Code Dependency: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
*'''1st level difficulty:''' The player scans a simple object. | *'''1st level difficulty:''' The player scans a simple object. | ||
*'''2nd level difficulty:''' The player scans a more complex object. | *'''2nd level difficulty:''' The player scans a more complex object. | ||
*'''3rd level difficulty:''' The player scans an awkwardly-shaped object. | *'''3rd level difficulty:''' The player scans an awkwardly-shaped object. In ''[[WarioWare Gold]]'', the player has two objects to scan. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 08:51, October 3, 2018
Template:Minigame-infobox Code Dependency is one of Kat and Ana’s Microgames in WarioWare: Smooth Moves. It returns in WarioWare Gold as one of Penny's microgames.
Gameplay
The player should rotate the Wii Remote so that the object's bar code is facing down with the scanner. As the levels progress, the item becomes more expensive.
- 1st level difficulty: The player scans a simple object.
- 2nd level difficulty: The player scans a more complex object.
- 3rd level difficulty: The player scans an awkwardly-shaped object. In WarioWare Gold, the player has two objects to scan.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French (NOE) | Code du travail[?] | Labor code | |
Spanish (NOA) | Lector de códigos[?] | Code reader | |
Spanish (NOE) | Negro sobre blanco[?] | Black on white |