Twist and Route: Difference between revisions
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In this minigame, the playfield is filled with obstacles that the players will confront. The large stamp, cogs and bolts simply slow the players' windup cars down. Tools and other bulky objects in the pathway block partially, and the clock plates makes the player's windup car hard to maneuver with turning. | In this minigame, the playfield is filled with obstacles that the players will confront. The large stamp, cogs and bolts simply slow the players' windup cars down. Tools and other bulky objects in the pathway block partially, and the clock plates makes the player's windup car hard to maneuver with turning. | ||
The first player who reaches the finish line wins | The first player who reaches the finish line wins. | ||
==Controls== | ==Controls== |
Revision as of 02:09, August 28, 2016
Template:Minigame-infobox Twist and Route is a 4-player and duel minigame that is found during the events of Mario Party DS. Its name is a pun on the song "Twist and Shout".
Introduction
In the introduction, the camera overviews the playfield that takes in some assembly table filled with plated cogs, bolts, clock plates, mini-watches, assembly pieces and various tools as obstacles. Shortly after that, the camera moves down towards the players' windup cars at the starting line. Soon after that, the minigame starts.
Gameplay
The player's windup car can be identified by simply looking at the emblem imprint on the back of the car near to the windup, the emblem imprint varies which character the player uses during the game.
The player has to first windup the mini windup car using the stylus on the bottom screen clockwise. When he or she winds the windup car towards the end. They can now steer the car within a limited amount of time depending on how well they cranked. When the player's car stops proceeding to accelerate, they must repeat this process again so that the car can continue to accelerate.
In this minigame, the playfield is filled with obstacles that the players will confront. The large stamp, cogs and bolts simply slow the players' windup cars down. Tools and other bulky objects in the pathway block partially, and the clock plates makes the player's windup car hard to maneuver with turning.
The first player who reaches the finish line wins.
Controls
- – Wind clockwise
- – Steer
In-game text
- Rules – "Race to the finish in your windup car. You'll have to wind up often, because driving the car and running across obstacles will use up its power."
- Tips – "Your car is out of power when you see arrows on the Touch Screen. You can wind it up only when the arrows appear, so give it a good crank."
Names in other languages
Template:Foreignname Template:BoxTop Template:MPDS Minigames