Nintendo 64: Difference between revisions

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Despite not beating the PlayStation's sales, the Nintendo 64 was still largely successful for many reasons, one of the big ones being the release of ''[[Super Mario 64]]''. ''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed Atari Jaguar, which was really multiple co-processors using 64 bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The Nintendo 64 is also noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Nintendo started using discs like its competitors and the canceled "SNES CD" add-on, starting with the [[Nintendo GameCube]].
Despite not beating the PlayStation's sales, the Nintendo 64 was still largely successful for many reasons, one of the big ones being the release of ''[[Super Mario 64]]''. ''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed Atari Jaguar, which was really multiple co-processors using 64 bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The Nintendo 64 is also noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Nintendo started using discs like its competitors and the canceled "SNES CD" add-on, starting with the [[Nintendo GameCube]].


The Nintendo 64 hosts a wide variety of games, but most of its hits are first-party titles such as ''[[Super Mario 64]]'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and ''[[f-zerowiki:F-Zero X|F-Zero X]]''. [[Rare Ltd.|Rareware]], however, developed quite a few hits for the N64, such as ''GoldenEye 007'', ''Banjo-Kazooie'', and ''[[Donkey Kong 64]]''. Production of the N64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.
The Nintendo 64 hosts a wide variety of games, but most of its hits are first-party titles such as ''[[Super Mario 64]]'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', and ''[[f-zerowiki:F-Zero X|F-Zero X]]''. [[Rare Ltd.|Rareware]], however, developed quite a few games for the N64, such as ''GoldenEye 007'', ''Banjo-Kazooie'', and ''[[Donkey Kong 64]]''. Production of the N64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.


In 1999, Nintendo released the [[Nintendo 64DD]]. The "DD" in Nintendo 64DD stood for "disk drive", and originally "dynamic drive". An add-on device for the Nintendo 64, it was a machine that allowed games to be played in a disk format, similar to zip disks. These were intended as a cheaper version of the Sega Saturn's game disks and the PlayStation's, but the Nintendo 64DD ended up being a commercial failure due to the way it was sold and was never released outside Japan. In total, four ''Mario'' games were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series.
In 1999, Nintendo released the [[Nintendo 64DD]]. The "DD" in Nintendo 64DD stood for "disk drive", and originally "dynamic drive". An add-on device for the Nintendo 64, it was a machine that allowed games to be played in a disk format, similar to zip disks. These were intended as a cheaper version of the Sega Saturn's game disks and the PlayStation's, but the Nintendo 64DD ended up being a commercial failure due to the way it was sold and was never released outside Japan. In total, four ''Mario'' games were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series.
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{{main|Controller Pak}}
{{main|Controller Pak}}
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]]
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]]
Although not required like its competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the Controller Pak, such as ''[[Mario Kart 64]]'' and saving ghost times.
Although not required like its competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the Controller Pak, such as ''[[Mario Kart 64]]'', which can save ghosts for Time Trials.
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{{main|Rumble Pak}}
{{main|Rumble Pak}}
[[File:RumblePak64.jpg|thumb|left|Rumble Pak]]
[[File:RumblePak64.jpg|thumb|left|Rumble Pak]]
Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', this made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming. Almost all ''Mario'' games included it as something it could use. ''[[Super Mario 64]]'' initially did not have Rumble Pak support, but later ''Super Mario 64: Shindō Pak Taiō Version'' was released.
Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', this made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming. Almost all ''Mario'' games included it as something it could use. ''[[Super Mario 64]]'' initially did not have Rumble Pak support, but later a Rumble Pak supported version named ''Super Mario 64: Shindō Pak Taiō Version'' was released.
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{{main|Nintendo 64DD}}
{{main|Nintendo 64DD}}
[[File:64DD Console.png|thumb|right|64DD under the Nintendo 64]]
[[File:64DD Console.png|thumb|right|64DD under the Nintendo 64]]
This accessory was only commercially available in Japan and was a failure, although it was planned for an international release. Only four ''Mario'' games were released for it, all in the ''[[Mario Artist (series)|Mario Artist]]'' series.
This accessory was only commercially available in Japan and was a failure, although it was planned for an international release. Only four ''Mario'' games were released for it, all of them part of the ''[[Mario Artist (series)|Mario Artist]]'' series.
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==Appearances in the ''Mario'' and related series==
==Appearances in the ''Mario'' and related series==
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', [[Wrinkly Kong]] plays on a Nintendo 64 in [[Wrinkly's Save Cave]].
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', there's a chance that [[Wrinkly Kong]] might play on a Nintendo 64 in [[Wrinkly's Save Cave]].
*In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few levels.
*In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few levels.
*In ''[[Super Smash Bros. Melee]]'' in the background of the stand where all of the player's [[Trophy (Super Smash Bros. series)|trophies]] are, a Nintendo 64 with the controller and the ''[[Super Smash Bros.]]'' game cartridge and box appear on a shelf, along with various other Nintendo systems.
*In ''[[Super Smash Bros. Melee]]'' in the background of the stand where all of the player's [[Trophy (Super Smash Bros. series)|trophies]] are, a Nintendo 64 with the controller and the ''[[Super Smash Bros.]]'' game cartridge and box appear on a shelf, along with various other Nintendo systems.
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