User talk:WikiPro1981X

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Re: All Night Nippon[edit]

howdy! i'm sure this is not something you were expecting, but i had to delete the revisions for the comment you left on Talk:All Night Nippon: Super Mario Bros. it doesn't have anything to do with the comment itself, but rather with the fact that it linked to a decompilation, which is legally fraught and a situation we want to avoid on the wiki. don't worry, you won't get any warning for this, i just wanted to let you know. i have copied your original comment (minus the links) under here, in case you want to repost it. take care! — eviemaybe Tanooki Mario's tail, cropped (talk) 01:41, March 9, 2026 (UTC)

I pored over the code for this game, and the Buzzy Beetle in the hard worlds (A thru D) doesn't show up properly. Instead, it's a San (Goomba) but behaves like a Buzzy Beetle when stomped!

In the specific portions of the code provided in the two links I gave, for ANN the hard world mode check (Worlds A-D) for the Buzzy Beetle was placed after that of the primary hard mode (World 8-4 finished) check.

Instead, we need to move the hard world check to right before that. I also created two new labels with which the hard world check will properly branch to.

BuzzyBeetleMutate:
        cmp #Goomba         ;if below $37, check for goomba
        bne StrID           ;value ($3f or more always fails)
        ldy HardWorldFlag   ;FIX check if we're playing Worlds A thru D
        bne GetBB           ;FIX if so, branch to load buzzy beetle object instead
        ldy PrimaryHardMode ;otherwise check if primary hard mode flag is set
        beq StrID           ;and if so, change goomba to buzzy beetle
GetBB:  lda #BuzzyBeetle    ;if hard world flag set, branch here to change goomba to buzzy beetle
StrID:  sta Enemy_ID,x      ;store enemy object number into buffer

Also fix this here:

HandleGroupEnemies:
          ldy #$00                  ;load value for green koopa troopa
          sec
          sbc #$37                  ;subtract $37 from second byte read
          pha                       ;save result in stack for now
          cmp #$04                  ;was byte in $3b-$3e range?
          bcs SnglID                ;if so, branch
          pha                       ;save another copy to stack
          ldy #Goomba               ;load value for goomba enemy
          lda HardWorldFlag         ;FIX if hard world flag (world A-D) set,
          bne DoBuzzyB              ;FIX branch to load buzzy beetle object
          lda PrimaryHardMode       ;if primary hard mode flag not set,
          beq PullID                ;branch, otherwise change to value
DoBuzzyB: ldy #BuzzyBeetle          ;for buzzy beetle

Please review these changes.

{{aboutfile}}[edit]

Hello, WikiPro1981X. Good job on your recent uploads, but when uploading files, keep in mind that you must correctly use the {{aboutfile}} template. What you were doing looks like this, and it is an inconvenience for other users to fix up the template. It is simple to learn how to format it correctly. The pre-loaded syntax is shown below.

{{aboutfile
|1=Subject of the image
|2=Where you found the image
|3=Artist
|4=Describe edits, if any
|5=Other versions (use file link)
}}

Just replace the necessary parts with that corresponding information, and remove the entire line for the parameter(s) you don't use. A description of the image subject (parameter 1) should always be included, even if it's just a few words. Please consider the above information before uploading more files. If you continue using {{aboutfile}} incorrectly, then a warning will be issued. Thank you for reading, and keep contributing.

TDM-sig-PFP.png The Dab Master 16:43, October 13, 2026 (UTC)