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{{FA}} | {{FA}} | ||
{{redirect|YI|the Game Boy Advance version|[[Yoshi's Island: Super Mario Advance 3]]}} | {{redirect|YI|the Game Boy Advance version|[[Yoshi's Island: Super Mario Advance 3]]}} | ||
{{redirect|SMW2|the game known as "Super Mario Wii 2" in South Korea|[[Super Mario Galaxy 2]]}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:SMW2.jpg| | |image=[[File:SMW2.jpg|260px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
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|input={{input|snes=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}} | |input={{input|snes=1|snesclassic=1|joy-con=1|switchpro=1|switchsnes=1}} | ||
}} | }} | ||
'''''Super Mario World 2: Yoshi's Island''''' ( | '''''Super Mario World 2: Yoshi's Island''''' (frequently referred to simply as '''''Yoshi's Island''''') is a 2D [[Genre#Platform|platform]] game for the [[Super Nintendo Entertainment System]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. The game is the prequel to ''[[Super Mario World]]'' and it stars [[Yoshi]] and the [[Yoshi (species)|Yoshi clan]] who, while carrying [[baby Mario]], travel across [[Yoshi's Island (location)|Yoshi's Island]] to rescue [[baby Luigi]] from [[baby Bowser]] and his [[Magikoopa]] minion/caretaker, [[Kamek]]. Instead of relying on jumping and a power-up system for combat as in the traditional ''Super Mario'' platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game's time period. Rather than relying on powerful pre-rendered graphics just like its contemporary ''[[Donkey Kong Country]]'', ''Super Mario World 2: Yoshi's Island'' employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space. | ||
Although ''Super Mario World 2: Yoshi's Island'' was not as financially successful as its predecessor, the game's highly positive reception and unique style has spawned [[Yoshi's Island (series)|a new series]] of platform games from the ''[[Yoshi (franchise)|Yoshi]]'' franchise, although it is the fourth entry overall. The game has received various adaptations into manga, such as receiving volumes dedicated to it in the ''[[Super Mario-kun]]'' and [[Super Mario (Kodansha manga)|Kodansha's ''Super Mario'' manga series]] and extensive [[List of merchandise|merchandising]]. This is the only ''Yoshi's Island'' game to be released on a home console. The game has received a [[Reissue#Remakes|remake]] on the [[Game Boy Advance]], ''[[Yoshi's Island: Super Mario Advance 3]]'', which was released on [[Virtual Console#Nintendo 3DS|Virtual Console]] for the [[Nintendo 3DS]] (with owners applicable for the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] being able to download the game for free) and [[Wii U]]. The original SNES version of ''Super Mario World 2: Yoshi's Island'' is included on the [[Classics#Super NES Classic Edition|SNES Classic Edition]], and although it was never announced for release on Virtual Console on any other system, it is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]] on the [[Nintendo Switch]]. A sequel, ''[[Yoshi's Island DS]]'', was released in 2006 for the [[Nintendo DS]]. In 2014, the [[Nintendo 3DS]] game ''[[Yoshi's New Island]]'' continues the story told from the first game. | |||
==Story== | ==Story== | ||
[[File:Babymarioandyoshi.png|thumb | [[File:Babymarioandyoshi.png|thumb|100px|[[Yoshi]] carrying [[baby Mario]].]] | ||
[[File:KamekMagicBlast.jpg|thumb | [[File:KamekMagicBlast.jpg|thumb|100px|[[Kamek]], one of the main antagonists, and kidnapper of Baby Luigi.]] | ||
'''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':''' | '''From the first cinematic of ''Super Mario World 2: Yoshi's Island'':''' | ||
<blockquote> | <blockquote> | ||
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[[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]] | [[File:Yisland1.png|thumb|Yoshi about to free baby Mario from his bubble imprisonment.]] | ||
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover baby Mario or Kamek's [[Toady|Toadies]] take baby Mario, and the player loses a life. The Timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island series)|Star]]s, using [[10-Point Star|10 Point Star]]s and [[20-Point Star|20 Point Star]]s, and entering [[Checkpoint Ring|Middle Ring]]s. If the Timer falls below ten, it increases back up to ten slowly after recovering baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. Other ways Yoshis can lose lives are if they touch spikes or thorns, if they fall off a cliff, if they touch lava, if they get eaten by a Lunge Fish, or if they get crushed by moving platforms. In these cases, Yoshi's death is shown onscreen, either by spinning and collapsing or flying offscreen. | ''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health, a mechanic that is reused in future ''Yoshi's Island'' games. When the Yoshi comes into contact with an enemy, baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While baby Mario is in this state, a [[Countdown Timer]] appears, counting down in seconds until it reaches zero, in which time Yoshi must recover baby Mario or Kamek's [[Toady|Toadies]] take baby Mario, and the player loses a life. The Timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting [[Star (Yoshi's Island series)|Star]]s, using [[10-Point Star|10 Point Star]]s and [[20-Point Star|20 Point Star]]s, and entering [[Checkpoint Ring|Middle Ring]]s. If the Timer falls below ten, it increases back up to ten slowly after recovering baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life. Other ways Yoshis can lose lives are if they touch spikes or thorns, if they fall off a cliff, if they touch lava, if they get eaten by a Lunge Fish, or if they get crushed by moving platforms. In these cases, Yoshi's death is shown onscreen, either by spinning and collapsing or flying offscreen. If the player runs out of lives, they receive a [[Game Over]]. | ||
There are six worlds in this game, and each world has nine levels total. The objective of each level is to reach the [[Goal Ring]] roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|Special Flower]]s in each level. Landing on one of the flower points allows the player to play a [[Bonus Challenge]]. These Bonus Challenge allow Yoshis to either gain lives or [[Special Item (Yoshi's Island series)|Special Item]]s for use in levels. Two levels in each world are forts and castles, and the goal in those levels is to reach and defeat the eponymous boss that resides in those establishments rather than reach a Goal Ring. Most bosses are regular enemies that are enlarged by Kamek prior to the fight, with a few exceptions. | There are six worlds in this game, and each world has nine levels total. The objective of each level is to reach the [[Goal Ring]] roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five [[Smiley Flower|Special Flower]]s in each level. Landing on one of the flower points allows the player to play a [[Bonus Challenge]]. These Bonus Challenge allow Yoshis to either gain lives or [[Special Item (Yoshi's Island series)|Special Item]]s for use in levels. Two levels in each world are forts and castles, and the goal in those levels is to reach and defeat the eponymous boss that resides in those establishments rather than reach a Goal Ring. Most bosses are regular enemies that are enlarged by Kamek prior to the fight, with a few exceptions. | ||
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==Worlds and levels== | ==Worlds and levels== | ||
The setting of the game takes place on [[Yoshi's Island (location)|Yoshi's Island]], which is the first world setting of ''Super Mario World''. The island portrayed in ''Super Mario World 2: Yoshi's Island'' however is much larger in scale and comes with a larger variety of biomes and characters endemic to the island as players progress through the game. The game contains six worlds with eight regular levels each, retaining the eight level per world structure first normalized by ''[[Super Mario Bros. 3]]'', having a consistent amount of levels per world, and every fourth and eighth level of the world features a boss fight against an enemy enlarged by Kamek. All worlds have particular themed biomes, such as [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] having a grasslands while [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] has a stronger theme around caverns and lava as the player closer approaches [[King Bowser's Castle]]; this theming of levels has been carried in further entries of the ''Yoshi's Island'' series. Unlike ''Super Mario World'', ''Super Mario World 2: Yoshi's Island'' does not employ use of a world map and relies on a level select screen, which is represented by color-coded folders containing icons that preview the levels, and these levels are named after their features than rather than using generic numbered identifies, such as the third level of World 3 being called [[Nep-Enut's Domain]] rather simply being called World 3-3. One notable aspect of the level icons is that all Yoshis in their previews are Green Yoshis, despite Green Yoshis being used only in the first levels of each world, the Extra levels and King Bowser's Castle. While most levels have players moving on their own accord, a few levels are autoscrollers, with the first one being encountered in [[Hop! Hop! Donut Lifts]] in World 1. | {{multiple image | ||
|align= | |||
|direction=vertical | |||
|width=256 | |||
|footer=Yoshi's Island | |||
|image1=Yoshi's Island.gif | |||
|caption1=Day | |||
|image2=SMW2 World map 2.gif | |||
|caption2=Night | |||
}} | |||
The setting of the game takes place on [[Yoshi's Island (location)|Yoshi's Island]], which is the first world setting of ''Super Mario World''. The island portrayed in ''Super Mario World 2: Yoshi's Island'', however, is much larger in scale and comes with a larger variety of biomes and characters endemic to the island as players progress through the game. The game contains six worlds with eight regular levels each, retaining the eight level per world structure first normalized by ''[[Super Mario Bros. 3]]'', having a consistent amount of levels per world, and every fourth and eighth level of the world features a boss fight against an enemy enlarged by Kamek. All worlds have particular themed biomes, such as [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] having a grasslands while [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] has a stronger theme around caverns and lava as the player closer approaches [[King Bowser's Castle]]; this theming of levels has been carried in further entries of the ''Yoshi's Island'' series. Unlike ''Super Mario World'', ''Super Mario World 2: Yoshi's Island'' does not employ use of a world map and relies on a level select screen, which is represented by color-coded folders containing icons that preview the levels, and these levels are named after their features than rather than using generic numbered identifies, such as the third level of World 3 being called [[Nep-Enut's Domain]] rather simply being called World 3-3. One notable aspect of the level icons is that all Yoshis in their previews are Green Yoshis, despite Green Yoshis being used only in the first levels of each world, the Extra levels and King Bowser's Castle. While most levels have players moving on their own accord, a few levels are autoscrollers, with the first one being encountered in [[Hop! Hop! Donut Lifts]] in World 1. | |||
Every world contains an unlockable level known as an Extra levels, which are unlocked when players get a 100 score in all levels of the worlds. These levels feature a gimmick and are shorter and more difficult than other levels of the game, often do not contain [[Checkpoint Ring|Middle Ring]]s and they are optional to complete in regards of general progression of the game. These levels do not feature unique icons that display a preview of the level and are instead represented by a star with a number and identifier. In addition, when players first play the game, they play through a level called [[Welcome To Yoshi's Island]], which serves as a short tutorial guiding players basic controls of the game. Once completed, it cannot be replayed, effectively making it an [[Unrevisitable area|unrevisitable area]]. | Every world contains an unlockable level known as an Extra levels, which are unlocked when players get a 100 score in all levels of the worlds. These levels feature a gimmick and are shorter and more difficult than other levels of the game, often do not contain [[Checkpoint Ring|Middle Ring]]s and they are optional to complete in regards of general progression of the game. These levels do not feature unique icons that display a preview of the level and are instead represented by a star with a number and identifier. In addition, when players first play the game, they play through a level called [[Welcome To Yoshi's Island]], which serves as a short tutorial guiding players basic controls of the game. Once completed, it cannot be replayed, effectively making it an [[Unrevisitable area|unrevisitable area]]. | ||
Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game. | Due to the light arts and crafts aesthetic of the game and usage of the Super FX2 graphics chip, levels and their backdrops are rendered reminiscent of drawings rather than the more organic approach that ''Super Mario World'' has done, and their backdrops are dynamically rendered with a more complex palette. For example, the primary backdrop for [[Watch Out Below!]] from World 1 uses a soft palette and hills having an emulated colored pencils aesthetic, clouds and hills contain visible shading streaks to communicate their shadows, environment features such as waterfalls and crystals in cave levels such as [[The Cave Of Chomp Rock]] and [[The Cave Of The Mystery Maze]] are animated, [[Goonie Rides!]] renders a shimmering ocean with a large flock of the [[Goonie]] species and variants flying in the background, while the general aesthetic of World 6 primarily uses warm color palettes to communicate players that the world is lava-themed and the final world of the game. | ||
{| | {|class="wikitable" align="center"style="text-align:center;background:whitesmoke"width=99% | ||
! | !style="background:forestgreen;color:white"width=75%|<big>Levels</big> | ||
|-bgcolor=limegreen | |||
![[File:SMW2 New Game icon.png]] [[World 0]] [[File:SMW2 New Game icon.png]] | |||
|-style="background:#ECFFEC" | |||
|[[File:SMW2 Yoshi's House.png]] | |||
|- | |- | ||
! | | | ||
{| class="wikitable"style="text-align:center"width=99% align=center | |||
!style="background:limegreen" width=5%|Icon | |||
!style="background:limegreen" width=5%|# | |||
!style="background:limegreen" width=35%|Level | |||
!style="background:limegreen" width=30%|Type of level | |||
|-bgcolor=#AFFFAA | |||
|[[File:SMW2 New Game icon.png]] | |||
|0 | |||
|[[Welcome To Yoshi's Island]] | |||
|Plains | |||
|} | |||
|-bgcolor="limegreen" | |||
![[File:SMW2 - World 1 (icon).png]] [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] [[File:SMW2 - World 1 (icon).png]] | |||
|-bgcolor=#ECFFEC | |||
|[[File:World 1 Map SMW2YI.png]] | |||
|- | |- | ||
| | | | ||
{| class="wikitable sortable"style="text-align:center"width=99% align=center | |||
!style="background:limegreen" width=5% class=unsortable|Icon | |||
! | !data-sort-type="number" style="background:limegreen" width=5%|# | ||
! | !data-sort-type="alphabetical" style="background:limegreen" width=35%|Level | ||
! | !style="background:limegreen" width=30%|Type of level | ||
|- | |-bgcolor=#AFFFAA | ||
|[[File:Icon SMW2-YI - Make Eggs, Throw Eggs.png|link=Make Eggs, Throw Eggs]] | |||
|{{sort|1|1-1}} | |||
|[[Make Eggs, Throw Eggs]] | |||
|Plains | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Watch Out Below!.png|link=Watch Out Below!]] | |||
|{{sort|2|1-2}} | |||
|[[Watch Out Below!]] | |||
|Plains | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - The Cave Of Chomp Rock.png|link=The Cave Of Chomp Rock]] | |||
|{{sort|3|1-3}} | |||
|{{sort|Cave Of Chomp Rock, The|[[The Cave Of Chomp Rock]]}} | |||
|Cavern | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Burt The Bashful's Fort.png|link=Burt The Bashful's Fort]] | |||
|{{sort|4|1-4}} | |||
|[[Burt The Bashful's Fort]] | |||
|Fortress | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Hop! Hop! Donut Lifts.png|link=Hop! Hop! Donut Lifts]] | |||
|{{sort|5|1-5}} | |||
|[[Hop! Hop! Donut Lifts]] | |||
|Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Shy-Guys On Stilts.png|link=Shy-Guys On Stilts]] | |||
|{{sort|6|1-6}} | |||
|[[Shy-Guys On Stilts]] | |||
|Plains/Cavern | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png|link=Touch Fuzzy, Get Dizzy]] | |||
|{{sort|7|1-7}} | |||
|[[Touch Fuzzy, Get Dizzy]] | |||
|Forest | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Salvo The Slime's Castle.png|link=Salvo The Slime's Castle]] | |||
|{{sort|8|1-8}} | |||
|[[Salvo The Slime's Castle]] | |||
|Castle | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Poochy Ain't Stupid.png|link=Poochy Ain't Stupid]] | |||
|{{sort|9|Extra 1}} | |||
|[[Poochy Ain't Stupid]] | |||
|Lava Cavern | |||
|-bgcolor=#ECFFEC | |||
|[[File:SMW2-FlipCardsIcon.png|link=Flip Cards]] | |||
|{{sort|10|Bonus 1}} | |||
|[[Flip Cards]] | |||
|Bonus Challenge | |||
|} | |||
|-bgcolor=limegreen | |||
![[File:SMW2 - World 2 (icon).png]] [[World 2 (Super Mario World 2: Yoshi's Island)|World 2]] [[File:SMW2 - World 2 (icon).png]] | |||
|- | |- | ||
| | |bgcolor=#ECFFEC|[[File:World 2 Map SMW2YI.png]] | ||
|- | |- | ||
! | | | ||
{| class="wikitable sortable"style="text-align:center"width=99% align=center | |||
!style="background:limegreen" width=5% class=unsortable|Icon | |||
!data-sort-type="number" style="background:limegreen" width=5%|# | |||
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level | |||
!style="background:limegreen" width=30%|Type of level | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Visit Koopa And Para-Koopa.png|link=Visit Koopa And Para-Koopa]] | |||
|{{sort|1|2-1}} | |||
|[[Visit Koopa And Para-Koopa]] | |||
|Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - The Baseball Boys.png|link=The Baseball Boys]] | |||
|{{sort|2|2-2}} | |||
|{{sort|Baseball Boys, The|[[The Baseball Boys]]}} | |||
|Plains | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - What's Gusty Taste Like.png|link=What's Gusty Taste Like?]] | |||
|{{sort|3|2-3}} | |||
|[[What's Gusty Taste Like?]] | |||
|Forest/Cavern | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Bigger Boo's Fort.png|link=Bigger Boo's Fort]] | |||
|{{sort|4|2-4}} | |||
|[[Bigger Boo's Fort]] | |||
|Fortress | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Watch Out For Lakitu.png|link=Watch Out For Lakitu]] | |||
|{{sort|5|2-5}} | |||
|[[Watch Out For Lakitu]] | |||
|Plains/Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - The Cave Of The Mystery Maze.png|link=The Cave Of The Mystery Maze]] | |||
|{{sort|6|2-6}} | |||
|{{sort|Cave Of The Mystery Maze, The|[[The Cave Of The Mystery Maze]]}} | |||
|Forest/Cavern | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Lakitu's Wall.png|link=Lakitu's Wall]] | |||
|{{sort|7|2-7}} | |||
|[[Lakitu's Wall]] | |||
|Plains | |||
|- | |- | ||
|[[File:Icon SMW2-YI - The Potted Ghost's Castle.png|link=The Potted Ghost's Castle]] | |||
|- | |{{sort|8|2-8}} | ||
|{{sort|Potted Ghost's Castle, The|[[The Potted Ghost's Castle]]}} | |||
|Castle | |||
! | |-bgcolor=#AFFFAA | ||
! | |[[File:Icon SMW2-YI - Hit That Switch!!.png|link=Hit That Switch!!]] | ||
| | |{{sort|9|Extra 2}} | ||
|[[Hit That Switch!!]] | |||
|Sky | |||
|- | |- | ||
|[[File:SMW2-ScratchandMatchIcon.png|link=Scratch and Match (minigame)]] | |||
|{{sort|10|Bonus 2}} | |||
|[[Scratch and Match (minigame)|Scratch and Match]] | |||
|Bonus Challenge | |||
|} | |||
|-bgcolor=limegreen | |||
![[File:SMW2 - World 3 (icon).png]] [[World 3 (Super Mario World 2: Yoshi's Island)|World 3]] [[File:SMW2 - World 3 (icon).png]] | |||
|-bgcolor=#ECFFEC | |||
|[[File:World 3 Map SMW2YI.png]] | |||
|- | |- | ||
|align=center style="background:# | | | ||
{| class="wikitable sortable"style="text-align:center"width=99% align=center | |||
!style="background:limegreen" width=5% class=unsortable|Icon | |||
!data-sort-type="number" style="background:limegreen" width=5%|# | |||
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level | |||
!style="background:limegreen" width=30%|Type of level | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Welcome To Monkey World!.png|link=Welcome To Monkey World!]] | |||
|{{sort|1|3-1}} | |||
|[[Welcome To Monkey World!]] | |||
|Forest | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Jungle Rhythm....png|link=Jungle Rhythm...]] | |||
|{{sort|2|3-2}} | |||
|[[Jungle Rhythm...]] | |||
|Forest | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Nep-Enut's Domain.png|link=Nep-Enut's Domain]] | |||
|{{sort|3|3-3}} | |||
|[[Nep-Enut's Domain]] | |||
|Plains/Forest | |||
|-#ECFFEC | |||
|[[File:Icon SMW2-YI - Prince Froggy's Fort.png|link=Prince Froggy's Fort]] | |||
|{{sort|4|3-4}} | |||
|[[Prince Froggy's Fort]] | |||
|Fortress/Sewer | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Jammin' Through The Trees.png|link=Jammin' Through The Trees]] | |||
|{{sort|5|3-5}} | |||
|[[Jammin' Through The Trees]] | |||
|Forest/Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - The Cave Of Harry Hedgehog.png|link=The Cave Of Harry Hedgehog]] | |||
|{{sort|6|3-6}} | |||
|{{sort|Cave Of Harry Hedgehog, The|[[The Cave Of Harry Hedgehog]]}} | |||
|Forest/Cave | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Monkeys' Favorite Lake.png|link=Monkeys' Favorite Lake]] | |||
|{{sort|7|3-7}} | |||
|[[Monkeys' Favorite Lake]] | |||
|Lake/Forest | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Naval Piranha's Castle.png|link=Naval Piranha's Castle]] | |||
|{{sort|8|3-8}} | |||
|[[Naval Piranha's Castle]] | |||
|Castle/Sewer | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - More Monkey Madness.png|link=More Monkey Madness]] | |||
|{{sort|9|Extra 3}} | |||
|[[More Monkey Madness]] | |||
|Forest/Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:SMW2-DrawingLotsIcon.png|link=Drawing Lots]] | |||
|{{sort|10|Bonus 3}} | |||
|[[Drawing Lots]] | |||
|Bonus Challenge | |||
|} | |||
|-bgcolor=limegreen | |||
![[File:SMW2 - World 4 (icon).png]] [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]] [[File:SMW2 - World 4 (icon).png]] | |||
|-bgcolor=#ECFFEC | |||
|[[File:World 4 Map SMW2YI.png]] | |||
|- | |- | ||
|align=center style="background:#AFFFAA | | | ||
{| class="wikitable sortable"style="text-align:center"width=99% align=center | |||
!style="background:limegreen" width=5% class=unsortable|Icon | |||
!data-sort-type="number" style="background:limegreen" width=5%|# | |||
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level | |||
!style="background:limegreen" width=30%|Type of level | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - GO! GO! MARIO!!.png|link=GO! GO! MARIO!!]] | |||
|{{sort|1|4-1}} | |||
|[[GO! GO! MARIO!!]] | |||
|Plains/Valley | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - The Cave Of The Lakitus.png|link=The Cave Of The Lakitus]] | |||
|{{sort|2|4-2}} | |||
|{{sort|Cave Of The Lakitus, Cave|[[The Cave Of The Lakitus]]}} | |||
|Valley/Cavern | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Don't Look Back!.png|link=Don't Look Back!]] | |||
|{{sort|3|4-3}} | |||
|[[Don't Look Back!]] | |||
|Athletic | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Marching Milde's Fort.png|link=Marching Milde's Fort]] | |||
|{{sort|4|4-4}} | |||
|[[Marching Milde's Fort]] | |||
|Fortress | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Chomp Rock Zone.png|link=Chomp Rock Zone]] | |||
|{{sort|5|4-5}} | |||
|[[Chomp Rock Zone]] | |||
|Plains/Valley | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Lake Shore Paradise.png|link=Lake Shore Paradise]] | |||
|{{sort|6|4-6}} | |||
|[[Lake Shore Paradise]] | |||
|Lake/Forest/Valley/Cavern | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Ride Like The Wind.png|link=Ride Like The Wind]] | |||
|{{sort|7|4-7}} | |||
|[[Ride Like The Wind]] | |||
|Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Hookbill The Koopa's Castle.png|link=Hookbill The Koopa's Castle]] | |||
|{{sort|8|4-8}} | |||
|[[Hookbill The Koopa's Castle]] | |||
|Castle | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - The Impossible Maze.png|link=The Impossible? Maze]] | |||
|{{sort|9|Extra 4}} | |||
|{{sort|Impossible? Maze, The|[[The Impossible? Maze]]}} | |||
|Cavern/Sewer | |||
|-bgcolor=#ECFFEC | |||
|[[File:SMW2-MatchCardsIcon.png|link=Match Cards]] | |||
|{{sort|10|Bonus 4}} | |||
|[[Match Cards]] | |||
|Bonus Challenge | |||
|} | |||
|-bgcolor=limegreen | |||
![[File:SMW2 - World 5 (icon).png]] [[World 5 (Super Mario World 2: Yoshi's Island)|World 5]] [[File:SMW2 - World 5 (icon).png]] | |||
|-bgcolor=#ECFFEC | |||
|[[File:World 5 Map SMW2YI.png]] | |||
|- | |- | ||
|align=center style="background:#ECFFEC | | | ||
{| class="wikitable sortable"style="text-align:center"width=99% align=center | |||
!style="background:limegreen" width=5% class=unsortable|Icon | |||
!data-sort-type="number" style="background:limegreen" width=5%|# | |||
!data-sort-type="alphabetical" style="background:limegreen" width=35%|Level | |||
!style="background:limegreen" width=30%|Type of level | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - BLIZZARD!!!.png|link=BLIZZARD!!!]] | |||
|{{sort|1|5-1}} | |||
|[[BLIZZARD!!!]] | |||
|Snow/Plains | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Ride The Ski Lifts.png|link=Ride The Ski Lifts]] | |||
|{{sort|2|5-2}} | |||
|[[Ride The Ski Lifts]] | |||
|Plains/Snow | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Danger - Icy Conditions Ahead.png|link=Danger - Icy Conditions Ahead]] | |||
|{{sort|3|5-3}} | |||
|[[Danger - Icy Conditions Ahead]] | |||
|Forest/Plains/Lake/Snow | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Sluggy The Unshaven's Fort.png|link=Sluggy The Unshaven's Fort]] | |||
|{{sort|4|5-4}} | |||
|[[Sluggy The Unshaven's Fort]] | |||
|Fortress | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Goonie Rides!.png|link=Goonie Rides!]] | |||
|{{sort|5|5-5}} | |||
|[[Goonie Rides!]] | |||
|Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Welcome To Cloud World.png|link=Welcome To Cloud World]] | |||
|{{sort|6|5-6}} | |||
|[[Welcome To Cloud World]] | |||
|Sky | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Shifting Platforms Ahead.png|link=Shifting Platforms Ahead]] | |||
|{{sort|7|5-7}} | |||
|[[Shifting Platforms Ahead]] | |||
|Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Raphael The Raven's Castle.png|link=Raphael The Raven's Castle]] | |||
|{{sort|8|5-8}} | |||
|[[Raphael The Raven's Castle]] | |||
|Castle | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Kamek's Revenge.png|link=Kamek's Revenge]] | |||
|{{sort|9|Extra 5}} | |||
|[[Kamek's Revenge]] | |||
|Snow/Sky | |||
|-bgcolor=#ECFFEC | |||
|[[File:SMW2-RouletteIcon.png|link=Roulette]] | |||
|{{sort|10|Bonus 5}} | |||
|[[Roulette]] | |||
|Bonus Challenge | |||
|} | |||
|-bgcolor=limegreen | |||
![[File:SMW2 - World 6 (icon).png]] [[World 6 (Super Mario World 2: Yoshi's Island)|World 6]] [[File:SMW2 - World 6 (icon).png]] | |||
|-bgcolor=#ECFFEC | |||
|[[File:World 6 Map SMW2YI.png]] | |||
|- | |- | ||
| | | | ||
{| class="wikitable sortable"style="text-align:center"width=99% align=center | |||
!style="background:limegreen" width=5% class=unsortable|Icon | |||
| | !data-sort-type="number" style="background:limegreen" width=5%|# | ||
| | !data-sort-type="alphabetical" style="background:limegreen" width=35%|Level | ||
!style="background:limegreen" width=30%|Type of level | |||
|-bgcolor=#AFFFAA | |||
|- | |[[File:Icon SMW2-YI - Scary Skeleton Goonies!.png|link=Scary Skeleton Goonies!]] | ||
|{{sort|1|6-1}} | |||
|- | |[[Scary Skeleton Goonies!]] | ||
|Lava/Cavern | |||
|- | |-bgcolor=#ECFFEC | ||
| | |[[File:Icon SMW2-YI - The Cave Of The Bandits.png|link=The Cave Of The Bandits]] | ||
|- | |{{sort|2|6-2}} | ||
! | |{{sort|Cave Of The Bandits, The|[[The Cave Of The Bandits]]}} | ||
! | |Lava/Cavern | ||
! | |-bgcolor=#AFFFAA | ||
|[[File:Icon SMW2-YI - Beware The Spinning Logs.png|link=Beware The Spinning Logs]] | |||
| | |{{sort|3|6-3}} | ||
|- | |[[Beware The Spinning Logs]] | ||
| | |Lava/Sky | ||
|-bgcolor=#ECFFEC | |||
|[[File:Icon SMW2-YI - Tap-Tap The Red Nose's Fort.png|link=Tap-Tap The Red Nose's Fort]] | |||
| | |{{sort|4|6-4}} | ||
| | |[[Tap-Tap The Red Nose's Fort]] | ||
|Fortress | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - The Very Loooooong Cave.png|link=The Very Loooooong Cave]] | |||
|{{sort|5|6-5}} | |||
|{{sort|Very Loooooong Cave, The|[[The Very Loooooong Cave]]}} | |||
|Lava/Cavern | |||
|- | |-bgcolor=#ECFFEC | ||
| | |[[File:Icon SMW2-YI - The Deep, Underground Maze.png|link=The Deep, Underground Maze]] | ||
|{{sort|6|6-6}} | |||
|align=center | |{{sort|Deep Underground Maze, The|[[The Deep, Underground Maze]]}} | ||
| | |Cavern | ||
| | |-bgcolor=#AFFFAA | ||
| | |[[File:Icon SMW2-YI - KEEP MOVING!!!!.png|link=KEEP MOVING!!!!]] | ||
|{{sort|7|6-7}} | |||
| | |[[KEEP MOVING!!!!]] | ||
|Hill/Castle | |||
| | |-bgcolor=#ECFFEC | ||
|[[File:Icon SMW2-YI - King Bowser's Castle.png|link=King Bowser's Castle (Super Mario World 2: Yoshi's Island)]] | |||
|{{sort|8|6-8}} | |||
|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|Castle | |||
|-bgcolor=#AFFFAA | |||
|[[File:Icon SMW2-YI - Ultimate Castle Challenge.png|link=Ultimate Castle Challenge]] | |||
|{{sort|9|Extra 6}} | |||
|[[Ultimate Castle Challenge|Castles - Masterpiece Set]] | |||
|Castle/Fortress | |||
|-bgcolor=#ECFFEC | |||
|[[File:SMW2-SlotMachineIcon.png|link=Slot Machine (Yoshi's Island series)]] | |||
|{{sort|10|Bonus 6}} | |||
|[[Slot Machine (Yoshi's Island series)|Slot Machine]] | |||
|Bonus Challenge | |||
|} | |||
|} | |||
==Characters== | |||
===Playable characters=== | |||
The Yoshi species are the primary playable characters of the game and this appearance is their first starring appearance in a platformer title. All Yoshis play identically to each other, and ''Super Mario World 2: Yoshi's Island'' introduces even more color variations to the Yoshi species: in addition to the Green, Red, Blue and Yellow Yoshis that are present in ''Super Mario World'', Pink, Light Blue, Purple, and Brown Yoshis are introduced. While Pink, Light Blue, and Purple Yoshis become mainstay colors in future installments of the overall ''Super Mario'' franchise, Brown Yoshis remain exclusive to this title, being replaced by Orange Yoshis. The Yoshis in this game retain their long tongues and their abilities to eat most objects from ''Super Mario World'', though the game introduces [[Flutter Jump|Hovering Jump]]s, turning enemies and objects into eggs that can be used as projectiles, and [[Ground Pound|pounding the ground]]. | |||
The Yoshi colors are specific to the levels they are played on. Green Yoshis see the most usage, as they are used in the first levels of every world, extra levels, Mini Battles, and King Bowser's Castle, while the rest of the worlds feature levels in a set order of colored Yoshis; Pink Yoshis are always used in the second levels while Yellow Yoshis always fight against bosses in forts. Blue Yoshis are the least used Yoshis in the game as they are not used in the last castle, with a Green Yoshi taking the role instead. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
!Name | |||
!Playable levels | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:GreenYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi|Green Yoshi]] | |||
|First and extra levels, Mini Battles, [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:PinkYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi (species)|Pink Yoshi]] | |||
|Second levels | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:LightBlueYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi (species)|Light Blue Yoshi]] | |||
|Third levels | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:YellowYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi (species)|Yellow Yoshi]] | |||
|[[Fort]]s (fourth levels) | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:PurpleYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi (species)|Purple Yoshi]] | |||
|Fifth levels | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:BrownYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi (species)|Brown Yoshi]] | |||
|Sixth levels | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:RedYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi (species)|Red Yoshi]] | |||
|Seventh levels* | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:BlueYoshi-SMW2YI.png]] | |||
|align="center"|[[Yoshi (species)|Blue Yoshi]] | |||
|[[Castle]]s (eighth levels), excluding King Bowser's Castle | |||
|} | |||
<nowiki>*</nowiki> - The Pink and Red Yoshis' positions on the map screen are swapped, with the former at the seventh level and the latter at the second. This was corrected in the Game Boy Advance version. | |||
===Supporting characters=== | |||
While ''Yoshi'' games prior feature adult [[Mario]] in a starring role while Yoshi accrues a more passive role, such as ''[[Yoshi (game)|Yoshi]]'', ''[[Yoshi's Cookie]]'', and ''[[Yoshi's Safari]]'', ''Super Mario World 2: Yoshi's Island'' and further entries in the ''Yoshi's Island'' series flips the roles in which the Yoshis are the primary, controllable stars while Mario, as baby Mario, rides on Yoshis and acts as their timed health meter should they get hurt by enemies or objects. Baby Mario is directly controllable only under the effects of the Super Star as [[Powerful Mario|Superstar Mario]] where he dons a yellow cape and becomes invincible. [[Luigi]] makes his debut in the overall ''Yoshi'' franchise as baby Luigi, though his role mirrors [[Princess Peach]] of the ''Super Mario'' franchise in that he is kidnapped and the overall goal of the game is to rescue him from [[Kamek]] and [[baby Bowser]]'s clutches. | |||
Two supporting characters are introduced in ''Super Mario World 2: Yoshi's Island'' and make recurring appearances throughout the ''Yoshi'' franchise. The [[stork]], designed after the {{wp|white stork}} representing an animal of folklore known to deliver babies to parents, gets ambushed and kidnapped alongside baby Luigi at the start of the game. The latter character [[Poochy]] is a dog-like creature that follows Yoshi around and Yoshi can ride on who can run on dangerous terrain such as lava and spikes. | |||
Five more species of helpful, generic characters assist Yoshis should they meet them and are typically exclusive to this game. They are all harmless characters and help Yoshis either navigate through the course or provide Yoshis with ammunition such as [[Melon Bug]]s and [[Huffin Puffin]]s. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
|-style="background:forestgreen; color:white;" | |||
!Image | |||
!Name | !Name | ||
! | !Description | ||
|- | |-style="background:#AFFFAA" | ||
|align="center"|[[File: | |align="center"|[[File:SMW2YIBabyMarioSprite.png]] | ||
|align="center"|[[ | |align="center"|[[Baby Mario]] | ||
| | |Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a [[Super Star]]. | ||
|- | |-style="background:#ECFFEC" | ||
|align="center"|[[File: | |align="center"|[[File:BabyLuigi - SMW2YI.png]] | ||
|align="center"|[[ | |align="center"|[[Baby Luigi]] | ||
| | |Luigi as an infant. He is kidnapped by [[Kamek]] and, similar to [[Princess Peach]] of the ''[[Super Mario (franchise)|Super Mario]]'' franchise, he needs to be rescued. | ||
|- | |-style="background:#AFFFAA" | ||
|align="center"|[[File: | |align="center"|[[File:Hung Stork.png]] | ||
|align="center"|[[ | |align="center"|[[Stork]] | ||
| | |The bird that delivers baby Mario and baby Luigi to their parents. The stork is captured alongside baby Luigi. | ||
|- | |-style="background:#ECFFEC" | ||
|align="center"|[[File: | |align="center"|[[File:SMW2 Poochy.png]] | ||
|align="center"|[[ | |align="center"|[[Poochy]] | ||
|[[ | |A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi. | ||
|- | |-style="background:#AFFFAA" | ||
|align="center"|[[File: | |align="center" |[[File:Melon Bug.png]] [[File:SMW2 Melon Bug roll.png]] | ||
|align="center"|[[ | |align="center"|[[Melon Bug]] | ||
| | |Pill bug-like creatures that can roll up into balls and be used as projectiles which can defeat a wide variety of enemies, including [[Tap-Tap]]s. | ||
|- | |-style="background:#ECFFEC" | ||
|align="center"|[[File: | |align="center"|[[File:HuffinPuffinSpriteYI.png]] | ||
|align="center"|[[ | |align="center"|[[Huffin Puffin]] | ||
| | |Wanders around with chicks following. The chicks can be used as replacements for eggs. | ||
|- | |-style="background:#AFFFAA" | ||
|align="center"|[[File: | |align="center"|[[File:Muddy Buddy.png]] | ||
|align="center"|[[ | |align="center"|[[Muddy Buddy]] | ||
| | |Covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes. | ||
|- | |-style="background:#ECFFEC" | ||
|align="center"|[[File: | |align="center"|[[File:SMW2 Roger Lift.png]] | ||
|align="center"|[[ | |align="center"|[[Liquid lift]] | ||
| | |Lifts Yoshi to higher places by moving fluidly in a looping motion. | ||
|} | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SupportGhost.png]] | |||
|align="center"|[[Blarggwich|Support Ghost]] | |||
|Takes Yoshi through treacherous terrain. | |||
|} | |||
=== | ===Enemies=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |-style="background:forestgreen; color:white;" | ||
Line 353: | Line 620: | ||
!Name | !Name | ||
!Description | !Description | ||
!width=10%|First appearance | |||
!width=10%|Last appearance | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-AquaLakitu.png]] | |||
|align="center"|[[Aqua Lakitu]] | |||
|A Lakitu that hides underwater and throws [[Spiny Egg]]s at a Yoshi. Yoshis can defeat them when they come up from the water to attack. | |||
|align=center|[[Naval Piranha's Castle]] | |||
|align=center|[[Naval Piranha's Castle]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:Bandit-SMW2.png]] [[File:SMW2 Bandit hide.png]] | |||
|align="center"|[[Bandit]] | |||
|Thieves that attempt to steal baby Mario from Yoshi. It takes six eggs, three jumps or Pound the Ground to defeat them. They appear in [[Mini Battle]]s as the opponent a Yoshi faces. | |||
|align=center|[[Salvo The Slime's Castle]] | |||
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:BarneyBubble SMW2.png]] | |||
|align="center"|[[Barney Bubble]] | |||
|Circular, purple enemies that quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use. | |||
|align=center|[[Monkeys' Favorite Lake]] | |||
|align=center|[[Monkeys' Favorite Lake]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Baron von Zeppelin R.png]] [[File:SMW2 Baron von Zeppelin Y.png]] [[File:BaronVonZepplin.png]] [[File:SMW2 Baron von Zeppelin M.png]] | |||
|align="center"|[[Item Balloon|Baron von Zeppelin]] | |||
|A balloon that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg. | |||
|align=center|[[Make Eggs, Throw Eggs]] | |||
|align=center|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2YI - Beach Koopa.png]] [[File:SMW2-BeachKoopaRed.png]] | |||
|align="center"|[[Beach Koopa]] | |||
|A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it. | |||
|align=center|[[GO! GO! MARIO!!]]<br>(green)<br>[[Visit Koopa And Para-Koopa]]<br>(red) | |||
|align=center|[[Hookbill The Koopa's Castle]]<br>(green)<br>[[Beware The Spinning Logs]]<br>(red) | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Big Boo hide.png]] [[File:SMW2YI - Big Boo.png]]<br>[[File:SMW2 Big and Little Boos.png]] | |||
|align="center"|[[Big Boo]] | |||
|A larger version of the Boo. They act in the same fashion as them: they stop moving when looked at and follow a Yoshi when a Yoshi turns away from them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them. Sometimes, a trail of Boos follows them. | |||
|align=center|[[Bigger Boo's Fort]] | |||
|align=center|[[Tap-Tap The Red Nose's Fort]] | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Big Shy Guy red.png]] [[File | |||
=== | ==Objects== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |-style="background:forestgreen; color:white;" | ||
!width=10%|Image | !width=10%|Image | ||
!width= | !width=10%|Name | ||
!width= | !width=80%|Description | ||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 ! Block.png]] | |||
|- | |align="center"|[[! Block]] | ||
|align="center"|[[File:SMW2 | |Dotted Line Blocks that turn into these blocks after a Yoshi activates a ! Switch. | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Air pump.png]] | ||
|align="center"|[[ | |align="center"|Air pump<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 81.</ref> | ||
| | |Inflates a [[Red balloon (object)|red balloon]] when jumped on repeatedly. | ||
| | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SMW2YI Switch Block green.png]] [[File:SMW2YI Switch Block red.png]] | |||
|align="center"|[[ | |align="center"|[[Arrow block]] | ||
| | |Blocks that cause spotted platforms to rotate when hit. | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Arrow Cloud red.png]] [[File:SMW2 Arrow Cloud Yellow.png]] [[File:SMW2 Arrow Cloud Green.png]] [[File:SMW2 Arrow Cloud Purple.png]] | ||
|align="center"|[[Arrow Cloud]] | |||
|align="center"|[[File: | |Clouds that sends eggs flying in the direction the arrow is pointing. | ||
|align="center"|[[ | |-style="background:#AFFFAA" | ||
| | |align="center"|[[File:SMW2 Arrow Sign board.png]] [[File:SMW2 Arrow Sign float.png]] | ||
|align="center"|[[ | |align="center"|[[Arrow Sign]] | ||
| | |Points to areas of interest or the path through the level. | ||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Balloon battle red.png]] [[File:SMW2 Balloon battle magenta.png]] | |||
|align="center"|[[Balloon (Mini Battle)]] | |||
|align="center"|[[ | |Inflatable balls that appear in two [[Mini Battle]]s focused on them popping. | ||
| | |-style="background:#AFFFAA" | ||
| | |align="center"|[[File:Balloon-1.png]] [[File:SMW2 Balloon yellow.png]] [[File:SMW2 Balloon green.png]] [[File:SMW2 Balloon magenta.png]] | ||
|- | |align="center"|[[Balloon (platform)]] | ||
|align="center"|[[File:SMW2 | |Rising platforms a Yoshi can ride on, for a limited period of time. Riding on them stops them from rising. If a Yoshi rides on them too long, the balloons disappear. | ||
|align="center"| | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Sunflower seed.png]] [[File:SMW2 Beanstalk.png]] | ||
|align="center"|[[ | |align="center"|[[Beanstalk]] | ||
| | |Plants that are spawned from large seeds dropped by hit Winged Clouds. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations. | ||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Bobbing rock.png]] | |||
|align="center"|[[ | |align="center"|Bobbing rock | ||
| | |Small platforms that float in water. Standing on them tips Yoshi into the water. | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Bomb green.png]] [[File:SMW2 Bomb magenta.png]] | ||
|align="center"|[[Bomb]] | |||
|align="center"|[[ | |Small explosives used by many enemies. | ||
| | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SMW2 Breakable block green.png]] [[File:SMW2 Breakable block yellow.png]] [[File:SMW2 Breakable block red.png]] | |||
|align="center"|[[ | |align="center"|[[Breakable block]] | ||
| | |Large colored bricks that, when hit, go from red to yellow to green before being destroyed. | ||
| | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Brick lift.png]] | ||
|align="center"|[[ | |align="center"|Brick lift | ||
| | |Stone slabs that appear in different sizes in isometric sections, moving up and down. | ||
|align="center"|[[ | |-style="background:#AFFFAA" | ||
| | |align="center"|[[File:SMW2 Bubble.png]] | ||
|- | |align="center"|[[Bubble]] | ||
|align="center"|[[File: | |Bubbles that can carry various items, such as 1-Ups, though most bubbles take form as [[morph bubble|metamorphosis bubble]]s. When a Yoshi is damaged by an enemy, baby Mario gets encased in a bubble. | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:Bucket2.PNG]] | ||
|align="center"|[[ | |align="center"|[[Bucket (Yoshi's Island series)|Bucket]] | ||
| | |Buckets that turn upside down and drop [[coin]]s or occasionally enemies when hit by an egg. In some levels, these buckets can be used as platforms to traverse water or lava. | ||
|-style="background:#AFFFAA" | |||
|align="center"|[[File: | |align="center"|[[File:SMW2 Cannon.png]] | ||
|align="center"|[[ | |align="center"|[[Cannon]] | ||
| | |Cannons fire coins in the [[Gather Coins]] Mini Battle. | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
|align="center"|[[File:SMW2YI Gray Chomp Rock.png]] [[File:SMW2YI Brown Chomp Rock.png]] | |||
|align="center"|[[Chomp Rock]] | |||
|Rocks that can be pushed, which defeats any enemy in its path. Yoshis can also stand on top of them as platforms and can roll them by walking on the preferred direction. Gray Chomp Rocks revert to their original position if a Yoshi leaves the screen and brown variations do not. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Chomp sign.png]] | |||
|align="center"|[[ | |align="center"|Chomp sign | ||
| | |Marks the territory of [[Incoming Chomp]]s. | ||
|- | |-style="background:#ECFFEC" | ||
|align="center"|[[File: | |align="center"|[[File:SMW2 Coin Block.png]] | ||
|align="center"|[[Coin Block]] | |||
|Blocks that provide endless coins and stars to [[Superstar Mario|Powerful Mario]]. | |||
|-style="background:#AFFFAA" | |||
| | |align="center"|[[File:SMW2 Cork.png]] | ||
|align="center"|[[Cork]] | |||
|align="center"|[[File: | |A special lock that plugs a pipe. | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
|align="center"|[[File:SMW2 Countdown Platform TCOTMM 1.png]] [[File:SMW2 Countdown Platform TCOTMM 2.png]] [[File:SMW2 Countdown Platform TCOTMM 3.png]]<br>[[File:SMW2 Number Platform.png]] [[File:SMW2 Countdown Platform DLB 2.png]] [[File:SMW2 Countdown Platform DLB 3.png]]<br>[[File:SMW2 Countdown Platform KM 1.png]] [[File:SMW2 Countdown Platform KM 2.png]] [[File:SMW2 Countdown Platform KM 3.png]] [[File:SMW2 Countdown Platform KM 4.png]] | |||
|align="center"|[[ | |align="center"|[[Countdown Platform]] | ||
| | |A balance that has a number labeled on it, with the number shown decreasing by one every time something moves on it. When the number decreases to zero, the entire platform vanishes into dust. The highest number they can be is four. | ||
| | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SMW2 Rock Block brown.png]] [[File:SMW2 Rock Block tan.png]] [[File:SMW2 Rock Block maroon.png]]<br>[[File:SMW2 Rock Block gray.png]] [[File:SMW2 Rock Block gray smooth.png]] [[File:SMW2 Rock Block.png]] [[File:SMW2 Rock Block blue smooth.png]] | |||
|align="center"|[[Rock Block|Cracked block]] | |||
== | |A large block made of a durable type of rock that can only be destroyed with Yoshi Eggs. | ||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:YoshisIslandCrate.png]] | |||
| | |align="center"|[[Crate]] | ||
|Objects that can be broken by Pounding The Ground on them. They release coins, Stars or keys. They occasionally appear from Baron von Zeppelin, where a Yoshi can knock down the crate by throwing an egg at the object. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Donut Block.png]] [[File:SMW2 Donut Lift giant.png]] | |||
|align="center"|[[Donut Block|Donut Lift]] | |||
|Unstable platforms that collapse when a Yoshi stays too long on one block. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Door.png]] | |||
|align="center"|[[Warp Door|Door]] | |||
|Take Yoshi to other rooms. | |||
|align="center"|[[ | |-style="background:#AFFFAA" | ||
| | |align="center"|[[File:SMW2 Dotted Line Block.png]] | ||
|- | |align="center"|[[Dotted-Line Block|Dotted Line Block]] | ||
|align="center"|[[File: | |Invisible platforms that indicate where a ! Block will spawn if a ! Switch is hit. | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Egg Blocks.png]] [[File:SMW2 Egg Block yellow.png]] [[File:SMW2 Egg Block red.png]] [[File:SMW2 Egg Block flashing.gif]] | ||
|- | |align="center"|[[Egg Block]] | ||
|align="center"|[[File:SMW2 | |Blocks that, when struck from below, produce Yoshi Eggs. They stop making eggs when a Yoshi has the maximum amount. Non-green ones simply turn into eggs of the same color. | ||
|align="center"|[[ | |-style="background:#AFFFAA" | ||
| | |align="center"|[[File:Egg-Plant SMW2.png]] | ||
|- | |align="center"|[[Egg Plant]] | ||
|align="center"|[[File: | |Plants that produce eggs. They stop emitting eggs when a Yoshi has the maximum amount. They emit eggs at a faster rate when a Yoshi Pounds The Ground near them. | ||
|align="center"| | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Expansion Block.png]] [[File:SMW2 Expansion Block big.png]] | ||
| | |align="center"|[[Expansion Block]] | ||
|A block that resembles a pink Egg Block. When struck from below, it grows, allowing a Yoshi to reach higher platforms. After a set amount of time, it reverts to its original size. | |||
= | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SMW2 Door boss.png]] [[File:SMW2 Door Bowser.png]] | |||
|-style="background: | |align="center"|Exit door<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 34.</ref> | ||
|Take Yoshi to the boss of the respective [[fortress|fort]] or [[castle]]. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Falling Rock.png]] | |||
|align="center"|[[Cascading Stone|Falling stone block]] | |||
|align="center"|[[File: | |Platforms that fall when a Yoshi stands on them. When they are about to fall, they start shaking. These platforms can also crush a Yoshi, instantly defeating it. | ||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:Flatbed Ferry.png]] [[File:SMW2 Flatbed Ferry yellow.png]] [[File:SMW2 Flatbed Ferry red.png]]<br>[[File:SMW2 Flatbed Ferry magenta.png]] [[File:SMW2 Flatbed Ferry pink.png]] [[File:SMW2 Flatbed Ferry cyan.png]] | |||
|align="center"|[[Flatbed Ferry]] | |||
|Platforms attached to a dotted line that travel across it until the end, indicated by a large red sphere. These fall when the dotted lines do not have a large red sphere at the end of it. There are different varieties of Flatbed Ferry, and their color indicates their speed. Green Flatbed Ferries are the slowest, yellow ones run at a faster speed, and red ones are the fastest Flatbed Ferries. | |||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:SMW2 Flip bridge.png]] | ||
|- | |align="center"|Flip bridge | ||
|Bridges that rotate along the center towards the screen. | |||
|align="center"| | |-style="background:#AFFFAA" | ||
| | |align="center"|[[File:SMW2 Flipper.png]] | ||
| | |align="center"|[[Flipper]] | ||
|Bars that, once passed through, prevent access to the area before. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Goal Roulette.png]] | |||
|align="center"|[[Goal Ring]] | |||
| | |Roulettes that are found at the end of every level, except for castles and fortresses, and act as the goal point. | ||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Hard Block gray.png]] [[File:SMW2 Hard Block brown.png]] [[File:SMW2 Hard Block blue.png]] [[File:SMW2 Hard Block toy.png]] | |||
|align="center"|[[Hard Block]] | |||
|Blocks that Yoshi cannot destroy. | |||
|align="center"|[[File:SMW2 | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:SMW2-YI - Ice Block.png]] | ||
| | |align="center"|[[Ice Block]] | ||
|- | |Blocks that serve as slippery obstacles and cannot be picked up, but can be melted by Yoshi's fire breath. Some Ice Blocks can hide items as well. | ||
|align="center"|[[File: | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SMW2 Lakitu's Cloud.png]] | |||
|align="center"|[[Lakitu's cloud]] | |||
|Clouds that enable Yoshis to reach places that they could normally not get to. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[ | |align="center"|[[File:SMW2 Door locked.png]] | ||
| | |align="center"|[[Key Door|Locked Door]] | ||
|- | |Doors that require a [[key]] to open. | ||
|align="center"|[[File: | |-style="background:#AFFFAA" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Wobbling log small.png]] [[File:SMW2 Wobbling log vertical.png]] | ||
| | |align="center"|[[Makeshift surfboard]] | ||
|- | |Small platforms that float in lava. Ones on their sides act as makeshift boats, while ones on-end simply bob in place. | ||
|align="center"|[[File: | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Message Block.png]] | ||
| | |align="center"|[[Message Block]] | ||
|- | |Blocks that teach the player about controls and give tips. | ||
|align="center"|[[File:SMW2 | |-style="background:#AFFFAA" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Middle Ring.png]] | ||
| | |align="center"|[[Checkpoint Ring|Middle Ring]] | ||
|- | |Rings of light that appear partway through most stages and serve as checkpoints. | ||
|align="center"|[[File:SMW2 | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Checker block blue.png]] [[File:SMW2 Checker block blue 2.png]] [[File:SMW2 Checker block pink.png]] [[File:SMW2 Checker block pink 2.png]] | ||
| | |align="center"|[[Moving block]] | ||
|- | |Blocks that change into small moving platforms when hit. | ||
|align="center"|[[File:SMW2 | |-style="background:#AFFFAA" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Checker Ferry.png]] | ||
| | |align="center"|Moving platform<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 14.</ref> | ||
|- | |Small platforms that carry other objects along a horizontal track in Mini Battles. | ||
|align="center"|[[File:SMW2 | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Paddle Wheel.png]] | ||
| | |align="center"|[[Paddle Platform|Paddle wheel]] | ||
|A round platform that is made up of four smaller platforms connected to chains. | |||
|align="center"|[[File:SMW2 | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SMW2 Track ball.png]] | |||
|align="center"|[[Pinwheel (object)|Pinwheel]] | |||
|Round platforms that can be made to roll along rails if spun. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[ | |align="center"|[[File:SMW2 Post.png]] | ||
| | |align="center"|[[Stump|Post]] | ||
|- | |Wooden posts that come up from the ground. Yoshi must Pound The Ground on them to get rid of them. Their color and design vary by location. | ||
|align="center"|[[File:SMW2 | |-style="background:#AFFFAA" | ||
|align="center"| | |align="center"|[[File:Vase SMW2.png]] | ||
| | |align="center"|[[Vase|Pot]] | ||
|Objects that break when Yoshi pushes them off an edge. | |||
|align="center"|[[File: | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:POWBlock SMW2.png]] | ||
| | |align="center"|[[POW Block]] | ||
|- | |A block that turns all nearby enemies turn into Stars. They can be hit three times before they disappear. | ||
|align="center"|[[File:SMW2 | |-style="background:#AFFFAA" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Flimsy Ferry.png]] | ||
| | |align="center"|[[Red-and-yellow bridge]] | ||
|Weak platforms that fall apart if Yoshi Pounds The Ground on them. | |||
|align="center"|[[File: | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Red Balloon.png]] | ||
| | |align="center"|[[Red balloon (object)|Red balloon]] | ||
|- | |A large red balloon that Yoshi can ride for a limited time before it deflates. | ||
|align="center"|[[File: | |-style="background:#AFFFAA" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Wobble Rock.png]] | ||
| | |align="center"|[[Wobble Rock|Rolling rock]] | ||
|- | |Tilting stone buttes that fall if stood on too long. | ||
|align="center"|[[File: | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Door sealed.png]] | ||
| | |align="center"|[[Warp Door|Sealed Door]] | ||
|- | |Doors that have been boarded up and can no longer be entered after a certain point. | ||
|align="center"|[[File:SMW2 | |-style="background:#AFFFAA" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Shack.png]] | ||
| | |align="center"|Shack | ||
|- | |Most shacks are locked and contain Mini Battles. Unlocked ones give Yoshi [[ski]]s. | ||
|align="center"|[[File: | |-style="background:#ECFFEC" | ||
|align="center"|[[ | |align="center"|[[File:SMW2 Ski Lift.png]] | ||
| | |align="center"|[[Chairlift|Ski Lift]] | ||
|Moving seats suspended from rails on the snowy mountains. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:Snowball.PNG]] [[File:SMW2 Snowball biggest.png]] | |||
|align="center"|[[Snowball]] | |||
|A snowball that becomes larger the more Yoshi pushes it in snow. It can also defeat enemies and can be used as a platform for Yoshi. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Breakable rock yellow.png]] | |||
|align="center"|[[Soft rock]]<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 10.</ref> | |||
|Weak rocky walls that can be quickly chipped through with nearly any manner of attack. Breakable rock comes in various colors and textures. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Door carousel.png]] | |||
|align="center"|Spinning doors<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 116.</ref> | |||
|A rapidly spinning quartet of doors; Yoshi can pick the one he will go through by hitting it with an egg, causing it to fall and the rest to disappear. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Spinning Log.png]] | |||
|align="center"|[[Spinning Log]] | |||
|Orange logs that stay still for a while and then start spinning wildly, which can either help or hinder Yoshi. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:Arrow Lift.png]] [[File:SMW2 Spinning wheel blue.png]] [[File:SMW2 Arrow wheel special.png]] | |||
|align="center"|[[Arrow wheel|Spinning wheel]] | |||
|Circular lifts that travel in the direction it is pointing when a Yoshi stands on it. They stop spinning when a Yoshi stands on it, and they continue when a Yoshi jumps off of it. A Yoshi can also eat these and spit them out to another area. If a Yoshi falls off to an area where the Yoshi cannot reach the spinning wheel, it respawns in the location it started at. There are two main types of spinning wheels: the blue spinning wheels disappear if a Yoshi jumps off one and does not ride it again for a while, while the tan ones stay there until Yoshi leaves the room or goes at a far enough distance away from the tan spinning wheel. A rare double-arrowed type only moves up and down or left and right, rotating when hit by an egg. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Spiked Ferry green.png]] [[File:SMW2 Spiked Ferry red.png]] | |||
|align="center"|[[Rough platform|Spotted platform]] | |||
|Flatbed Ferries with spikes covering one side. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:Springball.PNG]] [[File:SMW2 Spring ball big.png]] | |||
|align="center"|[[Spring Ball|Spring ball]] | |||
|Balls that Yoshi can jump on top of, then jump again to be propelled high into the air with a boosted jump. Yoshi can jump even further up if he times the jump right when the he contacts the spring ball. There are also larger variations, which propel Yoshi even higher. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Squishy block 2.png]] [[File:SMW2 Squishy Block.png]] | |||
|align="center"|[[Squishy block]] | |||
|Jellylike blocks that move when pushed. When they hit a wall, they squish against the wall, growing taller and thinner. When performing a Pound The Ground on them, the inverse happens. They can be used to safely cross over spikes. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Step.png]] | |||
|align="center"|Step | |||
|Tiny [[Semisolid Platform]]s that appear in chains as bridges or stairs, often summoned by ? Clouds. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Sway bridge.png]] | |||
|align="center"|Sway bridge | |||
|A bridge that wildly rocks along its center towards the screen. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2YI ! Switch.png]] | |||
|align="center"|[[! Switch|Switch]] | |||
|Switches that cause [[Dotted-Line Block|Dotted Line Block]]s to transform into [[! Block]]s. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Seesaw.png]][[File:SMW2 Wobbling log.png]] | |||
|align="center"|[[Seesaw|Teeter-totter]] | |||
|Long platforms that rotate from Yoshi's weight. Log-based ones fall if tilted far enough. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Track.png]] | |||
|align="center"|[[Track]] | |||
|Rails that various types of platforms travel along. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Tulip.png]] | |||
|align="center"|[[Tulip]] | |||
|Giant floating red flowers that spit out eight Stars when an egg, shell, or a spit-up enemy enters them. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Bolt Lift.png]] | |||
|align="center"|[[Bolt Lift|Tumbler]] | |||
|Huge industrial nuts that spin when stood upon. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Rotating board.png]] | |||
|align="center"|Twirling tier<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 124.</ref> | |||
|Spinning platforms that can move Yoshi and whose functional length changes depending on how big they look at the time. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Warp Pipe.png]] | |||
|align="center"|[[Warp Pipe]] | |||
|Pipes that lead to other places. They can sometimes spawn enemies, usually as a source for Yoshi Eggs. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Watermelon jar.png]] | |||
|align="center"|Watermelon jar | |||
|Small pots that appear in the [[Watermelon Seed Spitting Contest]] to dispense watermelons. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Winged Cloud.png]] [[File:SMW2 Wingless Cloud.png]] | |||
|align="center"|[[Winged Cloud]] | |||
|Clouds that trigger events when a Yoshi Egg is thrown at them. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Wooden Ferry.png]] | |||
|align="center"|Wooden Ferry{{ref needed}} | |||
|Completely inert brown Flatbed Ferries of varying length that act as floating [[Semisolid Platform]]s. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Yoshi Block.png]] [[File:SMW2 Yoshi Block pink.png]] [[File:SMW2 Yoshi Block light-blue.png]] [[File:SMW2 Yoshi Block yellow.png]]<br>[[File:SMW2 Yoshi Block purple.png]] [[File:SMW2 Yoshi Block brown.png]] [[File:SMW2 Yoshi Block red.png]] [[File:SMW2 Yoshi Block blue.png]] | |||
|align="center"|[[Yoshi Block]] | |||
|Blocks that transform Yoshi back to normal after he has been transformed into a vehicle. | |||
|} | |} | ||
== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:forestgreen; color:white;" | |-style="background:forestgreen; color:white;" | ||
! | !Image | ||
! | !Name | ||
! | !Description | ||
!width=10%|First appearance | |||
!width=10%|Last appearance | |||
|-style="background:#AFFFAA" | |||
|- | |||
|align="center"|[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]] | |align="center"|[[File:SMW2 Ball 'N' Chain.png]] [[File:SMW2 Ball 'N' Chain double.png]] | ||
|align="center"|[[Spinner|Ball 'N' Chain]] | |align="center"|[[Spinner|Ball 'N' Chain]] | ||
|Giant, slow-moving flails that are usually powered by groups of [[Boo Guy]]s. | |Giant, slow-moving flails that are usually powered by groups of [[Boo Guy]]s. | ||
|align="center"|[[Burt The Bashful's Fort]]<br>(single)<br>[[Burt The Bashful's Fort]]<br>(double) | |||
|align="center"|[[ | |align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(single)<br>[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]<br>(double) | ||
|align="center"|[[ | |-style="background:#ECFFEC" | ||
| | |align="center"|[[File:Shy Guy mace.png]] | ||
|align="center"|[[Ball and chain (windup)|Ball and chain]] | |||
|A large mace that is operated by a Boo Guy. Timed jumps must be used to pass. | |||
|align="center"|[[Hookbill The Koopa's Castle]] | |||
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|- | |-style="background:#AFFFAA" | ||
|align="center"|[[File: | |||
|align="center"|[[ | |||
| | |||
| | |||
|align="center"|[[ | |||
|align="center"|[[ | |||
| | |||
|align="center"|[[File:SMW2 Boulder.png]] | |align="center"|[[File:SMW2 Boulder.png]] | ||
|align="center"|[[Boulder]] | |align="center"|[[Boulder]] | ||
|Huge chunks of rock summoned to drop and destroy terrain by the giant Baby Bowser. | |Huge chunks of rock summoned to drop and destroy terrain by the giant Baby Bowser. | ||
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|align="center"|[[ | |align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | ||
| | |-style="background:#ECFFEC" | ||
|align="center"|[[File:SMW2 Cannonball.png]] | |||
|align="center"|[[Cannonball]] | |||
|align="center"|[[ | |Projectiles fired by [[Kaboomba]]s. | ||
|align=center|[[The Cave Of The Mystery Maze]] | |||
|align=center|[[Raphael The Raven's Castle]] | |||
|- | |-style="background:#AFFFAA" | ||
|align="center"|[[File:SMW2 | |||
|align="center"|[[ | |||
| | |||
|align= | |||
|align= | |||
|- | |||
|align="center"|[[File:Makiage Dosun.png]] | |align="center"|[[File:Makiage Dosun.png]] | ||
|align="center"|[[Chain Gate]] | |align="center"|[[Spiked weight|Chain Gate]] | ||
|Spiky logs on chain operated by a crank marked with a question mark. Yoshis can lift the log by hitting the crank with eggs. However, after a set amount of time, the log comes back down. | |Spiky logs on chain operated by a crank marked with a question mark. Yoshis can lift the log by hitting the crank with eggs. However, after a set amount of time, the log comes back down. | ||
|align="center"|[[The Potted Ghost's Castle]] | |||
|align="center"|[[The Potted Ghost's Castle]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Rushing water.png]] | |||
|align="center"|[[Current]] | |||
|Streams found in sewers that push Yoshi and anything else caught in them around. | |||
|align="center"|[[The Impossible? Maze]] | |||
|align="center"|[[The Impossible? Maze]] | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Drawbridge.png]] | |||
|align="center"|Drawbridge | |||
|Heavy wooden doors that open to crush Yoshi. | |||
|align="center"|[[Burt The Bashful's Fort]] | |||
|align="center"|[[Burt The Bashful's Fort]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2YI - Fire Bar.png]] [[File:SMW2 Fire-Bar double.png]] | |||
|align="center"|[[Fire Bar|Fire-Bar]] | |||
|A line of balls of fire that rotate around a central pivot point, swinging in three dimensions. | |||
|align="center"|[[Bigger Boo's Fort]]<br>(single)<br>[[Bigger Boo's Fort]]<br>(double) | |||
|align="center"|[[Tap-Tap The Red Nose's Fort]]<br>(single)<br>[[Tap-Tap The Red Nose's Fort]]<br>(double) | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Fireball Roger.png]] [[File:SMW2 Fireball Bowser.png]] | |||
|align="center"|[[Fireball (obstacle)|Fireball]] | |||
|Hazards spat out by certain bosses. | |||
|align="center"|[[The Potted Ghost's Castle]] | |||
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Icicle.png]] [[File:SMW2 Icicle long.png]] [[File:SMW2 Icicle longer.png]] | |||
|align="center"|[[Icicle]] | |||
|Icicles that fall from the ceiling when an egg is thrown at them. | |||
|align="center"|[[BLIZZARD!!!]]<br>(short)<br>[[BLIZZARD!!!]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long) | |||
|align="center"|[[The Very Loooooong Cave]]<br>(short)<br>[[The Very Loooooong Cave]]<br>(medium)<br>[[BLIZZARD!!!]]<br>(long) | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 PoochyTraps.png]] | |||
|align="center"|[[Lava]] | |||
|Molten rock that causes Yoshi to lose a life upon contact. | |||
|align="center"|[[Burt The Bashful's Fort]] | |||
|align="center"|[[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Mud.png]] | |||
|align="center"|[[Mud]] | |||
|Soft soil that acts as a slick surface in swamps. | |||
|align="center"|[[Welcome To Monkey World!]] | |||
|align="center"|[[More Monkey Madness]] | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Shockwave.png]] | |||
|align="center"|Shockwave | |||
|Rapidly moving bursts of energy created by Raphael the Raven to travel around the moon. | |||
|align="center"|[[Raphael The Raven's Castle]] | |||
|align="center"|[[Raphael The Raven's Castle]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Spike Trap.png]] | |||
|align="center"|[[Spike Trap|Spike]] | |||
|Obstacles that cause Yoshi to lose a life instantly upon touching them. | |||
|align="center"|[[Salvo The Slime's Castle]] | |||
|align="center"|[[Ultimate Castle Challenge]] | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Spiny Egg 1.png]] [[File:SMW2 Spiny Egg 2.png]] | |||
|align="center"|[[Spiny Egg]] | |||
|Explosive projectiles tossed by the Lakitu family. | |||
|align="center"|[[Watch Out For Lakitu]] | |||
|align="center"|[[Welcome To Cloud World]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Acid.png]] | |||
|align="center"|Stomache acid<ref>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. Page 61.</ref> | |||
|Caustic drops found in Froggy's stomach. | |||
|align="center"|[[Prince Froggy's Fort]] | |||
|align="center"|[[Prince Froggy's Fort]] | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2 Thorn.png]] | |||
|align="center"|[[Thorn]] | |||
|Spiky obstacles that act similar to Spikes and will cause Yoshi to die instantly. | |||
|align="center"|[[The Potted Ghost's Castle]] | |||
|align="center"|[[Ultimate Castle Challenge]] | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2 Turtle Cannon green.png]] [[File:SMW2 Turtle Cannon yellow.png]] | |||
|align="center"|[[Bill Blaster|Turtle Cannon]] | |||
|Cannons that puff up and fire [[Bullet Bill]]s of their color. | |||
|align="center"|[[Poochy Ain't Stupid]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow) | |||
|align="center"|[[Raphael The Raven's Castle]]<br>(green)<br>[[Raphael The Raven's Castle]]<br>(yellow) | |||
|} | |||
==Minigames== | |||
===Bonus Challenge=== | |||
[[Bonus Challenge]]s are initiated when the Goal Ring stops on a flower at the end of the level. Yoshis can increase the chances of playing a Bonus Challenge by collecting Special Flowers on the level. During a Bonus Challenge, the player players one of several minigames. Upon winning the minigame, the player can receive lives or [[Special Item (Yoshi's Island series)|Special Item]]s. A specific Bonus Challenge is unlocked when the player collects 800 points in a world, and that specific Bonus Challenge can be played any time. | |||
There are six Bonus Challenges in total. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
|-style="background:forestgreen; color:white;" | |||
!width=10%|Image | |||
!width=10%|Name | |||
!width=80%|Description | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-FlipCardsIcon.png]] | |||
|align="center"|[[Flip Cards]] | |||
|Players flip over panels to earn Special Items and lives, but lose their rewards if Kamek is flipped over. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2-ScratchandMatchIcon.png]] | |||
|align="center"|[[Scratch and Match (minigame)|Scratch and Match]] | |||
|Players scratch cards with baby Mario icons to earn lives. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-DrawingLotsIcon.png]] | |||
|align="center"|[[Drawing Lots]] | |||
|Players can earn Special Items by selecting a panel that does not contain a Kamek card. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2-MatchCardsIcon.png]] | |||
|align="center"|[[Match Cards]] | |||
|Players need to memorize pairs of panels and flip over the correct pairing to receive Special Items or lives. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-RouletteIcon.png]] | |||
|align="center"|[[Roulette]] | |||
|Players bet lives on a roulette, which randomly spins to generate an equation that increases or decreases lives depending on what was stopped on. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2-SlotMachineIcon.png]] | |||
|align="center"|[[Slot Machine (Yoshi's Island series)|Slot Machine]] | |||
|Players stop a slot machine, which generates lives depending on the combo stopped on. | |||
|} | |||
===Mini Battles=== | |||
[[Mini Battle]]s are minigames that can be played in various levels, when a Yoshi receives a key and enters a Bonus Game Shack. These are competitive fights against a Bandit, and besting that Bandit earns the Yoshi a reward. Mini Battles can later be played in the main level selection screen after they have been unlocked. If the players hold {{button|snes|select}} and press {{button|snes|X}}, {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|B}}, and {{button|snes|A}} on the level selection screen, a screen pops up listing all Mini Battles, as well as a 2-player version of Throwing Balloons and Watermelon Seed Spitting Contest and a 4-button Throwing Balloons mode. | |||
There are four Mini Battles in total. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
|-style="background:forestgreen; color:white;" | |||
!width=10%|Image | |||
!width=10%|Name | |||
!width=80%|Description | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-ThrowingBalloons4Icon.png]] [[File:SMW2-ThrowingBalloons6Icon.png]] [[File:SMW2-ThrowingBalloonsIcon.png]] | |||
|align="center"|[[Throwing Balloons]] | |||
|Players need to toss a water balloon back and forth against a Bandit, using the button commands displayed on a screen. The player must either press four or six buttons depending on the variation of the game. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2-PoppingBalloonsIcon.png]] | |||
|align="center"|[[Popping Balloons]] | |||
|Players need to pop a balloon with a Special Item in it. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-SeedSpitIcon.png]] | |||
|align="center"|[[Watermelon Seed Spitting Contest]] | |||
|Players need to spit watermelon seed projectiles at an opponent. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2-GatherCoinsIcon.png]] | |||
|align="center"|[[Gather Coins]] | |||
|Players need to collect the most coins shot out by a cannon before the time limit expires. | |||
|} | |||
===Special Items=== | |||
By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several [[Special Item (Yoshi's Island series)|Special Item]]s. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with {{button|SNES|A}}. Up to 22 of these items can be carried at a time. | |||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | |||
|-style="background:forestgreen; color:white;" | |||
!width=10%|Image | |||
!width=10%|Name | |||
!width=80%|Description | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2YI 10-Point Star.png]] | |||
|align="center"|[[10-Point Star|10 Point Star]] | |||
|Increases the amount of time in the Countdown Timer by ten seconds. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:20PointStar.png]] | |||
|align="center"|[[20-Point Star|20 Point Star]] | |||
|Increases the amount of time in the Countdown Timer by twenty seconds. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:Anytime Egg.png]] | |||
|align="center"|[[Anytime Egg]] | |||
|Refills Yoshi Egg count up to six. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:Anywhere POW.png]] | |||
|align="center"|[[Anywhere POW]] | |||
|Creates a shockwave that turns all on-screen enemies into [[Star (Yoshi's Island series)|Star]]s. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:Winged cloud maker.png]] | |||
|align="center"|[[Winged Cloud Maker]] | |||
|Transforms all enemies on-screen into Winged Clouds. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:Magnifying Glass SMW2YI sprite.png]] | |||
|align="center"|[[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]] | |||
|Reveals red coins and hidden Winged Clouds to the player. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-GreenWatermelonIcon.png]] | |||
|align="center"|[[Watermelon (Yoshi's Island series)|Super Green Watermelon]] | |||
|Gives Yoshi a green watermelon, allowing him to shoot seeds. | |||
|-style="background:#ECFFEC" | |||
|align="center"|[[File:SMW2-RedWatermelonIcon.png]] | |||
|align="center"|[[Fire watermelon|Super Red Watermelon]] | |||
|Gives Yoshi a red watermelon, allowing him to spit fire. | |||
|-style="background:#AFFFAA" | |||
|align="center"|[[File:SMW2-BlueWatermelonIcon.png]] | |||
|align="center"|[[Ice watermelon|Super Blue Watermelon]] | |||
|Gives Yoshi a blue watermelon, allowing him to breathe frost. | |||
|} | |||
==Soundtrack== | |||
{{main|Super Mario: Yossy Island Original Sound Version}} | |||
A soundtrack CD was released in Japan on November 25, 1995, titled ''Super Mario: Yossy Island Original Sound Version''. The disc contains 26 music cues from the game's soundtrack, as composed by [[Koji Kondo]]. | |||
The instrumentation for this game's music was sampled from the {{wp|Akai S1000}} synthesizer; {{wp|E-mu Systems}}' {{wp|E-mu Proteus|Proteus}} synthesizers; the {{wp|Korg 01/W}}; Optical Media International's Universe of Sounds Vol. 2; {{wp|Roland Corporation|Roland}}'s L-CD1 synthesizer, {{wp|Roland Sound Canvas|Sound Canvas SC-88}} module, and {{wp|Roland R-8|R-8}} drum machine; and the {{wp|Yamaha Corporation|Yamaha}} TG77 and TG100. The Roland Sound Canvas, in particular, would go on to become one of the longest-used sources of instrumentation in ''Super Mario'' franchise music, with samples from both the SC-88 and the later {{wp|Roland SC-8850|SC-8850}} model being used in numerous games during the next four gaming generations. Some of the game's sound effects are samples of stock sound effects: the jungle ambience heard on the title screen and baby Mario's cry are taken from {{wp|Sound Ideas}}' General Series 6000 library, while Yoshi's tongue sound and the noises made by Piranha Plants come from Rarefaction's ''A Poke in the Ear with a Sharp Stick''.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> | |||
==Promotion== | |||
===Culver City event=== | |||
[[File:CulverCityYoshisIsland.jpg|thumb|150px|Flyer promoting the Culver City event.]] | |||
An event was held in front of a Toys "R" Us in {{wp|Culver City, California}} on October 5, 1995 at 3:00 PM to promote the North American release of ''Super Mario World 2: Yoshi's Island''. At the event, there was a trailer and a large model [[Yoshi's Egg|Yoshi Egg]] surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of ''Super Mario World 2: Yoshi's Island''. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the game cartridge. Group photos were then taken of children with the cartridge. | |||
The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift. | |||
A raffle was then held with one winner receiving an SNES which included a copy of ''Super Mario World 2: Yoshi's Island''. Other winners may have won t-shirts. Discount coupons were also distributed. | |||
===Material=== | |||
{{multiple image | |||
|align=left | |||
|direction=vertical | |||
|image1=Super Power Club Cards Yoshi's Island.jpg | |||
|width1=130 | |||
|image2=Super Power Club Cards Yoshi's Island Back.jpg | |||
|width2=130 | |||
|footer=Front and back of ''Nintendo Power''<nowiki>'</nowiki>s "Super Power Club" cards. | |||
}} | |||
''Super Mario World 2: Yoshi's Island'' was the cover feature of Volume 77 of ''[[Nintendo Power]]''. ''Nintendo Power'' also distributed eight promotional cards of some of the game's bosses part of their collectible ''Super Power Club'' series of cards which began in October 1992 with Volume 44 of ''Nintendo Power''. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include: | |||
*[[Raphael the Raven]] | |||
*[[Roger the Potted Ghost]] (titled "The Potted Ghost") | |||
*[[Bigger Boo]] | |||
*[[Burt the Bashful]] (erroneously titled "Bashful Burt") | |||
*[[Hookbill the Koopa]] | |||
*[[Sluggy the Unshaven]] | |||
*[[Tap-Tap the Red Nose]] (titled "Tap Tap the Red Nose") | |||
*[[Naval Piranha]] | |||
{{br}} | |||
===Videos=== | |||
[[File:A Magical Tour of Yoshi's Island VHS.jpg|thumb|The ''A Magical Tour of Yoshi's Island'' VHS.]] | |||
Nintendo of America distributed ''Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island'', a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the ''[[Donkey Kong Country#Trivia|Donkey Kong Country: Exposed]]'' promotional VHS. | |||
Another promotional video, titled ''The Invasion of Nintendo'', was included with a copy of ''Nintendo Power'' and featured ''Super Mario World 2: Yoshi's Island'' alongside some other Nintendo games. Ken Lobb made another appearance. | |||
There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration.<ref>https://www.youtube.com/watch?v=WKzA-SCjnG4</ref> | |||
{{br}} | |||
==Adaptations== | |||
Volume 14 of ''[[Super Mario-kun]]'' mostly focuses on the events of ''Super Mario World 2: Yoshi's Island'', with the arc concluding in volume 15. The ''Super Mario-kun'' version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and baby Mario. | |||
A standalone manga, titled "''Super Mario: Yossy Island''" from the [[Super Mario (Kodansha manga)|Kodansha ''Super Mario'' manga series]], was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. The first two volumes are based on the stories from the game, while the third volume has original stories that use the game's characters and themes. | |||
''Super Mario World 2: Yoshi's Island'' was also adapted as part of the ''[[4-koma Gag Battle]]'' series, also titled "''Super Mario: Yossy Island''". | |||
An issue from the Game Picture Book series of the [[Super Mario Ehon]] series, ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' (「スーパーマリオゲームえほん 4 がんばれヨッシー」, ''Super Mario Game Ehon 4 Ganbare Yoshi''), is loosely based off the story of ''Super Mario World 2: Yoshi's Island''. | |||
<gallery> | |||
SuperMarioYoshiIslandVolume1.jpg|Volume 1 of ''Super Mario: Yossy Island'' by Kazuki Motoyama. | |||
Yoshi's Island Book 1 - Comic.jpg|Page from Volume 1. | |||
SuperMarioYoshiIslandVolume1Reverse.jpg|Reverse of volume 1 of ''Super Mario: Yossy Island''. | |||
SuperMarioYoshiIslandVolume2.jpg|Volume 2 of ''Super Mario: Yossy Island'' by Kazuki Motoyama. | |||
Yoshi's Island Book 2 - Comic.jpg|Page from Volume 2. | |||
SuperMarioYoshiIslandVolume2Reverse.jpg|Reverse of volume 2 of ''Super Mario: Yossy Island''. | |||
SuperMarioYoshiIslandVolume3.jpg|Volume 3 of ''Super Mario: Yossy Island'' by Kazuki Motoyama. | |||
SuperMarioYoshiIslandVolume3Reverse.jpg|Reverse of Volume 3 of ''Super Mario: Yossy Island''. | |||
Yoshi's Island Book 3 - Comic.jpg|Page from Volume 3. | |||
Baby Mario Baby Luigi Yoshi - KC Mario manga.png|Another panel from Volume 3. | |||
Yoshi's Island Book Ukikis.jpg|[[Yoshi]] using a [[fire watermelon|red watermelon]] against [[Ukiki|Grinder]]s. | |||
Yoshi's Island Book Zeus Guy.jpg|A [[Zeus Guy]] training [[baby Mario]] against a [[Pokey (projectile)|Needlenose]], a [[Cactus Jack]], and some [[Milde]]s. | |||
SMGPB4 Cover.png|''[[Super Mario Game Picture Book 4]]: Hang in There, Yoshi'' | |||
SMGPB4 Flower Maze.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi'' | |||
SMGPB4 Yoshi Catching Baby Mario.jpg|''Super Mario Game Picture Book 4: Hang in There, Yoshi'' | |||
SMGPB4 Back Cover.png|The reverse of ''Super Mario Game Picture Book 4: Hang in There, Yoshi'' | |||
Mario Kun 14.jpg|''[[Super Mario-kun]]'' volume 14. | |||
Yoshi's Island Book Egg Plant.jpg|[[Baby Mario]] approaching an [[Egg Plant|Egg-Plant]]. | |||
Kunissue15.jpg|''Super Mario-kun'' volume 15. The [[Helicopter Yoshi|Helicopter]] is on the cover along with Powerful Mario (baby Mario). | |||
Super Mario Yoshi Island Gag Battle.jpg|''Super Mario: Yossy Island'' manga, part of the ''4-Koma Gag Battle'' series. | |||
4 Koma Gag Battle Yoshi's Island part 2.jpg|Part 2 of the ''4-Koma Gag Battle'' series. | |||
Yoshi's Island parents.jpg|[[Baby Mario]] and [[baby Luigi]]'s parents | |||
Yoshi's Island Club Nintendo Ghosts.jpg|The ''Super Mario World 2: Yoshi's Island'' comic from ''[[Club Nintendo (magazine)|Club Nintendo]]'' magazine | |||
Kodansha Yoshi's Island Enemies.jpg | |||
</gallery> | |||
==Staff== | |||
{{main|List of Super Mario World 2: Yoshi's Island staff}} | |||
''Super Mario World 2: Yoshi's Island'' was directed by video game designers [[Takashi Tezuka]], [[Shigefumi Hino]], and [[Hideki Konno]] and programmer Toshihiko Nakago; the four had worked on previous titles in the ''Super Mario'' series, with all except Hino being directors for ''[[Super Mario World]]''. Konno had earlier worked as a map and level designer in the previous ''Super Mario'' games and served as map director for ''Super Mario World''. This is the first ''Super Mario''-related project to involve [[Yasuhisa Yamamura]], who has most notably worked on the dungeon design in the ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series. The C.G. design the game employs is credited to [[Yoshiaki Koizumi]], who previously worked on ''[[Super Mario Kart]]'' as the illustrator. The soundtrack was composed by [[Koji Kondo]], well known for creating the ''Super Mario'' franchise's iconic tunes. [[Shigeru Miyamoto]] had heavy involvement with the game's development and served as the game's producer, while Nintendo's then-president, [[Hiroshi Yamauchi]], was the executive producer. | |||
==Development== | |||
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development.<ref name="History"></ref> Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character.<ref name="History"></ref> | |||
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics.<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref> In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch. | |||
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref> | |||
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling. | |||
==Reception== | |||
===Critical reception=== | |||
''Super Mario World 2: Yoshi's Island'' was critically acclaimed upon release, with most reviews praising the level design, the platforming mechanics, the personality, the graphics, the soundtrack, and the creativity of the game. The game remains critically lauded, garnering a 96.00% on GameRankings based on 5 reviews.<ref>[http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html GameRankings score]. ''GameRankings''. Retrieved March 1, 2018.</ref> The most common criticisms surrounding the game come from baby Mario's crying when he is trapped in a bubble after Yoshi takes a hit from the enemy, often being cited as "annoying". IGN retrospectively said in its article "Is There a Bad Mario Game?", "The game earned instant acclaim and rightfully so for its brilliant stage design and platforming mechanics. Yoshi's Island doesn't beat you over the head with trial and error to teach you how to play, but it also does not hold your hand with a numbingly dull tutorial."<ref>(February 13, 2009) [http://www.ign.com/articles/2009/02/13/is-there-a-bad-mario-game?page=2 "Is There a Bad Mario Game?"] ''IGN''. Retrieved March 1, 2018.</ref> Kaes Delgrego of Nintendo Life has referred to the game as "Perhaps the greatest platformer of all time" in his review, giving the game a score of a 10/10.<ref>Delgrego, Kaes. (July 22, 2009). [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Review: Super Mario World 2: Yoshi's Island] ''Nintendo Life''. Retrieved March 1, 2018.</ref> Delgrego called the time-based health mechanic "innovative" for its time and described it as influention on later titles, comparing it to ''Halo''{{'}}s time-based life mechanic. While he admitted that the game itself isn't revolutionary, Delgrego praised the creativity of its puzzles and pastel-style graphics. Delgrego's only criticisms focused on the easy boss fights and baby Mario's crying when Yoshi takes damage from an enemy. Reece Warrender of Cubed3 gave the game a 9/10,<ref>Warrender, Reece. (March 31, 2006) [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Super Mario World 2: Yoshi's Island (Super Nintendo) Review] ''Cubed3''. Retrieved March 1, 2018.</ref> praising the game's new and interesting mechanics, such as swallowing an enemy to create a projectile of it, as well as having simple and enjoyable mechanics that players of any age can enjoy. Warrender praised the quality of the game's graphics and sound while criticizing the easy difficulty and the short length, citing that the game can be completed in five hours despite the replay value of the points system. | |||
Retrospective reviewers often rank ''Super Mario World 2: Yoshi's Island'' as one of the greatest video games in the medium's history. Among others, the game was placed 18th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997. It also placed 185th in the 200th Issue of [http://www.gameinformer.com/ Game Informer's] "Top 200 Games of All Times", the lowest ranked ''Super Mario'' franchise game. Tony Mott listed the game in the 2013 revision of his reference book ''1001 Video Games You Must Play Before You Die'', making it one of 26 SNES games to be featured, while IGN included ''Super Mario World 2: Yoshi's Island'' in the 2003, 2005, 2007, 2015, 2018, 2019, and 2021 lists of the top 100 video games of all time. | |||
{| class="wikitable reviews" | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6;" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |- | ||
| | |[[Super Nintendo Entertainment System|SNES]] | ||
|Kaes Delgrego, [http://www.nintendolife.com/reviews/2009/07/super_mario_world_2_yoshis_island_retro Nintendo Life] | |||
|10/10 | |||
|align="left"|"''Yoshi's Island isn't just a great platformer: it's a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn't a work of art, then the definition of "art" needs to be amended.''" | |||
| | |||
| | |||
|align=" | |||
|- | |- | ||
| | |SNES | ||
|align=" | |[https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n177/mode/1up NEXT Generation Issue #14 February 1996] | ||
|5/5 | |||
|align="left"|"''You'll find yourself baffled at the task of completing this gargantuan game, but you'll definitely enjoy trying.''" | |||
|- | |- | ||
| | |SNES | ||
|align=" | |Reece Warrender, [http://www.cubed3.com/review/412/1/super-mario-world-2-yoshis-island-snes.html Cubed3] | ||
|9/10 | |||
|align="left"|"''Super Mario World was possibly the most popular game to be released on the SNES console. Following a large change of direction in the sequel you will find yourself controlling different Yoshi's in an attempted to protect a baby Mario. The game sounds unappealing, but after giving the game a fair chance you will experience a platformer like no other.''" | |||
|- | |- | ||
| | |SNES | ||
|align=" | |Rob Hamilton,<br>[http://www.honestgamers.com/9570/super-nintendo/super-mario-world-2-yoshis-island/review.html Honest Gamers] | ||
|10/10 | |||
|align="left"|"''Yoshi's Island may not be perfect, but it provides pure gaming bliss, taking the tried-and-true Super Mario Brothers style of play and adding its own personalized touch. Just stay away from those Fuzzies. The withdrawal is pure agony!''" | |||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | |||
| | |-style="background-color:#E6E6E6;" | ||
| | |colspan=2|Compiler | ||
|colspan=2|Platform / Score | |||
|- | |- | ||
| | |colspan=2|Game Rankings | ||
| | |colspan=2|[https://web.archive.org/web/20150924150750/http://www.gamerankings.com/snes/588740-super-mario-world-2-yoshis-island/index.html 96.00%] | ||
|} | |||
{{br}} | |||
===Sales=== | |||
''Super Mario World 2: Yoshi's Island'' has sold over 4 million copies, with the Edge publication stating that the game was "a radical sequel to Super Mario World whose anarchic gameworld and illustration-style visuals win it loyal fans but less dramatic total sales".<ref>Edge Staff (June 25, 2007). [https://web.archive.org/web/20090705172908/http://www.edge-online.com/magazine/the-nintendo-years?page=0%2C1 THE NINTENDO YEARS.] ''Edge''. Retrieved March 1, 2018.</ref> | |||
==Pre-release and unused content== | |||
| | {{main|List of Super Mario World 2: Yoshi's Island pre-release and unused content}} | ||
{{multiple image | |||
|align=right | |||
|direction=horizontal | |||
|image1=YoshiPlane.gif | |||
|width1=32 | |||
|image2=YoshiShroom.gif | |||
|width2=32 | |||
|image3=YoshiTree.gif | |||
|width3=32 | |||
|footer=Animated graphics of the unused metamorphosis bubble transformations. | |||
}} | |||
According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in ''[[Donkey Kong Country]]'' for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several ''[[Super Mario All-Stars]]'' sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code. | |||
The game was originally intended to feature the prefix '''''Super Mario Bros. 5''''', which was shortened to ''Super Mario'' in the final Japanese release. A similar concept would be carried over to the international edition, which uses the prefix ''Super Mario World 2''; the original ''Super Mario World'' was previously subtitled ''Super Mario Bros. 4'' on the Japanese release.<ref>Brian (July 24, 2020). [https://nintendoeverything.com/nintendo-leaks-continue-with-massive-release-of-game-protoypes-source-code-and-more Nintendo leaks continue with massive release of game protoypes, source code, and more]. Nintendo Everything. Retrieved September 16, 2021.</ref> It has sometimes been nicknamed '''''Super Mario Bros 5: Yoshi's Island''''' (or '''''Super Mario Bros 5''''' for short).<ref>''Nintendo Magazine System'' (Australia) issue 30, pages 10 and 11.</ref> | |||
==Glitches== | |||
{{main|List of Super Mario World 2: Yoshi's Island glitches}} | |||
===Constantly full mouth=== | |||
By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.<ref name="SOAG"></ref> | |||
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== | ===Giant Egg anywhere=== | ||
By going into any level with a [[Fat Guy]] and carrying a [[Giant Egg]] to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take baby Mario, allowing the player to take a Giant Egg into any level in the game.<ref name="SOAG">[https://www.youtube.com/watch?v=kLn2FqOhvFQ Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37]. A + Start (January 30, 2015). Retrieved February 15, 2015.</ref> | |||
[[ | |||
==Remakes and ports== | |||
[[File:Super Mario Advance 3 Box Art.jpg|thumb|Box art for the Game Boy Advance version of the game.]] | |||
===''Yoshi's Island: Super Mario Advance 3''=== | |||
{{main|Yoshi's Island: Super Mario Advance 3}} | |||
''Super Mario World 2: Yoshi's Island'' was later ported to the handheld [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], a series of updated remakes of classic ''Super Mario'' games, as ''[[Yoshi's Island: Super Mario Advance 3]]''. The third entry in the series, it boasted new levels and slightly altered some of the original game's graphics and dialogue, as well as making various other minor changes. This version of the game is the only version available through the Virtual Console on future consoles, rather than the original version. | |||
===SNES Classic Edition=== | |||
''Super Mario World 2: Yoshi's Island'' is one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]]. This was the SNES version’s first release since the original run. | |||
===Super Nintendo Entertainment System - Nintendo Switch Online=== | |||
''Super Mario World 2: Yoshi's Island'', along with ''[[Super Mario World]]'' and ''[[Super Mario Kart]]'', is one of the 20 launch titles for [[Super Nintendo Entertainment System - Nintendo Switch Online]]. | |||
==Version differences== | |||
{{see also|tcrf:Super Mario World 2: Yoshi's Island/Version Differences}} | |||
Later versions of the Japanese release pluralize the collectables in the score screen and alter the number of dots that connect each term to its respective counter. The line in the Red Coin counter is increased by one dot, while the line in the total score counter is decreased to account for the pluralization of "Total Point." | |||
=== | ===Regional differences=== | ||
[[ | *This is the first ''Super Mario'' game with French and German localizations, and the only SNES ''Super Mario'' game to have these. (''[[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]'', the lone SNES ''Super Mario'' game released later, was not localized for PAL regions, therefore no such translations were written.) Accordingly, the PAL release gives the player the option to select a language at the start of the game. | ||
*The title screen in the Japanese version of the game is rendered in katakana. International versions replace this with a new logo written in English. | |||
*The European release omits the ® symbol from the ''Super Mario World 2'' prefix on the title logo. | |||
*In the map selection screen, the thumbnail tiles for the extra levels in the Japanese versions of the game are a red and orange background. They are also called "Special" stages. | |||
*In the Japanese release, the thumbnails for extra and bonus stages consist of stylized katakana logos; the extra stages all read スペシャル ("Special") and are suffixed by the world number, while the bonus stages each list the name of their respective bonus game. In international releases, the extra stage thumbnails depict a numbered star with "EXTRA" written below, while the bonus stage thumbnails depict a numbered Special Flower with "BONUS" written below. | |||
*The score thumbnail in international versions of the game has a completely different sprite than Japanese versions of the game, depicting a pencil drawing a line rather than a pencil writing "100" on an index card. The SNES controller in the North American version of the game also has its buttons changed to purple, though the control options menu retains the multicolor buttons seen on the Super Famicom and European SNES. | |||
*The thumbnail for the [[Popping Balloons]] Mini Battle is slightly tweaked in international versions of the game, rounding the balloon down at the edges of the thumbnail and increasing the size of Yoshi's hands. | |||
*The thumbnail for World 4-6: [[Lake Shore Paradise]] has a slightly altered Flopsy Fish in international versions of the game, featuring larger and more angular pectoral fins. | |||
*In the European version, as well as US Revision 1.1, the font is much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of ''Yoshi's Island : Super Mario Advance 3''. | |||
{{multiple image | |||
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|align= | |image1=SMA2YI NA V1 0.png | ||
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| | |image2=SMA2YI NA V1 1.png | ||
| | |caption2=v1.1 | ||
| | }} | ||
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*International versions of the game remove onomatopoeia words from the chalkboard tutorial graphics and the Popping Balloons Mini Battle. Additionally, the symbol that appears when popping the correct balloon in the latter is changed from the kanji 当 ("win") surrounded by stars to a star pattern made of stars. | |||
*In World 6-★: [[Ultimate Castle Challenge|Castles - Masterpiece Set]], the pathed-moving platforms in the Japanese version of the game spelled out "YOSSY", Yoshi's alternate romanized Japanese name. International versions change this to "YOSHI". | |||
== | ==References to other games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s can be hit thrice before they disappear, like in this game. | |||
*''[[Super Mario Bros.]]'': The end of the credits features a rearranged version of this game's "end of level" fanfare. [[Fire Bar]]s return, albeit depicted as swinging three-dimensionally. | |||
| | *''[[Super Mario Bros. 2]]'': [[Shy-Guy]]s and [[Snifit]]s reappear; these enemies also serve as the basis for many of the new enemies in ''Super Mario World 2: Yoshi's Island''. The sub areas attached to enemy-generating [[Warp Pipe]]s resemble those within [[Jar]]s. POW Blocks retain their color scheme from this game. | ||
*''[[Super Mario Bros. 3]]'': [[Chain Chomp]]s, [[Donut Block]]s, and [[Nipper Plant]]s return. [[Spike]]s return as [[Spike#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Mace Penguins]]. | |||
*''[[Super Mario World]]'': The American and European versions of the game are sold as a prequel to ''Super Mario World''. Also, some of Yoshi's sound effects are recycled. [[Expansion Block]]s utilize an unused sound effect from this game when they expand. [[Big Boo]]s, [[Beach Koopa]]s, and [[Fishin' Lakitu]]s return. [[Flying Wiggler]]s are based on [[Wiggler]]s. A single [[Magikoopa]] returns as [[Kamek]], whose name is derived from the name for the Magikoopa species in Japanese:「カメック」(Kamekku). [[Gargantua Blargg]]s and [[Blargg (small)|Red Blargg]]s are named after [[Blargg]]s. [[Cheep Cheep#Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3|Piscatory Petes]] resemble the [[Cheep Cheep]] design of ''Super Mario World'', along with the [[Blurp]]s of the same game. [[Superstar Mario|Powerful Mario]] wears [[Caped Mario]]'s cape. [[Dotted-Line Block]]s temporarily transform into [[! Block]]s upon hitting a [[! Switch#Yoshi franchise|Switch]], like how they could be transformed by the [[! Switch#Super Mario World / Super Mario World: Super Mario Advance 2|big switch]]es of this game. [[Lakitu's cloud]] can be ridden, like in this game. | |||
*''[[Yoshi's Cookie]]'': Yoshi's sprite is based on his sprite from the SNES version of the game, which was also the basis for his sprite in ''[[Super Mario All-Stars]]''. | |||
==References in later games== | |||
[[File:The Beach Cannons Secret.png|thumb|The background shares a similar artstyle]] | |||
| | *''[[Super Mario RPG: Legend of the Seven Stars]]'': The Magikoopa fought in [[Bowser's Castle|Bowser's Keep]] has a [[Thought Peek|thought]] that strongly implies it is Kamek; while he is clearly familiar with Bowser in the English translation, the Japanese version of the line indicates that he recognizes Mario as the baby. | ||
*''[[Super Mario 64]]'': A part of the "Powerful Infant" theme is reused for the "Powerful Mario" theme in this game. | |||
*''[[Tetris Attack]]'': The game is a reskin of ''[[Tetris Attack#Panel de Pon|Panel de Pon]]'' featuring many of the same creatures as ''Super Mario World 2: Yoshi's Island''. The main theme is also rearranged as the title screen music and is also incorporated into the end credits melody in the [[Game Boy]] port. | |||
*''[[Yoshi's Story]]'': This game was originally titled ''Yoshi's Island 64''. | |||
*''[[Mario Kart 64]]'': Yoshi's sound effects were reused in this game. | |||
| | *''[[Super Smash Bros.]]'': Yoshi's moves and attacks were taken from this game. | ||
*''[[Paper Mario]]'': [[Raphael the Raven]] returns, and [[Lava Piranha]] has a similar appearance to Naval Piranha. The music for [[Yoshi's Village]] is a variation on the title screen music. Additionally, one of [[Parakarry]]'s attacks is similar to the Targeting system. | |||
*''[[Mario Party 2]]'': For the minigame [[Tile Driver]], the Goomba and Koopa Troopa patterns are modified versions of their respective artwork from this game. | |||
*''[[Super Mario Sunshine]]'': The background of [[The Beach Cannon's Secret]]'s secret course uses the same art style as ''Super Mario World 2: Yoshi's Island''. | |||
*''[[Mario Party 4]]'': Four [[Salvo the Slime]]s are featured as obstacles in [[Slime Time (minigame)|Slime Time]]. | |||
*''[[Nintendo Puzzle Collection]]'': In ''[[Yoshi's Cookie|Yoshi no Cookie]]'', the Action Mode stage backgrounds are based on ''Super Mario World 2: Yoshi's Island''. Additionally, the normal end credits melody of the new ''Panel de Pon'' is arranged from the Game Boy port of ''Tetris Attack'', which in turn contains the main theme. | |||
*''[[Mario Party-e]]'': Yoshi and [[Shy Guy]]'s sprite from [[Fast Feed Yoshi!]] are taken from this game. | |||
*''[[Mario Kart: Double Dash!!]]'': The course, [[Baby Park]], takes heavy inspiration from this game, with the track banner and locations employing a similar art style. Baby Mario and Baby Luigi's karts, the [[Goo-Goo Buggy]] and the [[Rattle Buggy]] have the Special Flower engraved on them. | |||
*''[[Mario & Luigi: Superstar Saga]]'': A cover of [[Superstar Mario]]'s theme is played during the [[Star 'Stache Smash]] minigame in this game. This cover has been removed from [[Mario & Luigi: Superstar Saga + Bowser's Minions|the remake]]. | |||
*''[[Mario Party Advance]]'': Naval Piranha returns, alongside Goonies and other species. | |||
*''[[Super Princess Peach]]'': The game's sprite work is reminiscent to those used in ''Super Mario World 2: Yoshi's Island'', especially with Koopa Paratroopas having long wings. Additionally, the game uses enemies that originated from this game such as Kaboombas and Fangs. | |||
*''[[Mario & Luigi: Partners in Time]]'': The events of this are mentioned by Kamek. An arrangement of this game's alternate title music is used for [[Yoshi's Island (location)|Yoshi's Island]] in this game. | |||
*''[[Yoshi Touch & Go]]'': This game is a retelling of ''Super Mario World 2: Yoshi's Island''{{'}}s events. | |||
*''[[Yoshi's Island DS]]'': This game is the sequel and also takes place on the same titular island, and most of the enemy sprites are from this game, albeit with updated shading. Its events are mentioned at the start of the game. | |||
*''[[Super Mario 64 DS]]'' / ''[[New Super Mario Bros.]]'': The "Powerful Mario" theme from ''Super Mario 64'' returns. A slightly altered version with different instruments can also be heard in certain minigames such as [[Balloon Racing]] and [[Bounce and Trounce]]. | |||
*''[[Mario Kart Arcade GP 2]]'': The tracks [[Yoshi Park 1]] and [[Yoshi Park 2]] have amusement park rides that take heavy inspiration from this game. | |||
*''[[Itadaki Street DS]]'': This game features the map of Yoshi's Island. | |||
*''[[Super Mario Galaxy]]'': An orchestral arrangement of Superstar Mario's theme is used as the theme of [[Rainbow Mario]] in this game. | |||
*''[[Super Smash Bros. Brawl]]'': The [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage is inspired from this game. Some tracks of the game's soundtrack are covered in this game, including the Ground Theme and the Athletic Theme. | |||
| | *''[[New Super Mario Bros. Wii]]'': [[Kamek]] reappears and uses his magic to power up the [[Koopalings]]. Fake walls reappear. Kamek turns Bowser into a giant for the final battle. | ||
*''[[New Super Mario Bros. U]]'': Kamek again uses magic to enhance boss fights and turn Bowser into a giant. | |||
*''[[Yoshi's New Island]]'': This game continues the story told from ''Super Mario World 2: Yoshi's Island''. | |||
*''[[Super Mario Maker]]'': The [[Baby Mario]] Costume uses modified sprites from this game. | |||
*''[[Mini Mario & Friends: amiibo Challenge]]'': The soundtrack of [[Egg Launch Land]] is a complete arrangement of "Flower Garden", which plays in [[Make Eggs, Throw Eggs]] and other levels. | |||
*''[[Mario Party: Star Rush]]'': A minigame called [[Dodge Fuzzy, Get Dizzy]] is a reference to the [[Touch Fuzzy, Get Dizzy]] level. | |||
*''[[Super Mario Run]]'': When the player grabs a [[Super Star]] in Remix 10, a rearrangement of the [[:File:SMW2YI Powerful Infant.oga|Powerful Infant]] theme can be heard. | |||
*''[[WarioWare Gold]]'': This game contains [[Yoshi's Island (microgame)|a microgame]] based on ''Super Mario World 2: Yoshi's Island'', where Yoshi must save Baby Mario from a bubble. | |||
*''[[Super Smash Bros. Ultimate]]'': Slugger & Green Glove appear as a spirit, using artwork from ''Super Mario World 2: Yoshi's Island''. Bowser's Final Smash in this game is based on Baby Bowser's second boss battle. | |||
*''[[Mario Kart 8 Deluxe]]'': The [[Yoshi's Island (race course)|Yoshi's Island]] course in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' is based on the game, with numerous obstacles being based on its enemies and sections based on the island layout and world themes as seen in the 3D overview on the title screen. The music is an arrangement of the athletic theme. Starting a race plays the Game Start theme, and finishing a race plays an arrangement of the Goal & Score theme. Kamek's speaking sound effect is used for his horn. | |||
*''[[Mario Kart Tour]]'': Yoshi's Island returns as a race course in this game. The [[Smiley Flower Glider]]'s art and animation are derived from the Smiley Flower from this game. | |||
*''[[Super Mario Bros. Wonder]]'': The 1-Up jingle sounds similar to the one from ''Yoshi's Island''. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling are also similar. | |||
*''[[WarioWare: Move It!]]'': A [[Super Mario World 2: Yoshi's Island (microgame)|microgame]] based on ''Yoshi's Island'' appears in this game, in which Yoshi needs to run away from a [[Big Chain Chomp|Chomp Shark]]. | |||
== | ==Media== | ||
{{main | {{main-media}} | ||
{{media table | |||
|file1=SMW2YI Story Music Box.oga | |||
|title1=''Super Mario World 2: Yoshi's Island'' | |||
|description1=Music Box theme | |||
|length1=0:29 | |||
|file2=SMW2 W1-1.ogv | |||
|title2=''Super Mario World 2: Yoshi's Island'' | |||
|description2=Speedrun of [[Make Eggs, Throw Eggs]]. | |||
|length2=0:49 | |||
}} | |||
== | ==Gallery== | ||
{{main-gallery}} | |||
<gallery> | |||
Yoshi Aims An Egg.png|Yoshi aiming an [[Yoshi's Egg|egg]] at a Special Flower | |||
BubblyFreak.png|[[Baby Mario]] trapped in a bubble | |||
Helicopter SMW2 art.jpg|[[Helicopter Yoshi|Helicopter]] | |||
SMW2 YI Zeus Guy.png|[[Zeus Guy]] | |||
SMW2 Yoshis Island Toadies.png|[[Kamek's Toadies]] | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=スーパーマリオ ヨッシーアイランド | |||
|JapR=Sūpā Mario: Yosshī Airando | |||
== | |JapM=Super Mario: Yossy Island<ref>Mandelin, Clyde (June 8, 2017). [https://legendsoflocalization.com/qa-why-is-yoshi-sometimes-called-yossy/ Why Yoshi Is Sometimes Called Yossy in Japan]. ''Legends of Localization''. Retrieved December 28, 2021.</ref> | ||
{{ | |ChiS=超级马力欧 耀西岛 (Super Nintendo Entertainment System - Nintendo Switch Online)<ref>From the game description of ''Super Nintendo Entertainment System - Nintendo Switch Online''</ref> | ||
| | |ChiSR=Chāojí Mǎlì'ōu Yàoxī Dǎo | ||
| | |ChiSM=Super Mario: Yoshi Island | ||
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}} | }} | ||
=== | ==References== | ||
<references/> | |||
==External links== | |||
{{NIWA|SmashWiki=Mario (universe)#Super Mario World 2: Yoshi's Island|StrategyWiki=Yoshi's Island: Super Mario World 2}} | |||
*[https://www.nintendo.co.jp/n02/shvc/yi/ Japanese website] | |||
= | |||
{{ | |||
*[https://web.archive.org/web/20001018042117/http://www.nintendo.com/snes/smw2/index.html North American website] | *[https://web.archive.org/web/20001018042117/http://www.nintendo.com/snes/smw2/index.html North American website] | ||
*[https://www.nintendo.co.jp/ | *[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VADJJ.pdf Super Mario: Yoshi's Island Japanese Super Famicom Manual] | ||
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SADJE.pdf Super Mario World 2: Yoshi's Island North American SNES manual] | |||
{{YI}} | {{YI}} | ||
{{Yoshi games}} | {{Yoshi games}} | ||
{{Mario games}} | {{Super Mario games}} | ||
{{SNES}} | {{SNES}} | ||
[[Category:Super Mario World 2: Yoshi's Island|*]] | [[Category:Super Mario World 2: Yoshi's Island|*]] |
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