Note Block: Difference between revisions

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====''Super Mario World''====
====''Super Mario World''====
Jump Blocks reappear in ''[[Super Mario World]]'', and behave the same as in the predecessor. But this time, in order to jump high, you need to press {{button|snes|B}}.
Jump Blocks reappear in ''[[Super Mario World]]'', and behave the same as in the predecessor. But this time, in order to jump high, the player needs to press {{button|snes|B}}.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW Jump Block Sprite.png|thumb|right]]
[[File:NSMBW Jump Block Sprite.png|thumb|right]]
In ''[[New Super Mario Bros. Wii]]'', Jump Blocks are redesigned with a white-green checkered pattern, although they act the same. These checkered blocks are uncommon and can be found in stages such as [[World 7-5 (New Super Mario Bros. Wii)|World 7-5]], [[Lakitu]] Enemy Courses, and in [[Iggy Koopa|Iggy's]] [[World 5-Castle (New Super Mario Bros. Wii)|castle]]. As of this game, Jump Blocks do not hold power-ups. You can jump high by pressing either {{button|wii|A}} or {{button|wii|B}}.
In ''[[New Super Mario Bros. Wii]]'', Jump Blocks are redesigned with a white-green checkered pattern, although they act the same. These checkered blocks are uncommon and can be found in stages such as [[World 7-5 (New Super Mario Bros. Wii)|World 7-5]], [[Lakitu]] Enemy Courses, and in [[Iggy Koopa|Iggy's]] [[World 5-Castle (New Super Mario Bros. Wii)|castle]]. As of this game, Jump Blocks do not hold power-ups. The player can jump high by pressing either {{button|wii|A}} or {{button|wii|B}}.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Note Blocks later appear in ''[[Super Mario 3D Land]]'' (making their first appearance in a 3D ''Mario'' platformer game), where they serve the same purpose. However, they retain their original designs, and most of them are two blocks wide (though in the box art and in certain courses, they retain their earlier proportions). They also make musical sounds and notes appear when they are jumped on; in a pre-release trailer, they can be heard making the orchestral hit noise [[Yoshi]] makes when mounted, but this was removed from the final game. Magic Note Blocks return and are renamed [[Super Note Block]]s; they once again send Mario to a Coin Heaven area, but now are twice as long, flash colors, and have a white note on their sides. Just like in ''New Super Mario Bros. Wii'', you can jump high by pressing {{button|3ds|A}} or {{button|3ds|b}}.
Note Blocks later appear in ''[[Super Mario 3D Land]]'' (making their first appearance in a 3D ''Mario'' platformer game), where they serve the same purpose. However, they retain their original designs, and most of them are two blocks wide (though in the box art and in certain courses, they retain their earlier proportions). They also make musical sounds and notes appear when they are jumped on; in a pre-release trailer, they can be heard making the orchestral hit noise [[Yoshi]] makes when mounted, but this was removed from the final game. Magic Note Blocks return and are renamed [[Super Note Block]]s; they once again send Mario to a Coin Heaven area, but now are twice as long, flash colors, and have a white note on their sides. Just like in ''New Super Mario Bros. Wii'', the player can jump high by pressing {{button|3ds|A}} or {{button|3ds|b}}.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====