Gloam Valley: Difference between revisions

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m (Gloam Valley being emboldened every time is quite unnecessary. Also, Trivia about Lock is not Trivia. It should be mentioned in the article when I rewrite it)
(Rewrite)
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''But little did he know, the evil works of dastardly Count Bleck awaited at every turn...''</blockquote>
''But little did he know, the evil works of dastardly Count Bleck awaited at every turn...''</blockquote>


Gloam Valley becomes accessible after finding the orange [[Heart Pillar]] in the [[Flipside]] Outskirts. The dimension introduces pools of water meant to impede the player's progress, with [[Princess Peach]]'s parasol often being the only way to cross them and proceed. Later on in the chapter, the [[Pixl]] [[Boomer (Pixl)|Boomer]] is found and joins [[Mario]]'s team, and his explosive abilities are used to continue forward and reach [[Merlee's Mansion]], the setting for the remainder of Chapter 2 and the resting place of the third [[Pure Heart]].
Gloam Valley becomes accessible after finding the orange [[Heart Pillar]] in the [[Flipside]] Outskirts. It starts with a span of land and a platform above with three red [[Koopa Troopa]]s on it, as well as a [[? Block]] containing a [[Coin]]. Beyond that is a higher platform and a pool of water with a high wall to the right of it. [[Princess Peach|Peach]] must use the platform to float over the wall. Beyond the wall is another, larger pool of water with some [[Cheep Cheep]]s and floating platforms. There is a small stretch of land with a [[Squig]] on it, then another large pool of water with several platforms above it. At the end of the pool is a locked door. [[Flip]]ing reveals an arrow pointing back across the water. On the small piece of land, there are some yellow blocks in #D that flip to 2D when hit and can be used to get up to the platforms. Traversing these leads to a pipe above the door. The pipe leads to an underground room with two [[Squiglet]]s and a Squig. Defeating these reveals a [[Key]].
[[File:Lock and Peach.PNG|thumb|200px|Lock talking to Peach]]
The next area has a block containing [[Pal Pills]] at the start, then some [[Paragoomba]]s. After them, there is a door leading to a small area with a man named [[Lock]]. Lock won't talk to [[Mario]], but he finds Peach cute. When she tells him she is headed to [[Merlee's Mansion]], he panics and warns her about bad things happening there. Interacting with Lock is completely optional. Beyond that door is some more Paragoombas and a pipe with a [[Piranha Plant]] in it. The pipe can be stood on to get to a platform, where some rectangles will flip the player up to another platform. Peach's parasol can be used to traverse some more platforms and get to a pipe leading to the background, where there is a switch that creates a door.
[[File:Mega Peach.PNG|thumb|200px|left]][[File:Boomer Question.PNG|thumb|200px|Recruiting Boomer]]
In the next area, there are several blocks, one containing a [[Mega Star]]. This can be used to get through this entire area, which consists of blocs and enemies. At the end, there is a [[Save Block]] and a door. The next area has some water and some platforms above. There is a [[Slow Flower]] in a ? Block. After that, there is a stretch of land with some enemies. At the end, there is a platform with five other platforms above, but they cannot be reached because this platform is covered in blocks. The player must go down a pipe to an underground area that is seemingly empty, but [[Tippi]] reveals an invisible switch block that activates a pipe. Down the pipe is a [[Growmeba]] that, once defeated, reveals a large chest containing the [[Pixl]] [[Boomer]]. After he is recruited, he can used to clear the blocky platform. Above, there are five platforms, four with doors on them. The first door leads to the bottom of a cave. An upper level with a switch can be seen, but not accessed from here. The second door leads to the bottom of a different cave with a [[Shlurp]]. The third door leads to the same cave as the last, but at the top. Flipping reveals that part of the floor has a hole patched up with blocks that can be destroyed with Boomer. The floor below that has many coins and another leading down to where the second door leads. The last door leads to the top of the first cave. The player can descend in the same way as the last door, but instead of coins, there is a switch that causes a loud rumbling. Leaving the cave reveals that a door has appeared on the fifth platform.
 
The last area has two [[Cherbil]]s and the [[Star Block]]. Merlee's Mansion can be seen in the distance. Flipping reveals a hole that leads to a small area with two [[Swooper]]s, two chests and a trampoline to get back up. The chests contain a Shlurp [[Catch Card]] and a Swooper Catch Card. Hitting the Star Block completes the level.
===Enemies===
===Enemies===
*[[Cheep Cheep]]
*[[Cheep Cheep]]