Mario vs. Donkey Kong: Minis March Again!: Difference between revisions
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|align="center"|[[Capture Kong]] | |align="center"|[[Capture Kong]] | ||
|A [[monkey robot]] that walks back and forth on the ground. When it comes across a mini, it quickly grabs the toy and puts it inside a sack on its back, disabling the mini completely. If all minis are captured, the player loses a life. A Capture Kong cannot be defeated, but can be stunned and neutralized for a while by hitting it with Hammers. Doing so also frees any mini under its possession. | |A [[monkey robot]] that walks back and forth on the ground. When it comes across a mini, it quickly grabs the toy and puts it inside a sack on its back, disabling the mini completely. If all minis are captured, the player loses a life. A Capture Kong cannot be defeated, but can be stunned and neutralized for a while by hitting it with Hammers. Doing so also frees any mini under its possession. | ||
|align="center"|[[Room 3-7]] | |align="center"|[[Room 3-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-7]] | ||
|align="center"|[[Room B-3]] | |align="center"|[[Room B-3]] | ||
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|align="center"|[[Pokey (toy)|Pokey]] | |align="center"|[[Pokey (toy)|Pokey]] | ||
|A three-segmented enemy that slides back and forth on a platform. It can destroy a mini upon contact. Its segments can be turned into solid harmless blocks and vice-versa by pressing a Yellow Color Switch. | |A three-segmented enemy that slides back and forth on a platform. It can destroy a mini upon contact. Its segments can be turned into solid harmless blocks and vice-versa by pressing a Yellow Color Switch. | ||
|align="center"|[[Room 3-3]] | |align="center"|[[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-3]] | ||
|align="center"|[[Room 4-6+]] | |align="center"|[[Room 4-6+]] | ||
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|align="center"|[[Polterguy]] | |align="center"|[[Polterguy]] | ||
|A ghostly enemy surrounded by a harmful aura. It floats in one place in the air, completely stationary and usually accompanied by other Polterguys arranged in a certain formation. Polterguys appear in red, yellow and blue, and when a Color Switch of their color is pressed, they turn into solid harmless blocks or vice-versa. | |A ghostly enemy surrounded by a harmful aura. It floats in one place in the air, completely stationary and usually accompanied by other Polterguys arranged in a certain formation. Polterguys appear in red, yellow and blue, and when a Color Switch of their color is pressed, they turn into solid harmless blocks or vice-versa. | ||
|align="center"|[[Room 4-5]] | |align="center"|[[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-5]] | ||
|align="center"|[[Room B-7]] | |align="center"|[[Room B-7]] | ||
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|align="center"|[[Thwomp]] | |align="center"|[[Thwomp]] | ||
|A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way. | |A stone enemy that drops down to the ground a while after it spots a mini underneath, attempting to crush it. It cannot be destroyed in any way. | ||
|align="center"|[[Room 3-5]] | |align="center"|[[Room 3-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-5]] | ||
|align="center"|[[Room B-6]] | |align="center"|[[Room B-6]] | ||
|} | |} |