BS Super Mario USA: Difference between revisions

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*Mario Statues are included. Picking up one of these gives Mario an [[extra life]] and fills his [[Health Meter]]. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in [[Subspace]]. Two of them only appear after backtracking to [[Phanto]]'s room after using the [[key]]. Each statue can be collected only once.
*Mario Statues are included. Picking up one of these gives Mario an [[extra life]] and fills his [[Health Meter]]. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in [[Subspace]]. Two of them only appear after backtracking to [[Phanto]]'s room after using the [[key]]. Each statue can be collected only once.
*Entering any [[jar]] in Subspace will lead to [[Wart]]'s chamber. He can be defeated multiple times with each one awarding an extra life.
*Entering any [[jar]] in Subspace will lead to [[Wart]]'s chamber. He can be defeated multiple times with each one awarding an extra life.
*A [[point]]s system was added. Points can be gained, among other things, by defeating [[List of enemies|enemies]] in various ways. Certain enemies are designated as "lucky" and will give extra lives.
*A [[point]]s system was added. Points can be gained, among other things, by defeating [[List of enemies|enemies]] in various ways. Certain enemies are designated as "lucky" and will give extra lives. After defeating five enemies while [[Invincible Mario|invincible]], the sixth will grant 1-Up and subsequent enemies 2-Up.
*The "Today's Results Screen" records the [[Mushroom]]s, [[Cherry|Cherries]], Coins, Mario Statues, defeated bosses, score, and level select.
*The "Today's Results Screen" records the [[Mushroom]]s, [[Cherry|Cherries]], Coins, Mario Statues, defeated bosses, score, and level select.
*Key sequences in the narrative are accompanied by events that occur in-game. The most common of these are the character portraits at the top of the screen which show which character is talking. The top left is occupied by the good guys while the top right are the enemy bosses. These characters are engaged in off-screen shenanigans that can affect what happens on-screen:
*Key sequences in the narrative are accompanied by events that occur in-game. The most common of these are the character portraits at the top of the screen which show which character is talking. The top left is occupied by the good guys while the top right are the enemy bosses. These characters are engaged in off-screen shenanigans that can affect what happens on-screen:
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***Fryguy or a big Phanto will show up to hunt the player but they cannot follow to other screens. They fade away after a minute.
***Fryguy or a big Phanto will show up to hunt the player but they cannot follow to other screens. They fade away after a minute.
**Large things that are thrown on-screen which takes out any enemy in its path including inactive Phantos but not world bosses:
**Large things that are thrown on-screen which takes out any enemy in its path including inactive Phantos but not world bosses:
***When Peach gets angry, she will throw a trio of giant [[turnip]]s which can also hurt the player. Villains can also throw a trio of giant turnips but they are black with an angry face. They can also throw a trio of giant Birdo eggs.
***When Peach gets angry, she will throw a trio of giant [[turnip]]s which can also hurt the player. Villains can also throw a trio of giant turnips but they are black with an angry face or a trio of giant Birdo eggs.
***Enemies throw a big bomb which explodes into smaller bombs
***Enemies throw a big bomb which explodes into smaller bombs
***Trio of giant green or red mushrooms that refill Mario's Health Meter while providing invincibility
***Near the end of the third and fourth episodes, allies will throw a trio of giant green or red mushrooms that refill the player's Health Meter while providing invincibility
***Near the end of each broadcast, Peach will give out her Love Love Fire which is a giant heart that slowly floats down. It refills the Health Meter and grants invincibility like the giant mushrooms. In the final broadcast, she will give out two of them.  
***Near the end of each broadcast, Peach will give out her Love Love Fire which is a giant heart that slowly floats down. It refills the Health Meter and grants invincibility like the giant mushrooms. In the final broadcast, she will give out two of them.  


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*Level boss: 5,000
*Level boss: 5,000
*World boss: 10,000
*World boss: 10,000
*Wart: 20,000
*Wart: 20,000 (He's actually worth 25,000 points because of the extra life that is awarded for defeating him)
*Extra life: 5,000
*Extra life: 5,000
The most efficient strategy used by contestants was to collect all the statues and then farm extra lives by hunting down "lucky" enemies.


==Gallery==
==Gallery==