Memory Block: Difference between revisions
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(Added some information. By playing the game, I noticed something based on where the player is placed) |
(When I played this minigame, the player in a lower place got a set of blocks that were all the same size.) |
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==Gameplay== | ==Gameplay== | ||
At the start of the minigame several cards are placed into [[? Block]]s, before being scrambled. The player must then choose a block and they will get whatever was in that block. If the player gets a [[1-Up Mushroom]] the value of their shops will increase by 10%, if they get a [[Coin]] they will receive ten gold multiplied by their current level, if they get a Suit Yourself card then they will receive a Suit Yourself card, and if they get a [[Bowser]] then all of their shops lose 5% of their value. | At the start of the minigame several cards are placed into [[? Block]]s, before being scrambled. The player must then choose a block and they will get whatever was in that block. If the player gets a [[1-Up Mushroom]] the value of their shops will increase by 10%, if they get a [[Coin]] they will receive ten gold multiplied by their current level, if they get a Suit Yourself card then they will receive a Suit Yourself card, and if they get a [[Bowser]] then all of their shops lose 5% of their value. In Standard Rules only, a card makes the player receive 10 of the most valuable stocks. | ||
Sometimes, all of the blocks will be the same size, so there is a chance that the player may get a [[Bowser Card]] easily. That happens to first place the most. Otherwise the blocks will be identified by whether it has a Bowser Card or not. | |||
==Controls== | ==Controls== |