Mario Clash (microgame): Difference between revisions

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==Gameplay==
==Gameplay==
The objective is to throw a [[Koopa Shell]] at an enemy. If [[Mario]] misses, the player loses the microgame.
The objective is to have [[Mario]] throw a [[Koopa Shell]] at an enemy. If Mario misses, the player loses the microgame.
*'''Level 1:''' The enemy is a [[Spike Top]]. It walks back and forth and passes through the target spot twice.
* '''Level 1:''' The enemy is a [[Spike Top]]. It walks back and forth and passes through the target spot twice.
*'''Level 2:''' The enemy is a [[Boo]]. It floats down to the target spot once, then floats up.
* '''Level 2:''' The enemy is a [[Boo]]. It floats down to the target spot once, then floats up.
*'''Level 3:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]]. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice.
* '''Level 3:''' The enemy is a [[Para-Goomba (Mario Clash)|Para-Goomba]]. It jumps around, landing on the target spot once for a short period of time. In ''[[WarioWare Gold]]'', the Para-Goomba has to be hit twice.


==Trivia==
==Names in other languages==
The level design seen in the microgame is unique to ''WarioWare''. It is never seen in the original game.
 
==Names in Other Languages==
{{Foreign names
{{Foreign names
|Jap=マリオクラッシュ
|Jap=マリオクラッシュ
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|ItaM=-
|ItaM=-
}}
}}
==Trivia==
* The level design seen in the microgame is unique to ''WarioWare''. It is never seen in the original game.
{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWIMM Microgames}}
{{WWIMM Microgames}}

Revision as of 01:26, February 16, 2022

Template:Minigame-infobox Mario Clash is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$! that is based on the Virtual Boy game with the same name. It returns in WarioWare Gold, where it is hosted by 5-Volt.

Gameplay

The objective is to have Mario throw a Koopa Shell at an enemy. If Mario misses, the player loses the microgame.

  • Level 1: The enemy is a Spike Top. It walks back and forth and passes through the target spot twice.
  • Level 2: The enemy is a Boo. It floats down to the target spot once, then floats up.
  • Level 3: The enemy is a Para-Goomba. It jumps around, landing on the target spot once for a short period of time. In WarioWare Gold, the Para-Goomba has to be hit twice.

Names in other languages

Language Name Meaning
Japanese マリオクラッシュ
Mario Kurasshu
Mario Clash

French Mario Clash
-
Italian Mario Clash
-

Trivia

  • The level design seen in the microgame is unique to WarioWare. It is never seen in the original game.

Template:9-Volt and 18-Volt's Microgames Template:WWIMM Microgames Template:WWG Microgames