Glimmer's Galleon (Donkey Kong Land 2): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Robot: Automated text replacement (-enemies +enemies))
m (clean up gallery code)
Line 38: Line 38:
*At the beginning of the level, the Kongs must travel backwards and not follow the trail of bananas in front of them. As they swim east, they come up to a few Flotsams, two light-giving barrels, and eventually, a Bonus Barrel, which sends them to a Bonus Level when entered. Here, the Kongs need to collect 40 stars that are scattered around an underwater area. If they collect all of the stars within 25 seconds, a Kremkoin appears at the beginning of the stage (due to them traveling in a circle during the bonus) to grab before the remaining time runs out.
*At the beginning of the level, the Kongs must travel backwards and not follow the trail of bananas in front of them. As they swim east, they come up to a few Flotsams, two light-giving barrels, and eventually, a Bonus Barrel, which sends them to a Bonus Level when entered. Here, the Kongs need to collect 40 stars that are scattered around an underwater area. If they collect all of the stars within 25 seconds, a Kremkoin appears at the beginning of the stage (due to them traveling in a circle during the bonus) to grab before the remaining time runs out.
*Immediately before the heroes pass the final No Animal Sign in the level, they must feel around the crates to the right of them. They are able to swim through a row of three crates, which are followed by a long, thin passage that leads to a vast area consisting of a few Puftups and a Flotsam. At the top of the area above the surface of the water, a Bonus Barrel can be found that is able to send the heroes into a Bonus Level, where they must make way through an underwater maze. The Bonus Level sometimes becomes pitch black, so it is up to the Kongs to make sure they hit the many light-giving barrels around the area. If they reach the end of the maze within 20 seconds, they can find a Kremkoin to grab within the remaining time.
*Immediately before the heroes pass the final No Animal Sign in the level, they must feel around the crates to the right of them. They are able to swim through a row of three crates, which are followed by a long, thin passage that leads to a vast area consisting of a few Puftups and a Flotsam. At the top of the area above the surface of the water, a Bonus Barrel can be found that is able to send the heroes into a Bonus Level, where they must make way through an underwater maze. The Bonus Level sometimes becomes pitch black, so it is up to the Kongs to make sure they hit the many light-giving barrels around the area. If they reach the end of the maze within 20 seconds, they can find a Kremkoin to grab within the remaining time.
====DK Coin====
====DK Coin====
*A while before reaching the Star Barrel, the heroes find an arrow, formed by bananas, pointing to the east with a light-bearing barrel next to it. From this point, the Kongs need to swim to the wall and up to the top-right corner of the area, where they can find three small crates that they can move through. If they head through the crates, they make their way into a wide room that contains a few enemies and a DK Coin.
*A while before reaching the Star Barrel, the heroes find an arrow, formed by bananas, pointing to the east with a light-bearing barrel next to it. From this point, the Kongs need to swim to the wall and up to the top-right corner of the area, where they can find three small crates that they can move through. If they head through the crates, they make their way into a wide room that contains a few enemies and a DK Coin.


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:GlimmersGalleon165.PNG|Enguarde swims through the while it is dark.
File:GlimmersGalleon165.PNG|Enguarde swims through the while it is dark.
</gallery></center>
</gallery>


==Trivia==
==Trivia==