The 'Shroom:Issue XLII/Brawl Tactics
Hello, Brawlers, what’s up? This month I will be talking about the Brawler Ike!
Ike is a slow‐moving swordsman with some of the most powerful attacks in the game. He doesn’t jump very high and his attacks take a while to charge.
Eruption is one move that has to be charged before use. Ike will not be able to move around until the attack is released, so try to put him in a spot so he will hit his targets when the move is charged up. It has a fairly decent amount of launch power, so try it out when your opponent has taken a lot of damage.
Quick Draw also has to be charged before use. If you can time it right and get Ike in the right location, it’s a fairly powerful attack. Be careful not to use it too close to the edge of the stage.
Aether is a tricky move to use if you use it as a third jump. Like Kirby’s Final Cutter, you have to get close enough to the stage to get back on it. If you miss by even a little, Ike will plummet off the screen. If you are not using this attack as a third jump, it’s fairly easy to use. If you get close enough to your opponent, they will take the full damage of the move and will not be able to get away.
Counter is a move that requires practice to use effectively. Like Peach’s Toad, Counter leaves a very short window for Ike to be able to strike back. But if you do time it right, this move has very high launch power and it will hurt foes.
Great Aether is Ike’s Final Smash. It’s one of the stronger Final Smashes, but it’s not very easy to use. Ike has a very short range, so you have to get close in to hit your opponent. I also recommend doing at least 30–40% damage before using this, because, like other swordsman’s attacks, this one is not a guaranteed KO if your opponent hasn’t taken a lot of damage. It has a lot of launch power, however, and that helps to drive it home for the KO.
Hope this will help you when using Ike in a Brawl! See you all next month, Brawlers!