Super Mario World 2: Yoshi's Island: Difference between revisions

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In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of. The Yoshi can then aim and throw the eggs. These projectiles damage enemies, ricochet off solid surfaces, and skim across water. If the Yoshi comes into contact with a [[Super Star]], Baby Mario will transform into [[Superstar Mario]], granting him temporary invincibility.
In addition to the typical run and [[jump]] controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a [[Yoshi Egg]], which he can carry up to six of. The Yoshi can then aim and throw the eggs. These projectiles damage enemies, ricochet off solid surfaces, and skim across water. If the Yoshi comes into contact with a [[Super Star]], Baby Mario will transform into [[Superstar Mario]], granting him temporary invincibility.


''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health. When the Yoshi comes into contact with an enemy, Baby Mario will become encased in a bubble and float in the air. While Baby Mario is in this state, a [[Countdown Timer]] will appear, counting down in seconds until it reaches zero. When starting a level, the timer is begins at ten. If it falls below ten, it will slowly regenerate until reaching ten after Yoshi recovers Baby Mario. If the timer reaches zero, [[toadies]] will kidnap Baby Mario, resulting in the deduction of one [[life]]. The timer can be increased to a maximum of thirty by collecting [[starmen]], using [[10 Point Star]]s and [[20 Point Star]]s, and entering [[Middle Rings]]. Entering a Middle Ring will also mark the point where the Yoshi can continue from if it loses a life.
''Super Mario World 2: Yoshi's Island'' introduces the concept of time-based health. When the Yoshi comes into contact with an enemy, Baby Mario will become encased in a bubble and float in the air. While Baby Mario is in this state, a [[Countdown Timer]] will appear, counting down in seconds until it reaches zero. When starting a level, the timer is begins at ten. If it falls below ten, it will slowly regenerate until reaching ten after Yoshi recovers Baby Mario. If the timer reaches zero, [[toadies]] will kidnap Baby Mario, resulting in the deduction of one [[life]]. The timer can be increased to a maximum of thirty by collecting [[starmen]], using [[10 Point Star]]s and [[20 Point Star]]s, and entering [[Middle Rings]]. Entering a Middle Ring will also mark the point where the Yoshi can continue from if it loses a life.


The objective of each [[level]] is to reach the [[GOAL! Ring]]. [[Player]]s are given the option of collecting five [[flower]]s, twenty [[Red Coin|red coin]]s, and thirty starmen. The GOAL! Ring is also a roulette. There are ten spots on the roulette. Five of the spots can be made winning spots by collecting the five [[flower]]s dispersed in each level. At the end of each level, the player's score is tallied, with flowers worth ten points each, red coins one points each, and starmen one point each. Attaining a perfect hundred points in all eight level in a [[world]] will unlock a [[Bonus Challenge]] and an extra level on the level selection map.
The objective of each [[level]] is to reach the [[GOAL! Ring]]. [[Player]]s are given the option of collecting five [[flower]]s, twenty [[Red Coin|red coin]]s, and thirty starmen. The GOAL! Ring is also a roulette. There are ten spots on the roulette. Five of the spots can be made winning spots by collecting the five [[flower]]s dispersed in each level. At the end of each level, the player's score is tallied, with flowers worth ten points each, red coins one points each, and starmen one point each. Attaining a perfect hundred points in all eight level in a [[world]] will unlock a [[Bonus Challenge]] and an extra level on the level selection map.
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''Super Mario World 2: Yoshi's Island'' was also included with the SNS-101 model of the [[Super Nintendo Entertainment System]].
''Super Mario World 2: Yoshi's Island'' was also included with the SNS-101 model of the [[Super Nintendo Entertainment System]].


''Super Mario World 2: Yoshi's Island'' was also the subject of volumes 14 and 15 of ''[[Super Mario-Kun]]''. It was also made into a three-volume manga series titled ''Super Mario: Yoshi Island'' by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. The game was also adapted into the 4-Koma Gag Battle series of mangas.
''Super Mario World 2: Yoshi's Island'' was also the subject of volumes 14 and 15 of ''[[Super Mario-Kun]]''. It was also made into a three-volume manga series titled ''Super Mario: Yoshi Island'' by Kazuki Motoyama, who had previously written a manga based on the game [[Yoshi (game)|''Yoshi'']], and published by Kodansha Limited. The game was also adapted into the 4-Koma Gag Battle series of mangas.


The website for ''Yoshi's Island: Super Mario Advance 3'' was created by White Runkle Advertising.
The website for ''Yoshi's Island: Super Mario Advance 3'' was created by White Runkle Advertising.
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==References==
==References==
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{{Yoshi series}}
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