User talk:Owencrazyboy9: Difference between revisions

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:::::::::A health bar is ''not'' the defining factor of being a boss. Rather, the ''role'' is, and they fit the role in their respective routes. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:18, 4 January 2019 (EST)
:::::::::A health bar is ''not'' the defining factor of being a boss. Rather, the ''role'' is, and they fit the role in their respective routes. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:18, 4 January 2019 (EST)
::::::::::Yes, I meant World of Light. I'd say both the health bar and the role is what defines a boss here. If it has both a health bar and is fought at the end of a major goal, they are a major boss. While Metal Mario and Giant DK do not have a health bar, their role is similar to Master Hand's in previous games, i.e. a boss. In Classic, they share the same roles as Giga Bowser, Ganon, and Dracula, etc. Defeat them to win the whole challenge, the definition of a boss. {{User:Alex95/sig}} 00:43, 5 January 2019 (EST)
::::::::::Yes, I meant World of Light. I'd say both the health bar and the role is what defines a boss here. If it has both a health bar and is fought at the end of a major goal, they are a major boss. While Metal Mario and Giant DK do not have a health bar, their role is similar to Master Hand's in previous games, i.e. a boss. In Classic, they share the same roles as Giga Bowser, Ganon, and Dracula, etc. Defeat them to win the whole challenge, the definition of a boss. {{User:Alex95/sig}} 00:43, 5 January 2019 (EST)
:::::::::::Anyways, since you haven't responded to the above, I think I'll go ahead and re-add them. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:13, 18 January 2019 (EST)