List of New Super Mario Bros. Wii pre-release and unused content: Difference between revisions

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===Enemies===
===Enemies===
Information for a [[Big Buzzy Beetle]] exist within the game. However, it was not used in any level. The Big Buzzy Beetle can be used as a platform, and will only move continuously in one direction; it does not fall while airborne. It does, however, change direction when it hits walls or collides with certain enemies. Finally, it is immune to every known attack method, apart from throwing a POW block. The enemy concept was revisited and used in later installments.
Information for a [[Big Buzzy Beetle]] exist within the game. However, it was not used in any level. The Big Buzzy Beetle can be used as a platform, and will only move continuously in one direction; it does not fall while airborne. It does, however, change direction when it hits walls or collides with certain enemies. Finally, it is immune to every known attack method, apart from throwing a POW block. The enemy concept was revisited and used in later installments.
There's also unused data for the [[Banzai Bill Cannon]], which can enable it to fire [[King Bill (New_Super_Mario_Bros._Wii)|Bull's-Eye Bill variants of the Banzai Bill]].


It is also likely that [[Fishin' Boo]] was intended to be in the game at one stage, since an empty object is called 'EN_GHOST_JUGEM'.<ref>[http://wiki.rustedlogic.net/New_Super_Mario_Bros._Wii New Super Mario Bros. Wii - The Cutting Room Floor]</ref>
It is also likely that [[Fishin' Boo]] was intended to be in the game at one stage, since an empty object is called 'EN_GHOST_JUGEM'.<ref>[http://wiki.rustedlogic.net/New_Super_Mario_Bros._Wii New Super Mario Bros. Wii - The Cutting Room Floor]</ref>