SNES Rainbow Road: Difference between revisions

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This version of Rainbow Road reappears in ''[[Mario Kart: Super Circuit]]'' as the last track of the [[Classic course|Extra Special Cup]].
This version of Rainbow Road reappears in ''[[Mario Kart: Super Circuit]]'' as the last track of the [[Classic course|Extra Special Cup]].


The background is reused from [[Rainbow Road (Mario Kart: Super Circuit)|that game's own Rainbow Road]], but with only the sparkles, foreground clouds, and moon appearing; like that track, this one is also translucent. The Super Thwomps and jumping bumps are removed. The coins' placement is also changed so that all coins are on blue tiles, making it much easier for players to see and collect them. The games music was also arranged into this game's sound font, and as such is compressed.
The background is reused from [[Rainbow Road (Mario Kart: Super Circuit)|that game's own Rainbow Road]], but with only the sparkles, foreground clouds, and moon appearing; like that track, this one is also translucent. The Super Thwomps and jumping bumps are removed. The coins' placement is also changed so that all coins are on blue tiles, making it much easier for players to see and collect them. The game's music was also arranged into this game's sound font, and as such is compressed.


==''Mario Kart 7''==
==''Mario Kart 7''==
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This version of Rainbow Road also returns as the fourth and last course of the [[Lightning Cup]] in ''[[Mario Kart 7]]'', as well as the thirty-second and last course of the game overall. It is the first Rainbow Road to reappear as a classic course in another ''Mario Kart'', even discounting its reappearance in ''[[Mario Kart: Super Circuit]]''.
This version of Rainbow Road also returns as the fourth and last course of the [[Lightning Cup]] in ''[[Mario Kart 7]]'', as well as the thirty-second and last course of the game overall. It is the first Rainbow Road to reappear as a classic course in another ''Mario Kart'', even discounting its reappearance in ''[[Mario Kart: Super Circuit]]''.


The track is now wider, and has received many graphical improvements. It is once again set in space, as it returns to using the background from ''Super Mario Kart'', though the blue tint was removed, and the stars are now depicted on the entire background, rather than only the top. It was reused in {{classic-link|DS|Waluigi Pinball}}. Unlike previous incarnations, this new version adds the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps return after being removed from ''Mario Kart: Super Circuit'', though they now have an appearance based on Thwomps from ''[[New Super Mario Bros. Wii]]'', are larger, were reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of. Also, howling noises can be heard near the Super Thwomps.
The track is now wider, and has received many graphical improvements. It reuses the background from ''Super Mario Kart'' (which is also used in {{classic-link|DS|Waluigi Pinball}}), though the blue tint was removed, and the stars are now depicted across the entire background, rather than only the top. Unlike previous incarnations, this new version adds the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps return after being removed from ''Mario Kart: Super Circuit'', though they now have an appearance based on Thwomps from ''[[New Super Mario Bros. Wii]]'', are larger, were reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of. Also, howling noises can be heard near the Super Thwomps.


The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are more detailed, non-translucent similar to the SNES rendition, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles. In [[First-Person View|first-person view]], the player can see through the breaks in the tiles. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps replace all of the bumps, though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.
The tiles' colors are similar to the ''Mario Kart: Super Circuit'' rendition of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]], with the only difference being that they are more detailed, non-translucent similar to the SNES rendition, and the pink tiles replace the red tiles and the cyan tiles replace the teal tiles. In [[First-Person View|first-person view]], the player can see through the breaks in the tiles. The widest part of the gap in the forked road has had two tiles removed, but the gap itself has also had seven tiles removed, making the shortcut easier to use. Also, the section of tiles before the fork (from the orange tiles on the narrow part of the straight after turn 7 to the purple tiles before the gap) is wider: the first orange, blue, yellow, and last purple tile rows before the gap are now two tiles wider. The finish line is also two tiles long, removing the red tiles that used to be in front of it. Ramps replace all of the bumps, though the first two bumps were not replaced, the last pair at the fork were replaced by one taller ramp in front of the gap, and a ramp was added on the inside of the second U-turn, creating a shortcut that requires a [[Dash Mushroom|Mushroom]] or [[Mini-Turbo]] to get across; the ramps are only two tiles wide, rather than the bumps which were three. Like most other SNES and GBA classic courses, a starting banner stylized after the one from ''Mario Kart 64'' is added in this course.
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This version of Rainbow Road returns in the [[The Legend of Zelda x Mario Kart 8|''Legend of Zelda'' × ''Mario Kart 8'']] DLC Pack of ''[[Mario Kart 8]]'', appearing as the second course of the [[Triforce Cup]]. As a result, for the first time, a Rainbow Road course is not the last race of a cup.  
This version of Rainbow Road returns in the [[The Legend of Zelda x Mario Kart 8|''Legend of Zelda'' × ''Mario Kart 8'']] DLC Pack of ''[[Mario Kart 8]]'', appearing as the second course of the [[Triforce Cup]]. As a result, for the first time, a Rainbow Road course is not the last race of a cup.  


The track's layout is similar to its appearance in ''Mario Kart 7''. The course is now larger, wider and banked (namely, the inclined third U-turn). The tiles more so resemble their original coloration from ''Super Mario Kart'', though their color pattern is reversed, and they are now flashing LED lights, like on {{classic-link|N64|Rainbow Road}}, and there are eight different colors of tiles, instead of seven from its previous appearances (adding cyan between teal and blue), the tiles the Thwomps land on are now white, and the tiles at the edges of the track now have borders on the outer edges. The forked road is also altered further, with the narrow part of the hole's end filled in, and the ramp in front reverted to the original bumps' height and position.
The track's layout is similar to its appearance in ''Mario Kart 7''. The course is now larger, wider, and banked (namely, the inclined third U-turn). The tiles more so resemble their original coloration from ''Super Mario Kart'', though their color pattern is reversed, they are now flashing LED lights like on {{classic-link|N64|Rainbow Road}}, and there are eight different colors of tiles instead of seven from its previous appearances (adding cyan between teal and blue); the tiles the Thwomps land on are now white, and the tiles at the edges of the track now have borders on the outer edges. The forked road is also altered further, with the narrow part of the hole's end filled in, and the ramp in front reverted to the original bumps' height and position.


The Thwomps work as they do in ''Mario Kart 7'', but they now have sparkles, a mosaic-like appearance, horizontal rainbow lines running from bottom to top of them, and the species' ''[[Super Mario Galaxy]]''  appearance, like the other Thwomps in ''Mario Kart 8'', rather than their spiked ''New Super Mario Bros. Wii'' design in ''Mario Kart 7''. Additionally, all of the Thwomps are bigger except the last two. Unlike ''Mario Kart 7'', when they start to crash down, they will create rainbow waves above them. Also, when they shake before falling, and the moment they land, they make metallic glistening sounds. The waves on the track they create are now bigger, move more quickly, and disappear faster than in ''Mario Kart 7'', making tricks more difficult to perform.
The Thwomps work as they do in ''Mario Kart 7'', but they now have sparkles, a mosaic-like appearance, horizontal rainbow lines running from bottom to top of them, and the species' ''[[Super Mario Galaxy]]''  appearance, like the other Thwomps in ''Mario Kart 8'', rather than their spiked ''New Super Mario Bros. Wii'' design in ''Mario Kart 7''. Additionally, all of the Thwomps are bigger except the last two. Unlike ''Mario Kart 7'', when they start to crash down, they will create rainbow waves above them. Also, when they shake before falling, and the moment they land, they make metallic glistening sounds. The waves on the track they create are now bigger, move more quickly, and disappear faster than in ''Mario Kart 7'', making tricks more difficult to perform.