Bowser Nightmare: Difference between revisions

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*The ? Space on the top-left and top-right sides of the board cause Bowser to appear on his [[Koopa Clown Car]], where he forces the player to hit a red block or a blue block: one sends the player back to start while the other takes half of the player's coins.
*The ? Space on the top-left and top-right sides of the board cause Bowser to appear on his [[Koopa Clown Car]], where he forces the player to hit a red block or a blue block: one sends the player back to start while the other takes half of the player's coins.
*The ? Space at the top of the board causes Bowser to appear and take control of a flamethrower cannon. Players near the flamethrower are burned and lose their [[Orb|Capsules]].
*The ? Space at the top of the board causes Bowser to appear and take control of a flamethrower cannon. Players near the flamethrower are burned and lose their [[Orb|Capsules]].
*The two ? Spaces near the circle at the center of the board take players into the circle (via a red [[Warp Pipe]]) where there are red and [[Bowser Space]]s; Bowser appears for a moment to taunt the player. The two ? Spaces inside the circle take players out the circle. This is similar to the [[Mecha-Blooper]] ride from [[Bowser Land]] of ''[[Mario Party 2]]''. If red spaces become Bowser Spaces, getting trapped in the middle results in a Bowser event every turn until the player gets out.
*The two ? Spaces near the circle at the center of the board take players into the circle (via a red [[Warp Pipe]]) where there are red and [[Bowser Space]]s; Bowser appears for a moment to taunt the player. The two ? Spaces inside the circle take players out the circle. This is similar to the Mecha-Blooper ride from [[Bowser Land]] of ''[[Mario Party 2]]''. If red spaces become Bowser Spaces, getting trapped in the middle results in a Bowser event every turn until the player gets out.


==Story Mode==
==Story Mode==