Talk:List of Super Mario 64 glitches: Difference between revisions

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== Zero stars glitch is most likely wrong ==
== Zero stars glitch is most likely wrong ==


I will start off by saying that I am no expert, but in watching the newest world record TAS that was released on November 24th, They still have to get at least one key. If the glitch was as simple as go to the main stairs in the castle and shoot back through them that would greatly reduce the time needed to do the run as they would have no need to go get the key from the fire sea, and would just shoot straight up through that door, up to the third level, and up through the endless stairs. {{unsigned|‎71.13.16.137}}
I will start off by saying that I am no expert, but in watching the newest world record TAS that was released on November 24th, They still have to get at least one key. If the glitch was as simple as go to the main stairs in the castle and shoot back through them that would greatly reduce the time needed to do the run as they would have no need to go get the key from the fire sea, and would just shoot straight up through that door, up to the third level, and up through the endless stairs. {{unsigned|71.13.16.137}}


== Fly guy glitch ==
== Fly guy glitch ==


On this page, it just says there is a glitch to reduce fly guy's size. It should say how to do the glitch (run back and forth underneath him) and why the glitch happens (something to do with the fact that he puffs up a little when he shoots fire)
On this page, it just says there is a glitch to reduce fly guy's size. It should say how to do the glitch (run back and forth underneath him) and why the glitch happens (something to do with the fact that he puffs up a little when he shoots fire)
{{unsigned|‎161.97.140.17}}
{{unsigned|161.97.140.17}}
:We do have a reference to a video, but I added some additional information. {{User:Alex95/sig}} 13:58, 4 April 2017 (EDT)
:We do have a reference to a video, but I added some additional information. {{User:Alex95/sig}} 13:58, 4 April 2017 (EDT)


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I think I just figured it out. Mario has no room to do his V-Sign (due to Toad), so the game puts him to whatever the first solid thing is above him (in this case the railing, which makes him slide off). I wonder if there's anywhere else this can be performed, because if i'm right there could be ways of getting upstairs early (I doubt it though, as there are no Toads that give you stars on the first floor as far as I know.)
I think I just figured it out. Mario has no room to do his V-Sign (due to Toad), so the game puts him to whatever the first solid thing is above him (in this case the railing, which makes him slide off). I wonder if there's anywhere else this can be performed, because if i'm right there could be ways of getting upstairs early (I doubt it though, as there are no Toads that give you stars on the first floor as far as I know.)
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{{unsigned|98.116.124.186}}


No, actually that is what's known as a "star dance clip".  If you look that up, you should find something about it.  It is not specific to the toad star, and can actually be done with any star, and the way it works is because Mario is able to grab a ledge when he grabs a star (just without the ledge grab animation). [[User:TurkeyCookTime|TurkeyCookTime]] ([[User talk:TurkeyCookTime|talk]]) 13:55, December 29, 2020 (EST)
No, actually that is what's known as a "star dance clip".  If you look that up, you should find something about it.  It is not specific to the toad star, and can actually be done with any star, and the way it works is because Mario is able to grab a ledge when he grabs a star (just without the ledge grab animation). [[User:TurkeyCookTime|TurkeyCookTime]] ([[User talk:TurkeyCookTime|talk]]) 13:55, December 29, 2020 (EST)
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I need someone to confirm this, as I was on emulator and I didn't get video proof, but I was hitting the Wing Cap switch but whatever way I hit it (I think I hit it at an angle where Mario hit the corner of one of the polygons in the switch), Mario grabbed onto the switch, which somehow activated it. The textbox didn't show up until I ungrabbed the switch. I'm playing a randomizer so I can't just go and check Metal Cap (I have Vanish Cap), but if I find Hazy Maze cave I'll try to replicate it while recording. {{unsigned|Sm64fan1234567890}}
I need someone to confirm this, as I was on emulator and I didn't get video proof, but I was hitting the Wing Cap switch but whatever way I hit it (I think I hit it at an angle where Mario hit the corner of one of the polygons in the switch), Mario grabbed onto the switch, which somehow activated it. The textbox didn't show up until I ungrabbed the switch. I'm playing a randomizer so I can't just go and check Metal Cap (I have Vanish Cap), but if I find Hazy Maze cave I'll try to replicate it while recording. {{unsigned|Sm64fan1234567890}}
:Yep, that's totally possible, and I do that in just about every playthrough. I don't think it qualifies as a glitch, though, just an oddity with how Mario interacts with his environment. The switch's collision box is a square, I believe. {{User:Alex95/sig}} 00:22, January 10, 2021 (EST)
:Yep, that's totally possible, and I do that in just about every playthrough. I don't think it qualifies as a glitch, though, just an oddity with how Mario interacts with his environment. The switch's collision box is a square, I believe. {{User:Alex95/sig}} 00:22, January 10, 2021 (EST)
:The grabbing part really isn't the glitch, more the part where the textbox fails to show up until you let go. {{unsigned|Sm64fan1234567890}}
::I think that's just due to the game checking to see if Mario is on solid ground first. {{User:Alex95/sig}} 19:11, February 1, 2021 (EST)
== Lava sidekick PLEASE FIX. ==
Someone needs to PLEASE fix the description.  I wrote the description of this glitch when I was like 5 or 6.  I didn't know (and still don't really know) how video games work.  At least I know now animations are a result of damage being taken and not vice versa.  It would bring me immense closure if someone with actual SM64 knowledge finally fixed the description I made however many years ago.
--[[User:Tovlink|Tovlink]] ([[User talk:Tovlink|talk]]) 20:25, June 22, 2022 (EDT)
==Loading Zone glitches==
This video shows some glitches involving loading zones.[https://youtu.be/_9n01vqsk8A?t=527] [[User:PringlesSuperNintendo|PringlesSuperNintendo]]
== another boo's haunt crash corner ==
found in this YouTube video:https://youtu.be/SkK6um9euSA.
I used cheats to clip under the Merry-go-round, and the game froze(with only ambience sounds playing, but the video does not have the sound).
Since I cannot edit the original page, add this for me.
P.S. it is 100% not parallel universes, I checked. {{unsigned|Dobkun}}
:It doesn't count if cheats were used to achieve this. {{User:Mario jc/sig}} 21:40, March 13, 2023 (EDT)
==Low-Pitched Boo Laugh==
This was previously thought to be an easter egg, but has since proven to be a glitch. [https://youtu.be/HsrCAl-Kk48?t=351] {{unsigned|PringlesSuperNintendo}}
== Extremely comprehensive video on SM64's many invisible walls ==
pannenkoek2012's detailed explanations of every single invisible wall in SM64 are in [https://www.youtube.com/watch?v=YsXCVsDFiXA this video]. I think it should be added as a reference to the invisible walls subportion of the Physics glitches, probably with a further explanation that the walls can also result from gaps in the floor physics allowing out of bounds hitboxes to "leak" into the playable area. {{user|Enskog}} 20:49, April 18, 2024 (EDT)