New Super Mario Bros.: Difference between revisions

Wrong use of "whom"
m (Okay, but you also reverted my other edit I made there.)
(Wrong use of "whom")
(11 intermediate revisions by 5 users not shown)
Line 55: Line 55:


The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
The shortest possible path that Mario can take is [[World 1-1 (New Super Mario Bros.)|World 1-1]], [[World 1-2 (New Super Mario Bros.)|World 1-2]], [[World 1-Tower (New Super Mario Bros.)|World 1-Tower]], [[World 5-1 (New Super Mario Bros.)|World 5-1]], [[World 5-2 (New Super Mario Bros.)|World 5-2]], [[World 5-3 (New Super Mario Bros.)|World 5-3]], [[World 5-Ghost House (New Super Mario Bros.)|World 5-Ghost House]], and all of [[World 8 (New Super Mario Bros.)|World 8]].<ref>https://www.youtube.com/watch?v=JUvjm6Wpnf4</ref>
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="text-align:center"
!width=6%|World
!World
!width=2%|Image
!Image
!width=70%|Description
!Description
!width=2%|Castle Boss
!colspan=4|Levels
!width=2%|# of levels
!Castle Boss
!width=2%|Level types present
!Exits to:{{footnote|main|2}}
!width=2%|Exits to:{{footnote|main|2}}
|-
!rowspan=2|[[File:W1icon.png]]<br>[[World 1 (New Super Mario Bros.)|World 1]] (grass)
|rowspan=2|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=2 align=left|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.
|[[World 1-1 (New Super Mario Bros.)|World 1-1]] (grass)
|[[World 1-2 (New Super Mario Bros.)|World 1-2]] (cave)
|[[World 1-3 (New Super Mario Bros.)|World 1-3]] (grass/sky)
|{{world-link|1|towern|World 1-Tower (New Super Mario Bros.)}} (tower)
|rowspan=2|[[Bowser]]
|World 2
|-
|[[World 1-4 (New Super Mario Bros.)|World 1-4]] (grass)
|[[World 1-5 (New Super Mario Bros.)|World 1-5]] (sky)
|[[World 1-A (New Super Mario Bros.)|World 1-A]] (underwater)
|{{world-link|1|castlen|World 1-Castle (New Super Mario Bros.)}} (castle)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W2icon.png]]<br>[[World 2 (New Super Mario Bros.)|World 2]] (desert)
|rowspan=3|[[File:NSMB WorldTwo.jpg|250px]]
|rowspan=3 align=left|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 2-1 (New Super Mario Bros.)|World 2-1]] (desert)
|[[World 2-2 (New Super Mario Bros.)|World 2-2]] (desert/grass)
|[[World 2-3 (New Super Mario Bros.)|World 2-3]] (sewer)
|[[World 2-A (New Super Mario Bros.)|World 2-A]] (desert/beach)
|rowspan=3|[[Mummipokey]]
|World 3
|-
|[[World 2-4 (New Super Mario Bros.)|World 2-4]] (desert)
|{{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}} (tower)
|[[World 2-5 (New Super Mario Bros.)|World 2-5]] (desert)
|[[World 2-6 (New Super Mario Bros.)|World 2-6]] (sky)
|World 4 [[File:NSMB Mini shroom.png|20px]]
|-
|colspan=4|{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}} (castle/desert)
|World 5 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W3icon.png]]<br>[[World 3 (New Super Mario Bros.)|World 3]] (beach)
|rowspan=3|[[File:NSMB WorldThree.jpg|250px]]
|rowspan=3 align=left|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[World 3-1 (New Super Mario Bros.)|World 3-1]] (underwater)
|[[World 3-A (New Super Mario Bros.)|World 3-A]] (beach)
|[[World 3-2 (New Super Mario Bros.)|World 3-2]] (sky)
|[[World 3-B (New Super Mario Bros.)|World 3-B]] (sky)
|rowspan=3|[[Cheepskipper]]
|rowspan=2|World 5
|-
|[[World 3-C]] (beach)
|{{world-link|3|towern|World 3-Tower (New Super Mario Bros.)}} (tower)
|[[World 3-3 (New Super Mario Bros.)|World 3-3]] (underwater)
|{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}} (haunted house)
|-
|colspan=4|{{world-link|3|castlen|World 3-Castle (New Super Mario Bros.)}} (castle)
|World 6 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W4icon.png]]<br>[[World 4 (New Super Mario Bros.)|World 4]] (jungle)
|rowspan=3|[[File:NSMB WorldFour.jpg|250px]]
|rowspan=3 align=left|A jungle world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[World 4-1 (New Super Mario Bros.)|World 4-1]] (jungle)
|[[World 4-2 (New Super Mario Bros.)|World 4-2]] (sky)
|[[World 4-3 (New Super Mario Bros.)|World 4-3]] (underwater)
|{{world-link|4|towern|World 4-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Mega Goomba (boss)|Mega Goomba]]
|rowspan=2|World 5
|-
|[[World 4-A (New Super Mario Bros.)|World 4-A]] (jungle)
|[[World 4-4 (New Super Mario Bros.)|World 4-4]] (jungle)
|{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 4-5 (New Super Mario Bros.)|World 4-5]] (cave)
|-
|colspan=2|[[World 4-6 (New Super Mario Bros.)|World 4-6]] (jungle)
|colspan=2|{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} (castle)
|World 7 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=3|[[File:W5icon.png]]<br>[[World 5 (New Super Mario Bros.)|World 5]] (snow)
|rowspan=3|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=3 align=left|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|[[World 5-1 (New Super Mario Bros.)|World 5-1]] (snow)
|[[World 5-2 (New Super Mario Bros.)|World 5-2]] (snow/cave)
|[[World 5-A (New Super Mario Bros.)|World 5-A]] (snow/sky)
|{{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}} (tower)
|rowspan=3|[[Petey Piranha]]
|World 6
|-
|[[World 5-3 (New Super Mario Bros.)|World 5-3]] (snow)
|{{world-link|5|ghostn|World 5-Ghost House (New Super Mario Bros.)}} (haunted house)
|[[World 5-B (New Super Mario Bros.)|World 5-B]] (snow)
|[[World 5-C]] (cave)
|World 7 [[File:NSMB Mini shroom.png|20px]]
|-
|colspan=2|[[World 5-4 (New Super Mario Bros.)|World 5-4]] (snow/sky)
|colspan=2|{{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}} (castle/snow)
|World 8 [[File:Cannon NSMB.png|20px]]
|-
!rowspan=4|[[File:W6icon.png]]<br>[[World 6 (New Super Mario Bros.)|World 6]] (mountain)
|rowspan=4|[[File:NSMB WorldSix.jpg|250px]]
|rowspan=4 align=left|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[World 6-1 (New Super Mario Bros.)|World 6-1]] (mountain)
|[[World 6-A (New Super Mario Bros.)|World 6-A]] (desert/mountain)
|[[World 6-2 (New Super Mario Bros.)|World 6-2]] (beach/mountain)
|{{world-link|6|towern|World 6-Tower (New Super Mario Bros.)}} (tower)
|rowspan=4|[[Monty Tank]]
|rowspan=4|World 8
|-
|[[World 6-3 (New Super Mario Bros.)|World 6-3]] (jungle/mountain)
|[[World 6-4 (New Super Mario Bros.)|World 6-4]] (mountain)
|{{world-link|6|towern|World 6-Tower 2 (New Super Mario Bros.)}}[[World 6-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[World 6-5 (New Super Mario Bros.)|World 6-5]] (underwater)
|-
|colspan=2|[[World 6-B (New Super Mario Bros.)|World 6-B]] (snow/mountain)
|colspan=2|[[World 6-6 (New Super Mario Bros.)|World 6-6]] (mountain)
|-
|colspan=4|{{world-link|6|castlen|World 6-Castle (New Super Mario Bros.)}} (castle)
|-
|-
|'''[[World 1 (New Super Mario Bros.)|World 1]]'''
!rowspan=4|[[File:W7icon.png]]<br>[[World 7 (New Super Mario Bros.)|World 7]] (sky)
|[[File:NSMB WorldOne.jpg|250px]]
|rowspan=4|[[File:NSMB WorldSeven.jpg|250px]]
|A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels.  
|rowspan=4 align=left|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|[[Bowser]]
|[[World 7-1 (New Super Mario Bros.)|World 7-1]] (sky)
|8
|{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}} (haunted house)
|Grass (2)<br>Cave (1)<br>Grass-sky mix (1)<br>Tower (1)<br>Sky (1)<br>Underwater (1)<br>Castle (1)
|[[World 7-2 (New Super Mario Bros.)|World 7-2]] (sky)
|World 2<br>World 5 [[File:Cannon NSMB.png|20px]]
|[[World 7-3 (New Super Mario Bros.)|World 7-3]] (grass/sky)
|rowspan=4|[[Lakithunder]]
|rowspan=4|World 8
|-
|-
|'''[[World 2 (New Super Mario Bros.)|World 2]]'''
|{{world-link|7|towern|World 7-Tower (New Super Mario Bros.)}} (tower)
|[[File:NSMB WorldTwo.jpg|250px]]
|[[World 7-4 (New Super Mario Bros.)|World 7-4]] (sky)
|A desert-themed world, similar to World 2 of ''[[Super Mario Bros. 3]]''. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces [[Spiny|Spinies]], [[Lakitu]], [[Spike Ball|Spiked Ball]]s, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections.
|[[World 7-5 (New Super Mario Bros.)|World 7-5]] (Grass)
|[[Mummipokey]]
|[[World 7-6 (New Super Mario Bros.)|World 7-6]] (sky)
|9
|Desert (3)<br>Desert-grass mix (1)<br>Desert-beach mix (1)<br>Sewer (1)<br>Tower (1)<br>Desert-sky mix (1)<br> Castle-desert mix (1)
|World 3<br>World 4 [[File:NSMB Mini shroom.png|20px]]<br>World 5 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 3 (New Super Mario Bros.)|World 3]]'''
|colspan=2|[[World 7-7 (New Super Mario Bros.)|World 7-7]] (sky)
|[[File:NSMB WorldThree.jpg|250px]]
|colspan=2|[[World 7-A]] (sewer)
|An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a [[Ghost House]].
|[[Cheepskipper]]
|9
|Beach (2)<br>Underwater (2)<br>Sky (2)<br>Tower (1)<br>Ghost House (1)<br>Castle (1)
|World 5<br>World 6 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 4 (New Super Mario Bros.)|World 4]]'''
|colspan=4|{{world-link|7|castlen|World 7-Castle (New Super Mario Bros.)}} (castle)
|[[File:NSMB WorldFour.jpg|250px]]
|A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player.
|[[Mega Goomba (boss)|Mega Goomba]]
|10
|Jungle (4)<br>Sky (1)<br>Underwater (1)<br>Tower (1)<br>Ghost House (1)<br>Cave (1)<br>Castle (1)
|World 5<br>World 7 [[File:Cannon NSMB.png|20px]]
|-
|-
|'''[[World 5 (New Super Mario Bros.)|World 5]]'''
!rowspan=4|[[File:W8icon.png]]<br>[[World 8 (New Super Mario Bros.)|World 8]] (haunted forest/volcano)
|[[File:NSMB WorldFive.jpg|250px]]
|rowspan=4|[[File:NSMB WorldEight.jpg|250px]]
|An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it.
|rowspan=4 align=left|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. Additionally, this is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|[[Petey Piranha]]
|{{world-link|8|1|World 8-1 (New Super Mario Bros.)}} (haunted forest)
|10
|{{world-link|8|2|World 8-2 (New Super Mario Bros.)}} (cave)
|Snow (3)<br>Snow-sky mix (2)<br>Cave (1)<br>Snow-cave mix (1)<br>Tower (1)<br>Ghost House (1)<br>Castle-snow mix (1)
|{{world-link|8|towern|World 8-Tower (New Super Mario Bros.)}} (tower)
|World 6<br>World 7 [[File:NSMB Mini shroom.png|20px]]<br>World 8 [[File:Cannon NSMB.png|20px]]
|{{world-link|8|3|World 8-3 (New Super Mario Bros.)}} (underwater)
|rowspan=2|[[Dry Bowser]] (first half)
|rowspan=4|N/A
|-
|-
|'''[[World 6 (New Super Mario Bros.)|World 6]]'''
|colspan=2|{{world-link|8|4|World 8-4 (New Super Mario Bros.)}} (haunted forest/mountain)
|[[File:NSMB WorldSix.jpg|250px]]
|colspan=2|{{world-link|8|castlen|World 8-Castle}} (castle)
|A rocky mountain world. It is the first world containing two towers and it features a large amount of [[Bullet Bill]]s. It is the only world to feature [[Chain Chomp]]s. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game.
|[[Monty Tank]]
|11
|Mountain (3)<br>Desert-mountain mix (1)<br>Beach-mountain mix (1)<br>Tower (2)<br>Jungle-mountain mix (1)<br>Underwater (1)<br>Snow-mountain mix (1)<br>Castle (1)
|World 8
|-
|-
|'''[[World 7 (New Super Mario Bros.)|World 7]]'''
|{{world-link|8|5|World 8-5 (New Super Mario Bros.)}} (volcano/cave)
|[[File:NSMB WorldSeven.jpg|250px]]
|{{world-link|8|6|World 8-6 (New Super Mario Bros.)}} (volcano/cave)
|A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level.
|{{world-link|8|7|World 8-7 (New Super Mario Bros.)}} (volcano)
|[[Lakithunder]]
|{{world-link|8|8|World 8-8 (New Super Mario Bros.)}} (volcano)
|11
|rowspan=2|Bowser and [[Bowser Jr.]] (second half)
|Sky (5)<br>Ghost House (1)<br>Tower (1)<br>Grass (1)<br>Grass-sky mix (1)<br>Sewer (1)<br>Castle (1)
|World 8
|-
|-
|'''[[World 8 (New Super Mario Bros.)|World 8]]'''
|colspan=2|{{world-link|8|towern|World 8-Tower 2 (New Super Mario Bros.)}}[[World 8-Tower 2 (New Super Mario Bros.)|2]] (tower)
|[[File:NSMB WorldEight.jpg|250px]]
|colspan=2|{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}} (Bowser's Castle)
|The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. This is the only world with no secret exits or unlockable levels, and ends with this game's version of [[Bowser's Castle]].
|[[Dry Bowser]] (first half)<br>Bowser + Bowser Jr. combination (second half)
|12
|Haunted forest (1)<br>Haunted forest-mountain mix (1)<br>Cave (1)<br>Tower (2)<br>Underwater (1)<br>Volcano (2)<br>Castle (1)<br>Volcano-cave mix (2)<br>Bowser's Castle (1)
|N/A
|}
|}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
{{footnote|note|2|[[File:NSMB Mini shroom.png|15px]] means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and [[File:Cannon NSMB.png|15px]] means that the exit is obtained by using the world's cannon.}}
===Toad Houses===
===Toad Houses===
{|class="wikitable"style="width:100%; text-align:center"
{|class="wikitable"style="width:100%; text-align:center"
Line 137: Line 227:
|Red Toad House
|Red Toad House
|[[File:NSMBDS Red Toad House.png]]
|[[File:NSMBDS Red Toad House.png]]
|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|align=left|Has a [[Roulette Block]], which can give the player a power-up. The selection includes all power-ups in the game, except for the [[Mega Mushroom]].
|-
|-
|Green Toad House
|Green Toad House
|[[File:ToadHouseGreen.png]]
|[[File:ToadHouseGreen.png]]
|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|align=left|Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
|-
|-
|Orange Toad House
|Orange Toad House
|[[File:Mega Mushroom House.png]]
|[[File:Mega Mushroom House.png]]
|Gives the player a Mega Mushroom.
|align=left|Gives the player a Mega Mushroom.
|-
|-
|Blue Toad House
|Blue Toad House
|[[File:NSMB Blue Toad House.png]]
|[[File:NSMB Blue Toad House.png]]
|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|align=left|Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
|}
|}


Line 232: Line 322:
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
|align="center"|[[File:NSMB Art - Mario Jump.png|120px]]
|[[Mario]]
|[[Mario]]
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and [[Bowser Jr.]] He is the default playable character in the Story Mode.
|Mario retains his conventional role in the [[Super Mario (series)|''Super Mario'' series]] as the game's main protagonist in his adventure to once again rescue [[Princess Peach]] from the clutches of [[Bowser]] and his son [[Bowser Jr.]] He is the default playable character in the Story Mode.
|-
|-
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
|align="center"|[[File:Luigi jumping NSMB side artwork.png|120px]]
Line 247: Line 337:
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
|align="center"|[[File:Princess Peach Artwork - Mario Party 6.png|60px]]
|[[Princess Peach]]  
|[[Princess Peach]]  
|The damsel in distress.
|The damsel in distress, who was kidnapped by Bowser Jr.
|-
|-
|align="center"|[[File:NSMB Toadsworth.png|60px]]
|align="center"|[[File:NSMB Toadsworth.png|60px]]
Line 281: Line 371:
|align="center"|[[File:NSMB BowserJr.png|120px]]
|align="center"|[[File:NSMB BowserJr.png|120px]]
|[[Bowser Jr.]]
|[[Bowser Jr.]]
|The main antagonist.
|The main antagonist who kidnaps Peach.
|-
|-
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
|align="center"|[[File:NSMBDS Bowser Artwork.png|120px]] [[File:NSMB-Dry.png|120px]]
|[[Bowser]]/[[Dry Bowser]]
|[[Bowser]]/[[Dry Bowser]]
|The other main antagonist alongside Bowser Jr. and the final boss.
|The other main antagonist alongside his son Bowser Jr. and the final boss.
|}
|}


Line 976: Line 1,066:
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'' - The respawn jingle from this game plays in the [[#Mario Vs. Luigi|Mario Vs. Luigi]] mode when Mario respawns from defeat. [[World 2-2 (New Super Mario Bros.)|World 2-2]] and [[World 8-6 (New Super Mario Bros.)|World 8-6]] contain [[floor (Mario Bros.)|floor]]s that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of ''Mario Bros.''
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros.]]'' - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features [[Mario]], [[Luigi]], and some [[Goomba]]s in [[World 1-1 (Super Mario Bros.)|World 1-1]]. The overworld Multiplayer stage is also based on World 1-1. In the end of [[World 1-2 (New Super Mario Bros.)|World 1-2]], there is a hidden path over the ceiling before the final [[Warp Pipe|pipe]] that leads to a secret pipe, which is a direct reference the same secret in [[World 1-2 (Super Mario Bros.)|the same level]] of ''Super Mario Bros.'' [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the castles in this game - by hitting the [[axe]]/[[skull switch]] which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is the same as that of the [[Super Mushroom]] in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the [[Toad House]]s is a cover of this game's ground theme. Also, if the player presses {{button|ds|L}}, {{button|ds|R}}, {{button|ds|L}}, {{button|ds|R}}, {{button|ds|X}}, {{button|ds|X}}, {{button|ds|Y}}, {{button|ds|Y}} while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame [[Danger, Bob-omb! Danger!]], the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the [[Goal Pole|pole]] is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]]. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the [[fortress]]es in this game. The world themes are similar to the ones in this game. [[Toad House]]s return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. [[Bowser Jr.]] fights like [[Boom Boom]] did in this game. [[World 8-1 (New Super Mario Bros.)|World 8-1]] is based on [[World 8-1 (Super Mario Bros. 3)|World 8-1]] in this game, with both levels featuring haunted battlegrounds filled with [[Boo]]s and [[Bill Blaster]]s. The Toad House theme is arranged in the minigame [[Bob-omb Reverse]]. The Spade Bonus theme is also arranged in the minigame [[Wanted!]].
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*''[[Super Mario World]]'' - The [[item storage|Item Stock]] returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. [[Grinder]]s don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. Also, this game features [[Pipe Cannon|Warp Pipe]]s that can shoot the player into the air like [[Cannon]]s. The jump sound effect is reused when Mario or Luigi jumps.
*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=https://www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]], are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times.