Turbo Track: Difference between revisions

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[[File:SMS DP Shine 14.png|thumb|left|240px|Mario preparing to enter the '''Turbo Track'''.]]
[[File:SMS DP Shine 14.png|thumb|left|240px|Mario preparing to enter the '''Turbo Track'''.]]
[[File:SMS DP Shine 14a.png|thumb|right|240px|Mario jumping from the starting area onto the next platform.]]
[[File:SMS DP Shine 14a.png|thumb|right|240px|Mario jumping from the starting area onto the next platform.]]
The '''Turbo Track'''<ref>''Super Mario Sunshine'' Official [[Nintendo]] Player's Guide, page 29.</ref> is a secret level in ''[[Super Mario Sunshine]]''. It is found in [[Delfino Plaza]]. To get there, [[Mario]] must obtain the [[Turbo Nozzle]] and go to the left of the [[fruit]] bazaar, where the [[Isle Delfino Police]] are. Then, Mario must charge up the Turbo Nozzle and break down the double doors in between the police. This will teleport Mario to the Turbo Track.
The '''Turbo Track'''<ref>''Super Mario Sunshine'' Official [[Nintendo]] Player's Guide, page 29.</ref>, also called '''Police Action Stations'''<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' [[Prima Games|Prima]] Official Strategy Guide. Page 37.</ref>, is a secret level in ''[[Super Mario Sunshine]]''. It is found in [[Delfino Plaza]]. To get there, [[Mario]] must obtain the [[Turbo Nozzle]] and go to the left of the [[fruit]] bazaar, where the [[Isle Delfino Police]] are. Then, Mario must charge up the Turbo Nozzle and break down the double doors in between the police. This will teleport Mario to the Turbo Track.


This area is made of big floating platforms in the sky, set up in a straight line. Mario will appear on a grassy platform with water fountains that will replenish [[F.L.U.D.D.]]'s water meter. To complete the level, Mario must charge up the Turbo Nozzle and dash to the end of the grassy platform. When he reaches the edge, Mario must [[jump]], still spraying the Turbo Nozzle to go faster. If done correctly, Mario will land on the next platform. After doing this a few more times, Mario will go up a grassy ramp and jump at the end. Mario will land on a small platform, and must jump one last time to reach the final platform with the [[Shine Sprite]] floating above it.
This area is made of big floating platforms in the sky, set up in a straight line. Mario will appear on a grassy platform with water fountains that will replenish [[F.L.U.D.D.]]'s water meter. To complete the level, Mario must charge up the Turbo Nozzle and dash to the end of the grassy platform. When he reaches the edge, Mario must [[jump]], still spraying the Turbo Nozzle to go faster. If done correctly, Mario will land on the next platform. After doing this a few more times, Mario will go up a grassy ramp and jump at the end. Mario will land on a small platform, and must jump one last time to reach the final platform with the [[Shine Sprite]] floating above it.