Krazy Koaster: Difference between revisions
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This level is the third and final roller-coaster level of the game. Unlike its predecessor, Krazy Koaster is a more generic stage, with no unique obstacles or hazards. The main obstacle is the level's enemies and many gaps. [[Zinger]]s populate most of the level, but [[Flitter]]s also make a brief appearance around abysses and such. | This level is the third and final roller-coaster level of the game. Unlike its predecessor, Krazy Koaster is a more generic stage, with no unique obstacles or hazards. The main obstacle is the level's enemies and many gaps. [[Zinger]]s populate most of the level, but [[Flitter]]s also make a brief appearance around abysses and such. | ||
==Level | ==Level layout== | ||
At the beginning of the level, the Kongs find themselves on a solid, wooden platform with a track in front of it. A Skull Cart is on the track. When the primates get on it, it begins to move, pulling them down two hills. A gap with the first [[DK Barrel]] above it is between the two hills. A hill leading upwards is ahead with a Zinger floating at the beginning of it. Another Zinger is at the top of the hill, who is followed by a steep hill that takes the Kongs downwards. A hidden track is also in the air nearby that can be jumped on the access a [[Bonus Barrel]]. As the primates continue down the main track, a third Zinger stands in their way. The letter K is above it. The Kongs make their way up a hill after this, with a small gap at the top of it. Two more gaps are ahead, with the second of the gaps being wider than the latter. After the Kongs ride up a hill after the second gap, they find the edge of the track. A gap is ahead of it. They must jump at the edge and land on another track found in a lower area to survive. Once they get on this track, the Skull Cart rolls them down a hill towards a Zinger with the letter O above it. A large hill follows here, and a gap is after it. A Zinger also stands in the Kongs' way as they continue after this abyss. After jumping over four more small gaps, which all have a higher track after them, the heroes approach a [[Star Barrel]]. | At the beginning of the level, the Kongs find themselves on a solid, wooden platform with a track in front of it. A Skull Cart is on the track. When the primates get on it, it begins to move, pulling them down two hills. A gap with the first [[DK Barrel]] above it is between the two hills. A hill leading upwards is ahead with a Zinger floating at the beginning of it. Another Zinger is at the top of the hill, who is followed by a steep hill that takes the Kongs downwards. A hidden track is also in the air nearby that can be jumped on the access a [[Bonus Barrel]]. As the primates continue down the main track, a third Zinger stands in their way. The letter K is above it. The Kongs make their way up a hill after this, with a small gap at the top of it. Two more gaps are ahead, with the second of the gaps being wider than the latter. After the Kongs ride up a hill after the second gap, they find the edge of the track. A gap is ahead of it. They must jump at the edge and land on another track found in a lower area to survive. Once they get on this track, the Skull Cart rolls them down a hill towards a Zinger with the letter O above it. A large hill follows here, and a gap is after it. A Zinger also stands in the Kongs' way as they continue after this abyss. After jumping over four more small gaps, which all have a higher track after them, the heroes approach a [[Star Barrel]]. | ||
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{{BoxTop}} | {{BoxTop}} | ||
{{DKL2}} | {{DKL2}} | ||
[[Category:Donkey Kong Land 2 | [[Category:Donkey Kong Land 2 Levels]] | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] | ||
[[Category:Railways]] | [[Category:Railways]] |