Metroid-Samus: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "px]]''" to "px]]<br>''") |
|||
Line 11: | Line 11: | ||
==Gameplay== | ==Gameplay== | ||
Tilt the [[Game Boy Advance]] to have [[Samus Aran]] aim her arm cannon to shoot the | Tilt the [[Game Boy Advance]] to have [[Samus Aran]] aim her arm cannon to shoot the enemies. | ||
*'''Level 1:''' Samus must defeat a slow-moving enemy. | |||
*'''Level 1:''' | *'''Level 2:''' Samus must defeat a fast-moving enemy (''Twisted!'') or two stationary ones (''Gold''). | ||
*'''Level 2:''' | *'''Level 3:''' Samus must keep a [[Metroid (species)|Metroid]] from reaching her until time runs out. | ||
*'''Level 3:''' | |||
{{WarioWare: Twisted! Microgames}} | {{WarioWare: Twisted! Microgames}} | ||
{{WWG Microgames}} | {{WWG Microgames}} | ||
[[Category:WarioWare: Twisted! Microgames]] | [[Category:WarioWare: Twisted! Microgames]] | ||
[[Category:WarioWare Gold Microgames]] | [[Category:WarioWare Gold Microgames]] |
Revision as of 14:11, June 3, 2019
Template:Minigame-infobox Metroid-Samus is one of 9-Volt's microgames in WarioWare: Twisted! It is set in the NES game Metroid. It returns in WarioWare Gold as one of 18-Volt's microgames.
Gameplay
Tilt the Game Boy Advance to have Samus Aran aim her arm cannon to shoot the enemies.
- Level 1: Samus must defeat a slow-moving enemy.
- Level 2: Samus must defeat a fast-moving enemy (Twisted!) or two stationary ones (Gold).
- Level 3: Samus must keep a Metroid from reaching her until time runs out.
Template:WarioWare: Twisted! Microgames Template:WWG Microgames