List of Super Mario World glitches: Difference between revisions

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[[File:Springboard glitch.gif|thumb|An example of the springboard glitch]]
[[File:Springboard glitch.gif|thumb|An example of the springboard glitch]]
If the player steps on a [[trampoline|Springboard]] on the same frame [[Yoshi]]'s tongue licks it, the player will be launched into the air. Pressing {{button|snes|B}} and {{button|snes|up}} will increase the height achieved. This can result in going through walls.<ref>https://tasvideos.org/GameResources/SNES/SuperMarioWorld#SpringboardJumpingAbuseWithYoshi2</ref> This also results in a minor graphical glitch.
If the player steps on a [[trampoline|Springboard]] on the same frame [[Yoshi]]'s tongue licks it, the player will be launched into the air. Pressing {{button|snes|B}} and {{button|snes|up}} will increase the height achieved. This can result in going through walls.<ref>https://tasvideos.org/GameResources/SNES/SuperMarioWorld#SpringboardJumpingAbuseWithYoshi2</ref> This also results in a minor graphical glitch.


===Sticky fly===
===Sticky fly===
[[File:Stickyfly.gif|thumb|Mario sticking to the ceiling]]
[[File:Stickyfly.gif|thumb|left|Mario sticking to the ceiling]]
If [[Cape Mario]] does a big air catch but interrupts the upward part of it by hitting a ceiling early enough, then the player will stick to the ceiling.<ref>https://tasvideos.org/GameResources/SNES/SuperMarioWorld#FlyStuckToTheCeiling</ref>
If [[Cape Mario]] does a big air catch but interrupts the upward part of it by hitting a ceiling early enough, then the player will stick to the ceiling.<ref>https://tasvideos.org/GameResources/SNES/SuperMarioWorld#FlyStuckToTheCeiling</ref>


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===Wall jump===
===Wall jump===
[[File:Walljump.gif|thumb|left|The wall jump glitch in action]]
[[File:Walljump.gif|thumb|The wall jump glitch in action]]
If the player jumps into a wall with enough speed, they can rarely clip slightly inside of the wall, during which the game considers the player to be grounded. This allows a brief moment for the player to jump off of the wall.
If the player jumps into a wall with enough speed, they can rarely clip slightly inside of the wall, during which the game considers the player to be grounded. This allows a brief moment for the player to jump off of the wall.


===Wall springboard glitch===
===Wall springboard glitch===
[[File:Wallspringboard.gif|thumb|Glitchy wallspringboard hitbox]]
[[File:Wallspringboard.gif|thumb|left|Glitchy wallspringboard hitbox]]
The hitbox of the wall springboard wraps around the camera so that if it is part way off of one side, it will be on the other side of the camera. This can cause the player to appear to be bouncing off of nothing.<ref>https://www.youtube.com/watch?v=L09M8niugq0</ref>
The hitbox of the wall springboard wraps around the camera so that if it is part way off of one side, it will be on the other side of the camera. This can cause the player to appear to be bouncing off of nothing.<ref>https://www.youtube.com/watch?v=L09M8niugq0</ref>
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===Yoshi clip===
===Yoshi clip===
[[File:Yoshi clip.gif|thumb|left|Yoshi clip in Forest of Illusion 2]]
[[File:Yoshi clip.gif|thumb|Yoshi clip in Forest of Illusion 2]]
Mounting Yoshi next to a corner can allow the player to clip into the corner.<ref>IsoFrieze. (2016, March 17). Super Mario World Yoshi clips explained [Video]. YouTube. https://www.youtube.com/watch?v=EuwVkJkbxSo</ref> This is easiest to perform in water levels.
Mounting Yoshi next to a corner can allow the player to clip into the corner.<ref>IsoFrieze. (2016, March 17). Super Mario World Yoshi clips explained [Video]. YouTube. https://www.youtube.com/watch?v=EuwVkJkbxSo</ref> This is easiest to perform in water levels.


===Yoshi in a Warp Pipe===
===Yoshi in a Warp Pipe===
[[File:SMW Yoshiinpipe.png|frame]]
[[File:SMW Yoshiinpipe.png|frame|left]]
The player must place a Yoshi on an extending and retracting pipe. Whenever the pipe moves, Yoshi moves blocky. This glitch occurs in both the original SNES game and the GBA port.
The player must place a Yoshi on an extending and retracting pipe. Whenever the pipe moves, Yoshi moves blocky. This glitch occurs in both the original SNES game and the GBA port.
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