List of Paper Mario: Sticker Star glitches: Difference between revisions

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(→‎Scripting: Grouped the "Falling Through Stage" glitch.)
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==Scripting==
==Scripting==
==={{conjecturaltext|Falling Through Stage}}===
==={{conjecturaltext|Falling Through Stage}}===
This glitch can be done in four methods. It involves Mario falling through the stage and getting a [[Game Over]].
===First Method===
In [[Bowser's Snow Fort]], if the player jump a certain way towards the exit of the "busy" line (near the two [[Shy Guy]]s who are harassing the Travelling Toad), they can potentially go past the edge of the stage and fall. Mario will get a [[Game Over]].
In [[Bowser's Snow Fort]], if the player jump a certain way towards the exit of the "busy" line (near the two [[Shy Guy]]s who are harassing the Travelling Toad), they can potentially go past the edge of the stage and fall. Mario will get a [[Game Over]].


==={{conjecturaltext|Falling Through Stage 2}}===
===Second Method===
In [[Rugged Road]], on the part where [[Mario]] must jump on platforms to avoid falling in the lava, if the player jumps exactly when the platforms sink into the lava, Mario falls into a hidden area under the level. The player can then go through the walls and explore, but if he goes too far, Mario will fall for about 30 seconds and get a [[Game Over]].
In [[Rugged Road]], on the part where [[Mario]] must jump on platforms to avoid falling in the lava, if the player jumps exactly when the platforms sink into the lava, Mario falls into a hidden area under the level. The player can then go through the walls and explore, but if he goes too far, Mario will fall for about 30 seconds and get a [[Game Over]].


==={{conjecturaltext|Falling Through Stage 3}}===
===Third Method===
In [[Yoshi Sphinx]], when the player gets to the top of the Sphinx, they can knock a wall down. The player must hit a [[Koopa Paratroopa]] and the wall at the same time, which will trigger a battle with the Paratroopa. When the Paratroopa is defeated, the wall pushes Mario through the floor and he will get a [[Game Over]].<ref>http://www.youtube.com/watch?v=ImLcFEAf_YY</ref>
In [[Yoshi Sphinx]], when the player gets to the top of the Sphinx, they can knock a wall down. The player must hit a [[Koopa Paratroopa]] and the wall at the same time, which will trigger a battle with the Paratroopa. When the Paratroopa is defeated, the wall pushes Mario through the floor and he will get a [[Game Over]].<ref>http://www.youtube.com/watch?v=ImLcFEAf_YY</ref>


==={{conjecturaltext|Falling Through Stage 4}}===
===Fourth Method===
This is the easiest {{conjecturaltext|Falling Through Stage}} Glitch to perform. In [[Damp Oasis]], at the start of the level, Mario must walk towards the left. After seeing the first brown patch of grass on the ground, Mario must jump towards it. If done correctly, Mario should jump behind the scenery. Trying to walk to the left or the right causes the graphics to glitch out, and walking towards the middle of the stage will cause the camera to warp around the stage, trying to catch on with Mario. If Mario walks left or right towards the normal entrance to the oasis then walks towards the screen, he'll fall off the ground and get a Game Over.
This is the easiest {{conjecturaltext|Falling Through Stage}} Glitch to perform. In [[Damp Oasis]], at the start of the level, Mario must walk towards the left. After seeing the first brown patch of grass on the ground, Mario must jump towards it. If done correctly, Mario should jump behind the scenery. Trying to walk to the left or the right causes the graphics to glitch out, and walking towards the middle of the stage will cause the camera to warp around the stage, trying to catch on with Mario. If Mario walks left or right towards the normal entrance to the oasis then walks towards the screen, he'll fall off the ground and get a Game Over.