Editing WarioWare: Touched!

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==Development==
==Development==
[[File:WWTouched Sweet Nothings Storyboard.jpg|thumb|150px|A storyboard of [[Sweet Nothings]], showcasing the template used to create microgame concepts]]
[[File:WWTouched Sweet Nothings Storyboard.jpg|thumb|150px|A storyboard of [[Sweet Nothings]], showcasing the template used to create microgame concepts]]
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves">[https://iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0/ Iwata Asks: WarioWare: Smooth Moves]</ref> As the series core staff was already busy with ''WarioWare: Twisted!'', the team split, and the game was primarily developed by staff who were new to the series. Producer [[Yoshio Sakamoto]] had to scramble to find a director for the project.<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote]. Nintendo. </ref> At the beginning, there was a lack of unified awareness among the new staff to "what made ''WarioWare'' funny" and as such, ''WarioWare: Twisted!'''s staff was transferred to ''WarioWare: Touched!'' following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short time, five months, and was released relatively soon to the release of ''WarioWare: Twisted!''<ref name="Smooth Moves"/><ref>[http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p2.asp Kikizo: Nintendo R&D1 Interview] April 7, 2006. Video Games Daily.</ref>
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare: Smooth Moves]</ref> As the series core staff was already busy with ''WarioWare: Twisted!'', the team split, and the game was primarily developed by staff who were new to the series. Producer [[Yoshio Sakamoto]] had to scramble to find a director for the project.<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote]. Nintendo. </ref> At the beginning, there was a lack of unified awareness among the new staff to "what made ''WarioWare'' funny" and as such, ''WarioWare: Twisted!'''s staff was transferred to ''WarioWare: Touched!'' following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short time, five months, and was released relatively soon to the release of ''WarioWare: Twisted!''<ref name="Smooth Moves"/><ref>[http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Kikizo: Nintendo R&D1 Interview] April 7, 2006. Video Games Daily.</ref>


==Reception==
==Reception==

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