Super Mario Galaxy 2: Difference between revisions

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The game was revealed at E3 2009, along with ''[[New Super Mario Bros. Wii]]''. Although the game was far along in development, it was held back to 2010 due to the release of ''New Super Mario Bros. Wii'' in November 2009.{{refneeded}} According to [[Shigeru Miyamoto]], 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original ''Super Mario Galaxy''. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."<ref>[http://www.officialnintendomagazine.co.uk/article.php?id=9227 E3: Miyamoto: Galaxy 2 Is As Big As The Original]</ref> On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for ''Super Mario Galaxy 2''.<ref>[http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/ Shigeru Miyamoto Interview at Wired.com]</ref>
The game was revealed at E3 2009, along with ''[[New Super Mario Bros. Wii]]''. Although the game was far along in development, it was held back to 2010 due to the release of ''New Super Mario Bros. Wii'' in November 2009.{{refneeded}} According to [[Shigeru Miyamoto]], 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original ''Super Mario Galaxy''. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."<ref>[http://www.officialnintendomagazine.co.uk/article.php?id=9227 E3: Miyamoto: Galaxy 2 Is As Big As The Original]</ref> On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for ''Super Mario Galaxy 2''.<ref>[http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/ Shigeru Miyamoto Interview at Wired.com]</ref>


Some of the developers wanted to include characters from other Nintendo franchises, such as [[pikipedia:Pikmin_series|Pikmin]] or [[Donkey Kong (series)|Donkey Kong]]. However, Miyamoto shot down the idea. <ref>[http://www.gametrailers.com/side-mission/2012/03/12/super-mario-galaxy-2-could-have-featured-donkey-kong-and-pikmin-cameos-but-miyamoto-said-no/ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"]</ref>
Some of the developers wanted to include characters from other Nintendo franchises, such as ''[[pikipedia:Pikmin_series|Pikmin]]'' or [[Donkey Kong (franchise)|''Donkey Kong'']]. However, Miyamoto shot down the idea. <ref>[http://www.gametrailers.com/side-mission/2012/03/12/super-mario-galaxy-2-could-have-featured-donkey-kong-and-pikmin-cameos-but-miyamoto-said-no/ Super Mario Galaxy 2 Could Have Featured Donkey Kong and Pikmin Cameos, But Miyamoto Said "No"]</ref>


CEO of Nintendo America [[wikipedia:Reggie Fils-Aime|Reggie Fils-Aime]] stated that ''Super Mario Galaxy 2'' would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from ''New Super Mario Bros Wii''. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
CEO of Nintendo America [[wikipedia:Reggie Fils-Aime|Reggie Fils-Aime]] stated that ''Super Mario Galaxy 2'' would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from ''New Super Mario Bros Wii''. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.