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{{italic title}}
{{FA}}
{{about|the 1994 SNES game Donkey Kong Country|other uses of the name "Donkey Kong Country"|[[Donkey Kong Country (disambiguation)]]}}
{{about|the 1994 SNES game Donkey Kong Country|other uses of the name "Donkey Kong Country"|[[Donkey Kong Country (disambiguation)]]}}
{{redirect|DKC|''Donkey Kong Circus''|[[Donkey Kong Circus]]|''Donkey Kong Classics''|[[Donkey Kong Classics]]}}
{{redirect|DKC|''Donkey Kong Circus''|[[Donkey Kong Circus]]|''Donkey Kong Classics''|[[Donkey Kong Classics]]}}
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|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''SNES:'''<br>{{release|UK|November 18, 1994<ref>Rare. [https://web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc/ ''Donkey Kong Country'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved August 2, 2020.</ref>|USA|November 21, 1994<ref>http://www.youtube.com/watch?v=SbHL8-XkXMA</ref>|Japan|November 26, 1994<ref>http://www.nintendo.co.jp/n02/shvc/8x/</ref>|Europe|1994}}'''Game Boy Color:'''<br>{{release|Europe|November 17, 2000|USA|November 20, 2000<ref>http://www.ign.com/articles/2000/11/04/donkey-kong-country-in-the-house</ref>|Japan|January 21, 2001}}'''Game Boy Advance:'''<br>{{release|Europe|June 6, 2003|USA|June 9, 2003|Australia|June 20, 2003<ref>http://palgn.com.au/handheld/537/donkey-kong-country-details/</ref>|Japan|December 12, 2003}}'''Virtual Console (Wii):'''<br>{{release|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|July 15, 2020<ref>Nintendo 公式チャンネル (July 8, 2020). [https://youtu.be/5x9GgLNH4wA ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>]. ''YouTube''. Retrieved July 8, 2020.</ref>|USA|July 15, 2020<ref>Nintendo (July 8, 2020). [https://youtu.be/0Hf_0OytL_c NES & Super NES - July Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved July 8, 2020.</ref>|Europe|July 15, 2020<ref>@NintendoEurope (July 8, 2020). [https://twitter.com/NintendoEurope/status/1280773675134922752?s=20 ''"More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"''] ''Twitter''. Retrieved July 8, 2020.</ref>|Australia|July 15, 2020<ref>@NintendoAUNZ (July 12, 2020). [https://twitter.com/NintendoAUNZ/status/1282208086602788866?s=20 ''"More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"''] ''Twitter''. Retrieved July 12, 2020.</ref>|HK|July 15, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved July 17, 2020.</ref>|South Korea|July 15, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved July 17, 2020.</ref>}}
|release='''SNES:'''<br>{{release|UK|November 18, 1994<ref>Rare. [https://web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc/ ''Donkey Kong Country'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved August 2, 2020.</ref>|USA|November 21, 1994<ref>http://www.youtube.com/watch?v=SbHL8-XkXMA</ref>|Japan|November 26, 1994<ref>http://www.nintendo.co.jp/n02/shvc/8x/</ref>|Europe|1994}}'''Virtual Console (Wii):'''<br>{{release|Australia|December 7, 2006|Europe|December 8, 2006|Japan|December 12, 2006|USA|February 19, 2007|South Korea|May 26, 2008}}'''Virtual Console (Wii U):'''<br>{{release|Europe|October 16, 2014|Australia|October 17, 2014|Japan|November 26, 2014|USA|February 26, 2015}}'''Virtual Console (New 3DS):'''<br>{{release|Japan|March 4, 2016|USA|March 24, 2016|Europe|March 24, 2016|Australia|March 25, 2016}}'''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|July 15, 2020<ref>Nintendo 公式チャンネル (July 8, 2020). [https://youtu.be/5x9GgLNH4wA ファミリーコンピュータ & スーパーファミコン Nintendo Switch Online 追加タイトル <nowiki>[2020年7月]</nowiki>]. ''YouTube''. Retrieved July 8, 2020.</ref>|USA|July 15, 2020<ref>Nintendo (July 8, 2020). [https://youtu.be/0Hf_0OytL_c NES & Super NES - July Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved July 8, 2020.</ref>|Europe|July 15, 2020<ref>@NintendoEurope (July 8, 2020). [https://twitter.com/NintendoEurope/status/1280773675134922752?s=20 ''"More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"''] ''Twitter''. Retrieved July 8, 2020.</ref>|Australia|July 15, 2020<ref>@NintendoAUNZ (July 12, 2020). [https://twitter.com/NintendoAUNZ/status/1282208086602788866?s=20 ''"More #SuperNES and #NES games will arrive on 15/07 for #NintendoSwitchOnline members, including the 1994 classic #DonkeyKong Country!"''] ''Twitter''. Retrieved July 12, 2020.</ref>|HK|July 15, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved July 17, 2020.</ref>|South Korea|July 15, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved July 17, 2020.</ref>}}
|languages={{languages|en_us=y|es_es=y|es_es_note={{footnote|main|1}}|fr_fr=y|fr_fr_note={{footnote|main|1}}|de=y|de_note={{footnote|main|1}}|it=y|it_note={{footnote|main|1}}|jp=y}}<br>{{footnote|note|1|Only in the Game Boy Advance version.}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=1–2 players
|modes=1–2 players
|ratings={{ratings|esrb=K-A}}(original release){{ratings|esrb=E}}(Virtual Console release){{ratings|pegi=3|cero=A}}
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|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Game Boy Color]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New 3DS]]), [[Classics#Super NES Classic Edition|Super NES Classic Edition]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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}}
}}
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]].
'''''Donkey Kong Country''''' is a side-scrolling [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]] released in November 1994. It was developed by [[Rare Ltd.|Rareware]] and published by [[Nintendo]]. The game stars [[Donkey Kong]] and his sidekick [[Diddy Kong]], as the two travel across [[Donkey Kong Island]] to recover their [[banana hoard]], stolen by the [[Kremling]]s and their leader, [[King K. Rool]].
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The game reintroduced the ''[[Donkey Kong (franchise)|Donkey Kong]]'' series (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus, and in doing also introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in ''[[Mario (franchise)|Mario]]'' spin-off titles would build upon. The game's success spawned multiple sequels and spin-offs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in ''Mario''-related publications such as [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>''Donkey Kong Country'' instruction booklet, page 32</ref>, inspiring future video games to do the same. ''Donkey Kong Country'' was followed by two sequels: ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in 1995 and 1996.
The game reintroduced the ''[[Donkey Kong (franchise)|Donkey Kong]]'' series (alongside the [[Donkey Kong (Game Boy)|1994 Game Boy game]] released a few months prior) after a nearly decade-long hiatus, and in doing also introduced Donkey Kong's modern design, his supporting cast and enemies, setting, musical motifs, and the gameplay mechanics that most of the following ''Donkey Kong'' games as well as Donkey Kong's appearances in ''[[Mario (franchise)|Mario]]'' spin-off titles would build upon. The game's success spawned multiple sequels and spin-offs, a [[Donkey Kong Country (television series)|40-episode 3D animated series]], a [[Donkey Kong Country (novel)|chapter book adaptation]], manga adaptations in ''Mario''-related publications such as [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga]] and ''[[Super Mario-kun]]'', and other merchandise. ''Donkey Kong Country'' was notable because of its pre-rendered sprites that were converted from 3D CGI models on {{wp|Silicon Graphics}} workstations<ref>''Donkey Kong Country'' instruction booklet, page 32</ref>, inspiring future video games to do the same. ''Donkey Kong Country'' was followed by two sequels: ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in 1995 and 1996.


The game was remade for the [[Game Boy Color]] in 2000 and was also remade again for the [[Game Boy Advance]] in 2003. Both [[Reissue#Remakes|remake]]s feature some extra Bonus Games and the ability to save in the overworld. ''Donkey Kong Country'' was ported to the [[Wii]]'s [[Virtual Console]] in 2006/2007. On November 25, 2012, for reasons unknown, ''Donkey Kong Country'' and its sequels were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March 2016. It is one of the 21 games included on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on July 15, 2020.
The game was [[Donkey Kong Country (Game Boy Color)|remade]] for the [[Game Boy Color]] in 2000 and was also [[Donkey Kong Country (Game Boy Advance)|remade again]] for the [[Game Boy Advance]] in 2003. Both [[Reissue#Remakes|remake]]s feature some extra Bonus Games and the ability to save in the overworld. ''Donkey Kong Country'' was ported to the [[Wii]]'s [[Virtual Console]] in 2006/2007. On November 25, 2012, for reasons unknown, ''Donkey Kong Country'' and its sequels were delisted from the Wii Virtual Console,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong Country'' games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, ''Donkey Kong Country'' was ported exclusively to the [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in March 2016. It is one of the 21 games included on the [[Classics#Super NES Classic Edition|Super NES Classic Edition]] and was made available on [[Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on July 15, 2020.


In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a [[Nintendo Power]] subscriber catalogue, and the carts have since become a collector's item.
In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a [[Nintendo Power]] subscriber catalogue, and the carts have since become a collector's item.
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==Story==
==Story==
{{quote|I'll hunt them down through every part of my island, until I have every banana from my hoard back!!|Donkey Kong}}
{{quote|I'll hunt them down through every part of my island, until I have every banana from my hoard back!!|Donkey Kong}}
[[File:Diddy guarding Banana Hoard DKC GBA intro.png|thumb|left|240px|Diddy guards the banana hoard at the start of the game (GBA version)]]
During a stormy night on [[Donkey Kong Island]], Donkey Kong orders [[Diddy Kong|Diddy]] to guard his [[banana hoard]] for his "hero training" until midnight. While watching for predators beneath the darkness, Diddy hears noises outside. He nervously asks, "W-w-who goes there?!". An ominous voice tells the other to seal Diddy in a barrel, kick it into the bushes, and steal the bananas. Diddy gets ambushed by [[Kremling]]s, some of which he manages to defeat with his [[Cartwheel Attack]] until being overpowered by [[Klump]]. He seals Diddy in a [[DK Barrel]] and kicks it across the jungle. The Kremlings load the entire banana hoard onto their vehicles and carry them through the jungle, dropping behind trails of bananas.
During a stormy night on [[Donkey Kong Island]], Donkey Kong orders [[Diddy Kong|Diddy]] to guard his [[banana hoard]] for his "hero training" until midnight. While watching for predators beneath the darkness, Diddy hears noises outside. He nervously asks, "W-w-who goes there?!". An ominous voice tells the other to seal Diddy in a barrel, kick it into the bushes, and steal the bananas. Diddy gets ambushed by [[Kremling]]s, some of which he manages to defeat with his [[Cartwheel Attack]] until being overpowered by [[Klump]]. He seals Diddy in a [[DK Barrel]] and kicks it across the jungle. The Kremlings load the entire banana hoard onto their vehicles and carry them through the jungle, dropping behind trails of bananas.


The next morning, Donkey Kong wakes up by a loud calling of his name. Realizing that he slept through his watch, Donkey Kong quickly exits his tree house, only to find [[Cranky Kong]] outside. Cranky prompts Donkey Kong to check the [[banana hoard|banana cave]] for a "big surprise". Inside the cave, Donkey Kong finds out that all of his bananas were stolen, with only a few discarded peels lying around. Cranky mocks Donkey Kong for shirking his responsibility, noting that Diddy is also gone. Meanwhile, Donkey Kong is in disbelief over his stolen bananas and rages that the Kremlings stole all of them. Donkey Kong vows to bring payback upon the Kremlings and recover his banana hoard.
The next morning, Donkey Kong wakes up by a loud calling of his name. Realizing that he slept through his watch, Donkey Kong quickly exits his tree house, only to find [[Cranky Kong]] outside. Cranky prompts Donkey Kong to check the [[banana hoard|banana cave]] for a "big surprise". Inside the cave, Donkey Kong finds out that all of his bananas were stolen, with only a few discarded peels lying around. Cranky mocks Donkey Kong for shirking his responsibility, noting that Diddy is also gone. Meanwhile, Donkey Kong is in disbelief over his stolen bananas and rages that the Kremlings stole all of them. Donkey Kong vows to bring payback upon the Kremlings and recover his banana hoard.  
[[File:DK and Cranky DKC GBA intro.png|thumb|left|240px|Cranky wakes up Donkey Kong to tell him about the stolen bananas]]
 
Cranky breaks the [[fourth wall]] by questioning why the "game idea" involves finding Diddy and rescuing bananas instead of a damsel in distress. Donkey Kong tells how Diddy wishes to be a video game hero like Donkey Kong. Cranky believes neither of them are suitable for being video game heroes, and he goes on to brag about his popularity during [[Donkey Kong (game)|the arcade era]]. Deeming the adventure "ridiculous", Cranky believes Donkey Kong would be lucky to even sell ten copies of the game. Donkey Kong gets mad at Cranky and insists on going on an adventure to save Diddy and recover the stolen bananas. Donkey Kong leaves and follows a trail of bananas along his way. Cranky briefly hesitates, but then follows after Donkey Kong. Cranky mumbles that Donkey Kong may need his help and further mentions that kids do not have respect for their elders anymore.<ref>''Donkey Kong Country Instruction Booklet'', Nintendo, 1994, pages 4-7</ref>
Cranky breaks the [[fourth wall]] by questioning why the "game idea" involves finding Diddy and rescuing bananas instead of a damsel in distress. Donkey Kong tells how Diddy wishes to be a video game hero like Donkey Kong. Cranky believes neither of them are suitable for being video game heroes, and he goes on to brag about his popularity during [[Donkey Kong (game)|the arcade era]]. Deeming the adventure "ridiculous", Cranky believes Donkey Kong would be lucky to even sell ten copies of the game. Donkey Kong gets mad at Cranky and insists on going on an adventure to save Diddy and recover the stolen bananas. Donkey Kong leaves and follows a trail of bananas along his way. Cranky briefly hesitates, but then follows after Donkey Kong. Cranky mumbles that Donkey Kong may need his help and further mentions that kids do not have respect for their elders anymore.<ref>''Donkey Kong Country Instruction Booklet'', Nintendo, 1994, pages 4-7</ref>


In the first level, Donkey Kong releases Diddy Kong, who tags along during the adventure. Together, the [[Kong]]s travel through various areas, including jungles, mines, forests, temples, snowy mountains, caves, and factories. With assistance from [[Cranky Kong|Cranky]], [[Funky Kong|Funky]], and [[Candy Kong]], the two Kongs eventually reach a large pirate ship, the [[Gangplank Galleon]], where they are confronted by the Kremling Krew's leader, King K. Rool. After Donkey Kong and Diddy defeat King K. Rool, Cranky congratulates them and tells them to check the banana hoard. They do so, finding that the bananas have been returned.
In the first level, Donkey Kong releases Diddy Kong, who tags along during the adventure. Together, the [[Kong]]s travel through various areas, including jungles, mines, forests, temples, snowy mountains, caves, and factories. With assistance from [[Cranky Kong|Cranky]], [[Funky Kong|Funky]], and [[Candy Kong]], the two Kongs eventually reach a large pirate ship, the [[Gangplank Galleon]], where they are confronted by the Kremling Krew's leader, King K. Rool. After Donkey Kong and Diddy defeat King K. Rool, Cranky congratulates them and tells them to check the banana hoard. They do so, finding that the bananas have been returned.
In the Game Boy Advance remake, the introduction cutscene for starting a new save file is an abridged version of the instruction booklet story. The ending to the remake was altered; after King K. Rool's defeat, Cranky, Funky, and Candy congratulate Donkey Kong and Diddy Kong on their victory. King K. Rool soon recovers, forces them off the ship and sails away, vowing to return.
{{br|left}}
{{br|left}}


==Gameplay==
==Gameplay==
The game introduces the "tag-team" system, where Donkey Kong and Diddy Kong follow each other throughout the levels. The Kong in front is the one currently in play, while the other Kong follows behind. If the Kong in play is injured, he quickly runs off the screen (or falls off the screen in the [[Game Boy Color]] and [[Game Boy Advance]] remakes), and the other takes its place. If this happens, only one Kong is on the screen at a time. If the lone Kong is injured by an enemy, the player loses an [[extra life]] and must restart the level either from the start or from the activated [[Star Barrel|Continue Barrel]]. Any Kong that is missing can be recovered from a [[DK Barrel]]. When either the Kongs are freed from a DK Barrel, he goes behind the Kong in play. The player can press {{button|snes|A}} to switch characters, in which case Donkey Kong high-fives Diddy to switch places with him, or vice versa.
The game introduces the "tag-team" system, where Donkey Kong and Diddy Kong follow each other throughout the levels. The Kong in front is the one currently in play, while the other Kong follows behind. If the Kong in play is injured, he quickly runs off the screen, and the other takes its place. If this happens, only one Kong is on the screen at a time. If the lone Kong is injured by an enemy, the player loses an [[extra life]] and must restart the level either from the start or from the activated [[Star Barrel|Continue Barrel]]. Any Kong that is missing can be recovered from a [[DK Barrel]]. When either the Kongs are freed from a DK Barrel, he goes behind the Kong in play. The player can press {{button|snes|A}} to switch characters, in which case Donkey Kong high-fives Diddy to switch places with him, or vice versa.
 
In the Game Boy Color remake, only one Kong appears on screen at a time, like the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games. If both Kongs are in the group, the one not in play is represented by a DK Barrel icon at the bottom-left corner. By pressing {{button|gbc|Select}}, the player can switch characters, which shows the Kong in play being moved to the DK Barrel icon while the other Kong moves out to appear on-screen.


===Abilities===
===Abilities===
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{{br}}
{{br}}
===Modes===
===Modes===
{{multiframe
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
|[[File:DKC GBA player selection.png]]<br>[[File:DKC GBA mode selection.png]]
|The Game Boy Advance version has two mode select screens: player selection (top) and a gameplay selection between the main game and two exclusive modes (bottom).
|size=240
|align=right
}}
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press a button to take over with their Kong (in the Game Boy Advance version, the other player must press {{button|GBA|select}}, as instructed on the screen). The game keeps a score for both players, to keep track of how many levels they have completed.
{|class="wikitable dktable-brown"
{|class="wikitable dktable-brown"
|-
|-
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|style="text-align:center"|[[File:DKC two player contest icon.png]]
|style="text-align:center"|[[File:DKC two player contest icon.png]]
|style="white-space:nowrap"|'''Two player contest'''
|style="white-space:nowrap"|'''Two player contest'''
|Two players compete to finish the most levels. The first player's Kong duo are normal, while the second player's Kongs are both yellow. The mode does not appear in the Game Boy Advance version.
|Two players compete to finish the most levels. The first player's Kong duo are normal, while the second player's Kongs are both yellow.
|-
|-
|style="text-align:center"|[[File:DKC two player team icon.png]]
|style="text-align:center"|[[File:DKC two player team icon.png]]
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|style="text-align:center"|[[File:Candy Kong DKC sprite.png]]
|style="text-align:center"|[[File:Candy Kong DKC sprite.png]]
|style="text-align:center"|[[Candy Kong]]
|style="text-align:center"|[[Candy Kong]]
|Candy is the love interest of Donkey Kong. She hosts a different location in each three versions of the game. In the original version, she operates [[Candy's Save Point]], where the Kongs can go to save their game progress. In the Game Boy Color version, she hosts a mini-game challenge at [[Candy's Challenge]] in each world. In the Game Boy Advance version, Candy operates [[Candy's Dance Studio]], where the Kongs can participate in a dancing minigame.
|Candy is the love interest of Donkey Kong. She hosts a different location in each three versions of the game. In the original version, she operates [[Candy's Save Point]], where the Kongs can go to save their game progress.
|-
|-
|style="text-align:center"|[[File:Cranky Kong DKC sprite.png]]
|style="text-align:center"|[[File:Cranky Kong DKC sprite.png]]
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|style="text-align:center"|[[File:Funky Kong DKC sprite.png]]
|style="text-align:center"|[[File:Funky Kong DKC sprite.png]]
|style="text-align:center"|[[Funky Kong]]
|style="text-align:center"|[[Funky Kong]]
|Funky Kong operates a flight service at [[Funky's Flights]], where he allows Donkey Kong and Diddy to use the [[Jumbo Barrel]] to travel throughout areas of [[Donkey Kong Island]] that they have already visited. In the Game Boy Advance version, Funky's location was renamed to [[Funky's Fishing]], where he also hosts a fishing minigame alongside his usual flight service.
|Funky Kong operates a flight service at [[Funky's Flights]], where he allows Donkey Kong and Diddy to use the [[Jumbo Barrel]] to travel throughout areas of [[Donkey Kong Island]] that they have already visited.
|}
|}


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|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckies move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckies move up and down while spitting nuts. They can be defeated by either a roll or a jump attack.
|style="text-align:center"|[[Vulture Culture]] (SNES and GBA versions)<br>[[Winky's Walkway]] (GBC version)
|style="text-align:center"|[[Vulture Culture]]
|style="text-align:center"|[[Elevator Antics]] (SNES and GBA versions)<br>[[Necky Nutmare]] (GBC version)
|style="text-align:center"|[[Elevator Antics]]
|-
|-
|style="text-align:center"|[[File:Necky perched DKC.png]] [[File:Necky.png]]
|style="text-align:center"|[[File:Necky perched DKC.png]] [[File:Necky.png]]
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|style="text-align:center"|[[File:Zinger DKC.png]] [[File:Zinger-orange-DKC.png]] [[File:Zinger-pink-DKC.png]] [[File:Zinger-green-DKC.png]]
|style="text-align:center"|[[File:Zinger DKC.png]] [[File:Zinger-orange-DKC.png]] [[File:Zinger-pink-DKC.png]] [[File:Zinger-green-DKC.png]]
|style="text-align:center"|[[Zinger]]
|style="text-align:center"|[[Zinger]]
|Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally, red moves in a circular path, and green moves in a u-shaped path.
|Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, pink moves in a circular path or flies in place, and green moves in a u-shaped path.
|style="text-align:center"|[[Ropey Rampage]]
|style="text-align:center"|[[Ropey Rampage]]
|style="text-align:center"|[[Platform Perils]]
|style="text-align:center"|[[Platform Perils]]
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|style="text-align:center"|[[File:Rockkroc DKC sprite.png]]
|style="text-align:center"|[[File:Rockkroc DKC sprite.png]]
|style="text-align:center"|[[Rock Kroc]]
|style="text-align:center"|[[Rock Kroc]]
|Rock Krocs dash back and forth rapidly while the Stop & Go Barrels are set to "Go", and the Kongs get injured when they come in contact with a Rock Kroc. Donkey Kong and Diddy cannot pass the Rock Krocs safely unless the Stop & Go Barrels are set to "Stop", causing the Rock Krocs to briefly curl into a ball until the Stop & Go Barrels return to "Go". Rock Krocs are invincible and cannot be defeated except in the Game Boy Advance remake, where Donkey Kong can Hand Slap a Rock Kroc while it is inactive.
|Rock Krocs dash back and forth rapidly while the Stop & Go Barrels are set to "Go", and the Kongs get injured when they come in contact with a Rock Kroc. Donkey Kong and Diddy cannot pass the Rock Krocs safely unless the Stop & Go Barrels are set to "Stop", causing the Rock Krocs to briefly curl into a ball until the Stop & Go Barrels return to "Go". Rock Krocs are invincible and cannot be defeated.
|colspan=2, style="text-align:center"|[[Stop & Go Station]]
|colspan=2, style="text-align:center"|[[Stop & Go Station]]
|-
|-
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|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Winky's Walkway]]
|style="text-align:center"|[[Misty Mine]]
|style="text-align:center"|[[Misty Mine]]
|-
|style="text-align:center"|[[File:DKC Cannonball.png]]
|style="text-align:center"|[[Cannonball]]
|Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack.
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]]
|-
|style="text-align:center"|[[File:DKC Coconut small.png]] [[File:DKC Coconut big.png]]
|style="text-align:center"|[[Coconut]]
|The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs.
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]
|style="text-align:center"|[[Necky's Revenge]]
|-
|style="text-align:center"|[[File:DKC Crownerang.png]]
|style="text-align:center"|[[Crownerang]]
|K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks.
|colspan=2, style="text-align:center"|[[Gang-Plank Galleon]]
|-
|style="text-align:center"|[[File:DKC Millstone.png]]
|style="text-align:center"|[[Millstone]]
|Millstones are enormous invulnerable stone wheels ridden in by Gnawties.
|style="text-align:center"|[[Millstone Mayhem]]
|style="text-align:center"|[[Temple Tempest]]
|-
|-
|style="text-align:center"|[[File:Mincer.png]]
|style="text-align:center"|[[File:Mincer.png]]
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|style="text-align:center"|[[File:Oil Drum DKC.png]]
|style="text-align:center"|[[File:Oil Drum DKC.png]]
|style="text-align:center"|[[Oil drum]]
|style="text-align:center"|[[Oil drum]]
|Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them.
|Oil drums resemble black drums except for their wider appearance and ability to emit fire. The word "OIL" is embedded on them.
|style="text-align:center"|[[Torchlight Trouble]]
|style="text-align:center"|[[Torchlight Trouble]]
|style="text-align:center"|[[Oil Drum Alley]] (SNES and GBA versions)<br>[[Necky Nutmare]] (GBC version)
|style="text-align:center"|[[Oil Drum Alley]]
|-
|style="text-align:center"|[[File:DKC Pearl.png]]
|style="text-align:center"|Pearl
|Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s.
|style="text-align:center"|[[Coral Capers]]
|style="text-align:center"|[[Clam City]]
|}
|}


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!width=10%|Name
!width=10%|Name
!Description
!Description
!width=7%|Level appearance
!width=14%|Level appearance
|-
|-
|style="text-align:center"|[[File:Very Gnawty DKC.png]]
|style="text-align:center"|[[File:Very Gnawty DKC.png]]
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|style="text-align:center"|[[Master Necky]]
|style="text-align:center"|[[Master Necky]]
|A giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times.
|A giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times.
|style="text-align:center"|[[Necky's Nuts]]<br>[[Necky's Revenge]] (GBA only)
|style="text-align:center"|[[Necky's Nuts]]
|-
|-
|style="text-align:center"|[[File:Queen B DKC.png]]
|style="text-align:center"|[[File:Queen B DKC.png]] [[File:DKC Queen B. mad.png]]
|style="text-align:center"|[[Queen B.]]
|style="text-align:center"|[[Queen B.]]
|A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated. In the Game Boy Advance remake, she is surrounded by several regular Zingers while red, who protect her from being attacked until the Kongs defeat them.
|A giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated.
|style="text-align:center"|[[Bumble B. Rumble]]
|style="text-align:center"|[[Bumble B. Rumble]]
|-
|-
|style="text-align:center"|[[File:Really Gnawty DKC.png]]
|style="text-align:center"|[[File:Really Gnawty DKC.png]]
|style="text-align:center"|[[Really Gnawty]]
|style="text-align:center"|[[Really Gnawty]]
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. In the Game Boy Advance remake, Really Gnawty performs a large jump after being hit, and the impact causes stalagmites to fall from above.
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. After each hit, it performs a consecutive amount of high jumps corresponding to the total amount of times it has been hit.
|style="text-align:center"|[[Really Gnawty Rampage]]
|style="text-align:center"|[[Really Gnawty Rampage]]
|-
|-
|style="text-align:center"|[[File:Dumb Drum.png]]
|style="text-align:center"|[[File:Dumb Drum.png]]
|style="text-align:center"|[[Dumb Drum]]
|style="text-align:center"|[[Dumb Drum]]
|A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy. In the Game Boy Advance version, after Donkey Kong and Diddy defeat a pair of enemies, a TNT Drum appears, and the Kongs must use it to attack Dumb Drum.
|A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy.
|style="text-align:center"|[[Boss Dumb Drum]]
|style="text-align:center"|[[Boss Dumb Drum]]
|-
|-
|style="text-align:center"|[[File:Master Necky Snr DKC.png]]
|style="text-align:center"|[[File:Master Necky Snr DKC.png]]
|style="text-align:center"|[[Master Necky Snr.]]
|style="text-align:center"|[[Master Necky Snr.]]
|Master Necky Snr. is a similar boss to Master Necky except he is stronger. He spits nuts much faster than Master Necky. Each time Master Necky Snr. is hit, he spits out one more nut than the previous turn. The Kongs can defeat Master Necky Snr. by jumping on it five times. In the Game Boy Advance remake, Master Necky Snr. is accompanied by Master Necky during the battle.
|Master Necky Snr. is a similar boss to Master Necky except he is stronger. He spits nuts much faster than Master Necky. Each time Master Necky Snr. is hit, he spits out one more nut than the previous turn. The Kongs can defeat Master Necky Snr. by jumping on it five times.
|style="text-align:center"|[[Necky's Revenge]]
|style="text-align:center"|[[Necky's Revenge]]
|-
|-
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|style="text-align:center"|[[Banana Bunch]]es
|style="text-align:center"|[[Banana Bunch]]es
|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas.
|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in Bonus Levels and hidden areas.
|-
|style="text-align:center"|[[File:DKC Giant Banana.png]]
|style="text-align:center"|[[Giant Banana|Giant banana]]s
|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds.
|-
|-
|style="text-align:center"|[[File:Enguarde Token Sprite SNES.png]] [[File:Expresso Token Sprite SNES.png]] [[File:Rambi Token Sprite SNES.png]] [[File:Winky Token Sprite SNES.png]]
|style="text-align:center"|[[File:Enguarde Token Sprite SNES.png]] [[File:Expresso Token Sprite SNES.png]] [[File:Rambi Token Sprite SNES.png]] [[File:Winky Token Sprite SNES.png]]
|style="text-align:center"|[[Animal token]]s
|style="text-align:center"|[[Animal token]]s
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives.
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives.
|-
|style="text-align:center"|[[File:DKC Mini Animal Token Enguarde.png]] [[File:DKC Mini Animal Token Expresso.png]] [[File:Mini Animal Token.png]] [[File:DKC Mini Animal Token Winky.png]]
|style="text-align:center"|[[Mini Animal Token]]s
|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned.
|-
|style="text-align:center"|[[File:DKC Big Animal Token Enguarde.png]] [[File:DKC Big Animal Token Expresso.png]]<br>[[File:DKC Big Animal Token Rambi.png]] [[File:DKC Big Animal Token Winky.png]]
|style="text-align:center"|[[Big Animal Token]]s
|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens.
|-
|-
|style="text-align:center"|[[File:Red Balloon DKC SNES.png]] [[File:Green Balloon DKC SNES.png]] [[File:Blue Balloon DKC SNES.png]]
|style="text-align:center"|[[File:Red Balloon DKC SNES.png]] [[File:Green Balloon DKC SNES.png]] [[File:Blue Balloon DKC SNES.png]]
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|style="text-align:center"|[[File:EnguardeCrate.png]] [[File:ExpressoCrate.png]] [[File:Rambi Crate DKC SNES.png]] [[File:SquawksCrateDKC.png]] [[File:WinkyCrate.png]]
|style="text-align:center"|[[File:EnguardeCrate.png]] [[File:ExpressoCrate.png]] [[File:Rambi Crate DKC SNES.png]] [[File:SquawksCrateDKC.png]] [[File:WinkyCrate.png]]
|style="text-align:center"|[[Animal crate]]s
|style="text-align:center"|[[Animal crate]]s
|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. In the Game Boy Color remake, the animal crates transform the Kongs into the pictured Animal Friend.
|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side.
|-
|style="text-align:center"|[[File:DKC Arrow Sign.png]]
|style="text-align:center"|[[Arrow Sign]]s
|These signs indicate the Kongs are approaching the end of a stage.
|-
|style="text-align:center"|[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]]
|style="text-align:center"|[[Lift|Elevator]]s
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels.
|-
|style="text-align:center"|[[File:DKC Exit Sign.png]]
|style="text-align:center"|[[Exit]]s
|These signs indicate the Kongs have reached the end of a stage.
|-
|-
|style="text-align:center"|[[File:Tire DKC.png]] [[File:Tire half DKC.png]]
|style="text-align:center"|[[File:Tire DKC.png]] [[File:Tire half DKC.png]]
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|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively.
|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively.
|-
|-
|style="text-align:center"|[[File:Mine Cart DKC.png]]
|style="text-align:center"|[[File:Mine Cart DKC.png]] [[File:DKC Mine Cart tipped.png]]
|style="text-align:center"|[[Mine Cart]]s
|style="text-align:center"|[[Mine Cart]]s
|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks.
|-
|style="text-align:center"|[[File:Falling Platform DKC.png]] [[File:Platform DKC.png]]
|style="text-align:center"|[[Platform]]s
|Many platforms appear throughout the game. Although most of them are stationary, some move back and forth over gaps. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels.
|}
|}


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Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
{|class="dktable-brown"width=100%
{|class="dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
Line 434: Line 469:
|-
|-
|style="text-align:center"|[[File:Barrel DKC.png]]
|style="text-align:center"|[[File:Barrel DKC.png]]
|style="text-align:center"|[[Barrel|Regular Barrels]]
|style="text-align:center"|[[Barrel|Regular Barrel]]s
|Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage.
|-
|-
|style="text-align:center"|[[File:Vine Barrel DKC.png]]
|style="text-align:center"|[[File:Vine Barrel DKC.png]]
|style="text-align:center"|[[Barrel|Vine Barrels]]
|style="text-align:center"|[[Vine Barrel]]s
|Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling.
|Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling.
|-
|style="text-align:center"|[[File:Barrel Cannon DKC sprite.png]] [[File:Blast Barrel DKC sprite.png]]
|style="text-align:center"|[[Barrel Cannon]]s
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. The [[Blast Barrel]] is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level; in the [[Game Boy Advance]] version, these Blast Barrels were replaced by [[Bonus Barrel]]s and [[Warp Barrel]]s, respectively. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|style="text-align:center"|[[File:Star Barrel DKC.png]]
|style="text-align:center"|[[Star Barrel|Continue Barrel]]s
|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|-
|-
|style="text-align:center"|[[File:DK Barrel DKC.png]]
|style="text-align:center"|[[File:DK Barrel DKC.png]]
|style="text-align:center"|[[DK Barrel]]s
|style="text-align:center"|[[DK Barrel]]s
|DK Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|DK Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|-
|style="text-align:center"|[[File:Steel Keg DKC.png]]
|style="text-align:center"|[[Iron Barrel|Steel keg]]s
|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
|-
|-
|style="text-align:center"|[[File:TNT Barrel DKC.png]]
|style="text-align:center"|[[File:TNT Barrel DKC.png]]
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|TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a Bonus Level.  
|TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a Bonus Level.  
|-
|-
|style="text-align:center"|[[File:Steel Keg DKC.png]]
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
|style="text-align:center"|[[Iron Barrel|Steel keg]]s
|-style="background:#bb8855;"
|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it.
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Barrel Cannon DKC sprite.png]]
|style="text-align:center"|[[Barrel Cannon]]s
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]].
|-
|style="text-align:center"|[[File:Blast Barrel DKC sprite.png]]
|style="text-align:center"|[[Blast Barrel]]s
|This is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level.
|-
|style="text-align:center"|[[File:Jumbo Barrel DKC.png]]
|style="text-align:center"|[[Jumbo Barrel]]
|The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|-
|style="text-align:center"|[[File:Star Barrel DKC.png]]
|style="text-align:center"|[[Star Barrel|Save barrel]]
|Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress.
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|style="text-align:center"|[[File:Star Barrel DKC.png]]
|style="text-align:center"|[[Star Barrel|Continue Barrel]]s
|A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated.
|-
|style="text-align:center"|[[File:Barrel DKC.png]]
|style="text-align:center"|{{conjectural|[[Roulette Barrel]]s}}
|Appearing in certain [[Bonus Level]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed.
|-
|-
|style="text-align:center"|[[File:Stop Barrel.png]] [[File:Go Barrel.png]]
|style="text-align:center"|[[File:Stop Barrel.png]] [[File:Go Barrel.png]]
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|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead.
|-
|-
|style="text-align:center"|[[File:Fuel Barrel 3 dots DKC.png]]
|style="text-align:center"|[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]]
|style="text-align:center"|[[Fuel Barrel]]s
|style="text-align:center"|[[Fuel Barrel]]s
|Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life.
|-
|style="text-align:center"|[[File:Jumbo Barrel DKC.png]]
|style="text-align:center"|[[Jumbo Barrel]]
|The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited.
|}
|}


Line 490: Line 549:
|In this special area, the Kongs can meet [[Funky Kong]] and use his [[Jumbo Barrel]] to travel to any unlocked world.
|In this special area, the Kongs can meet [[Funky Kong]] and use his [[Jumbo Barrel]] to travel to any unlocked world.
|-
|-
|[[File:CandySavePoint DKC.png]]<br>'''[[Candy's Save Point]]''' (SNES) / <br>'''[[Candy's Challenge]]''' (GBC)
|[[File:CandySavePoint DKC.png]]<br>'''[[Candy's Save Point]]'''
|The area is operated by [[Candy Kong]], and the Kongs can visit Candy's Save Point to have their game saved for free. In the Game Boy Color remake, her location was changed to Candy's Challenge, where the Kongs must go through a Bonus Level and collect a golden coin.
|The area is operated by [[Candy Kong]], and the Kongs can visit Candy's Save Point to have their game saved for free.
|}
In the Game Boy Advance remake, all three areas were changed.
{|class="dktable-brown"
!Name
!Description
|-
|[[File:Cranky's Hut DKC GBA.png]]<br>'''[[Cranky's Hut]]'''
|Cranky's Hut has the same purpose as its predecessor, Cranky's Cabin, except that it takes place inside.
|-
|[[File:Funky's Flights GBA.png]]<br>'''[[Funky's Flights|Funky's Fishing]]'''
|While Funky's location is still a flight service, its main purpose is to host a series of [[Funky's Fishing|fishing challenges]].
|-
|[[File:Candy's Dance Studio outside.png]]<br>'''[[Candy's Dance Studio]]'''
|Candy hosts a dancing mini-game challenge in each world.  
|}
|}


Line 516: Line 561:
Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.
Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.


Note that the following table lists the levels in the original order from the Super Nintendo and Game Boy Color versions.
{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99%
{|class="dktable"style="width:99%; text-align:center"
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|colspan=7 style="background:saddlebrown"|<span style="color:white; font-size: medium">Levels and Bonus Areas</span>
|-
|-
{{DK level table section|game=dkc|world=[[Kongo Jungle]]}}
 
|-style=background:wheat
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kongo Jungle|white}}
|colspan=3|1||[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]||2||Jungle||[[DK Island Swing]]
|-style=background:#D3D3D3 align=center
|-style=background:#FFF8DC
!width=5%|#
|colspan=3|2||[[Ropey Rampage]]||2||Jungle||DK Island Swing
!width=35%|Level
|-style=background:wheat
!width=10%|Bonus Areas
|colspan=3|3||[[Reptile Rumble]]||3||Cave||Cave Dweller Concert
!width=30%|Type of level
|-style=background:#FFF8DC
!width=20%|Music theme
|colspan=3|4||[[Coral Capers]]||0||Underwater||Aquatic Ambiance
|-
|-style=background:wheat
|align="center"|1||align="center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]]||align="center"|2||align="center"|Jungle||align="center"|[[DK Island Swing]]
|colspan=3|5||[[Barrel Cannon Canyon]]||2||Jungle||DK Island Swing
|-
|-style=background:#FFF8DC
|align="center"|2||align="center"|[[Ropey Rampage]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
|colspan=3|6||BOSS LEVEL: [[Very Gnawty's Lair]]||0||Boss arena||Bad Boss Boogie
|-
{{DK level table section|game=dkc|world=[[Monkey Mines]]}}
|align="center"|3||align="center"|[[Reptile Rumble]]||align="center"|3||align="center"|Cave||align="center"|Cave Dweller Concert
|-style=background:wheat
|-
|colspan=3|7||[[Winky's Walkway]]||1||Walkway||Life in the Mines
|align="center"|4||align="center"|[[Coral Capers]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
|-style=background:#FFF8DC
|-
|colspan=3|8||[[Mine Cart Carnage]]||0||Minecart/Mineshaft||Mine Cart Madness
|align="center"|5||align="center"|[[Barrel Cannon Canyon]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
|-style=background:wheat
|-
|colspan=3|9||[[Bouncy Bonanza]]||2||Cave||Cave Dweller Concert
|align="center"|6||align="center"|BOSS LEVEL: [[Very Gnawty's Lair]]||align="center"|0||align="center"|Boss arena||align="center"|Bad Boss Boogie
|-style=background:#FFF8DC
|-
|colspan=3|10||[[Stop & Go Station]]||2||Mineshaft||Misty Menace
 
|-style=background:wheat
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Monkey Mines|white}}
|colspan=3|11||[[Millstone Mayhem]]||3||Ruins||Voices of the Temple
|-style=background:#D3D3D3 align=center
|-style=background:#FFF8DC
!width=5%|#
|colspan=3|12||BOSS LEVEL: [[Necky's Nuts]]||0||Boss arena||Bad Boss Boogie
!width=35%|Level
{{DK level table section|game=dkc|world=[[Vine Valley (world)|Vine Valley]]}}
!width=10%|Bonus Areas
|-style=background:wheat
!width=30%|Type of level
|colspan=3|13||[[Vulture Culture]]||3||Forest||Forest Frenzy
!width=20%|Music theme
|-style=background:#FFF8DC
|-
|colspan=3|14||[[Tree Top Town]]||2||Treetops||Treetop Rock
|align="center"|7||align="center"|[[Winky's Walkway]]||align="center"|1||align="center"|Walkway||align="center"|Life in the Mines
|-style=background:wheat
|-
|colspan=3|15||[[Forest Frenzy]]||2||Forest||Forest Frenzy
|align="center"|8||align="center"|[[Mine Cart Carnage]]||align="center"|0||align="center"|Minecart/Mineshaft||align="center"|Mine Cart Madness
|-style=background:#FFF8DC
|-
|colspan=2|16||18||[[Temple Tempest]]||2||Ruins||Voices of the Temple
|align="center"|9||align="center"|[[Bouncy Bonanza]]||align="center"|2||align="center"|Cave||align="center"|Cave Dweller Concert
|-style=background:wheat
|-
|colspan=2|17||16||[[Orang-utan Gang]]||5||Jungle||DK Island Swing
|align="center"|10||align="center"|[[Stop & Go Station]]||align="center"|2||align="center"|Mineshaft||align="center"|Misty Menace
|-style=background:#FFF8DC
|-
|colspan=2|18||17||[[Clam City]]||0||Underwater||Aquatic Ambiance
|align="center"|11||align="center"|[[Millstone Mayhem]]||align="center"|3||align="center"|Ruins||align="center"|Voices of the Temple
|-style=background:wheat
|-
|colspan=3|19||BOSS LEVEL: [[Bumble B. Rumble]]||0||Boss arena||Bad Boss Boogie
|align="center"|12||align="center"|BOSS LEVEL: [[Necky's Nuts]]||align="center"|0||align="center"|Boss arena||align="center"|Bad Boss Boogie
{{DK level table section|game=dkc|world=[[Gorilla Glacier]]}}
|-
|-style=background:wheat
 
|colspan=3|20||[[Snow Barrel Blast]]||3||Snow||Northern Hemispheres
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
|-style=background:#FFF8DC
|-style=background:#D3D3D3 align=center
|colspan=3|21||[[Slipslide Ride]]||3||Ice cave||Ice Cave Chant
!width=5%|#
|-style=background:wheat
!width=35%|Level
|colspan=2|22||23||[[Ice Age Alley]]||2||Snow||Northern Hemispheres
!width=10%|Bonus Areas
|-style=background:#FFF8DC
!width=30%|Type of level
|colspan=2|23||22||[[Croctopus Chase]]||0||Underwater||Aquatic Ambiance
!width=20%|Music theme
|-style=background:wheat
|-
|colspan=2|24||25||[[Torchlight Trouble]]||2||Cave||Cave Dweller Concert
|align="center"|13||align="center"|[[Vulture Culture]]||align="center"|3||align="center"|Forest||align="center"|Forest Frenzy
|-style=background:#FFF8DC
|-
|colspan=2|25||24||[[Rope Bridge Rumble]]||2||Treetops||Treetop Rock
|align="center"|14||align="center"|[[Tree Top Town]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock
|-style=background:wheat
|-
|colspan=3|26||BOSS LEVEL: [[Really Gnawty Rampage]]||0||Boss arena||Bad Boss Boogie
|align="center"|15||align="center"|[[Forest Frenzy]]||align="center"|2||align="center"|Forest||align="center"|Forest Frenzy
{{DK level table section|game=dkc|world=[[Kremkroc Industries, Inc.]]}}
|-
|-style=background:wheat
|align="center"|16||align="center"|[[Temple Tempest]]||align="center"|2||align="center"|Ruins||align="center"|Voices of the Temple
|colspan=3|27||[[Oil Drum Alley]]||4||Factory||Fear Factory
|-
|-style=background:#FFF8DC
|align="center"|17||align="center"|[[Orang-utan Gang]]||align="center"|5||align="center"|Jungle||align="center"|DK Island Swing
|colspan=3|28||[[Trick Track Trek]]||3||Walkway||Life in the Mines
|-
|-style=background:wheat
|align="center"|18||align="center"|[[Clam City]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
|colspan=2|29||30||[[Elevator Antics]]||3||Cave||Cave Dweller Concert
|-
|-style=background:#FFF8DC
|align="center"|19||align="center"|BOSS LEVEL: [[Bumble B. Rumble]]||align="center"|0||align="center"|Boss arena||align="center"|Bad Boss Boogie
|colspan=2|30||29||[[Poison Pond]]||0||Underwater||Aquatic Ambiance
|-
|-style=background:wheat
 
|colspan=2|31||32||[[Mine Cart Madness]]||3||Minecart/Walkway||Mine Cart Madness
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gorilla Glacier|white}}
|-style=background:#FFF8DC
|-style=background:#D3D3D3 align=center
|colspan=2|32||31||[[Blackout Basement]]||2||Factory||Fear Factory
!width=5%|#
|-style=background:wheat
!width=35%|Level
|colspan=3|33||BOSS LEVEL: [[Boss Dumb Drum]]||0||Boss arena||Bad Boss Boogie
!width=10%|Bonus Areas
{{DK level table section|game=dkc|world=[[Chimp Caverns]]}}
!width=30%|Type of level
|-style=background:wheat
!width=20%|Music theme
|colspan=3|34||[[Tanked Up Trouble]]||1||Walkway||Life in the Mines
|-
|-style=background:#FFF8DC
|align="center"|20||align="center"|[[Snow Barrel Blast]]||align="center"|3||align="center"|Snow||align="center"|Northern Hemispheres
|colspan=3|35||[[Manic Mincers]]||2||Cave||Cave Dweller Concert
|-
|-style=background:wheat
|align="center"|21||align="center"|[[Slipslide Ride]]||align="center"|3||align="center"|Ice cave||align="center"|Ice Cave Chant
|colspan=3|36||[[Misty Mine]]||2||Mineshaft||Misty Menace
|-
|-style=background:#FFF8DC
|align="center"|22||align="center"|[[Ice Age Alley]]||align="center"|2||align="center"|Snow||align="center"|Northern Hemispheres
|N/A||37||N/A||[[Necky Nutmare]]||1||Cave||Cave Dweller Concert
|-
|-style=background:wheat
|align="center"|23||align="center"|[[Croctopus Chase]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
|37||38||37||[[Loopy Lights]]||2||Mineshaft||Misty Menace
|-
|-style=background:#FFF8DC
|align="center"|24||align="center"|[[Torchlight Trouble]]||align="center"|2||align="center"|Cave||align="center"|Cave Dweller Concert
|38||39||38||[[Platform Perils]]||2||Walkway||Life in the Mines
|-
|-style=background:wheat
|align="center"|25||align="center"|[[Rope Bridge Rumble]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock
|39||40||39||BOSS LEVEL: [[Necky's Revenge]]||0||Boss arena||Bad Boss Boogie
|-
{{DK level table section|game=dkc|world=[[Gangplank Galleon]]}}
|align="center"|26||align="center"|BOSS LEVEL: [[Really Gnawty Rampage]]||align="center"|0||align="center"|Boss arena||align="center"|Bad Boss Boogie
|-style=background:wheat
|-
|40||41||40||BOSS LEVEL: [[Gang-Plank Galleon]]||0||Ship||Gang-Plank Galleon
 
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kremkroc Industries, Inc.|white}}
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|align="center"|27||align="center"|[[Oil Drum Alley]]||align="center"|4||align="center"|Factory||align="center"|Fear Factory
|-
|align="center"|28||align="center"|[[Trick Track Trek]]||align="center"|3||align="center"|Walkway||align="center"|Life in the Mines
|-
|align="center"|29||align="center"|[[Elevator Antics]]||align="center"|3||align="center"|Cave||align="center"|Cave Dweller Concert
|-
|align="center"|30||align="center"|[[Poison Pond]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance
|-
|align="center"|31||align="center"|[[Mine Cart Madness]]||align="center"|3||align="center"|Minecart/Walkway||align="center"|Mine Cart Madness
|-
|align="center"|32||align="center"|[[Blackout Basement]]||align="center"|2||align="center"|Factory||align="center"|Fear Factory
|-
|align="center"|33||align="center"|BOSS LEVEL: [[Boss Dumb Drum]]||align="center"|0||align="center"|Boss arena||align="center"|Bad Boss Boogie
|-
 
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Chimp Caverns|white}}
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|align="center"|34||align="center"|[[Tanked Up Trouble]]||align="center"|1||align="center"|Walkway||align="center"|Life in the Mines
|-
|align="center"|35||align="center"|[[Manic Mincers]]||align="center"|2||align="center"|Cave||align="center"|Cave Dweller Concert
|-
|align="center"|36||align="center"|[[Misty Mine]]||align="center"|2||align="center"|Mineshaft||align="center"|Misty Menace
|-
|align="center"|37||align="center"|[[Loopy Lights]]||align="center"|2||align="center"|Mineshaft||align="center"|Misty Menace
|-
|align="center"|38||align="center"|[[Platform Perils]]||align="center"|2||align="center"|Walkway||align="center"|Life in the Mines
|-
|align="center"|39||align="center"|BOSS LEVEL: [[Necky's Revenge]]||align="center"|0||align="center"|Boss arena||align="center"|Bad Boss Boogie
|-
 
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=35%|Level
!width=10%|Bonus Areas
!width=30%|Type of level
!width=20%|Music theme
|-
|align="center"|40||align="center"|BOSS LEVEL: [[Gang-Plank Galleon]]||align="center"|0||align="center"|Ship||align="center"|Gang-Plank Galleon
|}
|}
In addition to saving at a world's [[Save Point|Candy's Save Point]], the Kongs can also use [[Funky's Flights]] to save at a previous world (except in the first world). In each world, they can save after every level once they encounter either of these amenities.
In addition to saving at a world's [[Save Point|Candy's Save Point]], the Kongs can also use [[Funky's Flights]] to save at a previous world (except in the first world). In each world, they can save after every level once they encounter either of these amenities.
*In [[Kongo Jungle]], Funky's Flights can be accessed after [[Coral Capers]], and Candy's Save Point can be accessed after [[Barrel Cannon Canyon]]. The Kongs can save after five levels.
*In [[Kongo Jungle]], Funky's Flights can be accessed after [[Coral Capers]], and Candy's Save Point can be accessed after [[Barrel Cannon Canyon]]. The Kongs can save after five levels.
*In [[Monkey Mines]], Candy's Save Point and Funky's Flights can both be accessed after [[Stop & Go Station]]. The Kongs can save after four levels.  
*In [[Monkey Mines]], Candy's Save Point can be accessed after [[Stop & Go Station]], and Funky's Flights can be accessed after [[Millstone Mayhem]]. The Kongs can save after four levels.  
*In [[Vine Valley]], Funky's Flights can be accessed after [[Tree Top Town]], and Candy's Save Point can be accessed after [[Orang-utan Gang]]. The Kongs can save after two levels.
*In [[Vine Valley]], Funky's Flights can be accessed after [[Tree Top Town]], and Candy's Save Point can be accessed after [[Orang-utan Gang]]. The Kongs can save after two levels.
*In [[Gorilla Glacier]], Candy's Save Point and Funky's Flights can both be accessed after [[Torchlight Trouble]]. The Kongs can save after five levels.
*In [[Gorilla Glacier]], Candy's Save Point and Funky's Flights can both be accessed after [[Torchlight Trouble]]. The Kongs can save after five levels.
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==Differences in other versions==
==Differences in other versions==
===Super Nintendo Entertainment System===
{{rewrite|section=yes}}
{{rewrite|section=yes}}
{{see also|tcrf:Donkey Kong Country (SNES)#Version Differences}}
{{see also|tcrf:Donkey Kong Country (SNES)#Version Differences}}
Line 648: Line 744:
**The [[oil drum]]s in [[Oil Drum Alley]] have a longer gap between the times when they release flames, thus making them attack less frequently.
**The [[oil drum]]s in [[Oil Drum Alley]] have a longer gap between the times when they release flames, thus making them attack less frequently.
**The moving platforms in [[Trick Track Trek]] do not automatically drop at the end of their cables, giving the player more time to jump off.
**The moving platforms in [[Trick Track Trek]] do not automatically drop at the end of their cables, giving the player more time to jump off.
===Game Boy Color===
[[File:Necky Nutmare.png|200px|thumb|Diddy Kong in Necky Nutmare, a level exclusive to the Game Boy Color remake]]
''Donkey Kong Country'' was remade for the [[Game Boy Color]] in 2000. It was released in Japan under the title ''Donkey Kong 2001'' (ドンキーコング2001) and, as the name implies, it was released there in 2001. There are several differences, some of which are because of the Game Boy Color's limited hardware capabilities. Differences include:
*The GBC version prompts the player to select a language before going to the title screen, in the SNES version the language select menu is found in the file select. Also unlike the SNES version, all of the text will be in the selected language instead of having menus still in English.
*There are three different title screens.
*There is no two-player option for adventure mode.
*The mode selection menu is reminiscent of ''[[Donkey Kong 64]]''{{'}}s.
*Much like the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' games, only one Kong appears at time. A DK Barrel icon is shown if both Kongs are in a group.
*In the German version, many levels' names were changed to ones that more closely resemble their English names.
*[[DK Sticker Pack]]s are newly collectible photographs hidden in a level of each world. They are viewable from the [[Sticker Book]], and can even be printed from the Game Boy Printer.
*Due to the graphical limitations, the stormy weather effects in the levels Ropey Rampage and Snow Barrel Blast are not present in this version. Also, perhaps ironically, the misty effect in Misty Mine is not present here.
*The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen.
*The level Winky's Walkway has been extended with some more enemies and a different layout.
*In Millstone Mayhem, the Gnawties sit on top of the millstones rather than in the middle.
*A new level called Necky Nutmare has been added in Chimp Caverns.
*The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate.
*The Kongs do not travel between levels on the world map along dots in a straight line, but rather following paths, similar to ''[[Donkey Kong Land]]''.
*Two mini-games have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA remake) and Cranky hosts a shooting game called [[Crosshair Cranky]].
*Two additional difficulties have been added: the first one removes DK Barrels and the other removes [[Star Barrel]]s. After beating the game in the normal difficulty, the player has to replay the game with each new difficulty in the same file to achieve 101% completion.
*Most of the music and sound effects were taken from ''Donkey Kong Land'' or downgraded for Game Boy Color. Its Forest Frenzy track was even entirely newly composed.
*The warping Blast Barrel in [[Mine Cart Carnage]] was removed.
*The game saves automatically after completing a level. As a result, Candy's Save Point was replaced by [[Candy's Challenge]] where Donkey Kong or Diddy must complete a challenge in each world.
*The staff credits shows various screenshots instead of taking place in [[DK's Tree House]]. The cast of characters no longer appears in the game.
===Game Boy Advance===
[[File:Candy's Dance Studio.png|200px|thumb|Gameplay of the Candy's Dance Studio minigame]]
Another remake of the game was made for the Game Boy Advance in 2003, this one more closely resembling the original in terms of graphics and sound due to the system's more powerful hardware. Even so, the game features several differences from the original:
*An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual.
**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump.
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time.
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s.
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits.
*The Blast Barrels that send the Kongs to [[bonus room]]s are replaced by the [[Bonus Barrel]]s used in ''Donkey Kong Country 2'' and ''Donkey Kong Country 3''.
**Bonus rooms now have title cards ("Find the Exit", "Stop the Barrel", etc); this is another carryover from the sequels.
**Also, as in the sequels, bonus rooms can now be reentered.
*The Blast Barrels that send the Kongs near the end of the level are replaced by [[Warp Barrel]]s.
**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels where added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds.
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area.
*From Vine Valley onwards, there are some changes from the original:
**The bosses are fought a little differently:
***Queen B. now has several Zingers surrounding her when she gets hit and turns red, which all must be taken out with barrels before she can be damaged again.  The Zingers' placement changes after each hit.
***Really Gnawty, rather than making high leaps after being hit, leaps over to the side of the stage, and causes stalactites to fall from the ceiling, before leaping around again.
***After defeating the enemies that Dumb Drum drops, as it attempts to crush the player, the player must throw TNT Drums at it to damage it.
***The player battles both Master Necky Snr. and Master Necky simultaneously. Rather than tossing an increasing number of nuts, Master Necky Snr. and Master Necky each toss a single nut at the same time, before either can be hit.  After one is defeated, the other will toss four nuts before being vulnerable.
**Some of the levels in the third through fifth worlds are reordered:
***Temple Tempest is the sixth level in Vine Valley, rather than the fourth. This makes Orang-utan Gang and Clam City the fourth and fifth levels, respectively.
***In Gorilla Glacier, Ice Age Alley and Croctopus Chase swapped placements, and so too have Rope Bridge Rumble and Torchlight Trouble.
***In Kremkroc Industries Inc., Poison Pond and Elevator Antics are swapped. Blackout Basement and Mine Cart Madness are also swapped.
*Very Gnawty and Really Gnawty swapped colors, but in accordance to the normal Gnawties' color change, Really Gnawty is now blue instead of grayish-green.
*Some unused elements from the original that were still kept in its data were used in this remake. Examples include Necky's falling feathers when defeated, Cranky Kong's walking sprites and most of his unused dialogues.
*After each boss, Cranky Kong comes out and compliments the Kongs on beating the boss while criticizing the bosses.
*The game can be saved at any time or place, including halfway points in levels. With this, Candy's save areas are replaced with [[Candy's Dance Studio|a dance studio]], with different theme music. Here, a dancing minigame can be played.
*After meeting Funky (who also has different music) once, he can be summoned anytime on the world map.
*From [[Monkey Mines]] onward, the maps have been redesigned. The world maps are also zoomed in more.
**On the world map,  rather than in straight lines, the Kongs follow curved pathways between each level, similar to the sequels. The flashing ovals that mark the path are replaced with banana peels.
*Some of the level backgrounds are edited:
**At the end of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the time of day does not change to night, unlike in the original.
***Likewise, [[Ropey Rampage]] remains overcast and stormy throughout. These changes were likely made to make the levels easier to see on the original, unlit Game Boy Advance screen.
**The walls behind [[Stop & Go Station|the]] [[Misty Mine|mine]] [[Loopy Lights|levels']] ground areas are hollowed out slightly, as the background can be seen through them.
***Loopy Lights's background is changed to that of [[Mine Cart Carnage]] and Misty Mine.
**[[Slipslide Ride]]'s farthest background is now gem-filled, rather than plain purple.
*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels).
*To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the scrapbook.
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original.
*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset.
*The game has more sound effects and character voices, particularly from ''[[Donkey Kong 64]]'', and enemies have different sound effects when beaten.
**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''.
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series.
*A scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it.
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well.
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however.
*Queen B is now dizzy upon defeat in addition to moving constantly. In the original, she just occasionally moved.
*The cast of characters take place on [[Gangplank Galleon]] instead of DK's Tree House.
**Only the enemies, bosses, and animal buddies are shown with their names during the cast scene; the Kongs are not listed.
**After the cast of characters finishes, the Kongs are all shown on the Gangplank Galleon contemplating their adventure, when King K. Rool forces them off with the threat of using the ship's onboard cannons to blow up Donkey Kong Island. As the Kongs swim back to shore, K. Rool promises to return as his ship sails away. Cranky then criticizes the ending as a cheap attempt at [[Donkey Kong Country 2: Diddy's Kong Quest|setting up for a sequel]].


==Glitches==
==Glitches==
{{main|List of Donkey Kong Country glitches}}
{{main|List of Donkey Kong Country glitches}}
===Bonus Level Early Exit===
This glitch can only be done in the Game Boy Advance version. The Kongs must go to the first [[Bonus Level]] found in [[Platform Perils]] and stand underneath the fourth barrel and a little to the right of it. Now, the Kongs have to hit this barrel when the G is not showing up. If they do it right, they will lose the bonus level as usual, but they will end up walking out early, not showing their Mini-Game defeat animation. This can be done with either Donkey Kong or Diddy Kong.


===Enguarde Warps Colors===
===Enguarde Warps Colors===
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*"''Can I help you [[Kong|monkeys]] save your game?''"
*"''Can I help you [[Kong|monkeys]] save your game?''"
*"''How would you like a quick spin in my save barrel?''"
*"''How would you like a quick spin in my save barrel?''"
*"''I don't think [[King K. Rool|he]] is, sugar. Let's get off [[Gangplank Galleon|this manky ship]].''"


==Soundtrack==
==Soundtrack==
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Rare demoed an early version of the game at Nintendo's headquarters in Kyoto. Reception of the demo was mixed, with [[Gunpei Yokoi]] remarking that the game looked "too 3D".<ref name="Retrogamer"/> However, Shigeru Miyamoto approved of what was done with the project. He and his staff gave advice to Rare on how to improve the game, with one of the results being the implementation of the [[Hand Slap]] move a few weeks before completion.<ref name="Retrogamer"/>
Rare demoed an early version of the game at Nintendo's headquarters in Kyoto. Reception of the demo was mixed, with [[Gunpei Yokoi]] remarking that the game looked "too 3D".<ref name="Retrogamer"/> However, Shigeru Miyamoto approved of what was done with the project. He and his staff gave advice to Rare on how to improve the game, with one of the results being the implementation of the [[Hand Slap]] move a few weeks before completion.<ref name="Retrogamer"/>
===Game Boy Advance remake===
The [[Game Boy Advance]] remake was coded from scratch.<ref name="DK Vine">[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The ''Donkey Kong Country'' GBA Trilogy]</ref> The developers extensively playtested the port to make sure the physics and controls were true to the original version, though some deviations were made to improve some mechanics and the level design.<ref name="DK Vine"></ref>
Some of the floppies containing the original graphic assets were lost, while the surviving ones were disorganized and mostly unusable. To remedy this problem, team members ripped the sprites using an emulator.<ref name="DK Vine"></ref> Most of the backgrounds were redone from the ground up to fit the Game Boy Advance's screen resolution, scale, and color palette.


==Reception==
==Reception==
At the time of its release, ''Donkey Kong Country'' received universal acclaim by critics and audiences, with the game being praised for its visuals, controls, and replayability. The massive hype it received due to its innovative use of pre-rendered 3D sprites and subsequent commercial success has been credited with extending the SNES's lifespan and help the system stay relevant in the face of the next-generation {{wp|Sega Saturn}} and {{wp|PlayStation (console)|PlayStation}} consoles.<ref>Jeremy Parish (August 8, 2016). [http://www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff ''Donkey Kong Country'', Gaming's Biggest Bluff]. ''USGamer''. Retrieved September 26 2017</ref> The [[Game Boy Color]] remake was similarly praised for taking a graphically-impressive title and putting it to the platform in a complete and technically competent form, in contrast to other unsuccessful attempts at directly porting or remaking home console games for handhelds. The game was placed 39th in the 100th issue of ''Nintendo Power''{{'}}s "100 best Nintendo games of all time" in 1997 and it was rated the 90th best game on a Nintendo system in their top 200 games list in 2006.
At the time of its release, ''Donkey Kong Country'' received universal acclaim by critics and audiences, with the game being praised for its visuals, controls, and replayability. The massive hype it received due to its innovative use of pre-rendered 3D sprites and subsequent commercial success has been credited with extending the SNES's lifespan and help the system stay relevant in the face of the next-generation {{wp|Sega Saturn}} and {{wp|PlayStation (console)|PlayStation}} consoles.<ref>Jeremy Parish (August 8, 2016). [http://www.usgamer.net/articles/reconsidering-donkey-kong-country-gamings-empty-handed-bluff ''Donkey Kong Country'', Gaming's Biggest Bluff]. ''USGamer''. Retrieved September 26 2017</ref>


Following Rare's acquisition by Microsoft, ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' placed the game in their top 10 overrated games list (despite the publication previously awarding it the 1994 Game of the Year award), and, in their review of the [[Game Boy Advance|GBA]] version, stated that the game did not hold up. Similarly, GameSpy placed it ninth on their list of the top 25 most overrated games of all time.<ref>https://web.archive.org/web/20070113045844/http://archive.gamespy.com/articles/september03/25overrated/index18.shtml</ref> Regardless, the Game Boy Advance and [[Virtual Console]] re-releases were still positively received.
Following Rare's acquisition by Microsoft, ''Donkey Kong Country'' experienced a period of backlash. ''Electronic Gaming Monthly'' placed the game in their top 10 overrated games list (despite the publication previously awarding it the 1994 Game of the Year award), and, in their review of the [[Game Boy Advance|GBA]] version, stated that the game did not hold up. Similarly, GameSpy placed it ninth on their list of the top 25 most overrated games of all time.<ref>https://web.archive.org/web/20070113045844/http://archive.gamespy.com/articles/september03/25overrated/index18.shtml</ref> Regardless, the Game Boy Advance and [[Virtual Console]] re-releases were still positively received.
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|4.4/5
|4.4/5
|"''The ultimate graphics in the best action adventure game ever for the Super NES or any other video games system. It's simply the best. Battery backed-up memory. 100 bonus areas. MINUS: Players may miss many of the bonus areas and think the game is shorter than it really is. (You must try everything to get the full impact!''"
|"''The ultimate graphics in the best action adventure game ever for the Super NES or any other video games system. It's simply the best. Battery backed-up memory. 100 bonus areas. MINUS: Players may miss many of the bonus areas and think the game is shorter than it really is. (You must try everything to get the full impact!''"
|-
|[[Game Boy Color]]
|Frank Provo, [http://www.gamespot.com/reviews/donkey-kong-country-review/1900-2657317/ Gamespot]
|9.1/10
|"''Donkey Kong Country is one of the most playable and replayable Game Boy Color games ever created. Despite being a little rough around the edges, Donkey Kong Country once again proves that stereotypes and misconceptions can be broken. The quality of a game doesn't rest with what system it's on, but with those who make it. As such, Donkey Kong Country may be on the Game Boy Color, but it's still as impressive and pertinent as it was in 1994 on the Super Nintendo.''"
|-
|[[Game Boy Advance]]
|Electronic Gaming Monthly
|60/100
|"''Besides the graphics, which still look good, the game has not held up well.''"
|-
|-
|[[Wii]]  
|[[Wii]]  
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|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|Platform / Score
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|GBA - [http://www.metacritic.com/game/game-boy-advance/donkey-kong-country 78]
|-
|-
|colspan=2|GameRankings
|colspan=2|GameRankings
|colspan=2|SNES - [http://www.gamerankings.com/snes/588282-donkey-kong-country/index.html 88.94%], GBC - [http://www.gamerankings.com/gbc/370532-donkey-kong-country/index.html 90.38%] GBA - [http://www.gamerankings.com/gba/589452-donkey-kong-country/index.html 78.61%]
|colspan=2 style="background-color:LimeGreen"|SNES - [http://www.gamerankings.com/snes/588282-donkey-kong-country/index.html 88.94%]
|}
|}
{{br}}
{{br}}
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky Kong is said to be the Donkey Kong from this game who fought [[Mario]] in some of his own games.<ref name="DKC Manual">''Donkey Kong Country Instruction Booklet'', Nintendo, 1994, p. 6. "In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games."</ref> The oil drums from the first stage of this game were also featured in ''Donkey Kong Country'' at Oil Drum Alley. In addition, the intro of the game has Cranky Kong listening to and operating a phonogram that's playing the theme song for the original ''Donkey Kong'' arcade game in a background resembling the iron bars from the original arcade game before Donkey Kong drowns out the music with his boom box and proceeds to knock Cranky Kong out of the area, revealing that the setting is actually within the jungle, further implying Cranky Kong's connection to the original ''Donkey Kong''.
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky Kong is said to be the Donkey Kong from this game who fought [[Mario]] in some of his own games.<ref name="DKC Manual">''Donkey Kong Country Instruction Booklet'', Nintendo, 1994, p. 6. "In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games."</ref> The oil drums from the first stage of this game were also featured in ''Donkey Kong Country'' at Oil Drum Alley. In addition, the intro of the game has Cranky Kong listening to and operating a phonogram that is playing the theme song for the [[Nintendo Entertainment System]] version of ''Donkey Kong'' in a background resembling the iron bars from the original game before Donkey Kong drowns out the music with his boom box and proceeds to knock Cranky Kong out of the area, revealing that the setting is actually within the jungle, further implying Cranky Kong's connection to the original ''Donkey Kong''.
GBA version exclusive:
*''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'' - In Cranky's cabin, the head of the game's titular wulf is seen mounted on the wall, with the game's official character art hung beside it. Also, the hat belonging to the game's protagonist, Sabreman, can be seen on a barrel in the cabin.
*''{{wp|Banjo-Kazooie}}'' - In Cranky's cabin, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the game's supporting character, Mumbo Jumbo.


==References in later games==
==References in later games==
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**Many of Donkey Kong's various animations from this game (like his crouching, jumping, running, and the way he carries barrels) as well as some of his moves like his [[Hand Slap]] were used in ''Super Smash Bros.'' as part of his moveset. This also happened with Diddy Kong when he was introduced in ''Super Smash Bros. Brawl''.
**Many of Donkey Kong's various animations from this game (like his crouching, jumping, running, and the way he carries barrels) as well as some of his moves like his [[Hand Slap]] were used in ''Super Smash Bros.'' as part of his moveset. This also happened with Diddy Kong when he was introduced in ''Super Smash Bros. Brawl''.
*Most of Donkey Kong's stages in the ''[[Mario Party (series)|Mario Party]]'', ''[[Mario Kart (series)|Mario Kart]]'', [[Mario Tennis (series)|''Mario Tennis'' franchises]], and other spin-offs are based on elements from ''Donkey Kong Country''.
*Most of Donkey Kong's stages in the ''[[Mario Party (series)|Mario Party]]'', ''[[Mario Kart (series)|Mario Kart]]'', [[Mario Tennis (series)|''Mario Tennis'' franchises]], and other spin-offs are based on elements from ''Donkey Kong Country''.
*''[[Donkey Kong 64]]'': Another installment in the series with many similarities to ''Donkey Kong Country''. It features the entire non-playable Kong cast, as well as another Jungle Hijinxs remix. In the Game Boy Color version, the Select Screen resembles the ''Donkey Kong 64'' one.
*''[[Donkey Kong 64]]'': Another installment in the series with many similarities to ''Donkey Kong Country''. It features the entire non-playable Kong cast, as well as another Jungle Hijinxs remix.
*''[[Donkey Kong Country Returns]]'': Many elements from the original version return in this game, including arrangements of the main theme, and characters such as Rambi and Squawks. Some of Cranky Kong's quotes are also reused.
*''[[Donkey Kong Country Returns]]'': Many elements from the original version return in this game, including arrangements of the main theme, and characters such as Rambi and Squawks. Some of Cranky Kong's quotes are also reused.
*''[[Donkey Kong Country: Tropical Freeze]]'': In the level Canopy Chaos, Cranky's record player can be found, which plays the original title theme when the player ground pounds in front of it.
*''[[Donkey Kong Country: Tropical Freeze]]'': In the level Canopy Chaos, Cranky's record player can be found, which plays the original title theme when the player ground pounds in front of it.
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==Media==
==Media==
{{main-media}}
{{main-media|List of Donkey Kong Country media}}
{{media table
{{media table
|file1=DKC SNES Theme.oga
|file1=DKC SNES Theme.oga
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<br>''Sūpā Donkī Kongu''<br>ドンキーコング2001<br>''Donkī Kongu 2001''
|Jap=スーパードンキーコング
|JapM=Super Donkey Kong<br><br>Donkey Kong 2001'' (Game Boy Color version)
|JapR=Sūpā Donkī Kongu
|JapM=Super Donkey Kong
|Ger=''Donkey Kong Country''
|Ger=''Donkey Kong Country''
|GerM=-
|GerM=-
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==Trivia==
==Trivia==
*This game has an adaptation in the ''[[Super Mario-kun]]'' manga with some changes. [[Mario]] and [[Yoshi]] land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.
*This game has an adaptation in the ''[[Super Mario-kun]]'' manga with some changes. [[Mario]] and [[Yoshi]] land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.
*The Game Boy Advance remake of the game is the only one of the three GBA remakes of the original ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' trilogy that does not feature any new bosses.
*A 13-minute long promotional VHS tape was released in 1994 called ''[[Donkey Kong Country: Exposed]]''.<ref>[https://youtube.com/watch?v=Rv_YCSbWP78] DKC Exposed: The Making of ''Donkey Kong Country'' - Promotional VHS Retrieved October 5th, 2019.</ref>
*A 13-minute long promotional VHS tape was released in 1994 called ''[[Donkey Kong Country: Exposed]]''.<ref>[https://youtube.com/watch?v=Rv_YCSbWP78] DKC Exposed: The Making of ''Donkey Kong Country'' - Promotional VHS Retrieved October 5th, 2019.</ref>


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==External links==
==External links==
{{NIWA|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}}
{{NIWA|SmashWiki=Donkey Kong (universe)#Donkey Kong Country|StrategyWiki=1}}
*[https://www.nintendo.co.uk/Games/Game-Boy-Color/Donkey-Kong-Country-265889.html Nintendo UK Game Boy Color site]
*[https://www.nintendo.co.jp/n02/dmg/bddj/index.html Japanese Game Boy Color site]
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html Nintendo UK Game Boy Advance site]
*[https://www.nintendo.co.jp/n08/a5nj/index.html Japanese Game Boy Advance site]


{{DKC}}
{{DKC}}
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{{Donkey Kong games}}
{{Donkey Kong games}}
{{SNES}}
{{SNES}}
{{GBC}}
{{GBA}}
{{Virtual Console}}
{{Virtual Console}}


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[[Category:Games]]
[[Category:Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Game Boy Color games]]
[[Category:Game Boy Advance games]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:1994 games]]
[[Category:1994 games]]
[[Category:2000 games]]
[[Category:2001 games]]
[[Category:2003 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[it:Donkey Kong Country]]
[[de:Donkey Kong Country]]