Super Paper Mario: Difference between revisions

1,979 bytes added ,  16 days ago
Changed the boss images to sprites (when available) and artwork, to match other articles. Added a brief gameplay description. Moved control section up, also to match other articles. Gave some flare to the Pixls table, changed the images to sprites as they make better profile pictures.
No edit summary
(Changed the boss images to sprites (when available) and artwork, to match other articles. Added a brief gameplay description. Moved control section up, also to match other articles. Gave some flare to the Pixls table, changed the images to sprites as they make better profile pictures.)
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==Gameplay==
==Gameplay==
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]].
===Controls===
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.
*{{button|wii|Pad}} – Move (in 3D) / Space-swim
*{{button|wii|Padleftright}} – Move (in 2D)
*{{button|wii|Padupdown}} – Climb
*{{button|wii|Paddown}} – Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
*{{button|wii|Padup}} – Interact / Enter doors
*{{Button|wii|a}} – Flip to 3D (as Mario)
*{{Button|wii|2}} – Jump / Swim
*{{Button|wii|1}} – Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}} – Change character / Swap Pixl / Use item
*{{Button|wii|-}} – See controls
*{{Button|wii|+}} – Pause
*{{button|wii|Wiimote}} (point) – Use Tippi or Tiptron
*{{button|wii|Wiimote}} (shake) – [[Stylish move]] (when stomping an enemy)
===Playable characters===
===Playable characters===
[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
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===Pixls===
===Pixls===
[[Pixl]]s are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
[[Pixl]]s are beings introduced in the game that give Mario and crew special abilities. There are thirteen in total, four of which are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
{|border=1 class="wikitable"style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
 
!Name
{|border=1 width=90% cellpadding=4 style="text-align:center; border-collapse:collapse;background:linear-gradient(#fff4f3, ivory, #e6ffc7, aliceblue); margin:0 auto; border:silver"
!Image
|-style="background:black;color:white"
!width=8%|Name
!width=8%|Image
!Ability
!Ability
!Location
!width=15%|Location
|-
|-
!width=100px|[[Tippi]]
|[[Tippi]]
|width=100px|[[File:SPM Tippi.png|75x75px]]
|[[File:SPM Tippi.png|75x75px]]
|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team.
|style="background:white;text-align:left"|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team.
|Available from start
|style="background:white"|Available from start
|-
|-
![[Thoreau]]
|[[Thoreau]]
|[[File:SPM Thoreau.png|75x75px]]
|[[File:SPM Thoreau Sprite.png|55px]]
|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand.
|style="background:white;text-align:left"|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand.
|[[Mount Lineland]]
|style="background:white"|[[Mount Lineland]]
|-
|-
![[Boomer (Super Paper Mario)|Boomer]]
|[[Boomer (Super Paper Mario)|Boomer]]
|[[File:BoomerPixl.png|75x75px]]
|[[File:SPM Boomer Sprite.png|60px]]
|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies.
|style="background:white;text-align:left"|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies.
|[[Gloam Valley]]
|style="background:white"|[[Gloam Valley]]
|-
|-
![[Slim (Pixl)|Slim]]
|[[Slim (Pixl)|Slim]]
|[[File:Slim.png|75x75px]]
|[[File:SPM Slim Sprite.png|45px]]
|Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still.
|style="background:white;text-align:left"|Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still.
|[[Merlee's Mansion]]
|style="background:white"|[[Merlee's Mansion]]
|-
|-
![[Thudley]]
|[[Thudley]]
|[[File:Thudley.png|75x75px]]
|[[File:SPM Thudley Sprite.png|35px]]
|Thudley gives Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser. He resembles a weight.
|style="background:white;text-align:left"|Thudley gives Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser.
|[[The Tile Pool]]
|style="background:white"|[[The Tile Pool]]
|-
|-
![[Carrie]]
|[[Carrie]]
|[[File:Carrie.png|75x75px]]
|[[File:SPM Carrie Sprite.png|50px]]
|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage.
|style="background:white;text-align:left"|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage.
|[[Fort Francis]]
|style="background:white"|[[Fort Francis]]
|-
|-
![[Fleep]]
|[[Fleep]]
|[[File:Fleep.png|75x75px]]
|[[File:SPM Fleep Sprite.png|50px]]
|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D.
|style="background:white;text-align:left"|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D.
|[[Planet Blobule]]
|style="background:white"|[[Planet Blobule]]
|-
|-
![[Cudge]]
|[[Cudge]]
|[[File:Cudge SPM artwork.png|75x75px]]
|[[File:SPM Cudge Sprite.png|35px]]
|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[yellow block]]s and does double damage. He looks like a mallet.
|style="background:white;text-align:left"|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[yellow block]]s and does double damage. He looks like a mallet.
|[[Gap of Crag]]
|style="background:white"|[[Gap of Crag]]
|-
|-
![[Dottie]]
|[[Dottie]]
|[[File:Dottie.png|75x75px]]
|[[File:SPM Dottie Sprite.png|45px]]
|Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage.
|style="background:white;text-align:left"|Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage.
|[[Floro Caverns]]
|style="background:white"|[[Floro Caverns]]
|-
|-
![[Barry]]
|[[Barry]]
|[[File:Barry.png|75x75px]]
|[[File:SPM Barry Sprite.png|45px]]
|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him.
|style="background:white;text-align:left"|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him.
|[[The Bitlands]] (optional)
|style="background:white"|[[The Bitlands]] (optional)
|-
|-
![[Dashell]]
|[[Dashell]]
|[[File:SPM Dashell.png|75x75px]]
|[[File:SPM Dashell Srite.png|50px]]
|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]].
|style="background:white;text-align:left"|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]].
|[[Flipside Pit of 100 Trials]] (Room 100) (optional)
|style="background:white"|[[Flipside Pit of 100 Trials]] (Room 100) (optional)
|-
|-
![[Piccolo]]
|[[Piccolo]]
|[[File:Piccolo.png|75x75px]]
|[[File:SPM Piccolo Sprite.png|40px]]
|Piccolo plays music (different styles with each character) that can cure Mario and his team from any status problems, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]].
|style="background:white;text-align:left"|Piccolo plays musicthat can cure Mario and his team from any negative status, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]].
|[[Flopside]] (optional)
|style="background:white"|[[Flopside]] (optional)
|-
|-
![[Tiptron]]
|[[Tiptron]]
|[[File:SPM Tiptron.png|75x75px]]
|[[File:SPM Tiptron.png|75x75px]]
|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness.
|style="background:white;text-align:left"|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness.
|[[Fort Francis]] (optional)
|style="background:white"|[[Fort Francis]] (optional)
|}
|}


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{{main|Audience}}
{{main|Audience}}
The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster.
The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster.
===Controls===
====Wii Remote, sideways====
*{{Button|wii|-}}: See controls
*{{button|wii|Pad}}: Space-swim; move on climbable objects; walk around (in 3D); enter door
*{{button|wii|Padleftright}}: Walk around (in 2D)
*{{button|wii|Paddown}}: Duck; enter Warp Pipe; crouch before Super Jump (as Luigi); breathe fire (as Bowser)
*{{button|wii|Padup}}: Talk to person
*{{Button|wii|a}}: Flip to 3D (as Mario)
*{{Button|wii|2}}: Jump; swim upwards
*{{Button|wii|1}}: Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}}: Change character, swap Pixl, or use [[List of items|item]]
*{{Button|wii|+}}: Pause


==Bosses==
==Bosses==
'''Bold''' text indicates a chapter boss.
'''Bold''' text indicates a chapter boss.
{|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
{|border=1 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
!width=15%|Chapter
|-style="background:black;color:white"
!width=30%|Name
!width=10%|Chapter
!width=10%|HP
!width=20%|Image
!width=10%|Attack
!Name
!width=10%|Defense
!width=8%|HP
!width=10%|Score
!width=8%|Attack
!width=25%|Location
!width=8%|Defense
!width=8%|Score
!width=15%|Location
|-
|-
|rowspan=2|[[Lineland|Chapter 1]]
|rowspan=2|[[Lineland|Chapter 1]]
|[[File:SPM O Chunks Catch Card.png|60px]]
|[[File:OChunksSprite.PNG|100px]]
[[O'Chunks]] (1)
|[[O'Chunks]] (1)
|20
|20
|1
|1
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|[[Yold Desert]]
|[[Yold Desert]]
|-
|-
|[[File:SPM Fracktail Catch Card.png|60px]]
|[[File:Fracktail.jpg|100px]]
'''[[Fracktail]]'''
|'''[[Fracktail]]'''
|?? (9 hits)
|??<br>(9 hits)
|1
|1
|0
|0
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|[[Gloam Valley|Chapter 2]]
|[[Gloam Valley|Chapter 2]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
'''[[Mimi]]''' (1)
|'''[[Mimi]]''' (1)
|?? (6 hits)
|??<br>(6 hits)
|1
|1
|0
|0
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|-
|-
|rowspan=4|[[The Bitlands|Chapter 3]]
|rowspan=4|[[The Bitlands|Chapter 3]]
|[[File:SPM Bowser Catch Card.png|60px]]
|[[File:BowserSprite.png|100px]]
[[Bowser]] (1)
|[[Bowser]] (1)
|20
|20
|2
|2
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|[[The Bitlands]]
|[[The Bitlands]]
|-
|-
|[[File:SPM Big Blooper Catch Card.png|60px]]
|[[File:SPMBigBlooper.png|100px]]
[[Big Blooper (Super Paper Mario)|Big Blooper]]
|[[Big Blooper (Super Paper Mario)|Big Blooper]]
|?? (3 hits)
|??<br>(3 hits)
|2
|2
|0
|0
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|[[The Tile Pool]]
|[[The Tile Pool]]
|-
|-
|[[File:SPM Dimentio Catch Card.png|60px]]
|[[File:DimentioIdleSPM.gif|80px]]
[[Dimentio]] (1)
|[[Dimentio]] (1)
|30
|30
|2
|2
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|[[The Dotwood Tree]]
|[[The Dotwood Tree]]
|-
|-
|[[File:SPM Francis Catch Card.png|60px]]
|[[File:FrancisRender.png|120px]]
'''[[Francis]]'''
|'''[[Francis]]'''
|40
|40
|1
|1
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|-
|-
|rowspan=2|[[Outer Space|Chapter 4]]
|rowspan=2|[[Outer Space|Chapter 4]]
|[[File:SPM Mr L Catch Card.png|60px]]
|[[File:Mr.LSprite.png|50px]]
[[Mr. L]]
|[[Mr. L]]
|40
|40
|3
|3
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|rowspan=2|[[Whoa Zone]]
|rowspan=2|[[Whoa Zone]]
|-
|-
|[[File:SPM Brobot Catch Card.png|60px]]
|[[File:Brobot.png|150px]]
'''[[Brobot]]'''
|'''[[Brobot]]'''
|255
|255
|4
|4
|3 (6 against fire)
|3<br><small>(6 against fire)
|4000
|4000
|-
|-
|rowspan=3|[[Land of the Cragnons|Chapter 5]]
|rowspan=3|[[Land of the Cragnons|Chapter 5]]
|rowspan=2|[[File:SPM O Chunks Catch Card.png|60px]]
|rowspan=2|[[File:OChunksSprite.PNG|100px]]
[[O'Chunks]] (2 & 3)
|rowspan=2|[[O'Chunks]] (2 & 3)
|40
|40
|2
|2
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|rowspan=2|[[Floro Caverns]]
|rowspan=2|[[Floro Caverns]]
|-
|-
|[[File:SPM King Croacus Catch Card.png|60px]]
|[[File:SPMKingCroacus.png|200px]]
'''[[King Croacus IV|King Croacus]]'''
|'''[[King Croacus IV|King Croacus]]'''
|50
|50
|2
|2
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|-
|-
|rowspan=2|[[Sammer's Kingdom|Chapter 6]]
|rowspan=2|[[Sammer's Kingdom|Chapter 6]]
|[[File:SPM Mimi Catch Card.png|60px]]
|[[File:MimiCh6Sprite.png|60px]]
[[Mimi]] (2)
|[[Mimi]] (2)
|25
|25
|2
|2
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|[[Sammer's Early Duels]]
|[[Sammer's Early Duels]]
|-
|-
|[[File:SPM Brobot L Catch Card.png|60px]]
|[[File:BrobotArt.png|150px]]
'''[[Brobot L-type]]'''
|'''[[Brobot L-type]]'''
|64
|64
|5
|5
|4 (8 against fire)
|4<br><small>(8 against fire)
|6000
|6000
|[[World of Nothing]]
|[[World of Nothing]]
|-
|-
|rowspan=3|[[The Underwhere|Chapter 7]]
|rowspan=3|[[The Underwhere|Chapter 7]]
|[[File:SPM Bowser Catch Card.png|60px]]
|[[File:BowserSprite.png|100px]]
[[Bowser]] (2)
|[[Bowser]] (2)
|80
|80
|8
|8
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|rowspan=2|[[Underwhere Road]]
|rowspan=2|[[Underwhere Road]]
|-
|-
|[[File:SPM Underchomp Catch Card.png|60px]]
|[[File:SPMUnderchompSprite.png|200px]]
[[Underchomp]]
|[[Underchomp]]
|48 (16 each)
|48<br><small>(16 each)
|3
|3
|4
|4
|6000
|6000
|-
|-
|[[File:SPM Bonechill Catch Card.png|60px]]
|[[File:Bonechill.png|100px]]
'''[[Bonechill]]'''
|'''[[Bonechill]]'''
|80
|80
|4
|4
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|-
|-
|rowspan=5|[[Castle Bleck|Chapter 8]]
|rowspan=5|[[Castle Bleck|Chapter 8]]
|[[File:SPM O Chunks Catch Card.png|60px]]
|[[File:OChunksSprite.PNG|100px]]
[[O'Chunks]] (4)
|[[O'Chunks]] (4)
|100
|100
|4
|4
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|-
|-
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
[[Mimi]] (3)
|[[Mimi]] (3)
|?? (6 hits)
|??<br>(6 hits)
|4
|4
|0
|0
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|[[Castle Bleck Foyer]]
|[[Castle Bleck Foyer]]
|-
|-
|[[File:SPM Dimentio Catch Card.png|60px]]
|[[File:DimentioIdleSPM.gif|80px]]
[[Dimentio]] (2)
|[[Dimentio]] (2)
|80
|80
|4
|4
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|[[Castle Bleck Interior]]
|[[Castle Bleck Interior]]
|-
|-
|[[File:SPM Count Bleck Catch Card.png|60px]]
|[[File:CountBleckIdleSPM.gif|100px]]
'''[[Count Bleck]]'''
|'''[[Count Bleck]]'''
|150
|150
|8
|8
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|rowspan=2|[[Castle Bleck Inner Sanctum]]
|rowspan=2|[[Castle Bleck Inner Sanctum]]
|-
|-
|[[File:SPM Super Dimentio Catch Card.png|60px]]
|[[File:SuperDimentio.jpg|150px]]
'''[[Super Dimentio]]'''
|'''[[Super Dimentio]]'''
|200
|200
|6
|6
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|-
|-
|rowspan=3|Optional
|rowspan=3|Optional
|[[File:SPM Wracktail Catch Card.png|60px]]
|[[File:SPM Wracktail Catch Card.png|80px]]
[[Wracktail]]
|[[Wracktail]]
|?? (30 hits)
|??<br>(30 hits)
|10
|10
|0
|0
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|[[Flipside Pit of 100 Trials]]
|[[Flipside Pit of 100 Trials]]
|-
|-
|[[File:SPM Dark Luigi Catch Card.png|60px]][[File:SPM Dark Bowser Catch Card.png|60px]][[File:SPM Dark Peach Catch Card.png|60px]][[File:SPM Dark Mario Catch Card.png|60px]]
|[[File:Shadoo Dark Luigi sprite.png|25px]][[File:Shadoo Dark Bowser sprite.png|80px]][[File:Shadoo Dark Peach sprite.png|30px]][[File:Shadoo Dark Mario sprite.png|30px]]
[[Shadoo]]
|[[Shadoo]]
|400 (100 each)
|400<br><small>(100 each)
|10 (20 for Dark Bowser)
|10<br><small>(Dark Bowser: 20)
|0 (4 for Dark Bowser)
|0<br><small>(Dark Bowser: 4)
|39960 (9990 each)
|39960<br><small>(9990 each)
|[[Flopside Pit of 100 Trials]]
|[[Flopside Pit of 100 Trials]]
|-
|-
|[[File:SPM Sammer Guy 100.png|80px]]
|[[File:SPM End Boss Sammer Guy Sprite.png|100px]]
[[Big Sammer Guy|End Boss]]
|[[Big Sammer Guy|End Boss]]
|99
|99
|10
|10
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==Obstacles==
==Obstacles==
{|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
{|border=1 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
|-style="background:black;color:white"
!width=10%|Image
!width=10%|Image
!width=10%|Name
!width=10%|Name
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