Swoopula: Difference between revisions
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{{ttydenemy | {{ttydenemy | ||
|hp= 8 | |hp= 8 | ||
|atk= 2 | |atk= 2 | ||
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}} | }} | ||
{{ttydenemy | {{ttydenemy | ||
|PM2=yes | |PM2=yes | ||
|image= [[Image:Swooper.PNG]] | |image=[[Image:Swooper.PNG]] | ||
|hp= 9 | |hp= 9 | ||
|atk= 4 | |atk= 4 | ||
|def= 0 | |def= 0 | ||
|location= [[Palace of Shadow]], [[Pit of 100 Trials]] (Levels 71-79) | |items=None | ||
|log= An HP-sucking batlike thing. Its name comes from its swooping, blood-sucking attack. | |moves= | ||
|tattle= That's a Swoopula. An airborne, bloodsucking batlike thing. As if losing HP wasn't bad enough, this little creep adds yours to its own! How totally, totally gross! Don't let it bite me, Mario! | |location=[[Palace of Shadow]], [[Pit of 100 Trials]] (Levels 71-79) | ||
|before= [[Swooper|64]] | |log=An HP-sucking batlike thing. Its name comes from its swooping, blood-sucking attack. | ||
|#= 65 | |tattle=That's a Swoopula. An airborne, bloodsucking batlike thing. As if losing HP wasn't bad enough, this little creep adds yours to its own! How totally, totally gross! Don't let it bite me, Mario! | ||
|after= [[Swampire|66]] | |before=[[Swooper|64]] | ||
|#=65 | |||
|after=[[Swampire|66]] | |||
}} | }} | ||
'''Swoopulas''' are more powerful species of [[Swooper]]s that absorb [[HP]] from [[Mario]] (takes 2 HP per bite) in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. Usually, at the beginning of battle, they will be perched on the ceiling. To get them down, Mario must hit them with either an item, Hammer Quake, or Hammer. A [[Superguard]] will also work. | |||
== Related species: == | |||
*[[Swooper]] | |||
*[[Swoopula]] | |||
*[[Swampire]] | |||
[[Category: Enemies]] | [[Category: Enemies]] | ||
[[Category: Sub-Species]] | [[Category: Sub-Species]] | ||
[[Category: Paper Mario Series Enemies]] |
Revision as of 01:38, June 8, 2007
Template:Ttydenemy Template:Ttydenemy
Swoopulas are more powerful species of Swoopers that absorb HP from Mario (takes 2 HP per bite) in Paper Mario and Paper Mario: The Thousand-Year Door. Usually, at the beginning of battle, they will be perched on the ceiling. To get them down, Mario must hit them with either an item, Hammer Quake, or Hammer. A Superguard will also work.