Super Paper Mario: Difference between revisions

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(Replaced audio with higher quality versions, included The Ultimate Show because that's an iconic theme for the game)
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====Character stats====
====Character stats====
{|align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; font-family:Comic Sans MS; border:1px solid lightgray"
{|align="center" cellpadding="8" style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray; border-collapse: separate; border-spacing: 0 2px;"
|-style="background:lightgray"
|-style="background:lightgray"
!Stat
!Stat
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Max. value
!colspan="2" width="16%"|Max. value
!Function
!colspan=2|Function
|-style="background:#f8f9fa"
|-style="background:#f8f9fa"
![[Flip Meter]]
![[Flip Meter]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|-style="background:#efa685"
|-style="background:#efa685"
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|colspan=2|1
|colspan=2|1
|colspan=2|99
|colspan=2|99
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|-style="background:#ef9ac2"
|-style="background:#ef9ac2"
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|colspan=2|10
|colspan=2|10
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
|-style="background:#e2758b"
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|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
|-style="background:#7ea6db"
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|colspan=2|0
|colspan=2|0
|colspan=2|99,999,999
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
|-style="background:#79c7d6"
!Next Level
!Next Level
|colspan=2|10000
|colspan=2|10000
|colspan=2|99,999,999
|colspan=2|{{hover|24,500,000|Displays -------- after reaching level 99}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
|-style="background:#f3d973"
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|colspan=2|0
|colspan=2|0
|colspan=2|999
|colspan=2|999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
|-style="background:#badb85"
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|colspan=2|00:00
|colspan=2|00:00
|colspan=2|999:59
|colspan=2|999:59
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}
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*Like the first two games, the Chapter 5 boss is located in a cave.
*Like the first two games, the Chapter 5 boss is located in a cave.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*The Tattle for [[Goomba]]s references the one in ''Paper Mario: The Thousand-Year Door''. In the Japanese version, this is a throughline to the original ''Paper Mario'', whereas the English localizations lost the direct quotation.


==Differences from the other ''Paper Mario'' games==
==Differences from the other ''Paper Mario'' games==
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==Glitches==
==Glitches==
{{main|List of Super Paper Mario glitches}}
{{main|List of Super Paper Mario glitches}}
===Through the platform===
===Clipping through objects===
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.


===Infinite jump glitch===
===Infinite jump glitch===
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.


===Clipping through objects===
===Platform clipping===
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.


==Bestiary==
==Bestiary==
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{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Count Bleck|align=horizontal}}


==Gallery==
==Gallery==
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