Virtual Boy Wario Land: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Virtual Boy Wario Land box art.jpg|250px]]
|image=[[File:Virtual Boy Wario Land box art.jpg|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|USA|November 27, 1995|Japan|December 1, 1995}}
|release={{release|USA|November 20, 1995<ref>[https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20077a%20%28December%201995%29/page/n285/mode/1up ''Electronic Gaming Monthly'' Number 77 store advertisement]</ref>|Japan|December 1, 1995}}
|genre=Platformer
|genre=Platformer
|modes=Single player
|modes=Single player
Line 12: Line 12:
|input={{input|vb=1}}
|input={{input|vb=1}}
}}
}}
'''''Virtual Boy Wario Land''''' (also shortened as '''''Wario Land'''''), originally titled '''''Wario Cruise''''' (as seen on its serial number) and '''''Wario's Treasure Hunt''''' in development, is a video game released by [[Nintendo]] for the [[Virtual Boy]] in 1995. It is the second installment in the [[Wario Land (series)|''Wario Land'' series]], and the follow-up to ''[[Wario Land: Super Mario Land 3]]''.
'''''Virtual Boy Wario Land''''' (also shortened as '''''Wario Land''''') is a video game released by [[Nintendo]] for the [[Virtual Boy]] in 1995. It is the second installment in the [[Wario Land (series)|''Wario Land'' series]], and the follow-up to ''[[Wario Land: Super Mario Land 3]]''. It is a side-scrolling platformer that shares several elements from its predecessor, such as hat-based power-ups and collectable treasure which can affect the game's ending. The game also incorporates several new elements that use the Virtual Boy's technology, such as the ability to jump between background and foreground areas, and enemies and obstacles which do the same. The game was well-received on release, and is generally considered by critics to be one of the Virtual Boy's better titles.
 
==Story==
==Story==
[[File:VBWLScene.jpg|thumb|left|Artwork of the prologue.]]
[[File:VBWLScene.jpg|thumb|260px|Artwork of the prologue.]]
The game begins with [[Wario]] landing his [[Bulldog]] seaplane in the middle of the [[Awazon river basin]] for some relaxation time, until a beaver in the river squirts him with water from its mouth, angering him. But as he was fuming, he spots three [[Mask-Guy]]s heading behind the [[Aldegara Waterfall]] carrying treasure, intriguing him. Wario follows the trio into their secret cavern, where they hide their loot inside a vault that can only be accessed as long as 10 [[Gate key|gate keys]] remain in their place. He then ambushes them and attempts to open the vault to steal their fortune, but is then surprised when the keys fly away to parts unknown. To make matters worse, he falls through a trap door which plunges him into the underground chasms below. Now caught in a deep underground labyrinth, an angry Wario begins his quest to get out, beating up any enemies that dare stand in his way while also attempting to locate the keys to get into their vault, along with any coins he might find along the way.
<blockquote><i>I, [[Wario]], have an interesting story to tell. One day during my vacation in the [[Awazon river basin]], I landed my trusty seaplane, [[Bulldog]], and decide to relax in the shadow of the beautiful Aldegara Waterfall. While basking in the sun, I spied some strange creatures with masks entering the waterfall. This piqued my interest!<br>
I hurried over and followed them into the waterfall. Behind the falls there was a large cave, and in the back of the cave ... there was a vault filled with a glorious mountain of treasure!!<br>
Some of the masked creatures jumped me, but I quickly overcame them. "This treasure is all mine now!", I thought to myself and rushed in to collect the loot. Suddenly, the floor collapsed and I fell!<br>
I found myself deep within the Earth! I was quite angry and vowed revenge on these creatures, "I will get their treasure!!!"</i>


After braving the labyrinth and defeating several monsters, Wario comes face to face with the true master of the cavern: a malevolent genie-like monster called [[Demon Head]]. Though Demon Head was powerful, through grit and gusto, Wario was able to fell the foul spirit. Afterwards, he finds himself back at the vault's entrance. The following ending depends on whether or not Wario obtained all the gate keys and how much money he accumulated on his journey:
&ndash; Story from the instruction booklet</blockquote>
After progressing through the game's thirteen stages including three boss stages, Wario faces the final boss [[Demon Head]], a large genie which uses its claws and flames to attack. After defeating Demon Head, the ending the player receives depends on what the player collected during the game, how long it took them to complete the title, and the difficulty they played on.


*If Wario did not obtain all the keys, he will sigh with disappointment and simply leave the cavern with whatever loot he did acquire. He heads back to his plane, only to find that a family of beavers had made it into their new nest, rendering it useless and leaving Wario stranded in the jungle. Wario becomes violently angry as a result, which scares the beavers away. Wario chases and grabs one of them, but before he could punish it, the beaver offers an alternative way of flying in exchange for all the coins he found in the cavern. After careful consideration, Wario reluctantly agrees to this deal and takes his leave while the beaver takes the cash.
If Wario did not obtain all ten of the stages' [[treasure (Wario franchise)|treasure]]s, he will sigh with disappointment and leave the cavern with the coins he did acquire. He heads back to his plane, only to find that a family of beavers have vandalized it and leaving Wario stranded in the jungle. Wario chases and grabs one of the beavers, but before he could punish it, the beaver offers an alternative way of flying in exchange for all the coins he found in the cavern. Wario reluctantly agrees and takes his leave while the beaver takes the cash. The ending the player receives under these circumstances varies on the total amount of coins that they collected by the end of the game.
**'''Rank D/Poor Ending:''' If Wario collected less than 5,000 coins, he is forced to fly home by flapping two fans with his own arms, tiring him greatly.
**'''Rank C/Fair Ending:''' If Wario collected 5,000 coins, he is given a bike attached to a miniature blimp that he must pedal home.
**'''Rank B/Good Ending:''' If Wario collected 20,000 coins, he is given a strange bird/dragon-like creature which he rides home alongside its children.
**'''Rank A/Nice Ending:''' If Wario collected 50,000 coins, he is given a new plane which he rides atop of and pilots with a remote control.


*If the player found all the gate keys items by this point, Wario will be able to open the vault and claim his fortune, along with a magic carpet which flies him home as well as a magic bottle.
<center>
**'''Rank S/Great Ending:''' If Wario collected less than 5,000 coins, he will simply fly home on the magic carpet with the treasure and the bottle in tow.
{|class="wikitable"
**'''Rank S/Best Ending:''' If Wario collected 5,000 coins, a beautiful bunny-girl will be seen sitting alongside him on the magic carpet as they fly home with fireworks in the background.
!colspan="2" |Description
**'''Rank S/Awesome Ending:''' If Wario collected 20,000 coins, Demon Head will appear from the bottle as Wario's slave and apparently "row" him back home on the magic carpet.
|-
**'''Rank S/Perfect Ending:''' If Wario collected 50,000 coins, it will be the same as the Best Ending.
!< 5000 coins
{{br|left}}
|Wario flies home by flapping two fans with his own arms, tiring him out.
|-
!≥ 5000 coins < 20 000 coins
|Wario is given a bike attached to a miniature blimp that he pedals home.
|-
!≥ 20 000 coins < 50 000 coins
|Wario is given a dragon-like creature which he rides home alongside its children.
|-
!≥ 50 000 coins
|Wario is given a new plane which he rides atop of and pilots with a remote control.
|}
</center>


If all ten treasures were collected, Wario will open the vault, receiving a heavy amount of coins along with a magic carpet which flies him home and a magic bottle. Under these circumstances, the ending differs based on the amount of time it took for the player to complete the game, and the difficulty in which it was completed. The amount of coins collected have no impact on these endings.


;From the instruction booklet
{|class="wikitable"
<blockquote>I, [[Wario]], have an interesting story to tell. One day during my vacation in the [[Awazon river basin]], I landed my trusty seaplane, Bulldog, and decide to relax in the shadow of the beautiful Aldegara Waterfall. While baskin in the sun, I spied some strange creatures with masks entering the waterfall. This piqued my interest!<br>
!colspan="2" |Description
I hurried over and followed them into the waterfall. Behind the falls there was a large cave, and in the back of the cave ... there was a vault filled with a glorious mountain of treasure!!<br>
|-
Some of the masked creatures jumped me, but I quickly overcame them. "{{color|This treasure is all mine now!|orange}}", I though to myself and rushed in to collect the loot. Suddenly, the floor collapsed and I fell!<br>
!Complete on the normal difficulty, with over two hours of playtime
I found myself deep within the Earth! I was quite angry and vowed revenge on these creatures, "I will get their treasure!!!"</blockquote>
|Wario will fly home on the magic carpet with the treasure and the bottle in tow.
|-
!Complete on the normal difficulty, with less than two hours of playtime
|Similar to the previous ending, however Wario will be accompanied by a woman in a bunny suit sitting alongside him on the magic carpet as they fly home with fireworks in the background.
|-
!Complete on the hard difficulty, with more than two hours of playtime
|Similar to the first ending, however [[Demon Head]] will appear from the bottle and row him back home on the magic carpet. A congratulatory message will be displayed saying "You are a master gamer! You rock!!"
|-
!Complete on hard difficulty, with less than two hours of playtime
|The second ending will play without Demon Head, with the congratulatory message at the end.
|}


==Gameplay==
==Gameplay==
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|5=right
|5=right
}}
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===Main targets===
Upon falling down the precipice within the earth, Wario must find his way through fourteen underground stages, including four boss stages, in order to make his way out. An [[elevator]] is found at the end of each stage, allowing Wario to climb higher the more he progresses in the game. A [[gate key]] is hidden somewhere in each stage, in which obtaining it is vital as it grants access to the elevator. Before each boss, a guard must be defeated before gaining access to the boss of that stage. The power and difficulty of the guard increases with each boss stage.
Each of the ten stages contain a well-hidden treasure, with each one resembling a different real-life object (such as a pocket watch and fountain pen). Collecting all ten treasures will allow Wario to enter a treasure room at the end of the game.
===Wario's health and forms===
Wario's health system comes in three stages. He starts off in his ordinary form. [[Garlic bottle]]s and [[Viking helmet]]s are found throughout [[? Block]]s, which will transform Wario into [[Bull Wario]]. If Wario touches harmful enemies, spikes, lava, etc., he will be reduced to [[Small Wario]]. Collecting a garlic bottle as Small Wario will restore him to normal form. Taking damage as Small Wario or failing to clear a level within twenty minutes will result in a loss of a life, sending Wario back to the beginning of the stage.


Wario begins with three lives. More can be earned by either collecting one hundred [[heart]]s or a [[Diamond (Virtual Boy Wario Land)|diamond]]. If Wario loses all his lives, he receives a [[Game Over]] and loses all hearts and [[coin]]s. In a Game Over, one collected treasure will be lost (if any, and the deduction begin from the most recent stage and works backwards).
During the game, the player must traverse through fourteen stages, including four boss stages, in order to complete the game. [[Elevator]]s connect the stages in a linear order - the game's world is continuous, without a stage select, and so the player can only return to previous stages by physically backtracking to them. In order to unlock the elevator at the end of each stage, the player must find a [[Key#Virtual Boy Wario Land|gate key]] hidden in each stage. In between stages, the player can use [[coin]]s obtained in the past level in order to play two different minigames, to win either more coins or more [[heart]]s. Afterwards, the remaining coins earned are added to the total coins count, and the game is saved.


Wario has three additional forms which can't be reached through the garlic bottle power-up. They are [[Eagle Wario]], [[Sea Dragon Wario]] and [[King Dragon Wario]]. Eagle Wario is reached by collecting an [[Eagle Statue]], which can be found in ? Blocks. A [[Dragon Crystal]] can either transform Wario into Sea Dragon or King Dragon form, depending on the circumstances. If a Dragon Crystal is collected in any form but Eagle, Wario will transform into Sea Dragon. However if Eagle form is present when a Dragon Crystal is collected, he will transform into King Dragon Wario. It can also work the other way, where if an Eagle Statue is collected while in Sea Dragon form, King Dragon form will be reached. The King Dragon form has both the abilities of Eagle and Sea Dragon Wario, being able to fly and attack with flames respectively.
Out of the game's fourteen stages, four are boss levels and ten are platforming stages. In the platforming stages, the player explores the environment, collecting coins and hearts in order to reach the next elevator. Coins can be used to play minigames, and otherwise affect the ending the player receives without collecting all ten treasures. Hearts give players an extra life if a hundred are collected. Both hearts and coins can be collected in big and small variants, and can be found by defeating enemies, breaking blocks, and throughout the environment. Additionally, [[Diamond#Wario Land series|diamond]]s can be found throughout stages, which give an extra life upon contact. Finally, each of the ten platforming stages contain one [[Treasure (Wario franchise)|treasure]] in a hidden area. Whilst they have no impact individually, if all ten of them are collected, Wario will be able to open the vault at the beginning of the game after beating the final boss, changing the outcome of the game's ending.


===Items, blocks, and miscellaneous===
The game's levels and mechanics significantly use both the background and foreground. Some enemies will move between the background and foreground, affecting if they can be hit, and others will attack the foreground from the background and vice versa. Similarly, many obstacles use depth to telegraph when they can come into contact with the player. The player can also move between planes by using either [[Jump Board]]s or specific [[Pan Platform]]s, which is often an essential component of traversing through stages.  
Many coins and hearts are scattered throughout the ten main stages. There are two types of coins; one with a rhombus on it and other with a crown. The more common rhombus coin is worth a single coin towards the score, and the rarer crown coin is worth twenty. All coins collected in a stage are put towards a grand total, which is counted up after entering the elevator in the room before the next stage. There are two types of hearts; one smaller and one significantly larger. The larger heart is worth ten small hearts.


Coins and hearts can spent on playing mini-games between stages.
The four boss levels in the game start with the player fighting a [[guard]] mini-boss. After defeating it, the player can fight one of the four main bosses. Each of these bosses use the game's foreground and background mechanics during their fights, with the latter two requiring the player to jump between planes in order to defeat them. Defeating bosses rewards the player with a shower of coins and the gate key required to continue.


Many different types of [[block]]s are found in the game. "? Blocks" hold objects or items which can be collected or used by Wario. These can only be struck once. A more common type of block looks like a square stone which can either be broken or cracked. Normal Wario can crack blocks by hitting them from below. Hitting again will break them. Small Wario can only break already cracked blocks, while Bull Wario can break them in one hit, cracked or not.
[[File:Ss vbwl.png|left|200px|thumb|Wario traversing through one of game's stages]]
Wario has several moves. By pressing the {{button|A}}, the player can initiate a [[Jump]], which allows Wario to defeat certain enemies by landing on them, clear obstacles, and hit his head against [[block]]s. By holding {{button|B}} and moving, Wario can [[Dash Attack|Barge]], moving him forward whilst attacking enemies and hitting blocks. By pressing and holding {{button|Paddown}}, Wario can crawl, allowing him to move under small gaps. In the air, the player can hold {{button|Paddown}} in order to [[Body Slam]], allowing him to hit certain enemies below. When near a knocked-down enemy and certain objects, Wario automatically picks them up - they can be released with {{button|B}}. Finally, at any point the player can hold either {{button|L}} or {{button|R}} to make Wario run on land and swim faster underwater, and, whilst behind a waterfall, Wario can slowly climb it.


A much larger version of these blocks can only be broken by Bull Wario. Other methods of releasing an item or breaking a block can be performed through a [[Dash Attack|Barge]] or [[Ground Pound|Body Slam]]. [[Hidden Block]]s can't be seen unless they are struck from below, which they will then release the object or item and become visible. [[Bonfire Block]]s are the same size and shape as other blocks, but they have a flame symbol. These kinds of blocks can only be broken by the flames of Sea Dragon or King Dragon Wario. There are also areas of walls or flooring within stages which at first do not appear as breakable blocks. They are able to be broken using flames as aforementioned, and they usually lead to a hidden area.  
By default, Wario starts in his full-sized form, with most of his capabilities. Upon contact with a harmful obstacle or enemy, the player is reduced to [[Small Wario]]. As Small Wario, he loses the ability to Barge or Body Slam, reducing his combat and explorative capabilities, though his smaller size makes it harder for him to get hit. Taking damage as Small Wario or failing to clear a level within twenty minutes will result in a loss of a life, sending Wario back to the beginning of the stage. If Wario loses all his lives, he receives a [[Game Over]] and loses all hearts and coins. In a Game Over, one collected treasure will be lost (if any, and the deduction begins from the most recent stage and works backwards). By collecting a [[Garlic Bottle]], the player can return to their normal form.  


[[Jump Board]]s are able to sling Wario to the background of the stage and vice versa. This is used when there is a separate area which is in the background that contains collectibles. Similar objects appear in the [[Stage 11 (Virtual Boy Wario Land)|eleventh stage]], where many of the [[Pan Platform]]s can send Wario into the background. In this stage also contains [[electric fan]]s placed throughout areas. These fans will periodically turn on and off, and while rotating can send Wario flying in the direction of the wind. [[Warp Pipe]]s also appear in the game: entering one will send Wario to a different area. Seen in the [[Stage 6 (Virtual Boy Wario Land)|sixth stage]] are two [[secret switch]]es, each with half a [[Phanto]]-esque mask shown on the front. Hitting both secret switches will destroy a wall to reveal a jump board that Wario can use to a hidden area.
Wario has four additional forms outside of his small and regular forms. By collecting a Garlic Bottle whilst in the regular form, or by collecting a [[Viking Helmet]] in any form, Wario transforms into [[Bull Wario]], making his Body Slam more powerful, giving it the capability of destroying blocks from below, and causing a quake which stuns nearby enemies. By collecting an [[Eagle Statue]], Wario transforms into [[Eagle Wario]], allowing him to fly horizontally. By collecting a [[Dragon Crystal]], he transforms into [[Sea Dragon Wario]], allowing him to spew flames to defeat enemies and destroy certain blocks. By collecting both a Dragon Crystal and an Eagle Statue, in either order, the player can transform into [[King Dragon Wario]], giving him the abilities of both Eagle Wario and Sea Dragon Wario, with a different flame attack which passes through blocks. All additional forms outside of Bull Wario and Eagle Wario remove his ability to Barge, and getting hit in any form reduces him back to Small Wario.


===Behavior and/or combat of enemies and hazards===
Levels are filled with [[block]]s, which serve an essential component in a stage's design, both rewarding the player upon destruction and often leading to secret areas. [[? Blocks]] hold objects or items which can be collected or used by Wario. They can only be struck once. Regular blocks are either normal or cracked. Small Wario can only break cracked blocks, regular Wario can break non-cracked blocks after multiple hits, and Bull Wario can instantly break all blocks. Larger blocks can be exclusively broken with Bull Wario, whilst [[Bonfire Block]]s can only be destroyed with flames. [[Invisible Block]]s also appear, needing to be hit before they become visible. Alongside blocks, many aspects of the environment can be destroyed, often yielding items or secret areas, and often only being accessible with one of Wario's non-standard forms.
Many different types of enemies are seen throughout the game, many being unique to a certain stage. Simply jumping on an enemy will not defeat it in most cases, it will usually temporarily stun them. Ground Pounding near an enemy may also stun it. When stunned, an enemy will become harmless and can be picked up and thrown. If a thrown enemy clashes with another enemy before bouncing twice, they will both be defeated. Usually, Wario would need to Barge, Ground Pound or Body Slam a weak spot of an individual enemy to defeat it. A stunned enemy can also be thrown into a [[coin cloud]] to redeem coins. An [[Angry Watermelon]] is seen blocking paths in [[Stage 9 (Virtual Boy Wario Land)|Stage 9]]. [[Melon]]s dropped by [[Honey-Bee]]s can be placed on a [[Watermelon Spring]], which will send it flying upwards into the background, possibly hitting the button which destroys the Angry Watermelon, thus clearing the way.


===Stage design===
After the game is beaten once, the best time for completing the game is displaying in the bottom-right corner of the title screen. The save file of a beaten game will have the bat carrying the file's sign replaced with two fairies. Playing the save file again will allow the player to engage in a harder version of a game. This harder version includes a larger amount of [[Spike Trap]]s in levels, different designs for the ten treasures, and different endings upon completion.
The gameplay theme and terrain varies from stage to stage. Most of the terrain Wario will encounter is made up of solid flooring. Some stages are part or entirely made up of water, where Wario is able to swim in. Some areas contain water currents which are difficult to swim against. The sixth stage is the only one that contains a waterfall, which Wario is able to slowly climb. Shallow bodies of harmful lava are seen throughout the game. [[Stage 11 (Virtual Boy Wario Land)|Stage 11]] contains areas where the player must safely travel over flames along the ground, and sometimes on the ceiling. Conveyor belt flooring is seen in [[Stage 9 (Virtual Boy Wario Land)|Stage 9]], which will move Wario in a certain direction while he is not moving.


==Stages==
==Stages==
Boss stages (marked with an asterisk below) are marked with a skull symbol on the map screen.
Boss stages (marked with an asterisk below) are marked with a skull symbol on the map screen.
* [[Stage 1 (Virtual Boy Wario Land)|Stage 1]]
*[[Stage 1 (Virtual Boy Wario Land)|Stage 1]]
* [[Stage 2 (Virtual Boy Wario Land)|Stage 2]]
*[[Stage 2 (Virtual Boy Wario Land)|Stage 2]]
* [[Stage 3 (Virtual Boy Wario Land)|Stage 3]]
*[[Stage 3 (Virtual Boy Wario Land)|Stage 3]]
* [[Stage 4 (Virtual Boy Wario Land)|Stage 4]]*
*[[Stage 4 (Virtual Boy Wario Land)|Stage 4]]*
* [[Stage 5 (Virtual Boy Wario Land)|Stage 5]]
*[[Stage 5 (Virtual Boy Wario Land)|Stage 5]]
* [[Stage 6 (Virtual Boy Wario Land)|Stage 6]]
*[[Stage 6 (Virtual Boy Wario Land)|Stage 6]]
* [[Stage 7 (Virtual Boy Wario Land)|Stage 7]]
*[[Stage 7 (Virtual Boy Wario Land)|Stage 7]]
* [[Stage 8 (Virtual Boy Wario Land)|Stage 8]]*
*[[Stage 8 (Virtual Boy Wario Land)|Stage 8]]*
* [[Stage 9 (Virtual Boy Wario Land)|Stage 9]]
*[[Stage 9 (Virtual Boy Wario Land)|Stage 9]]
* [[Stage 10 (Virtual Boy Wario Land)|Stage 10]]
*[[Stage 10 (Virtual Boy Wario Land)|Stage 10]]
* [[Stage 11 (Virtual Boy Wario Land)|Stage 11]]
*[[Stage 11 (Virtual Boy Wario Land)|Stage 11]]
* [[Stage 12 (Virtual Boy Wario Land)|Stage 12]]*
*[[Stage 12 (Virtual Boy Wario Land)|Stage 12]]*
* [[Stage 13 (Virtual Boy Wario Land)|Stage 13]]
*[[Stage 13 (Virtual Boy Wario Land)|Stage 13]]
* [[Stage 14 (Virtual Boy Wario Land)|Stage 14]]*
*[[Stage 14 (Virtual Boy Wario Land)|Stage 14]]*


==Bosses==
==Bosses==
{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
|-
! Image
!Image
! Name
!Name
! Stage
!Stage
! Description
!Description
|-
|-
|align="center" style="background:#000000" width="161px" |[[File:VBWL Sprite - Guard.png]]
|align="center"style="background:#000000"width="161px"|[[File:VBWL Sprite - Guard.png]]
|align="center" width="140px" |[[Guard (boss)|Guard]]
|align="center"width="140px"|[[Guard (boss)|Guard]]
|align="center" |Before each boss
|align="center"|Before each boss
|Wario must defeat a guard before gaining access to each of the four main bosses in the game. Each guard has a different method of attacking, such as shooting missiles or flames. They can be defeated by hitting their underside.
|Wario must defeat a guard before gaining access to each of the four main bosses in the game. Each guard has a different method of attacking, such as shooting missiles or flames. They can be defeated by hitting their underside.
|-
|-
|align="center" style="background:#000000" width="161px" |[[File:VBWL - Dinosaur Fish Sprite.png]]
|align="center"style="background:#000000"width="161px"|[[File:VBWL - Dinosaur Fish Sprite.png]]
|align="center" width="140px" |[[Dinosaur Fish]]
|align="center"width="140px"|[[Dinosaur Fish]]
|align="center" |[[Stage 4 (Virtual Boy Wario Land)|Stage 4]]
|align="center"|[[Stage 4 (Virtual Boy Wario Land)|Stage 4]]
|Dinosaur Fish begins in the background of the level, repeatedly striking its ball and chain at Wario. It then hops to join Wario in the foreground and continues to swing its weapon. Wario must bounce on its head three times to defeat it.
|Dinosaur Fish begins in the background of the level, repeatedly striking its ball and chain at Wario. It then hops to join Wario in the foreground and continues to swing its weapon. Wario must bounce on its head three times to defeat it.
|-
|-
|align="center" style="background:#000000" width="161px" |[[File:VBWL Sprite - Sand Fish.png]]
|align="center"style="background:#000000"width="161px"|[[File:VBWL Sprite - Sand Fish.png]]
|align="center" width="140px" |[[Sand Fish]]
|align="center"width="140px"|[[Sand Fish]]
|align="center" |[[Stage 8 (Virtual Boy Wario Land)|Stage 8]]
|align="center"|[[Stage 8 (Virtual Boy Wario Land)|Stage 8]]
|Sand Fish dives in and out of the stage's sand and attempts to fall on Wario. While doing so, it gradually destroys the blocks along the ground and exposes a pit of quicksand. Wario must bounce on its head three times to defeat it.
|Sand Fish dives in and out of the stage's sand and attempts to fall on Wario. While doing so, it gradually destroys the blocks along the ground and exposes a pit of quicksand. Wario must bounce on its head three times to defeat it.
|-
|-
|align="center" style="background:#000000" width="161px" |[[File:VBWL - Tank and Operator Sprite.png]]
|align="center"style="background:#000000"width="161px"|[[File:VBWL - Tank and Operator Sprite.png]]
|align="center" width="140px" |[[Tank and Operator]]
|align="center"width="140px"|[[Tank and Operator]]
|align="center" |[[Stage 12 (Virtual Boy Wario Land)|Stage 12]]
|align="center"|[[Stage 12 (Virtual Boy Wario Land)|Stage 12]]
|The Tank and Operator moves from the foreground to the background of the stage, throwing bombs and explosive discs at Wario. Wario must bounce on top of the tank, releasing the operator who runs along the ground. Jumping on top of the operator three times while it's exposed defeats it.
|The Tank and Operator moves from the foreground to the background of the stage, throwing bombs and explosive discs at Wario. Wario must bounce on top of the tank, releasing the operator who runs along the ground. Jumping on top of the operator three times while it's exposed defeats it.
|-
|-
|align="center" style="background:#000000" width="161px" |[[File:VBWL - Demon Head Sprite.png]]
|align="center"style="background:#000000"width="161px"|[[File:VBWL - Demon Head Sprite.png]]
|align="center" width="140px" |[[Demon Head]]
|align="center"width="140px"|[[Demon Head]]
|align="center" |[[Stage 14 (Virtual Boy Wario Land)|Stage 14]]
|align="center"|[[Stage 14 (Virtual Boy Wario Land)|Stage 14]]
|The final boss of the game. The battle takes place on a giant trampoline where the aim is to hit the Demon Head's nose. It uses several different attacks, including swiping Wario with its claws and breathing fire. In the game's hard mode, it also sends out spiked balls. Hitting Demon Head five times will defeat it.
|The final boss of the game. The battle takes place on a giant trampoline where the aim is to hit the Demon Head's nose. It uses several different attacks, including swiping Wario with its claws and breathing fire. In the game's hard mode, it also sends out spiked balls. Hitting Demon Head five times will defeat it.
|}
|}
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{|width=100% class="wikitable"
{|width=100% class="wikitable"
|-
|-
! align="center" |Image
!align="center"|Image
! Name
!Name
! Description
!Description
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Horned Toady.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Horned Toady.png]]
|[[Horned Toady]]
|[[Horned frog]]
|Weak, harmless enemies which will ram Wario with their alien-like antennas. They can easily be defeated by a [[Ground Pound|Body Slam]] or a [[Dash Attack|Barge]].  
|Weak, harmless enemies which will ram Wario with their alien-like antennas. They can easily be defeated by a [[Ground Pound|Body Slam]] or a [[Dash Attack|Barge]].  
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Bomb Bat Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Bomb Bat Sprite.png]]
|[[Bomb-Bat]]
|[[Bomb-Bat]]
|Bat creatures who emerge from the background carrying a thorned bomb. As Wario walks by, they will drop this bomb and it will bounce in the direction of Wario.
|Bat creatures who emerge from the background carrying a thorned [[bomb]]. As Wario walks by, they will drop this bomb and it will bounce in the direction of Wario.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Upside Downer.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Upside Downer.png]]
|[[Upside-Downer]]
|[[Crawling skull]]
|A creature with a skull as a head. They are found walking upside down along the ceiling, and will fall onto Wario with their fangs if he passes underneath.
|A creature with a skull as a head. They are found walking upside down along the ceiling, and will fall onto Wario with their fangs if he passes underneath.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Metalhead.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Metalhead.png]]
|[[Metal-Head]]
|[[Horned spearman]]
|Metal-Heads emerge from wooden doors when Wario approaches. They will then charge at Wario while pointing their spears.
|Horned spearman emerge from wooden doors when Wario approaches. They will then charge at Wario while pointing their spears.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Mask Guy Sprite.png]] &nbsp; [[File:VBWL Sprite - Mask Guy Without.png]]
|align="center"style="background:#000000"|[[File:VBWL-Mask Guy Sprite.png]] &nbsp; [[File:VBWL Sprite - Mask Guy Without.png]]
|[[Mask-Guy]]
|[[Mask-Guy]]
|One of the most common enemies seen in the game. They will charge Wario if they catch sight of him, using their sharp spear on their nose as a weapon. When bumped from behind, their mask will fall off, revealing their true form.
|One of the most common enemies seen in the game. They will charge Wario if they catch sight of him, using their sharp spear on their nose as a weapon. When bumped from behind, their mask will fall off, revealing their true form.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Chainsaw Fish Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Chainsaw Fish Sprite.png]]
|[[Chain-Saw Fish]]
|[[Chain-Saw Fish]]
|A common underwater enemy that can swim at high speed. They use their chain-saw nose to harm Wario.
|A common underwater enemy that can swim at high speed. They use their chain-saw nose to harm Wario.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - School of Fish.png]] &nbsp; [[File:VBWL Sprite - Thorny Fish.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - School of Fish.png]] &nbsp; [[File:VBWL Sprite - Thorny Fish.png]]
|[[Thorny Fish]]
|[[Thorny Fish]]
|A slow-moving fish that swims between the background and foreground of a stage, often being followed closely by a school of fish.
|A slow-moving fish that swims between the background and foreground of a stage, often being followed closely by a school of fish.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Big Mouth.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Big Mouth.png]]
|[[Big Mouth]]
|[[Big Mouth]]
|A large, underwater creature that hides within holes in the wall. When Wario is nearby, Big Mouth's will continuously emerge and snap their jaws
|A large, underwater creature that hides within holes in the wall. When Wario is nearby, Big Mouth's will continuously emerge and snap their jaws
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Flying Fowl.png]] [[File:VBWL Sprite - Flying Fowl 2.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Flying Fowl.png]] [[File:VBWL Sprite - Flying Fowl 2.png]]
|[[Flying Fowl]]
|[[Flying Fowl]]
|Flying Fowls circle large tree trunks, and will at swoop with their sharp beaks if Wario is nearby.
|Flying Fowls circle large tree trunks, and will at swoop with their sharp beaks if Wario is nearby.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Chippy Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Chippy Sprite.png]]
|[[Chippy (enemy)|Chippy]]
|[[Chippy]]
|A bear-like enemy that can behave in one of three different ways. Most Chippies can be found walking along the ground, throwing explosives at Wario. Others hide in trees and throw spears, whereas some float down to the ground on a leaf, carrying a spiked shield.
|A bear-like enemy that can behave in one of three different ways. Most Chippies can be found walking along the ground, throwing explosives at Wario. Others hide in trees and throw spears, whereas some float down to the ground on a leaf, carrying a spiked shield.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Dark Tortoise Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Dark Tortoise Sprite.png]]
|[[Dark Tortoise]]
|[[Dark Tortoise]]
|An enemy that throws shuriken-like objects, which can harm Wario.
|An enemy that throws shuriken-like objects, which can harm Wario.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Waterfall Climber 1.png]] &nbsp; [[File:VBWL Sprite - Waterfall Climber 2.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Waterfall Climber 1.png]] &nbsp; [[File:VBWL Sprite - Waterfall Climber 2.png]]
|[[Waterfall Climber]]
|[[Waterfall Climber]]
|These creatures sit on rocks, and are able to jump up high and climb the stage's waterfall. Their horns are able to harm Wario.
|These creatures sit on rocks, and are able to jump up high and climb the stage's waterfall. Their horns are able to harm Wario.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Mine Rocket.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Mine Rocket.png]]
|[[Thorn Rocket]]
|[[Thorn Rocket]]
|A spiky enemy that is found sitting on areas of quicksand. Thorn Rockets propel themselves upwards, making it more difficult for Wario to pass.
|A spiky enemy that is found sitting on areas of quicksand. Thorn Rockets propel themselves upwards, making it more difficult for Wario to pass.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Plant Chomper.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Plant Chomper.png]]
|[[Plant Chomper]]
|[[Plant Chomper]]
|Stationary creatures that resemble [[Muncher]]s from the ''Super Mario'' series. They can be found in large groups forming the ground, and can harm Wario with their teeth if he tries to walk across them. The shadows of Plant Chompers can also be seen within areas of quicksand.
|Stationary creatures that resemble [[Muncher]]s from the ''Super Mario'' series. They can be found in large groups forming the ground, and can harm Wario with their teeth if he tries to walk across them. The shadows of Plant Chompers can also be seen within areas of quicksand.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Tweester.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Tweester.png]]
|[[Torny]]
|[[Torny]]
|Tornies are found moving over the top of [[Plant Chomper]]s. Wario is able to sit on top of a Torny, in order to cross areas of Plant Chompers without being harmed.
|Tornies are found moving over the top of [[Plant Chomper]]s. Wario is able to sit on top of a Torny, in order to cross areas of Plant Chompers without being harmed.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Big Blob.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Big Blob.png]]
|[[Big Blob]]
|[[Big Blob]]
|A mini-boss that blocks the entrance to a door, and is invincible to all of Wario's attacks. Wario must lure a [[Torny]] into the Big Blob, which causes it to shrink and disappear.
|A mini-boss that blocks the entrance to a door, and is invincible to all of Wario's attacks. Wario must lure a [[Torny]] into the Big Blob, which causes it to shrink and disappear.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Mastah Mosquito Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Mastah Mosquito Sprite.png]]
|[[Mastah Mosquito]]
|[[Mastah Mosquito]]
|A large mosquito that swoops at Wario whenever he approaches, aiming to harm him with its sharp proboscis.
|A large mosquito that swoops at Wario whenever he approaches, aiming to harm him with its sharp proboscis.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Mole Burrower.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Mole Burrower.png]]
|[[Mole Burrower]]
|[[Mole Burrower]]
|A mole creature who is found within walls underground. It emerges when Wario approaches, swinging it's arms and harming Wario if he is to come into contact.
|A mole creature who is found within walls underground. It emerges when Wario approaches, swinging its arms and harming Wario if he is to come into contact.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Pollen Plant.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Pollen Plant.png]]
|[[Pollen Plant]]
|[[Pollen Plant]]
|Pollen Plants are able to walk on their roots and open their flower to release spores, which harm Wario.  
|Pollen Plants are able to walk on their roots and open their flower to release spores, which harm Wario.  
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Honey Bee Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Honey Bee Sprite.png]]
|[[Honey-Bee]]
|[[Honey-Bee]]
|Honey-Bees occupy conveyor belt areas, dropping [[Watermelon]]s and [[Bomb (object)|Bomb]]s on Wario if he comes near.
|Honey-Bees occupy conveyor belt areas, dropping [[watermelon]]s and [[bomb]]s on Wario if he comes near.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Angry Watermelon.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Angry Watermelon.png]]
|[[Angry Watermelon]]
|[[Angry Watermelon]]
|A large watermelon that either blocks Wario from accessing the next area, or hides a hidden door. Either Angry Watermelon may be defeated by correctly using the [[Watermelon Spring]].
|A large watermelon that either blocks Wario from accessing the next area, or hides a hidden door. Either Angry Watermelon may be defeated by correctly using the [[Watermelon Spring]].
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Blade Face Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Blade Face Sprite.png]]
|[[Blade-Face]]
|[[Blade-Face]]
|A creature with two cleavers protuding from either side of its body. Blade-Face will levitate and circle an area, harming Wario if he touches the blades.
|A creature with two cleavers protuding from either side of its body. Blade-Face will levitate and circle an area, harming Wario if he touches the blades.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Coo Coo.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Coo Coo.png]]
|[[Coo-Coo]]
|[[Coo-Coo]]
|A featherless bird who resides within [[Coo-Coo Clock]]s. Coo-Coo will emerge from the clock and begin to rapidly lay eggs. These will hatch into Little Coos upon hitting the ground, and will quickly blow up.
|A featherless bird who resides within [[Coo-Coo Clock]]s. Coo-Coo will emerge from the clock and begin to rapidly lay eggs. These will hatch into birdlike [[bomb (enemy)|bomb]]s upon hitting the ground, and will quickly blow up.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Little Coo.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Little Coo.png]]
|[[Little Coo]]
|[[Bomb (enemy)|Bomb]]
|A mechanical bird produced by [[Coo-Coo]]. They come from eggs which hatch as soon as they hit the ground. Little Coos will chase after Wario, quickly exploding.
|A mechanical bird produced by [[Coo-Coo]]. They come from eggs which hatch as soon as they hit the ground. These bombs will chase after Wario, quickly exploding.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Flame Mask Guy2.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Flame Mask Guy2.png]]
|[[Flame Mask-Guy]]
|[[Flame Mask-Guy]]
|A creature resembling a regular [[Mask-Guy]] although they are covered in more spikes, and able to shoot flames from the nose of their mask. If Wario bumps off their mask, their revealed form is identical to a regular Mask-Guy.
|A creature resembling a regular [[Mask-Guy]] although they are covered in more spikes, and able to shoot flames from the nose of their mask. If Wario bumps off their mask, their revealed form is identical to a regular Mask-Guy.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Face Ball Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Face Ball Sprite.png]]
|[[Face Ball]]
|[[Face Ball]]
|A large ball creature which looks similar to a [[Phanto]] mask. This mini-boss produces [[Little Face Ball]]s, and a harmful substance which gushes from its mouth. Wario must defeat a Face Ball in order to leave certain areas.
|A large ball creature which looks similar to a [[Phanto]] mask. This mini-boss produces [[Little Face Ball]]s, and a harmful substance which gushes from its mouth. Wario must defeat a Face Ball in order to leave certain areas.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Little Face Ball Sprite.png]] &nbsp; [[File:VBWL Sprite - Little Face Ball Stunned.png]]
|align="center"style="background:#000000"|[[File:VBWL-Little Face Ball Sprite.png]] &nbsp; [[File:VBWL Sprite - Little Face Ball Stunned.png]]
|[[Little Face Ball]]
|[[Little Face Ball]]
|A smaller species of [[Face Ball]] which is produced in groups of three. They possess harmful spikes on their underside. Little Face Balls can be thrown at Face Ball to inflict damage.
|A smaller species of [[Face Ball]] which is produced in groups of three. They possess harmful spikes on their underside. Little Face Balls can be thrown at Face Ball to inflict damage.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Vase Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Vase Sprite.png]]
|[[Vase (enemy)|Vase]]
|[[Vase (enemy)|Vase]]
|A decorated vase with eyes. This creature is immobile if left alone, but if Wario is to pick up and throw them, the effect which follows depends on which side the vase lands on.
|A decorated vase with eyes. This creature is immobile if left alone, but if Wario is to pick up and throw them, the effect which follows depends on which side the vase lands on.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Vase Based Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Vase Based Sprite.png]]
|[[Vase-Based]]
|[[Vase-Based]]
|Vase-Based is produced when a Vase is left on its side. This foe will slowly bounce around the room, aiming to harm Wario with its spears.
|Vase-Based is produced when a Vase is left on its side. This foe will slowly bounce around the room, aiming to harm Wario with its spears.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Lightning Saucer.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Lightning Saucer.png]]
|[[Lightning Saucer]]
|[[Lightning Saucer]]
|This piece of machinery horizontally patrols the upper area of the screen, always moving directly above Wario. Once positioned, they will send a bolt of lightning towards the ground, harming Wario.
|This piece of machinery horizontally patrols the upper area of the screen, always moving directly above Wario. Once positioned, they will send a bolt of lightning towards the ground, harming Wario.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Magma UFO.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Magma UFO.png]]
|[[Magma Saucer]]
|[[Magma Saucer]]
|Magma Saucer can be seen as a counterpart to the Lightning Saucer. They patrol the upper area of the screen, releasing balls of magma when Wario is nearby.
|Magma Saucer can be seen as a counterpart to the Lightning Saucer. They patrol the upper area of the screen, releasing balls of magma when Wario is nearby.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL Sprite - Lava Squid.png]]
|align="center"style="background:#000000"|[[File:VBWL Sprite - Lava Squid.png]]
|[[Fire Octopus]]
|[[Fire Octopus]]
|These creatures reside in certain areas where the floor is made up of flames. When Wario is nearby, Fire Octopus will leap into the air, breaking any blocks in their way and aiming to land on Wario. They also cause the floor to shake every time they land.
|These creatures reside in certain areas where the floor is made up of flames. When Wario is nearby, Fire Octopus will leap into the air, breaking any blocks in their way and aiming to land on Wario. They also cause the floor to shake every time they land.
|-
|-
|align="center" style="background:#000000" |[[File:VBWL-Thorn Ball Sprite.png]]
|align="center"style="background:#000000"|[[File:VBWL-Thorn Ball Sprite.png]]
|[[Thorn-Ball]]
|[[Thorn-Ball]]
|An enemy resembling a bee, which propels spiked balls high into the air. They appear in both the stage's foreground and background.
|An enemy resembling a bee, which propels spiked balls high into the air. They appear in both the stage's foreground and background.
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==Critical reception==
==Critical reception==
Compared to the other ''Mario'' games on the Virtual Boy, ''Virtual Boy Wario Land'' was well received.
Compared to the other ''Super Mario'' games on the Virtual Boy, ''Virtual Boy Wario Land'' was well received.
 
{| class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 293: Line 304:
|8/10
|8/10
|align="left"|"''Overall, Wario Land is a great game, and I’m glad that it got to evolve as a franchise beyond the Virtual Boy. At the same time, it’s a shame that so few people have ever gotten to play it. It more than holds its own–it’s charming, it’s whacky, it’s addictive, it has the perfect balance of challenge and accessibility, and it’s a game that (if it were on a system where such a feat is actually possible) you can pick up and play any time. And you should play it. I’ve encountered many a Virtual Boy dissenter in my time, and all it takes is fifteen minutes of Wario Land to make even the most stubborn curmudgeon at least admit that it’s not so bad. “Not so bad” is a hell of a lot better than “awful.” Hey, I’ll take it.''"
|align="left"|"''Overall, Wario Land is a great game, and I’m glad that it got to evolve as a franchise beyond the Virtual Boy. At the same time, it’s a shame that so few people have ever gotten to play it. It more than holds its own–it’s charming, it’s whacky, it’s addictive, it has the perfect balance of challenge and accessibility, and it’s a game that (if it were on a system where such a feat is actually possible) you can pick up and play any time. And you should play it. I’ve encountered many a Virtual Boy dissenter in my time, and all it takes is fifteen minutes of Wario Land to make even the most stubborn curmudgeon at least admit that it’s not so bad. “Not so bad” is a hell of a lot better than “awful.” Hey, I’ll take it.''"
|-
|}
|}
{{br}}
{{br}}
==Pre-release and unused content==
[[File:VBWL S10 prerelease.png|thumb|220px|An early [[Stage 10 (Virtual Boy Wario Land)|Stage 10]] with an unfinished [[Blade-Face]] enemy, simply consisting of an unshaded outline.]]
{{main|List of Virtual Boy Wario Land pre-release and unused content}}
''Virtual Boy Wario Land'' was first revealed at {{wp|E3 1995}} under the title '''''Wario Cruise'''''. Gameplay demos showed it having unfinished animations, and the elevators at the end of the level originally did not require a key.<ref>P, Anthony (January 30, 2017). [https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=9294s E3 1995]. ''YouTube''. Retrieved May 3, 2022.</ref> Magazines in the months prior to release have published screenshots showing alternate level designs and unfinished enemies.
The original ''Wario Cruise'' title appeared on the Virtual Boy's system packaging as an upcoming games promotion, and the title continued to be used in official media up to a month before the game's November 1995 release.<ref>''Nintendo Power'' Volume 76 (September 1995), page 113.</ref><ref>''Nintendo Power'' Volume 77 (October 1995), page 105.</ref> Product catalogues have also used the tentative title '''''Wario's Treasure Hunt''''' with a prototype box art.<ref>''Electronic Gaming Monthly'' Number 76 (November 1995), page 182.</ref>


==Staff==
==Staff==
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|title1=''Virtual Boy Wario Land''
|title1=''Virtual Boy Wario Land''
|description1=Title screen
|description1=Title screen
|length1=0:39
|length1=0:30
|file2=VBWL Totaka's Song.oga
|title2=Totaka's Song
|length2=0:11
}}
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=バーチャルボーイワリオランド アワゾンの秘宝
|Jap=バーチャルボーイ ワリオランド アワゾンの{{ruby|秘宝|ひほう}}
|JapR=Bācharu Bōi Wario Rando Awazon no Hihō
|JapR=Bācharu Bōi Wario Rando Awazon no Hihō
|JapM=Virtual Boy Wario Land: Secret Treasure of the Awazon
|JapM=Virtual Boy Wario Land: Secret Treasure of the Awazon
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*A [[Sticker (Super Smash Bros. Brawl)|sticker]] of Small Wario under the more recent name of Tiny Wario appears in ''[[Super Smash Bros. Brawl]]'', which makes ''Virtual Boy Wario Land'' the only ''Wario Land'' game that is also mentioned by name outside of the Chronicle in ''Brawl''.
*A [[Sticker (Super Smash Bros. Brawl)|sticker]] of Small Wario under the more recent name of Tiny Wario appears in ''[[Super Smash Bros. Brawl]]'', which makes ''Virtual Boy Wario Land'' the only ''Wario Land'' game that is also mentioned by name outside of the Chronicle in ''Brawl''.
*This is the only ''Wario Land'' game not to be re-released on the [[Virtual Console]] in any form.
*This is the only ''Wario Land'' game not to be re-released on the [[Virtual Console]] in any form.
==References==
<references/>


{{VBWL}}
{{VBWL}}
{{WarioGames}}
{{Wario games}}
{{VB}}
{{VB}}
[[Category:Games]]
[[Category:Games]]