Cavity Calamity: Difference between revisions

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(Wish I could explain this better.)
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{{minigame-infobox
{{minigame-infobox
|image = [[File:Cavity_Calamity.png]]
|image = [[File:Cavity_Calamity.png]]
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]<br>[[WarioWare Gold]]
|type = [[IQ]]
|type = [[IQ]] (''Mega Microgame$!'')<br>[[List of WarioWare Gold microgames#Mona|Mona]] (''Gold'')
|intro = Watch out!
|intro = Watch out!
|info = ''"Get the tooth-decaying agent into a safe space between the teeth! This does not compute, but..."''
|info = ''"Get the tooth-decaying agent into a safe space between the teeth! This does not compute, but..."'' (''Mega Microgame$!'')<br>''"Save the helpless tooth-rotting germ by finding it a nice place to hide! Huh... This seems counterintuitive."'' (''Gold'')
|controls = {{button|Padleftright}} &ndash; Move  
|controls = {{button|Padleftright}} &ndash; Move  
|clear = 10
|clear = 10 (''Mega Microgame$!'')<br>20 (''Gold'')
}}
}}
'''Cavity Calamity''' is a [[microgame]] found in the [[IQ]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
'''Cavity Calamity''' is a [[microgame]] found in the [[IQ]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It returns in ''[[WarioWare Gold]]'', this time developed by [[Mona]].


==Gameplay==
==Gameplay==
The objective of the game is to examine both the upper and lower teeth lines to infer where the safe gap will be when the mouth closes, then move the agent to that spot in time.
The objective of the game is to examine both the upper and lower teeth lines to infer where the safe gap will be when the mouth closes, then move the agent to that spot in time.


In ''WarioWare: Mega Microgame$'':
*'''1st level difficulty:''' The pattern of the teeth is relatively simple, making the gap noticeable.
*'''1st level difficulty:''' The pattern of the teeth is relatively simple, making the gap noticeable.
*'''2nd level difficulty:''' The floor and ceiling are more rugged than in the first level.
*'''2nd level difficulty:''' The floor and ceiling are more rugged than in the first level.
*'''3rd level difficulty:''' Height changes are usually more numerous and uneven than in the previous levels.
*'''3rd level difficulty:''' Height changes are usually more numerous and uneven than in the previous levels.
In ''WarioWare Gold'':
*'''1st level difficulty:''' Two smooth misalignments on each row.
*'''2nd level difficulty:''' Three smooth misalignments on each row.
*'''3rd level difficulty:''' The upper and lower teeth rows are zigzagged.


==Names in other languages==
==Names in other languages==

Revision as of 12:27, August 7, 2018

Template:Minigame-infobox Cavity Calamity is a microgame found in the IQ folder in WarioWare, Inc.: Mega Microgame$!. It returns in WarioWare Gold, this time developed by Mona.

Gameplay

The objective of the game is to examine both the upper and lower teeth lines to infer where the safe gap will be when the mouth closes, then move the agent to that spot in time.

In WarioWare: Mega Microgame$:

  • 1st level difficulty: The pattern of the teeth is relatively simple, making the gap noticeable.
  • 2nd level difficulty: The floor and ceiling are more rugged than in the first level.
  • 3rd level difficulty: Height changes are usually more numerous and uneven than in the previous levels.

In WarioWare Gold:

  • 1st level difficulty: Two smooth misalignments on each row.
  • 2nd level difficulty: Three smooth misalignments on each row.
  • 3rd level difficulty: The upper and lower teeth rows are zigzagged.

Names in other languages

Language Name Meaning
Japanese ムシバ
Mushiba
Cavity

Chinese 夹缝求生
Jiáfèng qiúshēng
Running with Scissors

French Calamité des cavités
Cavities Calamity

Template:WWIMM Microgames