Paper Mario: The Origami King: Difference between revisions

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|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|genre=[[Genre#Role-playing|Role-playing]], action-adventure
|modes=
|modes=
|ratings={{ratings|esrb=E|pegi=7|acb=PG|cero=A|usk=6|dejus=l|rars=6+|grac=all|gsrr=p|fpb=13|gcam=7|nmc=7}}
|ratings={{ratings|esrb=E|pegi=7|acb=PG|cero=A|usk=6|dejus=l|smeccv=A|rars=6+|grac=all|gsrr=p|fpb=13|gcam=7|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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!width=25%|Controls
!width=25%|Controls
|-
|-
|Check Notes<br>or<br>Open Sea Chart*
|Check Notes (with Professor Toad present)<br>Open Sea Chart (in The Great Sea)
|{{button|switch|L}}
|{{button|switch|L}} or {{button|switch|R}}
( {{button|switch|R}} )
|-
|-
|Toss Confetti
|Toss Confetti
|{{button|switch|ZR}}
|{{button|switch|ZL}} or {{button|switch|ZR}}
( {{button|switch|ZL}} )
|-
|-
|Help
|Help
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|{{button|switch|LEFTSTICK}}
|{{button|switch|LEFTSTICK}}
|-
|-
|Dig*<br>or<br>Dive Underwater*
|Dig (with Professor Toad present)<br>Dive underwater (in The Great Sea)
|{{button|switch|PAD|200x}}
|{{button|switch|PAD|200x}}
|-
|-
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|{{button|switch|Y}}
|{{button|switch|Y}}
|-
|-
|colspan="2"style="text-align:center|&#42; Can only be used in certain areas
|}
|}
{|class="wikitable"style="width:40%; text-align:center"
{|class="wikitable"style="width:40%; text-align:center"
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!width=25%|Controls
!width=25%|Controls
|-
|-
|Switch Between Rotate and Slide<br> or <br>Switch Between Weapons and Items
|Switch between Rotate and Slide (lineup phase)<br>Switch between Weapons and Items (attack phase)
|{{button|switch|L}} / {{button|switch|R}}
|{{button|switch|L}} / {{button|switch|R}} or {{button|switch|ZL}} / {{button|switch|ZR}}
( {{button|switch|ZL}} / {{button|switch|ZR}} )
|-
|-
|Help
|Help
|{{button|switch|MINUS}}
|{{button|switch|MINUS}}
|-
|-
|Buy Time<br>or<br>Change Gear
|Buy Time (lineup phase)<br>Change Weapons (attack phase)
|{{button|switch|PLUS}}
|{{button|switch|PLUS}}
|-
|-
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===Mario's stats===
===Mario's stats===
<!--Find Origami King HUD Icon-->
<!--Find Origami King HP Icon-->
{|class="wikitable"style="margin:auto; text-align:center"
{|class="wikitable"style="margin:auto; text-align:center"
|-
|-
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*Fixed an issue in Overlook Mountain in which the event of looking up at Overlook Tower would occasionally occur from the bottom of the hill.
*Fixed an issue in Overlook Mountain in which the event of looking up at Overlook Tower would occasionally occur from the bottom of the hill.
</i></blockquote>
</i></blockquote>
==Technical aspects==
The game supports 5.1 surround. Mario's movements and attacks and all ambient noises are played on all speakers.
The game is hard-locked to 30 frames per second.


==Pre-release and unused content==
==Pre-release and unused content==
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==Reception==
==Reception==
===Critical response===
===Critical response===
''Paper Mario: The Origami King'' received generally positive reviews from critics, who praised the expansive overworld, graphics, writing, and plot, but criticized the battling system, despite its innovation, for being tedious and unrewarding.
''Paper Mario: The Origami King'' received generally positive reviews from critics, who praised the expansive overworld, graphics, writing, and plot, though its combat system received mixed reactions, being praised for its innovation but criticized for being tedious and unrewarding. While considered an improvement over ''[[Paper Mario: Sticker Star|Sticker Star]]'' and ''[[Paper Mario: Color Splash|Color Splash]]'', it was also criticized for many of the same reasons as its predecessors: lack of originality, the absence of traditional RPG elements, and little incentive on combat.
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
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==Glitches==
==Glitches==
{{main|List of Paper Mario: The Origami King glitches}}
{{main|List of Paper Mario: The Origami King glitches}}
===Wave battle glitch===
===Semi-dead enemy glitch===
If a wave battle is supposed to start, but only one enemy is alive and another is in their death animation, it will still initiate a wave battle and consider both enemies alive.
If a wave battle is supposed to start, but only one enemy is alive and another is in their death animation, it will still initiate a wave battle and consider both enemies alive.


===Sumo Bro glitch===
===Sumo Bro softlock===
During the second phase of the Boss Sumo Bro rematch in the Battle Lab, defeating the Boss Sumo Bro with a POW Block without defeating the two Sumo Bros beforehand will cause the game to soft-lock.
During the second phase of the Boss Sumo Bro rematch in the Battle Lab, defeating the Boss Sumo Bro with a POW Block without defeating the two Sumo Bros beforehand will cause the game to soft-lock.


===VIP pass glitch===
===VIP pass softlock===
Before the version 1.0.1 update,<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50130/~/how-to-update-paper-mario%3A-the-origami-king</ref> in Shangri-Spa, after obtaining the VIP pass to access the Spring of Rainbows, if the player left the path to the Spring of Rainbows after entering, the VIP pass would disappear from the menu. If the player then spoke to the Toad at the reception, they would not have the stamp card and there would be no way to get another one. Saving after this point would permanently prevent the player from progressing.<ref>https://youtu.be/4cLFZ9_S0GI</ref>
Before the version 1.0.1 update,<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50130/~/how-to-update-paper-mario%3A-the-origami-king</ref> in Shangri-Spa, after obtaining the VIP pass to access the Spring of Rainbows, if the player left the path to the Spring of Rainbows after entering, the VIP pass would disappear from the menu. If the player then spoke to the Toad at the reception, they would not have the stamp card and there would be no way to get another one. Saving after this point would permanently prevent the player from progressing.<ref>https://youtu.be/4cLFZ9_S0GI</ref>