glitch performed on the {{wp|Dolphin (emulator)|Dolphin}} emulator]]
At the dock of [[Rogueport]], the player should stand on or near the bollard and use [[Shell Toss|Koops's ability]], holding {{button|gc|X}} so he remains in place. Without letting go of the button, the player should walk away so that Koops is offscreen, and talk to a character in the same area. When the player is done, Koops will respawn next to Mario. There will be a splash animation even on dry land.


==={{conjecturaltext|Walking [[Para-Goomba]]}}===
==={{conjecturaltext|Walking [[Para-Goomba]]}}===