User:Doc von Schmeltwick/Projects/Donkey Kong Country 2: Diddy's Kong Quest: Difference between revisions

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|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Nintendo Entertainment System]], [[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS#New Nintendo 3DS/New Nintendo 3DS XL|New Nintendo 3DS]]), [[Super Nintendo Entertainment System - Nintendo Switch Online]]
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'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in 1995. It was developed by [[Rare, Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up of ''[[Donkey Kong Country]]''; the game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in 1995. It was developed by [[Rare, Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up of ''[[Donkey Kong Country]]''; the game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
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[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
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!Icon
!Icon
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Diddy and Dixie are assisted by four members of the [[Kong Family|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
Diddy and Dixie are assisted by four members of the [[Kong Family|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.


{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
|-
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===Animal Buddies===
===Animal Buddies===
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin|Banana Bunch Coin]], and other collectible items. There are a total of nine Animal Buddies, the most of any ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series game. Diddy and Dixie can only transform into or ride six of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin|Banana Bunch Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
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!width=12% |Image
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====Cranky's Video Game Heroes====
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
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===Enemies===
===Enemies===
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', page 31</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', page 31</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.


{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Lazy Landlubbers'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Lazy Landlubbers'''
|-
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===Barnacled Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
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!width=12% |Image
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==Items==
==Items==
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
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!width=15% |Image
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|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2 Letter.png]]
|style="text-align:center"|[[Letter]]
|style="text-align:center"|[[Letter]]
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|-
|align="center"|[[File:Star DKC3.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|}
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
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|-
!width=15% |Image
!width=16% |Image
!width=10% |Name
!width=10% |Name
!Description
!Description
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|style="text-align:center"|[[Animal crate]]s
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|align="center"|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles orange.png]]
|style="text-align:center"|[[Bramble]]s
|Huge thorny vines that hurt to touch.
|-
|-
|align="center"|[[File:Crate DKC2.png]]
|align="center"|[[File:Crate DKC2.png]]
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|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|-
|-
|align="center"|[[File:Krow Egg DKC2.png]]
|align="center"|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|style="text-align:center"|[[Egg]]s
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
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|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2 Fireball.png]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Burning spheres launched by [[Kleever]].
|Burning spheres launched by [[Kleever]].
|-
|-
|align="center"|[[File:Hook DKC2 SNES sprite.png]]
|align="center"|[[File:DKC2 Honey.png]]
|style="text-align:center"|[[Honey]]
|A sticky substance that prevents walking on the floor, but allows jumping up walls.
|-
|align="center"|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|style="text-align:center"|[[Hook]]
|style="text-align:center"|[[Hook]]
|Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by [[Krook]]s.
|Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by [[Krook]]s.
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|align="center"|[[File:Rope DKC2 sprite.png]]
|align="center"|[[File:Rope DKC2 sprite.png]]
|style="text-align:center"|[[Rope (species)|Rope]]s
|style="text-align:center"|[[Rope (species)|Rope]]s
|A species of ghostly [[rope]]s who repeatedly vanish and reappear. Aside from this, they are used by the Kongs like normal ropes.
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (species)|phantom rope]]s who repeatedly vanish and reappear.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|style="text-align:center"|Smoke
|style="text-align:center"|Smoke
|Multicolored gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects.
|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|-
|align="center"|[[File:DKC2 Cannonball spiked.png]]
|style="text-align:center"|[[Spike Ball]]s
|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|align="center"|[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|style="text-align:center"|[[Spike Trap]]s
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|-
|align="center"|[[File:DKC2 Stinger.png]]
|style="text-align:center"|Stinger
|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|-
|align="center"|[[File:DKC2 Tire.png]]
|align="center"|[[File:DKC2 Tire.png]]
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|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|Webs
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles.
|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|align="center"|[[File:DKC2 Wind 1.png]]
|style="text-align:center"|[[Wind]]
|Pushes the player in various directions.
|}
|}


===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
|-
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|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|-
|-
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]] [[File:Blast Barrel DKC2 sprite.png]] [[File:Barrel Cannon.png]]
|align="center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[Arrow Barrel]]s
|Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|-
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. There are two other types of Barrel Kannons: [[Blast Barrel]]s, which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|-
|-
|align="center"|[[File:Biplane Barrel.png]]
|align="center"|[[File:Biplane Barrel.png]]
|style="text-align:center"|[[Biplane Barrel]]
|style="text-align:center"|[[Biplane Barrel]]
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin|Banana Bunch Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin|Banana Bunch Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|-
|align="center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[Blast Barrel]]s
|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|-
|align="center"|[[File:Bonus Barrel.png]]
|align="center"|[[File:Bonus Barrel.png]]
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==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
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!Name
!Name
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="ツー">2</span> ディクシー<span class="explain" title="アンド">&</span>ディディー
|Jap=スーパードンキーコング{{hover|2|ツー}} ディクシー{{hover|&|アンド}}ディディー
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapM=Super Donkey Kong 2: Dixie & Diddy
|JapM=Super Donkey Kong 2: Dixie & Diddy