Mario Clash (microgame): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The objective is to throw a [[Koopa Shell]] at an enemy. If | The objective is to have [[Mario]] throw a [[Koopa Shell]] at an enemy. If Mario misses, the player loses the microgame. | ||
*'''Level 1:''' The enemy is a [[Spike Top]]. It walks back and forth and passes through the target spot twice. | * '''Level 1:''' The enemy is a [[Spike Top]]. It walks back and forth and passes through the target spot twice. | ||
*'''Level 2:''' The enemy is a [[Boo]]. It floats down to the target spot once, then floats up. | * '''Level 2:''' The enemy is a [[Boo]]. It floats down to the target spot once, then floats up. | ||
*'''Level 3:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]]. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice. | * '''Level 3:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]]. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice. | ||
==Names in other languages== | |||
==Names in | |||
{{Foreign names | {{Foreign names | ||
|Jap=マリオクラッシュ | |Jap=マリオクラッシュ | ||
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|ItaM=- | |ItaM=- | ||
}} | }} | ||
==Trivia== | |||
* The level design seen in the microgame is unique to ''WarioWare''. It is never seen in the original game. | |||
{{9-Volt and 18-Volt's Microgames}} | {{9-Volt and 18-Volt's Microgames}} | ||
{{WWIMM Microgames}} | {{WWIMM Microgames}} |
Revision as of 01:26, February 16, 2022
Template:Minigame-infobox Mario Clash is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! that is based on the Virtual Boy game with the same name. It returns in WarioWare Gold, where it is hosted by 5-Volt.
Gameplay
The objective is to have Mario throw a Koopa Shell at an enemy. If Mario misses, the player loses the microgame.
- Level 1: The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
- Level 2: The enemy is a Boo. It floats down to the target spot once, then floats up.
- Level 3: The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In WarioWare Gold, the Para-Goomba has to be hit twice.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | マリオクラッシュ Mario Kurasshu |
Mario Clash |
French | Mario Clash |
- |
Italian | Mario Clash |
- |
Trivia
- The level design seen in the microgame is unique to WarioWare. It is never seen in the original game.
Template:9-Volt and 18-Volt's Microgames Template:WWIMM Microgames Template:WWG Microgames