Mario Kart 8 in-game statistics: Difference between revisions

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(Fixing the MKBoards links)
(→‎Statistics Translation Tables: new discoveries! In the end, ''Drive_AccLmtFwd'' is coded in absolute terms instead of relative like ''Drive_SpdKfFwd'', and as a consequence it only becomes a limiting factor in 200cc! Also, the % at which drift begins)
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===Acceleration (AC)===
===Acceleration (AC)===
Acceleration is determined by two factors, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerates, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that in all engine classes, except for 200cc, ''Drive_AccLmtFwd'' is not used correctly, causing different acceleration values to have the same effective acceleration<ref name="accel1">Mister Wu(May 1, 2015).[http://www.forums.mkboards.com/threads/a-qualitative-comparison-of-acceleration-tiering-in-150cc-and-200cc-engine-class.15195/ A qualitative comparison of acceleration tiering in 150cc and 200cc engine class.] ''MKBoards''. Retrieved November 11, 2015.</ref><ref name="accel2">Sarantis (July 21, 2015). [http://www.forums.mkboards.com/threads/a-qualitative-comparison-of-acceleration-tiering-in-150cc-and-200cc-engine-class.15195/#post-380497 post 24 in the "A qualitative comparison of acceleration tiering in 150cc and 200cc engine class" thread.] ''MKBoards''. Retrieved November 8, 2015.</ref>.
Acceleration is determined by two factors, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerates, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while ''Drive_SpdKfFwd'' determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, ''Drive_AccLmtFwd'' determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame. Since the top speed is relatively low in all engine classes except for 200cc, ''Drive_AccLmtFwd'' is almost always not a limiting factor, causing different acceleration values to have the same effective acceleration<ref name="accel1">Mister Wu(May 1, 2015).[http://www.forums.mkboards.com/threads/a-qualitative-comparison-of-acceleration-tiering-in-150cc-and-200cc-engine-class.15195/ A qualitative comparison of acceleration tiering in 150cc and 200cc engine class.] ''MKBoards''. Retrieved November 11, 2015.</ref><ref name="accel2">Sarantis (July 21, 2015). [http://www.forums.mkboards.com/threads/a-qualitative-comparison-of-acceleration-tiering-in-150cc-and-200cc-engine-class.15195/#post-380497 post 24 in the "A qualitative comparison of acceleration tiering in 150cc and 200cc engine class" thread.] ''MKBoards''. Retrieved November 8, 2015.</ref>.


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===Handling (TL, TW, TA and TG)===
===Handling (TL, TW, TA and TG)===
There are three in-game statistics related to handling, known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Air handling has only two in-game statistics, named ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' in ''Mario Kart 7'', that should be respectively proprotional to how much the kart rolls (tilts sideways) and actually changes direction over time while steering during a glide.
There are three in-game statistics related to handling, known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than 55% of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' in ''Mario Kart 7'', that should be respectively proprotional to how much the kart rolls (tilts sideways) and actually changes direction over time while steering during a glide.


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