Cannon Cove: Difference between revisions

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(realized that the number of starting inventory items is redundant since it's always zero except for boss fights)
(→‎Media: Added missing media)
Line 93: Line 93:
|file3=MvDKMLM CannonCoveC.oga
|file3=MvDKMLM CannonCoveC.oga
|title3=Third music
|title3=Third music
|file4=MvDKMLM CannonCoveIntro.oga
|file4=MvDKMLM CannonCovePreview.oga
|title4=Introductory cutscene music
|title4=Preview
|file5=MvDKMLM CannonCoveMenu.oga
|file5=MvDKMMA Floor 2-Plus Lose.oga
|title5=Stage select music
|title5=Losing
|file6=MvDKMLM CannonCoveBoss.oga
|file6=MvDKMMA Floor 2-Plus Win.oga
|title6=Boss music
|title6=Winning
|file7=MvDKMLM JumpyJungleBossVictory.oga
|file7=MvDKMLM CannonCoveIntro.oga
|title7=Defeated boss (same as in Jumpy Jungle)
|title7=Introductory cutscene music
|file8=MvDKMLM CannonCoveMenu.oga
|title8=Stage select music
|file9=MvDKMLM JumpyJungleBossHereWeGo.oga
|title9=HERE WE GO!
|file10=MvDKMLM JumpyJungleBossIntro.oga
|title10=Countdown before boss
|file11=MvDKMLM CannonCoveBoss.oga
|title11=Boss music
|file12=MvDKMLM JumpyJungleBossLose.oga
|title12=Lost against boss
|file13=MvDKMLM JumpyJungleBossVictory.oga
|title13=Defeated boss
}}
}}