List of Super Smash Bros. Brawl pre-release and unused content: Difference between revisions

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==Early ideas==
==Early ideas==
According to [[Masahiro Sakurai]], ''Animal Crossing''{{'}}s [[Villager]] was at one point planned for being a playable character, but was removed from the roster because "he wasn't suited for battle."<ref>[http://www.escapistmagazine.com/news/view/125441-Smash-Bros-Director-Justifies-New-Character-Choices The Escapist: News: Smash Bros. Director Justifies New Character Choices]</ref> [[Mii]]s were also considered to be playable characters, though the idea was dismissed as Sakurai didn't feel the Miis were interesting enough characters, they weren't suited toward fighting, and he didn't want online bullying to occur.<ref>[https://www.youtube.com/watch?v=GisRY6h100U&feature=player_detailpage#t=224]</ref><ref>Soma (July 7, 2015). [http://sourcegaming.info/2015/07/07/mii-fighters/ “Everyone Joins the Battle! Anyone Can Join the Fray!” Sakurai Famitsu colum vol. 455– on Mii Fighters]. Source Gaming. Retrieved August 26, 2016.</ref> Sakurai also said that during development [[Shigeru Miyamoto]] suggested having [[Pac-Man]] as a playable guest character, though Sakurai thought that having Pac-Man appearing in his 2D form in the game seemed "far-fetched."<ref>[http://www.vg247.com/2014/07/04/super-smash-bros-wii-u-pac-man-thank-shigeru-miyamoto/ Thank Miyamoto for Pac-Man’s appearance in Super Smash Bros. Wii U | VG247]</ref> All of them would later be confirmed as playable characters in the games making up the next entry in the series, ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Finally, Sakurai wanted to include [[Geno]] as a playable character, but this did not happen.<ref name="list">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive List of Unused Fighters in Smash]. Source Gaming. Retrieved August 26, 2016.</ref> He would also later appear in ''Super Smash Bros. for Nintendo 3DS / Wii U'' as a costume for [[Mii Gunner]]s.
According to [[Masahiro Sakurai]], ''Animal Crossing''{{'}}s [[Villager]] was at one point planned for being a playable character, but was removed from the roster because "he wasn't suited for battle."<ref>[http://www.escapistmagazine.com/news/view/125441-Smash-Bros-Director-Justifies-New-Character-Choices The Escapist: News: Smash Bros. Director Justifies New Character Choices]</ref> [[Mii]]s were also considered to be playable characters, though the idea was dismissed as Sakurai did not feel the Miis were interesting enough characters, they weren't suited toward fighting, and he did not want online bullying to occur.<ref>[https://www.youtube.com/watch?v=GisRY6h100U&feature=player_detailpage#t=224]</ref><ref>Soma (July 7, 2015). [http://sourcegaming.info/2015/07/07/mii-fighters/ “Everyone Joins the Battle! Anyone Can Join the Fray!” Sakurai Famitsu colum vol. 455– on Mii Fighters]. Source Gaming. Retrieved August 26, 2016.</ref> Sakurai also said that during development [[Shigeru Miyamoto]] suggested having [[Pac-Man]] as a playable guest character, though Sakurai thought that having Pac-Man appearing in his 2D form in the game seemed "far-fetched."<ref>[http://www.vg247.com/2014/07/04/super-smash-bros-wii-u-pac-man-thank-shigeru-miyamoto/ Thank Miyamoto for Pac-Man’s appearance in Super Smash Bros. Wii U | VG247]</ref> All of them would later be confirmed as playable characters in the games making up the next entry in the series, ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Finally, Sakurai wanted to include [[Geno]] as a playable character, but this did not happen.<ref name="list">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive List of Unused Fighters in Smash]. Source Gaming. Retrieved August 26, 2016.</ref> He would also later appear in ''Super Smash Bros. for Nintendo 3DS / Wii U'' as a costume for [[Mii Gunner]]s.
 
Nintendogs were considered to be playable characters, but were ultimately not included because Sakurai felt that Nintendogs were not "well suited for battle",<ref name=list/> similar to the Villager. Nintendogs were instead implemented as [[Assist Trophy#Nintendog|Assist Trophies]].
 
When asked in a ''Nintendo Power'' interview if [[Ridley]] was ever considered as a playable character in ''Brawl'', Sakurai answered the question saying that making Ridley playable would have been impossible without putting his best efforts into it, and also felt that Ridley would have been "too slow" for a character. Ridley was later considered as a playable character for ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' before being dropped once again and eventually being playable in ''Ultimate''.<ref name=list/>


For the [[Pokémon Trainer]], [[Pokémon#Blastoise|Blastoise]] was considered as being one of the Pokémon in his moveset, but [[Squirtle]] was used instead as it was felt that it could be better established as a character and to balance the size and evolutionary stages of the Pokémon.<ref name="list"/>
For the [[Pokémon Trainer]], [[Pokémon#Blastoise|Blastoise]] was considered as being one of the Pokémon in his moveset, but [[Squirtle]] was used instead as it was felt that it could be better established as a character and to balance the size and evolutionary stages of the Pokémon.<ref name="list"/>


[[Dixie Kong]] was also meant to be playable as a tag-team character with [[Diddy Kong]], similar to their role in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', but was scrapped since this was too difficult to implement<ref name="list"/>, and only Diddy Kong appears in the final game. However, one of Diddy Kong's alternate outfits resembles Dixie's clothes.
According to [[Masahiro Sakurai]], [[Dixie Kong]] was going to fight alongside [[Diddy Kong]], similar to their role in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', but the idea was later scrapped since this was too difficult to implement<ref name="list"/>, and only Diddy Kong appears in the final game. However, one of Diddy Kong's alternate outfits resembles Dixie's clothes.


[[Toon Link]], [[Wolf O'Donnell|Wolf]], and [[Jigglypuff]] were nearly cut from the game due to time constraints, but in the end are all present in the final game. The uncertainty over their inclusion is why the three are not a part of The Subspace Emissary's main storyline, instead being post-game bonuses<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/ Sakurai answers some (old) questions– about Brawl!]. Source Gaming (August 17, 2015). Retrieved September 27, 2015.</ref>.
[[Toon Link]], [[Wolf O'Donnell|Wolf]], and [[Jigglypuff]] were nearly cut from the game due to time constraints, but in the end are all present in the final game. The uncertainty over their inclusion is why the three are not a part of The Subspace Emissary's main storyline, instead being post-game bonuses<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/ Sakurai answers some (old) questions– about Brawl!]. Source Gaming (August 17, 2015). Retrieved September 27, 2015.</ref>.
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[[Wario Bike]], [[Drill Rush]], [[Trophy Stand]], [[Summit]], [[Halberd]], [[Rainbow Cruise]], and "The Flowers That Bloom in the Echoes" were originally called Wario Chopper, Triple Dash, Trophy Base, The Summit, Battle Ship Halberd, Rainbow Ride, and, "Flowers Bloom on the notes" respectively. It's unknown why they changed these names; however, they likely changed Rainbow Ride because it was a ''Melee'' stage, in which it was misnamed Rainbow Cruise (although it remains Rainbow Ride in the PAL regions because it was called Rainbow Ride on the PAL version of ''Melee'').  
[[Wario Bike]], [[Drill Rush]], [[Trophy Stand]], [[Summit]], [[Halberd]], [[Rainbow Cruise]], and "The Flowers That Bloom in the Echoes" were originally called Wario Chopper, Triple Dash, Trophy Base, The Summit, Battle Ship Halberd, Rainbow Ride, and, "Flowers Bloom on the notes" respectively. It's unknown why they changed these names; however, they likely changed Rainbow Ride because it was a ''Melee'' stage, in which it was misnamed Rainbow Cruise (although it remains Rainbow Ride in the PAL regions because it was called Rainbow Ride on the PAL version of ''Melee'').  


The Triforce Slash was shown to have a different animation. Also, [[Link]] was meant to have longer hair. [[Fox McCloud]] had a different animation, which was him holding a gun, instead of his drinking-tea-like movement in the final release. [[Solid Snake]] was meant to be more muscular and was to have a gray suit rather than blue. The original Snake was less modernized and his down smash was going to be a more realistic bomb.
The Triforce Slash was shown to have a different animation. Also, [[Link]] was meant to have longer hair. [[Fox|Fox McCloud]] had a different animation, which was him holding a gun, instead of his drinking-tea-like movement in the final release. [[Solid Snake]] was meant to be more muscular and was to have a gray suit rather than blue. The original Snake was less modernized and his down smash was going to be a more realistic bomb.


Also, there were scenes taking place before the events of [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]] where the Subspace Army takes over the Halberd and [[King Dedede]] unintentionally stalls [[Meta Knight]] from preventing it from happening. [[Masahiro Sakurai]] confirmed that he decided to cut this out and an update was made to confirm this together with how various events and characters in The Subspace Emissary come together.
Also, there were scenes taking place before the events of [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]] where the Subspace Army takes over the Halberd and [[King Dedede]] unintentionally stalls [[Meta Knight]] from preventing it from happening. [[Masahiro Sakurai]] confirmed that he decided to cut this out and an update was made to confirm this together with how various events and characters in The Subspace Emissary come together.
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A set of trophies exist for various characters depicting them with alternate poses, like with the previous and next games. In addition, other trophies exist for Donkey Kong and Diddy Kong with their standard appearances, the [[Donkey Kong Jr.]] and [[Samurai Goroh]] trophies from ''Super Smash Bros. Melee'', and [[Dread Kong]] and a [[Helper Monkey]] from ''Donkey Kong Jungle Beat'' using alternate poses from their actual in-game trophies.
A set of trophies exist for various characters depicting them with alternate poses, like with the previous and next games. In addition, other trophies exist for Donkey Kong and Diddy Kong with their standard appearances, the [[Donkey Kong Jr.]] and [[Samurai Goroh]] trophies from ''Super Smash Bros. Melee'', and [[Dread Kong]] and a [[Helper Monkey]] from ''Donkey Kong Jungle Beat'' using alternate poses from their actual in-game trophies.
<gallery>
Dread Kong Brawl unused trophy.png|Dread Kong unused trophy
SSBBHelperMonkeyBeta.png|Helper Monkey unused trophy
</gallery>


===Textures===
===Textures===
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[[Giga Bowser]] has unused animations for him grabbing [[Assist Trophy]] and throwing small items, as well as a clapping animation for the victory screen.<ref name="TCRF"/>
[[Giga Bowser]] has unused animations for him grabbing [[Assist Trophy]] and throwing small items, as well as a clapping animation for the victory screen.<ref name="TCRF"/>


===Musics===
===Music===
Many songs were removed from the final game, though the empty files still exist in the game:
Many songs were removed from the final game, though the empty files still exist in the game:


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*snd_bgm_J01_STAGECHANGE - A unknown track from a ''Fire Emblem'' game.
*snd_bgm_J01_STAGECHANGE - A unknown track from a ''Fire Emblem'' game.
*snd_bgm_J05_ERABARESHI - Possibly "Erabareshimono" ("Chosen Ones") from ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''.
*snd_bgm_J05_ERABARESHI - Possibly "Erabareshimono" ("Chosen Ones") from ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''.
*snd_bgm_K02_SENTOUONIISAN - The name is the same as the Japanese name of the New Age Retro Hippie from ''EarthBound''; a similar enemy appears in ''[[wikibound:Mother (game)|Mother]]'' with a similar battle theme.
*snd_bgm_K02_SENTOUONIISAN - The name is the same as the Japanese name of the New Age Retro Hippie from ''EarthBound''; a similar enemy appears in ''[[wikibound:EarthBound Beginnings|Mother]]'' with a similar battle theme.
*snd_bgm_K03_EIGHTMELODIES - "Eight Melodies" from ''Mother''.
*snd_bgm_K03_EIGHTMELODIES - "Eight Melodies" from ''Mother''.
*snd_bgm_K04_SMILEANDTEARS - "Smiles and Tears" from ''EarthBound''.
*snd_bgm_K04_SMILEANDTEARS - "Smiles and Tears" from ''EarthBound''.
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===Voice clips===
===Voice clips===
The sound clip for the announcer has a countdown to the end of the match, starting at ten seconds. This was reduced to five in the final game. The announcer also has voice clips for [[Fighting Alloy Team]], as well as "Stage Clear!", presumably intended for Classic Mode. Finally, there is also a voice clip which the announcer shouts the game's title, much like in previous [[Super Smash Bros.|two]] [[Super Smash Bros. Melee|games]].
The sound clip for the announcer has a countdown to the end of the match, starting at ten seconds. This was reduced to five in the final game. The announcer also has voice clips for [[Fighting Alloy Team]], as well as "Stage Clear!", presumably intended for Classic Mode. Finally, there is also a voice clip in which the announcer shouts the game's title, much like in the previous [[Super Smash Bros.|two]] [[Super Smash Bros. Melee|games]].


All playable characters also has three ([[Mario]] and [[Yoshi]] however, only has two; [[Jigglypuff]] only has Japanese voices) unused damage yells. Many characters who have recycled voice clip from ''Brawl'' in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' (e.g. Mario, [[Luigi]], [[Wario]], [[Princess Peach|Peach]], [[Princess Zelda|Zelda]] (in ''for 3DS / Wii U''), [[Meta Knight]], [[Pikachu]], the [[Ice Climbers]], [[Lucas]], [[Zero Suit Samus]], etc.) have those voice clip being used properly. Some characters also has unused voice clips that presumably intended for [[taunt]]s and result screens; for example, [[Kirby]] has a "Hi!" that resemble more of the ''Melee'' version, Meta Knight has "Now, my power is without a rival.", and [[Pit (character)|Pit]] has "Here we go!".
All playable characters also have three unused damage yells ([[Mario]] and [[Yoshi]], however, only have two; [[Jigglypuff]] only has Japanese voices). Many characters who have recycled voice clips from ''Brawl'' in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' have those voice clips being used properly. Some characters also have unused voice clips that were presumably intended for [[taunt]]s and result screens; for example, [[Kirby]] has a voice clip saying "Hi!" that more closely resembles the ''Melee'' version, [[Meta Knight]] has "Now, my power is without a rival.", and [[Pit (character)|Pit]] has "Here we go!"


==References==
==References==
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==External links==
==External links==
{{NIWA|SmashWiki-p=Unused content (SSBB)}}
{{NIWA|SmashWiki=Unused content (SSBB)}}


{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Super Smash Bros. Brawl]]
[[Category:Pre-release and unused content|Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Super Smash Bros. Brawl|*]]
[[it:Sviluppo ed elementi scartati di Super Smash Bros. Brawl]]