Barrel Bayou (Donkey Kong Land 2): Difference between revisions

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'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth place in [[Krem Cauldron]], the second world of the game.
'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth place in [[Krem Cauldron]], the second world of the game.


This level is the first swamp area on the [[Crocodile Isle]]. [[Rambi the Rhino]] makes a return, and there is even [[Squitter the Spider]], who makes an appearance in the second [[Bonus Area]] of the stage. Bayou Boogie does not lack [[List of enemies|enemies]], which are [[Klomp]]s, [[Klobber]]s, [[Click-Clack]]s, [[Neek]]s, [[Zinger]]s, and [[Flitter]]s. In the [[Kong]]s' way, they eventually find [[Rotatable Barrel]]s, which are [[Auto Fire Barrel]]s the player take control of.
This level is the first swamp area on the [[Crocodile Isle]]. [[Rambi the Rhino]] makes a return, and there is even [[Squitter the Spider]], who makes an appearance in the second [[Bonus Area]] of the stage. In the [[Kong]]s' way, they eventually find [[Rotatable Barrel]]s, which are [[Auto Fire Barrel]]s the player take control of.


==Level layout==
==Level layout==
[[File:Barrel Bayou DKL2 shot 2.png|thumb|left|160px|Diddy Kong crosses a water area.]]
[[File:Barrel Bayou DKL2 shot 2.png|thumb|left|160px|Diddy Kong crosses a water area]]
The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a Banana Coin. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.
The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a Banana Coin. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.


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*[[Zinger]]
*[[Zinger]]


==Secrets==
==Items==
====K-O-N-G Letters====
*[[Banana Coin]]: 1
*[[DK Barrel]]s: 3
*[[Extra Life Balloon]]: 1 (inside chest)
*[[Kannonball]]: 1
*[[Treasure Chest]]: 1
===DK Coin===
[[File:Barrel Bayou DKL2 DK Coin.png|thumb|Rambi gets launched into the DK Coin.]]
*After the Star Barrel is passed, the Kongs enter a large group of Rotatable Barrels. With Rambi, they must shoot downwards near the beginning of the area, where a trail of bananas leads. If they continue to the right with these barrels, they shoot towards a Zinger, who guards the level's DK Coin. If they have Rambi, they can defeat this foe and continue ahead to the DK Coin and then to the next Rotatable Barrel.
===K-O-N-G Letters===
*K: The letter K is in a pit located immediately before the first DK Barrel in the level. A super-jump is required to reach the letter safely.
*K: The letter K is in a pit located immediately before the first DK Barrel in the level. A super-jump is required to reach the letter safely.
*O: Almost immediately before the Kongs reach the second DK Barrel in the level, they come up to a water area that they can cross with either Rotatable Barrels and Auto Fire Barrels, or with lily pads and barrels floating on the water. If they use the lily pads and barrels to cross, they come up to the letter O as the travel over the water. They can grab this item with their super-jump ability.
*O: Almost immediately before the Kongs reach the second DK Barrel in the level, they come up to a water area that they can cross with either Rotatable Barrels and Auto Fire Barrels, or with lily pads and barrels floating on the water. If they use the lily pads and barrels to cross, they come up to the letter O as the travel over the water. They can grab this item with their super-jump ability.
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*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.
*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.


====Bonus Levels====
==Bonus Levels==
[[File:Barrel Bayou DKL2 Bonus Area 2.png|thumb|160px|Squitter travels over the water in a Bonus Level.]]
[[File:Barrel Bayou DKL2 Bonus Area 2.png|thumb|160px|Squitter travels over the water in a Bonus Level.]]
*At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. With a good aim, they must tilt the barrel northwest, where a Bonus Barrel is hidden. The Bonus Barrel leads to the Bonus Level, where the heroes must defeat three Zingers with a kannonball within the time limit of 20 seconds. When they are all defeated, the Kremkoin appears in the center of the stage to grab before time runs out.
*At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. With a good aim, they must tilt the barrel northwest, where a Bonus Barrel is hidden. The Bonus Barrel leads to the Bonus Level, where the heroes must defeat three Zingers with a kannonball within the time limit of 20 seconds. When they are all defeated, the Kremkoin appears in the center of the stage to grab before time runs out.
*Near the end of the level and before the final DK Barrel in the level, a kannonball can be found sitting on a small platform. The Kongs must pick up this kannonball and carry it across some of the bayou. Eventually, they make their way to a kannon, which they must place the kannonball in. With the kannon now loaded, the Kongs can walk into it in order to be blasted to the second Bonus Level. Here, they must turn into Squitter the Spider, another Animal Buddy, who must be used cross a wide area of water with his web platforms. As the spider begins crossing the area, he finds an arrow formed by bananas pointing to the right, which is the direction he must go. If the spider manages to cross the water without running into any of the Zingers flying above it, the Kongs can grab a Kremkoin located nearby. A No Animal Sign is placed immediately before this coin, and when it is reached, Squitter turns back into the Kongs. The heroes have only 20 seconds to complete this Bonus Level.
*Near the end of the level and before the final DK Barrel in the level, a kannonball can be found sitting on a small platform. The Kongs must pick up this kannonball and carry it across some of the bayou. Eventually, they make their way to a kannon, which they must place the kannonball in. With the kannon now loaded, the Kongs can walk into it in order to be blasted to the second Bonus Level. Here, they must turn into Squitter the Spider, another Animal Buddy, who must be used cross a wide area of water with his web platforms. As the spider begins crossing the area, he finds an arrow formed by bananas pointing to the right, which is the direction he must go. If the spider manages to cross the water without running into any of the Zingers flying above it, the Kongs can grab a Kremkoin located nearby. A No Animal Sign is placed immediately before this coin, and when it is reached, Squitter turns back into the Kongs. The heroes have only 20 seconds to complete this Bonus Level.
====DK Coin====
[[File:Barrel Bayou DKL2 DK Coin.png|thumb|Rambi gets launched into the DK Coin.]]
*After the Star Barrel is passed, the Kongs enter a large group of Rotatable Barrels. With Rambi, they must shoot downwards near the beginning of the area, where a trail of bananas leads. If they continue to the right with these barrels, they shoot towards a Zinger, who guards the level's DK Coin. If they have Rambi, they can defeat this foe and continue ahead to the DK Coin and then to the next Rotatable Barrel.


{{DKL2}}
{{DKL2}}
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