Ship of Souls: Difference between revisions

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[[Image:Ship_of_Souls.png|thumb|'''Ship of Souls''']]
{{KoSBox
|image=[[Image:Ship_of_Souls.png]]
|location=[[Aqua World]]
|levels=[[Risky Reef]]<br>[[Lockjaw Falls]]<br>[[Kremling Kamp]]
|notes=This is the only level to feature ghost enemies.
}}
'''Ship of Souls''' is a level on ''[[DK: King of Swing]]''. Ship of Souls is a sunken ship filled with ghosts. In the first area, there are many cannons shooting pegs to the other side creating a path for the player to cross. In the next, Donkey Kong must break barrels to create a path. In the last part, he has to climb on a ghostly peg that Makes more ghostly pegs around it and disappears if DK moves too far away. On this level ghosts also appear, disappearing the player charges. Ghost-like pegs appear in this stage also, appearing, every time the player climbs up.
'''Ship of Souls''' is a level on ''[[DK: King of Swing]]''. Ship of Souls is a sunken ship filled with ghosts. In the first area, there are many cannons shooting pegs to the other side creating a path for the player to cross. In the next, Donkey Kong must break barrels to create a path. In the last part, he has to climb on a ghostly peg that Makes more ghostly pegs around it and disappears if DK moves too far away. On this level ghosts also appear, disappearing the player charges. Ghost-like pegs appear in this stage also, appearing, every time the player climbs up.
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[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Levels]]
[[Category:DK: King of Swing Levels]]
[[Category:DK: King of Swing Levels]]

Revision as of 19:07, February 7, 2011

Template:KoSBox Ship of Souls is a level on DK: King of Swing. Ship of Souls is a sunken ship filled with ghosts. In the first area, there are many cannons shooting pegs to the other side creating a path for the player to cross. In the next, Donkey Kong must break barrels to create a path. In the last part, he has to climb on a ghostly peg that Makes more ghostly pegs around it and disappears if DK moves too far away. On this level ghosts also appear, disappearing the player charges. Ghost-like pegs appear in this stage also, appearing, every time the player climbs up.

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