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{{italic title}}
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{{about|the game for the [[Nintendo Entertainment System]]|other uses|[[Wrecking Crew (disambiguation)]]}}
{{rewrite-expand}}
{{game infobox
{{about|the game ''Wrecking Crew''|the microgame Wrecking Crew from the ''WarioWare'' series|[[Wrecking Crew (microgame)]]|the stage in ''Super Smash Bros. for Wii U''|[[Wrecking Crew (stage)]]}}
|image=[[File:WC NES Box Art.jpg|200px]]<br>North American box art
{{Infobox
|image=[[File:Wrckcover.jpg|200px]]<br>North American box art
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=Nintendo
|release='''Famicom/NES:'''<br>{{release|Japan|June 18, 1985|USA|October 18, 1985<ref>https://www.wired.com/2010/10/1018nintendo-nes-launches/</ref>|Europe|October 15, 1987}} '''Family Computer Disk System:'''<br>{{release|Japan|February 3, 1989}} '''Game Boy Advance:'''<br>{{release|Japan|May 21, 2004}} '''Virtual Console (Wii):'''<br>{{release|Europe|August 24, 2007|Australia|August 24, 2007|USA|November 19, 2007|Japan|February 5, 2008}} '''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}} '''Virtual Console (3DS) (Full Release):'''<br>{{release|Japan|September 19, 2012|USA|March 7, 2013|Europe|May 9, 2013|Australia|May 10, 2013|South Korea|May 18, 2016}} '''Virtual Console (Wii U):'''<br>{{release|Japan|June 19, 2013|Europe|June 20, 2013|USA|June 20, 2013|Australia|June 20, 2013}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|July 17, 2019|USA|July 17, 2019<ref>[https://twitter.com/NintendoAmerica/status/1148758737718534145 ''Wrecking Crew'' and ''Donkey Kong 3'' for Nintendo Switch]</ref>|Europe|July 17, 2019|Australia|July 17, 2019|HK|July 17, 2019|South Korea|July 17, 2019}}
|released='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{released|Japan|June 18, 1985|USA|October 1985|Europe|October 15, 1987}} '''[[Family Computer Disk System|Disk System]]'''<br>{{released|Japan|February 3, 1989}} '''Game Boy Advance'''<br>{{released|Japan|May 21, 2004}} '''[[Virtual Console ]] ([[Wii]])'''<br>{{released|Europe|August 24, 2007|Australia|August 24, 2007|USA|November 19, 2007|Japan|February 5, 2008}} '''[[Virtual Console]] ([[3DS]]) Ambassador Program Release)'''<br/>{{released|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}} '''[[Virtual Console]] ([[3DS]]) (Full Release)'''<br>{{released|Japan|September 19, 2012|USA|March 7, 2013|Europe|May 9, 2013|Australia|May 10, 2013|South Korea|May 18, 2016}} '''Virtual Console ([[Wii U]])'''<br>{{released|Japan|June 19, 2013|Europe|June 20, 2013|USA|June 20, 2013|Australia|June 20, 2013}}
|genre=Puzzle, platformer
|genre=Puzzle/Platformer
|modes=Single player, 1-2 players alternating
|modes=Singe player, 1-2 players alternating
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]], [[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]], [[Family Computer Disk System|Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]])
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|gba=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchnes=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|gba=1|3ds=1|wiiu=1}}
|media={{media|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|media={{media|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1}}
}}
}}
'''''Wrecking Crew''''' is the second game and namesake installment of the [[Wrecking Crew (series)|series of the same name]]. It was released in [[List of games by date#1985|1985]] for the [[Family Computer]] in Japan and later that year for the [[Nintendo Entertainment System]] in North America, eventually making it to Europe in [[List of games by date#1987|1987]]. ''Wrecking Crew'' was released on the [[Wii]]'s, [[Nintendo 3DS]]'s, and [[Wii U]]'s [[Virtual Console]], as well as for [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]]. It follows the [[VS. System]] version of the game called ''[[VS. Wrecking Crew]]'' which came out the previous year. In both games, the player controls Mario (Player 2 as [[Luigi]]) working on a demolition site. The goal is to break down all [[wall (Wrecking Crew series)|wall]]s on each phase. However, this version is more focused on the puzzle platformer aspect and removed competitive play entirely as there is no simultaneous two-player mode.
'''''Wrecking Crew''''' is one of the first ''[[Mario (franchise)|Mario]]'' games, originally released for the arcade in 1984 as ''VS. Wrecking Crew'', then released in 1985 for the [[Family Computer]] in Japan and later that year for the [[Nintendo Entertainment System]] in North America, eventually making it to Europe in 1987. ''Wrecking Crew'' was released on the [[Wii]]'s, [[Nintendo 3DS]]'s, and [[Wii U]]'s [[Virtual Console]]. In the game, the player controls Mario (Player 2 as [[Luigi]]) working on a demolition site. The goal is to break down all of the stone walls on each stage.
 
The game also features a custom level maker, where players can make their own ''Wrecking Crew'' levels. The game had the ability to save those custom levels. However, only in Japan where the required peripherals released to make it happen. The peripherals are only available in the [[Family BASIC]] accessory. They are the keyboard and ''Data Recorder'' accessories. The games ''[[Wikipedia:Excitebike|Excitebike]]'' and ''[[Wikipedia:Mach Rider|Mach Rider]]'' share the same frustrations as ''Wrecking Crew''. This functionality was fully utilized in the [[Virtual Console]] rereleases of these games as they emulate the peripherals behind-the-scenes.


Unlike the arcade version, this game also features a DESIGN mode, where players can make their own ''Wrecking Crew'' phases. The game had the ability to save those custom phases. However, the required peripherals (the keyboard and Data Recorder accessories) were released only in Japan, as the peripherals are only available in the [[Family BASIC]] accessory. The games ''[[nwiki:Excitebike|Excitebike]]'' and ''[[nwiki:Mach Rider|Mach Rider]]'' have the same limitations as ''Wrecking Crew''. This functionality was fully utilized in the Virtual Console rereleases of these games as they emulate the peripherals behind-the-scenes. However, this feature is not included in the Nintendo Switch Online version of the game. The [[Family Computer Disk System]] version does not need the peripherals as it could save on the disk.
==Gameplay==
==Gameplay==
[[File:Wrecking Crew gameplay.png|left|thumb|A screenshot from ''Wrecking Crew''.]]
[[File:Wreckingcrew_real.PNG|left|thumb|A screenshot from ''Wrecking Crew''.]]
Players can select any of the 100 phases to start on, excluding the [[Bonus Stage (Wrecking Crew series)|Bonus Stage]]s that come after every fourth phase. Unlike the arcade version, there is vertical scrolling but each phase still takes place in a single wraparound screen.
As the player tries to break all the blocks with his hammer, he is attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes [[Foreman Spike]] appears in the background and smashes blocks himself. He can also try to push the player off the platforms, but if he can hit Foreman Spike with his hammer, Foreman Spike will fall down instead.


As the player tries to break all the walls with their [[hammer]], they are attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a [[drum (Wrecking Crew)|drum]], the player can trap it by causing the drum to fall. Sometimes [[Foreman Spike]] appears in the background and smashes walls himself. He can also try to push the player off the platforms, but if they can hit Foreman Spike with their hammer, Foreman Spike will fall down instead.
If the player breaks down the walls in a particular order, he may find the letters "M-A-R-I-O" (or "L-U-I-G-I" for player two). Finding all of these will give the player an [[extra life]]. In any level with three or more bombs, hitting three bombs in a specific order will make a [[Golden Hammer]] appear. Much more powerful than his regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if he times it right, he can knock enemies down to the bottom floor.


[[Door (Wrecking Crew series)|Door]]s appear less frequently than in the arcade original. Like the previous game, an enemy sent to the background screen becomes a harmless silhouette. If all enemies in a phase that contains more than one are sent to the background, they will freeze for around eight seconds.
As well as brick walls, there are also girder stands that can be knocked out, stone ladders that can be used until they are destroyed (Foreman Spike can also destroy these), and bombs that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).
{{br|left}}


If the player breaks down the walls in a particular order, they may find [[Letter (Wrecking Crew)|letters]] of the name of the character the player is playing. Finding all of these will give the player an [[extra life]]. In any phase with three or more [[bomb|dynamite]], hitting three dynamite in a specific order will reveal a prize. The type of prize is determined by adding the phase number with the number of swings Mario made during the phase then dividing by 8. If the remainder is 0, 3, or 6, a pig statue is revealed which can be smashed for 800 points. If the remainder is 2 or 5, a [[Santa Claus]] statue worth 1600 points with show up. If it is 4 or 7, a {{wp|maneki-neko}} statue worth 3200 points will appear. If the remainder is 1, it will spawn a [[Golden Hammer]], also worth 3200 points. Much more powerful than the regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if they time it right, they can knock enemies down to the bottom floor.
==Characters==
===Playable===
*[[Mario]]
*[[Luigi]]


As well as brick walls, there are also [[pillar (Wrecking Crew)|pillar]]s that can be knocked out, ladder walls that can be used until they are destroyed (Foreman Spike can also destroy these), and dynamite that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).
===Enemies===
Each level has various enemies that will attempt to stop Mario:
*[[Gotchawrench]] - a dinosaur wrench that chases Mario around the stage.
*[[Eggplant Man]] - a masked eggplant that sprints around, getting in Mario's way.
*[[Foreman Spike]] - the bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams.
*[[Fireball (enemy)|Fireball]] - Spend too long in a particular area and a fireball will appear.


In the Bonus Stages, the player has to compete against Foreman Spike to find a [[coin]] hidden in a row of walls as the time counts down. 10,000 bonus points are awarded for finding it in the first wall that was smashed.
==Development==
''Wrecking Crew'' was [[Yoshio Sakamoto]]'s first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls<ref name="Wired">[http://www.wired.com/2010/04/sakamoto/ Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo] (accessed July 15th 2014)</ref>.


In 2 Player Game, one player will take over after the other loses a life. After completing all 100 phases, the game starts again from the beginning.
The game originally had no tie to the ''Mario'' series, the protagonist being an unnamed overalls-wearing man with no mustache. During development, [[Shigeru Miyamoto]] was shown the game and suggested [[Mario]] to be the player character as "he’s really easy to draw, and people recognize him<ref name="Wired"></ref>."
{{br|left}}


==Characters==
==References to other games==
===Playable===
*''[[Mario Bros. (game)|Mario Bros.]]'': The fireball appears in levels if the player takes too long to complete the level.
{|class="wikitable"
|-
!Character
!Name
!Information
|-
!bgcolor=black|[[File:WCMarioSprite.png]]
|align=center|'''[[Mario]]'''
|The first player character, he is the only character playable in single-player mode.
|-
!bgcolor=black|[[File:WC Luigi Sprite.png]]
|align=center|'''[[Luigi]]'''
|The second player character, he is only playable in two-player mode.
|}


===Enemies===
==References in later games==
{|class="wikitable"
*''[[Icaruspedia:Kid Icarus|Kid Icarus]]'': Graphics designer Toru Osawa created the [[Icaruspedia:Eggplant Wizard|Eggplant Wizard]] in part as a tribute to <i>Wrecking Crew</i>'s Eggplant Men, as well as his own love of eggplants<ref>[http://www.nintendoworldreport.com/feature/29565/making-of-a-myth-the-grueling-development-of-the-original-kid-icarus Making of a Myth: The Grueling Development of the Original ''Kid Icarus''.] ''Nintendo World Report''. Retrieved April 4, 2015.</ref>.
|-
*''[[Mobile Golf]]'': Foreman Spike reappears.
!Enemy
*''[[Wrecking Crew '98]]'': This game is a sequel to ''Wrecking Crew''. All characters from the previous game are back.
!Name
*''[[Super Smash Bros.]]'': Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html Japanese ''Super Smash Bros.'' website] lists Mario's 3P palette as "Blackey - FC ''Wrecking Crew''". Retrieved April 4, 2015</ref>. This color option for Mario would return in ''Melee'' and ''Brawl'' before being removed in ''Super Smash Bros. for Wii U and 3DS''. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
!Information
*''[[Super Smash Bros. Melee]]'': The Eggplant Man reappears as a collectible [[trophy]]. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
|-
*''[[Wikipedia:Chibi-Robo!|Chibi-Robo!]]'': The Eggplant Man reappears again, this time under the name "Kid Eggplant."
!bgcolor=black|[[File:WC Red Gotchawrench.png]] [[File:WC Purple Gotchawrench.png]]
*''[[WarioWare: Twisted!]]'': [[9-Volt]] has a [[microgame]] based off Wrecking Crew simply titled [[Wrecking Crew (microgame)|Wrecking Crew]].
|align=center|'''[[Gotchawrench]]'''
*''[[Super Smash Bros. Brawl]]'': The [[Golden Hammer]] and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
|A dinosaur wrench that chases Mario around the phase. Red ones are slow, but purple ones are faster.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'': A [[Wrecking Crew (stage)|Wrecking Crew stage]] appears in the [[Wii U]] version of ''Super Smash Bros.'' Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
|-
*''[[Super Mario Maker]]'': Foreman Spike is one of the 100 Mario Costumes in the game and also several jingles is also heard from this game when playing as him.
!bgcolor=black|[[File:WC Eggplant Man.png]]
|align=center|'''[[Eggplant Man]]'''
|A masked eggplant that sprints around, getting in Mario's way.
|-
!bgcolor=black|[[File:WC Fireball.png]]
|align=center|'''[[Fireball (obstacle)|Fireball]]'''
|Spend too long in a particular area and a fireball will appear.
|-
!bgcolor=black|[[File:WCForemanSpikeSprite.png]]
|align=center|'''[[Foreman Spike]]'''
|The bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams. He takes over the role Luigi did in the single player mode of the ''VS.'' version.
|}


==Sequel==
==Series==
In 1998, ''[[Wrecking Crew '98]]'' was released as a Japan-only game for the [[Super Nintendo Entertainment System|Super Famicom]]. ''Wrecking Crew '98'' is competitive, giving each player their own side to clean up, and opportunity to send enemies to the opponent's side.
[[File:wreck.png|thumb|left|A screenshot from ''VS. Wrecking Crew'', an arcade version that pits two players against each other.]]
''VS. Wrecking Crew'' is a 1984 arcade game for the [[Nintendo VS. System]], predating the 1985 console game ''Wrecking Crew''. The game was less puzzle oriented, did not contain the level editor, and featured a simultaneous two-player mode in which the opposing player is seen on the other side of the construction wall.  In 1998, ''[[Wrecking Crew '98]]'' was released as a Japan-only game for the [[Super Famicom]]. ''Wrecking Crew '98'' is competitive, giving each player their own side to clean up, and opportunity to use doors to send enemies to the opponent's side. In single player, Luigi acts similar to Foreman Spike, and is present in all levels.
{{br|left}}
{{br|left}}


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;Game Designer
;Game Designer
*[[Yoshio Sakamoto]]
*[[Yoshio Sakamoto]]
*Makoto Kano
 
;Original Music
;Original Music
*Hirokazu Tanaka
*Hirokazu Tanaka
;Sound Department
;Sound Department
*Hirokazu Tanaka
*Hirokazu Tanaka
;Director
 
*[[Satoru Okada]]
;Producer
;Producer
*[[Gunpei Yokoi]]
*[[Shigeru Miyamoto]]
 
;Programed by
;Programed by
*Toshiyuki Nakamura
*Toshihiko Nakago
*Tomoyo-chan
*Tomoyo-chan
*Yase Sobajima
*Y. Sobajima
*Akina-chan
*Akina-chan
==Reception==
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Austin Shau, [https://www.gamespot.com/reviews/wrecking-crew-review/1900-6183601/ GameSpot]
|7/10
|"''For 500 Wii points, Wrecking Crew is a surprisingly fun game if you enjoy a good puzzler now and again. The presentation is uninteresting and you may be initially put off by its rigidity, but stick with it and you'll find yourself entertained by its brain-teasing level designs.''"
|-
|Wii
|Lucas M. Thomas, [https://www.ign.com/articles/2007/11/29/wrecking-crew-review IGN]
|7/10
|"''Puzzle fans should take new notice of Wrecking Crew now, even if they've avoided it before by thinking it's more of an action title. And if they did, it's not surprising – this game hasn't been properly presented in the past. But if gamers who loved Tetris, Bejeweled, Dr. Mario and Puzzle Quest jump on board and give this one a fair amount of downloads, we might also be blessed with its sequel.''"
|-
|[[Wii U]]
|Stephen Kelly, [https://www.nintendolife.com/reviews/wiiu-eshop/wrecking_crew_nes Nintendo Life]
|6/10
|"''With so much competition out there, it's often hard to justify paying hard-earned cash for microscopic NES games of yesteryear. Nonetheless Wrecking Crew is an ambitious game, and even in the face of the occasional exhausting aggravation, this puzzle-platformer has a lot to offer. Although it paved the way for better projects to build on its foundation, Wrecking Crew still stands firmly cemented in Nintendo history.''"
|}


==Gallery==
==Gallery==
{{main-gallery|Wrecking Crew}}
<gallery>
<gallery>
Wrecking Crew Famicom key art.jpg|Famicom cover artwork
SpainCover WC.png|Spanish box art
WreckingCrewfamicomtitlescreen.png|[[Family Computer|Famicom]] title screen
Famicom Mini Wrecking Crew cover.jpg|[[Classic NES Series]]
MarioWC.png|[[Phase 1 (Wrecking Crew)|Phase 1]]
WreckingCrewArt9.png|Mario's [[Letter (Wrecking Crew)|letter]]s
</gallery>
</gallery>
==Media==
==Media==
{{media table
{{more media|section=yes}}
|file1=WC Level Begin Theme.oga
|title1=Phase Begin Theme
|file2=WC Stage Theme.oga
|title2=Phase Theme
|file3=WC Stage Clear Theme.oga
|title3=Phase Clear Theme
|file4=WC Bonus Theme.oga
|title4=Bonus Theme
|file5=WC Golden Hammer Theme.oga
|title5=Golden Hammer Theme
|file6=WC Game Over Theme.oga
|title6=Game Over Theme
}}
 
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': The fireball appears in phases if the player takes too long to complete the phase.
 
==References in later media==
[[File:Wrecking Crew SSBU.jpg|thumb|The Wrecking Crew stage in ''[[Super Smash Bros. Ultimate]]'']]
*''[[Icaruspedia:Kid Icarus|Kid Icarus]]'': Graphics designer Toru Osawa created the [[Icaruspedia:Eggplant Wizard|Eggplant Wizard]] in part as a tribute to <i>Wrecking Crew</i>'s Eggplant Men, as well as his own love of eggplants.<ref>[http://www.nintendoworldreport.com/feature/29565/making-of-a-myth-the-grueling-development-of-the-original-kid-icarus Making of a Myth: The Grueling Development of the Original ''Kid Icarus''.] ''Nintendo World Report''. Retrieved April 4, 2015.</ref>
*''[[Wrecking Crew '98]]'': This game is a sequel to ''Wrecking Crew'', a port of which is also included. All characters from the previous game are back.
*''[[Super Smash Bros.]]'': Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html Japanese ''Super Smash Bros.'' website] lists Mario's 3P palette as "Blackey - FC ''Wrecking Crew''". Retrieved April 4, 2015</ref> This color option for Mario would return in all future installments. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
*''[[Mobile Golf]]'': Foreman Spike reappears.
*''[[Super Smash Bros. Melee]]'': The Eggplant Man reappears as a collectible [[trophy]]. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
*''{{wp|Chibi-Robo!}}'': The Eggplant Man reappears again, this time under the name "Kid Eggplant."
*''[[WarioWare: Twisted!]]'': [[9-Volt]] has a [[microgame]] based off Wrecking Crew simply titled [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew]].
*''[[Dance Dance Revolution: Mario Mix]]'': [[Waluigi]]'s theme, "[[Destruction Dance]]", is an arrangement of the Bonus Stage music.
*''[[Super Smash Bros. Brawl]]'': The [[Golden Hammer]] and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
*''[[WarioWare: D.I.Y. Showcase]]'': [[18-Volt]] has a microgame titled [[Wreck. Crew]] but some of its graphics are more similar to ''VS. Wrecking Crew''.
*''[[NES Remix]]'': Several challenges are based on this game.
*''[[Super Smash Bros. for Wii U]]'': A [[Wrecking Crew (stage)|Wrecking Crew stage]] appears in this game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns, alongside the Golden Hammer item.
*''[[Super Mario Maker]]'': Foreman Spike is one of the 100 Mario Costumes in the game and also several jingles are also heard from this game when playing as him.
*''[[WarioWare Gold]]'': [[Wrecking Crew (WarioWare Gold)|One]] of 9-Volt's microgames in this game is based on ''Wrecking Crew''.
*''[[Super Smash Bros. Ultimate]]'': The Golden Hammer from ''Wrecking Crew'' and the Wrecking Crew stage return in this game. Mario's Foreman Spike-inspired color and Luigi's pink color palette also return.
*''[[The Super Mario Bros. Movie]]'': Spike reappears as Mario and Luigi's former boss. His outfit also has the name "Wrecking Crew" on his hat and left sleeve.
 
==Names in other languages==
{{foreign names
|Jap=レッキングクルー
|JapR=Rekkingu Kurū
|JapM=''Wrecking Crew''
}}


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
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<references/>
{{WC}}
{{WC}}
{{Super Mario games}}
{{MarioGames}}
{{NES}}
{{NES}}
{{Virtual Console}}
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[[Category:Wrecking Crew|*]]
[[Category:Games]]
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[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System Games]]
[[Category:Puzzle games]]
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[[Category:Virtual Console games]]
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[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
 
[[Category:Platforming games]]
[[de:Wrecking Crew]]
[[de:Wrecking Crew]]
[[it:Wrecking Crew]]

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