List of Power Moons in the Seaside Kingdom: Difference between revisions

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!8
!8
|style="text-align:center;"|{{anchor|Ocean-Bottom Maze: Treasure}}[[File:SMO Seaside Moon 8.png|200px]]<br>Ocean-Bottom Maze: Treasure
|style="text-align:center;"|{{anchor|Ocean-Bottom Maze: Treasure}}[[File:SMO Seaside Moon 8.png|200px]]<br>Ocean-Bottom Maze: Treasure
|Near the Glass Palace checkpoint, the player can find a set of four [[8-Bit Pipe]]s which all lead to an 8-Bit section flat on the underwater floor. Mario must make it successfully through this 8-Bit section to obtain the Power Moon.
|Near the Glass Palace checkpoint, the player can find a set of four [[8-bit pipe]]s which all lead to a 2D area flat on the underwater floor. Mario must make it successfully through this 2D area to obtain the Power Moon.
|Available from the start.  
|Available from the start.  
|-
|-
!9
!9
|style="text-align:center;"|{{anchor|Ocean-Bottom Maze: Hidden Room}}[[File:SMO Seaside Moon 9.png|200px]]<br>Ocean-Bottom Maze: Hidden Room
|style="text-align:center;"|{{anchor|Ocean-Bottom Maze: Hidden Room}}[[File:SMO Seaside Moon 9.png|200px]]<br>Ocean-Bottom Maze: Hidden Room
|In the same 8-Bit area as the "Ocean-Bottom Maze: Treasure" Power Moon, Mario must enter the bottom right 8-Bit Pipe. When he enters the section, he must kick a [[Koopa Troopa]] shell into a [[Brick Block]] that is blocking the entrance to a hidden alcove containing the Power Moon.
|In the same 2D area as the "Ocean-Bottom Maze: Treasure" Power Moon, Mario must enter the bottom right 8-bit pipe. When he enters the section, he must kick a [[Koopa Troopa]] shell into a [[Brick Block]] that is blocking the entrance to a hidden alcove containing the Power Moon.
|Available from the start.  
|Available from the start.  
|-
|-
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!27
!27
|style="text-align:center;"|{{anchor|Seaside Kingdom Timer Challenge 1}}[[File:SMO Seaside Moon 27.png|200px]]<br>Seaside Kingdom Timer Challenge 1
|style="text-align:center;"|{{anchor|Seaside Kingdom Timer Challenge 1}}[[File:SMO Seaside Moon 27.png|200px]]<br>Seaside Kingdom Timer Challenge 1
|Near the Hot Spring Island checkpoint, the player can find a hole underwater containing a [[ground-pound switch]]. Mario must hit the switch and then quickly make it through a short 8-Bit section to obtain the Power Moon before the switch's effect wears off.
|Near the Hot Spring Island checkpoint, the player can find a hole underwater containing a [[ground-pound switch]]. Mario must hit the switch and then quickly make it through a short 2D area to obtain the Power Moon before the switch's effect wears off.
|Available from the start.  
|Available from the start.  
|-
|-
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!65
!65
|style="text-align:center;"|{{anchor|Taking Notes: Ocean-Bottom Maze}}[[File:SMO Seaside Moon 65.png|200px]]<br>Taking Notes: Ocean-Bottom Maze
|style="text-align:center;"|{{anchor|Taking Notes: Ocean-Bottom Maze}}[[File:SMO Seaside Moon 65.png|200px]]<br>Taking Notes: Ocean-Bottom Maze
|In the 8-Bit area with the "Ocean-Bottom Maze: Treasure" Power Moon, the player can find a rainbow-colored treble clef. Mario must touch it and then quickly collect all of the notes that appear.
|In the 2D area with the "Ocean-Bottom Maze: Treasure" Power Moon, the player can find a rainbow-colored treble clef. Mario must touch it and then quickly collect all of the notes that appear.
|Available after opening this kingdom's Moon Rock.
|Available after opening this kingdom's Moon Rock.
|-
|-